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Old 11/11/09, 5:34 AM   #601
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
@kalbear: why would you put agi+crit gem to tank gear? Last time i checked rawr, defense + stamina was worth using for yellow gems with agi / stam bonuses.
 
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Old 11/11/09, 10:34 AM   #602
Allev
Don Flamenco
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Hakana4155 View Post
I attempted my first 10 man H ToC last night and we weren't able to get past Gormak. Some people in the raid felt that the problem was my gear. I think the problem was actually two fold; my gear might be a little low and we were trying to two heal it. I logged out in my DPS gear last night so checking my armory will not help, but I was sitting at around 42k health, 40% dodge. Not sure what my armor was at but it is definitely over 32k. I know for a fact I need to upgrade a couple of pieces in my tank set. What would be the minimum values to run 10 man H ToC ?
First, choose good glyphs for Bear. Mangle is not a good glyph for bear in any circumstances. Glyph SI, and choose between FR, maul and growl on a per-fight basis.

You're in your tank gear now, and a mixture of mostly Naxx and some Ulduar gear isn't going to cut it for ToGC-- bears aren't that overpowered. Especially without stacking stam trinkets. Go farm up [The Black Heart] and even an [Essence of Gossamer] would be better than your trinkets. Don't try to tank ToGC until you've got ToC gear in a bunch of slots already.
 
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Old 11/11/09, 11:09 AM   #603
Naturalhigh
Banned
 
Tauren Druid
 
Laughing Skull
this is in addition to Allev - I have recently become the MT for my guild so that i may get some BIS gear before ice crown comes. during 10 man raids i have minimum 48k hp (usually a little over 50k) with 31k armor and 42% dodge. the hp overall for me is ok for tanking togc however still low for a bear. Also while being fully raid buffed at 54k hp the other MT's have as much hp as i do (warrior, pally). Don't even bother attempting togc until you reach the same or greater hp than this. Togc is no joke, there's a reason only a select few can do it.
 
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Old 11/11/09, 12:45 PM   #604
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
@kalbear: why would you put agi+crit gem to tank gear? Last time i checked rawr, defense + stamina was worth using for yellow gems with agi / stam bonuses.
I wouldn't. The prior poster had recommended this as a choice for yellow sockets, presumably.
 
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Old 11/12/09, 4:44 AM   #605
 Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
I've used agi/crit gems in yellow slots where I have to share that piece of gear with my Cat set and the socket bonus makes sense. You're not giving much up and gaining threat/savage defense proc chance.

Btw - Anub heroic down - yeah baby! Most rewarding fight for me I think since maybe Sarth3D or even Illidan, though our add tanks hate it :P
I have the feeling though its going to be one of "those" bosses where we can just as easily 1-shot it as wipe 15 times until we outgear it.
 
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Old 11/12/09, 12:28 PM   #606
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
I have the feeling though its going to be one of "those" bosses where we can just as easily 1-shot it as wipe 15 times until we outgear it.
It's fairly repeatable actually. You might occasionally die to a DC/random add killing add tank, but the hard part is very mechanical, which is the PC healing. Once you have that down well enough to kill him, you shouldn't be wiping on him all that much.

For shared gear it's acceptable to use an agi/crit gem (though agi/haste would be more beneficial to both bears and cats). But don't dress it up as a useful gem for bears. The crit/haste is very poor for bears, and it's not ideal for cats either. Unless it's a seriously good socket bonus chances are you'd be better with pure agi or expertise in both specs.

You can do what you like, of course, but it's certainly not optimal for tanking, and the value of crit for SD procs is fairly marginal.
 
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Old 11/12/09, 12:42 PM   #607
Kirbie44
Von Kaiser
 
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Night Elf Druid
 
Magtheridon
Originally Posted by Daboran View Post
I have the feeling though its going to be one of "those" bosses where we can just as easily 1-shot it as wipe 15 times until we outgear it.
It is easily repeatable. However, in respect to PC healing, that was never our problem. We had lost a warrior tank coming into the progression to burnt out. Our paladin had to develop his "un-hit-able" set, and solo tank the adds. After our first kill, we killed Anub on our 3rd attempt the next kill to get mad skill. We died on the first wave of adds within 1 minute because our DPS warrior demo shouted too early, only getting 1 add in the demo shout. One thing to note is to make your DVE - DBM - BW or whatever boss mod you use, up to date at all times. We have a ret pally Holy Wrath to stop Shadow Strike. His DVE was outdated, and got out of wack during our 2nd attempt. The third attempt we got it as he just listened for Shadowstrike as Anub tells the adds when to do so.

Basically it is easily repeatable, but so many little things that individuals have to be responsible for, that DC's or Lag spikes can really screw you over, as 1 individual with a specific job can fail the raid if he fails, or the game pukes on him or whatever. I personally hit a lag spike on our kill and let one of my PC targets die.

Artificial Intelligence usually beats real stupidity.
 
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Old 11/12/09, 6:21 PM   #608
Tuftears
Piston Honda
 
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Night Elf Druid
 
Stormrage
Originally Posted by kalbear View Post
For shared gear it's acceptable to use an agi/crit gem (though agi/haste would be more beneficial to both bears and cats). But don't dress it up as a useful gem for bears.
For a single slot, a [Nightmare Tear] would be pretty reasonable, no? Otherwise than that, a [Delicate Cardinal Ruby] might also work for shared pieces, since you get a small amount of armor (when not stunned or otherwise incapacitated) as well as dodge.

upstart feline miscreant (47 feral/14 resto)
 
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Old 11/12/09, 8:01 PM   #609
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
[Nightmare Tear] is by far the best yellow gem for bears that you can do, and it's pretty great for cats - though it's best for cats in blue slots. The primary reason to use it for cats is so that you can meet your meta requirement with one gem and meet some socket bonus as well.

Agi gems are usually my choice for shared pieces, as they're optimal or close to it for cats and not horrible for bears.
 
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Old 11/16/09, 1:57 AM   #610
Darament
Glass Joe
 
Tauren Shaman
 
Thrall
Originally Posted by Tuftears View Post
For a single slot, a [Nightmare Tear] would be pretty reasonable, no? Otherwise than that, a [Delicate Cardinal Ruby] might also work for shared pieces, since you get a small amount of armor (when not stunned or otherwise incapacitated) as well as dodge.
I find the nightmare tear more than reasonable. especially if you are using the piece for both your cat and bear specs.

Originally Posted by Hakana4155 View Post
I attempted my first 10 man H ToC last night and we weren't able to get past Gormak. Some people in the raid felt that the problem was my gear. I think the problem was actually two fold; my gear might be a little low and we were trying to two heal it. I logged out in my DPS gear last night so checking my armory will not help, but I was sitting at around 42k health, 40% dodge. Not sure what my armor was at but it is definitely over 32k. I know for a fact I need to upgrade a couple of pieces in my tank set. What would be the minimum values to run 10 man H ToC ?
generally for my guild a druid tank needs to have over 41k unbuffed hp to tank togc10 so if you only had that buffed then they shouldn't have even attempted it. let alone tried to 2 heal the instance. in my experience no matter how good the healers are it always goes smoother to have 3 healers instead of 2 healing a 10 man
 
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Old 11/16/09, 5:44 AM   #611
Daw00
Glass Joe
 
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Night Elf Druid
 
Skullcrusher (EU)
Has anyone calculated how much worth a point of armor will have compared to stamina in ICC? For physical damage ofc.
 
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Old 11/17/09, 9:54 AM   #612
thorngrip
Glass Joe
 
Night Elf Druid
 
The Venture Co (EU)
Originally Posted by Daw00 View Post
Has anyone calculated how much worth a point of armor will have compared to stamina in ICC? For physical damage ofc.
Satrina's Evil Empire Guide on AC and Stamina.

There is no absolute value nor anything significant about ICC to make those calculations any different.

The formula as presented in Satrina's guide and adapted to a lvl 80 bear vs a lvl 83 raid boss would be:

1 stamina is worth

16.34 * (16635 + YourArmor) / YourHealth

points of armor.

To use this for raids, remember to take into account the armor from Devotion Aura and Stoneskin Totem. If you check your armor and health values while fully raid buffed, make sure you have the aura and totem up to get accurate numbers.

As an example using this formula, a bear with 35k armor and 50k hp raid buffed would have a stam : armor relative value of 1 : 16.87.
 
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Old 11/17/09, 9:55 AM   #613
thorngrip
Glass Joe
 
Night Elf Druid
 
The Venture Co (EU)
Double post, please delete.
 
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