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Old 10/29/09, 5:49 PM   #556
Jezele
Piston Honda
 
Draenei Shaman
 
Scarlet Crusade
Originally Posted by Talanik View Post
How will this affect Druid tanking as a whole, assuming the patch goes live as is (EG. No buffs)? Fully buffed I'm at 41%, with Radiance I'll be at 21%. Add in a generous 2% for the gear I've yet to get. Seeing as how dodge is our only form of avoidance, and we aren't going into IC with absurdly high numbers as was the case with sunwell, how worthwhile would it be to even use a Druid tank?
Using Rawr's numbers (I know, not entirely accurate, but at least a good ballpark), they have me with an effective dodge of over 50%. Combined with armor mitigation and Savage Defense, it predicts that I'm taking less than 10% of all incoming damage, roughly the same as the warrior MT in our guild. Since his dodge is over 20%, I suspect the impact will be similar.

Ultimately, if they reduce how hard the bosses hit to compensate (especially if they make them hit more often), it might actually to be our benefit since a greater proportion will be absorbed by Savage Defense.

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Old 10/29/09, 8:34 PM   #557
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
The tanks with the least avoidance (eg. Bears) are the least affected by this change.

Going from 60% avoidance to 40% avoidance is a 50% increase in average incoming damage.

Going from 50% avoidance to 30% avoidance is a 40% increase in average incoming damage.

We'll still have superior physical EH, and the relative difference in incoming hits between the other tanks and us has actually decreased, not increased. The only way this could be of relative benefit to DKs, Paladins and Warriors were if they could somehow drop their dodge to below 20%, but I don't believe that's going to be possible short of stupid gearing (... of the Bear greens or similar).

With that said, on a broader note; decreasing the per-hit damage should decrease the current emphasis on EH as a measure of tank quality.

Edit: The different diminishing returns curve on dodge for different tanks doesn't really matter. It's an absolute 20% avoidance drop for all tanks, post-diminishing returns. That's not necessarily to say that avoidance stats are balanced between the four tanks, but this doesn't really change anything. If the dodge / parry / defense -> dodge / agility split was balanced before, it will remain balanced (or vice versa if it was imbalanced previously).

Last edited by Kashir : 10/29/09 at 8:39 PM.

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Old 10/30/09, 9:57 PM   #558
bemoth
Glass Joe
 
Night Elf Druid
 
Bonechewer
i am currently one of the mts for the guild pwf, i have a question that i have been debating for the past little while is it worth sacrificing 170 stam for 1.7k armour? i currently have 43k unbuffed and 29k armour,

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Old 11/02/09, 4:51 AM   #559
DuoTheDruid
Glass Joe
 
Tauren Druid
 
Drak'thul (EU)
...

..you have to change your trinkets from fight to fight..for example: i use Juggernaut's Vitality + Eitrigg's Oath for one tank target, Juggernaut's Vitality + 170stam brew for mobs but if you recived a lot of damage from any hit it is a right way to use armor trinket with Juggernaut's Vitality or +170stam brew. from the other hand it is immportant which raid group support you. If you have very good heal you can switch your gear to stam gear, if you have low heal you have to recive less damage = dodge+armor+resist..

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Old 11/03/09, 10:01 AM   #560
Jezele
Piston Honda
 
Draenei Shaman
 
Scarlet Crusade
Originally Posted by Kashir View Post
Going from 60% avoidance to 40% avoidance is a 50% increase in average incoming damage.

Going from 50% avoidance to 30% avoidance is a 40% increase in average incoming damage.
I'm not as familiar with the other tanking classes, but is it reasonable to assume that all endgame-geared tanks have at least 20% dodge? I could see the argument being made that if a shield tank were able to swap out gear so that they had 50% block/parry and only 10% dodge (and therefore only lost that 10%), that they'd be going from 60% avoidance to 50%, which is only a 25% increase in incoming damage.

Either way, I think the net effect is that all tanks will "feel" more like feral tanks do as far as healers are concerned - more of a mana sponge in terms of needing more healing overall, but less stressful as you know that they'll be able to take a hit or two.

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Old 11/03/09, 10:04 AM   #561
Rannasha
Piston Honda
 
Tauren Druid
 
Draenor (EU)
Originally Posted by Jezele View Post
I'm not as familiar with the other tanking classes, but is it reasonable to assume that all endgame-geared tanks have at least 20% dodge?
Yes, any tank that has the gear to survive in Icecrown Citadel will have at least 20% dodge. With avoidance stats being spread out fairly homogeneously on plate tank gear, there's little to no choice to favor one form of avoidance over the other, except through gemming, but the majority of gems will be stamina anyway.

In short: Chill of the Throne will affect all tanks equally and there's no going around it.

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Old 11/04/09, 3:36 AM   #562
markdead
Banned
 
Human Mage
 
Burning Blade (EU)
New to tanking, did research but help!:)

Hai all, first time i make a post here but i did some research b4 i posted but couldnt find anything :< Probably to much info that i cant find the info i want ^^.

I'm pretty new to tanking, i tanked Ulduar 10 last night and no problem with health or anything the only problem is my Treath output,

My armory link is The World of Warcraft Armory, i used Rawr, and i use the correct rotation ( as far as i know ), Open with 1 mangle, lacerate and so on, i have the maul macro so everytime i do lacerate or mangle, i do maul with it aswell.

The sockets are on the way but one guildie says Pump full stamina in it. other's say go Agi gemms only :S.

Since i almost got a new staff i dont have Mongoose on it yet, but as soon as i have it i will put it on instantly .

Some gear tips+ enchants would be nice aswell if i made some embaressing mistakes :P.

Thanks in advance!

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Old 11/04/09, 8:03 AM   #563
Falling
Glass Joe
 
Night Elf Druid
 
Krag'jin (EU)
Originally Posted by markdead View Post
...

I'm pretty new to tanking, i tanked Ulduar 10 last night and no problem with health or anything the only problem is my Treath output,

...

Some gear tips+ enchants would be nice aswell if i made some embaressing mistakes :P.
Try speccing Master Shapeshifter, get more hit and crit (your crit chance is alarmingly low) and always remember to use Faerie Fire whenever you can. It's the third highest aggro ability on one gcd. Another thing you should check is whether your rogue/hunter always misdirects/tricks you.
Enchant your cloak with agi and if you're really struggling with your threat gem for exp/sta or hit/sta instead of agi oder pure sta.

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Old 11/04/09, 8:54 AM   #564
jonny
Von Kaiser
 
Tauren Druid
 
<Muk>
Ravenholdt (EU)
Before you regem anything for threat you need to get a better weapon (Kologarn drops one in Ulduar 10). That will make a huge difference to your threat. Other than that RAWR will show you your max threat rotation, so make sure you follow that.

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Old 11/04/09, 10:02 AM   #565
Melamorte
Glass Joe
 
Night Elf Druid
 
Alleria
Originally Posted by markdead View Post
Since i almost got a new staff i dont have Mongoose on it yet, but as soon as i have it i will put it on instantly .

Some gear tips+ enchants would be nice aswell if i made some embaressing mistakes :P.
Marrowstrike - Item - World of Warcraft and Idol of the Corruptor - Item - World of Warcraft

would be very easy upgrades that require no raiding and would substantially increase your threat.

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Old 11/04/09, 11:39 AM   #566
Negoveio
Von Kaiser
 
Tauren Druid
 
Gurubashi
Anyone knows if [Effulgent Skyflare Diamond] is reducing the damage from Leeching Swarm on Anub hard?
If it does, is it worth to change our armor meta for this one?
I don't think so, but this just came to my mind, wondering if anyone already did test this.

PS: Sorry for bad english.

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Old 11/04/09, 2:14 PM   #567
Allev
King Hippo
 
Allev's Avatar
 
Tauren Druid
 
Mal'Ganis
The tooltip is wrong. Instead of reducing spell damage by 2%, it increases your resists by 2%. It's only (somewhat) effective if you are already stacking resists.

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Old 11/04/09, 2:30 PM   #568
Pioneerjd
Piston Honda
 
Tauren Druid
 
Khadgar
The "Buff Resistances Only" glitch was corrected in patch 3.1. If you check the full effect on wowhead (Effulgent Skyflare Spell Damage Reduction) it's now "Apply Aura: Mod Dmg % Taken (All) Value: -2".

That said, whether it is broken for physical damage too ("% Taken (All)") or if it works on Leeching Swarm, I don't know.

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Old 11/04/09, 3:19 PM   #569
jtalaimo
Banned
 
Tauren Druid
 
Durotan
Since there is no "feral tanking beginner guide" or anything, I'm sorry to lay this on this thread. If I'm missing another thread that goes over this stuff, link it and I'll send it over that way.

Recently, i'm a full time raiding moonkin for our 25 man, however in 10, we had lost a couple of our tanks to transfers, and so I kinda had to pick up a quick set a gear and do the best I could with it. I know little, and have looked up a good bit of stuff.

Here's my armory : The World of Warcraft Armory

I know I need to get the helm enchanted, I'm about there (havent run heroics in forever)

I also know , at least I think, I need to replace my agility gems with agility / stam gems

Threat has been a bit of an issue which is why I spec'd into Master Shapeshifter


Rotation: FF, charge in, Mangle, Lacerate, with Maul's everywhere that rage permits. Priority Mange>Maul>FF>Lacerate>Swipe (single target speaking)
If the boss hits hard enough, I usually throw the roar in there

If anyone has any suggestions on spec/gemming/chanting plz help me out, I just want to be a suitable back up until help arrives :P

Pretty much everything is open for me, minus 25 man heroic stuff (not tanking, and not going to get for offspec)

Thanks for your time.

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Old 11/04/09, 3:50 PM   #570
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Originally Posted by Pioneerjd View Post
The "Buff Resistances Only" glitch was corrected in patch 3.1. If you check the full effect on wowhead (Effulgent Skyflare Spell Damage Reduction) it's now "Apply Aura: Mod Dmg % Taken (All) Value: -2".

That said, whether it is broken for physical damage too ("% Taken (All)") or if it works on Leeching Swarm, I don't know.
It seems like the possibility of it being broken and applying to physical damage also would warrant testing it, if anyone that is decent in that department is willing. Not sure how many others are interested but I am very curious to see the results of any conclusive testing anyone does on this.

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