Originally Posted by Aldhissla
I was directing that comment to non JCs who don't have access to nice prismatics. Additionally, I was not so much encouraging gemming defense as I was stating if you really feel like you need to gem a yellow slot, choose a better option than crit/stam. I would take 12 stam / 8 defense over 8 agi / 8 hit any day.
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Just to provide complete information: non-JCs do have access to a prismatic gem, the
[Enchanted Tear], which is unique-equipped and +6 to all stats, which in itself is not bad, since it boost everything (TPS, avoidance, survival). If used to obtain a socket bonus, it can become the best gem to use.
Ulduar tanking: I only tank in 10-man basically. When running 25 man there are other tanks and I stick to pure DPS (I'm in a casual guild, we're advancing very slowly in Ulduar). For the moment I'm going with stamina, since it has shown to be a more reliable stat. I agree that Ulduar items are lacking for feral tanks, it really looks like with 3.1 blizzard wanted all us ferals to go dps. Big cat dps boost, ulduar leather items loaded with armor penetration (which is very much useless for a tank), set bonuses which are good for cat and very average for tanking....
BTW I'm working on a tanking simulator, if there's interest I can release it (it's C++, for the moment without any kind of interface). I wrote it because I wanted to learn more about game mechanics and also because the TTL calculation from Toskks doesn't tell the full story.