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05/08/09, 12:46 PM
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#61
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Glass Joe
Night Elf Druid
Vek'nilash
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I don't understand the desire to glyph SI over frenzied regeneration. Gaining +20% incoming heals along with the heals from the regeneration itself seems to be more beneficial than 15% more health on top of what SI already gives.
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05/08/09, 12:51 PM
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#62
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Glass Joe
Troll Mage
Mal'Ganis (EU)
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Originally Posted by Charnas
I don't understand the desire to glyph SI over frenzied regeneration. Gaining +20% incoming heals along with the heals from the regeneration itself seems to be more beneficial than 15% more health on top of what SI already gives.
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Some Hardmodes hitting for 50k+, so i need SI to not die to early.
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05/08/09, 1:17 PM
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#63
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Von Kaiser
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Originally Posted by Salazay
Some Hardmodes hitting for 50k+, so i need SI to not die to early.
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The length of SI is not affected by the glyph of SI (which only increases the amount of health granted by SI by 15%), you're thinking of the 4p T8 bonus.
Personally I use Maul, Growl, and FR.
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05/08/09, 2:10 PM
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#64
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Glass Joe
Night Elf Druid
Vek'nilash
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Originally Posted by Salazay
Some Hardmodes hitting for 50k+, so i need SI to not die to early.
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Yes and raid buffed I'm sitting at 45K easily. Unglyphed SI will easily put you over the 50K mark, and increasing the efficiency of the healers casting on you by 20% is more beneficial than increasing your HP by 15%. Granted I prefer SI and Frenzied Regeneration, and completely drop growl from the equation.
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05/08/09, 4:44 PM
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#65
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Glass Joe
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Frenzied Regen by itself with 35k health heals for 35000*0.003*100 = 10500 health (assuming infinite rage scenario).
The glyph adds 20% for 2100 extra heals form FR alone. Of course you are getting the majority of your benefit from external helaing sources.
SI glyph give your 15% of your total health for 20 seconds. So 35000 * 0.15 = 5250.
And you lose all this health at the end of 15 seconds. This isn't because of the glyph, but the mechanics of SI; however, it does inherit that downside as well. On the upside, you do get the instant health, and you don't need to wait for the first big heal to come in like in the FR glyph case.
I lean towards the FR glyph for sure.
Edit: I used 35k health. maybe I should have used something a bit higher. This would tip things slightly in favor of SI, but I still don't think by enough to change my mind.
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05/08/09, 6:07 PM
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#66
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Glass Joe
Night Elf Druid
Doomhammer
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Really the bear glyph debate boils down to survivability vs threat / control.
The arguably 2 most viable glyph triplets are:
Survival Triplet
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* Survival Instincts
* Frenzied Regen
* Maul
Threat / Control Triplet
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* Maul
* Growling
* FR or SI ( FR until you hit a certain hp total is better as is show in this thread purely from a mathematical standpoint, however it is rage dependent, and thus can be fight dependent, i.e. rage starvation affects its performance )
As a bear tank my job is to survive everything thrown at me, and then contribute through TPS to allow for higher dps. Thus for me its a fairly simple choice to pick Survival over Threat.
The other reason is even with my abysmal hit chance in my tanking gear when equipping all my +EH gear, I have very rarely seen my taunt ever be resisted, and in that case, don't forget we have a second taunt in Challenging Roar, which while not usable in all situations, is usable in many as a secondary single target taunt for if and when you run into a resist.
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05/08/09, 6:56 PM
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#67
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Don Flamenco
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Originally Posted by Sephon
Survival Triplet
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* Survival Instincts
* Frenzied Regen
* Maul
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It is really just SI and FR that can be considered Survival glyphs.
Maul is incredible for trash or any fight with multiple adds, but not really necessary for most bosses. It helps when OT for multiple adds like Razorscale, XT, and Mimiron. However it could actually hinder some fights like Kologarn when going for achievement or Thorim breaking CC in tunnel.
Of course, I currently dps more than I tank. If I were a full-time tank I'd probably be using SI, FR, and Growl by default.
There was another blog I read that describes glyphs as just another consumable at this point. There is no reason you cannot bring multiple stacks with you and adjust per fight. The actual cost is close to potions on average. As such, I would swap Maul and Growl as needed.
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05/08/09, 10:35 PM
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#68
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Glass Joe
Human Death Knight
Garona
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Originally Posted by Aldhissla
Don't be like that guy and go out of your way to activate all socket bonuses with strange gems. Either you focus on avoidance - gemming 16 agi in all slots barring 12stam/8agi in blue slots where you like the bonus, or focus on health - gemming 24 stam in all slots barring 12stam/8agi in red slots where you like the bonus. And if you really want to activate yellow sockets, use something like defense/stam, not crit/stam.
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Or you could use +8 hit/+12 stamina gems to activate yellow, since hit is needed and so is stam.
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05/08/09, 11:26 PM
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#69
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Glass Joe
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Hello friends!
The glyphs you should be using for tanking are:
Maul
Frenzied Rejuv.
Survival Instincts
Have a wonderful day!
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05/08/09, 11:50 PM
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#70
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Glass Joe
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skz, thanks for sharing your wisdom with us, but how do you justify your claim? When my guild wipes because a taunt resisted on Thorim what should I tell them?
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05/09/09, 1:11 PM
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#71
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Bald Bull
Tauren Druid
Lightbringer
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You should Challenging Roar and tell them to blow a cooldown. If it happens again, have them get bopped or something (you probably are 2nd threat anyway). What do you tell your guild when you lose aggro on the Snaplasher or someone dies in Kalagarn's hand?
There's situations for both glyphs, Maul hitting 2 targets will always do something in situations where it can, Growl isn't always necessary.
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05/09/09, 5:31 PM
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#72
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Bald Bull
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I just carry around a stack of maul and growl glyphs. They're cheap to make and there's never a time on a fight when I've wanted both growl and maul.
The idea that glyphs aren't mutable or consumable seems pretty outdated with 3.1.
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05/10/09, 11:47 PM
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#73
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Glass Joe
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I have a few questions/comments regarding a few issues being discussed in this thread.
I am quite indifferent in regards to the whole Agility vs Stamina debate. Historically I have favored stacking mostly Agility, with a random Stamina gem or two tossed into the mix. This has easily carried me through pre-3.1 content, and I am sure it is fine for 10-man Ulduar content as well. My issue now though is that my casual 10 man is most likely going to be joining up with another guild to run 25-man content, and in all honesty I am not sure which figures I should be aiming for in regards to ubuffed health, dodge, etc. As it stands, with mostly agility gems, my stats are as follows:
HP: 32,477
Armor: 28,471
Dodge: 43.28%
Miss: 0.96%
Attack Power: 4834
Crit: 39.79%
Hit: 137
Expertise: 24
I am a Jewelcrafter, and I'm using two of the +27 Agility gems and one +41 Stamina one (along with a +24 Stamina one in my JC Trinket). I usually log out in my Tanking gear, so feel free to check it out. Like I mentioned above, my main concern is to know what I should be aiming for in regards to certain stats to tank Heroic Ulduar.
Another question I have is...is there a cumulative list somewhere listing all of our available gear options, and which ones are ranked above others? Effectively a BiS list, which I have easily found for most other classes. I know it depends greatly on what your other stats are and what not, but I'm not talking about a set-in-stone BiS list, just a listing of gear and what options are available to me. It's easier than sifting through everything myself I find, just sort of convenient.
I think that covers everything for now, but I'll probably have some other questions later. I had stopped playing this Druid in favor of my Warrior for tanking for a few months, but I've since come back to it since I find it much more enjoyable all around.
Thanks for any help.
Edit:
Oh, and here are the stats I had when I regemmed for mostly stamina the other day.
HP: 35,007
Armor: 28,120
Dodge: 41.27%
Miss: 0.96%
AP: 4,853
Crit: 38.19
Expertise: 28
Hit: 81
Last edited by murumets : 05/11/09 at 12:08 AM.
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05/11/09, 3:09 AM
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#74
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Piston Honda
Night Elf Druid
Sylvanas (EU)
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As Kalbear says; re-glyph as needed.
From the fights i saw (no hard modes yet), Thorim is the only one where i would use Growl glyph. However on normal mode kill, we use 3 tanks, so there are always 2 tanks taunting, thus the risk of resist is almost 0. If we resort to 2 tanks for hard mode, i'll probably switch growl in place of SI for that one fight.
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05/11/09, 8:33 AM
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#75
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Glass Joe
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Hey guys, I recently went Feral Bear and am currently main tanking for my guild. I've got a few questions and would like some feedback about my gear/spec.
Unbuffed I'm currently sitting at:
Armor - 28,382
HP - 36.2k
Dodge - 41.61%
Attack Power - 5435
Crit - 37.79%
Hit - 8.42%
Expertise - 8.25% (33)
Now for my spec, since we have a warrior thunderclapping in 25 mans, i went for full survivabilty/threat gen. Now that we are starting to do some 10 man hard modes i've been thinking of respeccing for absolute survivabilty. I was looking at something like this : Talent Calculator - World of Warcraft .
Thanks!
-Steve
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