Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 04/23/10, 1:28 PM   #916
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Parry capping is not that useful, given that very few of the mobs in ICC (and to my knowledge only Sindragosa) get parry haste. It's good for threat, but whether or not that's meaningful is only really answerable by you; chances are threat is not that important for you to improve on.

United States Offline
Old 05/09/10, 11:23 PM   #917
Smoketreez
Glass Joe
 
Worgen Druid
 
Stormrage
I'm wondering what would be better, 82.5k health ~37k armor, or 73k health ~46k armor for LK 25 Heroic.

The armor set really helps in phase 1 with the Plague Siphon stacks and Demoralizing Shout being a beast, but seems to be lacking in phase 2 and vice-versa. Should I be going for a mix between the two, or just stick with the EH for Soul Reapers?

Offline
Old 05/10/10, 9:43 AM   #918
Hoofhearted
Von Kaiser
 
Night Elf Druid
 
Silvermoon (EU)
If the armor reduces one melee swing by more than the amount of health you give up for it you might consider it. The only piece where i sacrifice some stamina for armor on lich king is using 245 twin valkyr ring instead of 277 ashen tank ring.

Offline
Old 05/11/10, 10:44 AM   #919
Bonemage
Von Kaiser
 
Tauren Druid
 
Balnazzar
Originally Posted by Smoketreez View Post
I'm wondering what would be better, 82.5k health ~37k armor, or 73k health ~46k armor for LK 25 Heroic.

The armor set really helps in phase 1 with the Plague Siphon stacks and Demoralizing Shout being a beast, but seems to be lacking in phase 2 and vice-versa. Should I be going for a mix between the two, or just stick with the EH for Soul Reapers?
Depends on your strategy. If you will be swapping tanks for soul reaper in phase 2 and beyond, armor will likely be more beneficial. However, if you are mainly just solo tanking LK and depending on personal cooldowns and external cooldowns to survive soul reaper stam stacking is the way to go.

Offline
Old 05/12/10, 9:40 PM   #920
Smoketreez
Glass Joe
 
Worgen Druid
 
Stormrage
Originally Posted by Bonemage View Post
Depends on your strategy. If you will be swapping tanks for soul reaper in phase 2 and beyond, armor will likely be more beneficial. However, if you are mainly just solo tanking LK and depending on personal cooldowns and external cooldowns to survive soul reaper stam stacking is the way to go.
The only time it's really an issue of soul reapers in P2 is when the raging spirit is still up and the other tank happens to get silenced.

SI+Barkskin, but there goes SI for another "oh shit" cooldown for the phase.

Offline
Old 05/13/10, 2:50 AM   #921
Jorth
Glass Joe
 
Tauren Druid
 
Balnazzar (EU)
Originally Posted by Smoketreez View Post
The only time it's really an issue of soul reapers in P2 is when the raging spirit is still up and the other tank happens to get silenced.

SI+Barkskin, but there goes SI for another "oh shit" cooldown for the phase.
Don't Combine SI + Barkskin.

Although I've only managed 10 man Heroic so far. I follow the same rotation in 25 man. And it's not me dying that is stopping us.

1. Enrage + Barkskin
2. SI (glyphed)
3. Enrage + Barkskin
4. FR(with glyph) + Totgc trinket use (by far the best as it gives a bigger cushion) - I'm on 90khp at this point depending on organ being up
5. <External Cooldown> (usually pain surpression)

You can repeat that for the entire of Phase 2, once you get into the final phase and you have the time in the room, you will have plenty of time between them for your cooldowns to be ready.

Edit: This applied to Heroic 25 Man, where the soul reaper is in excess of 60,000dmg as it expires before cooldowns

Last edited by Jorth : 05/13/10 at 4:35 PM.

Offline
Old 05/13/10, 4:16 AM   #922
Vaccine
Mr. Sandman
 
Vaccine's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
In 25 mans I've simply being using Barkskin for 1, Enrage for the next and rotating like that. SI and externals come when our only Holy Pally gets picked up/harvested. Not suffered tank deaths due to it yet. Running with Heroic Organ + Normal Sindra.

Great Britain Offline
Old 05/14/10, 2:25 AM   #923
Timberton
Glass Joe
 
Tauren Druid
 
Saurfang (EU)
Armsman vs +15 Expertise enchant on gloves

I have been tanking in ICC 10 + 25 mans normal lately (been healing until recently), and I noticed that various DPS are creeping up on the threat meter(tricks/misdirects cannot be relied upon as the raid group is not that stable).
This got me thinking, perhaps the armsman enchant with it's +2% threat could be better than 15 expertize rating on gloves.

I'm at a loss as to how to better calculate this (RAWR bear doesn't have this enchant available), and no bear tanking spreadsheets are to be found.

Speaking from a threat point of view, it's +2% threat on all the moves vs -0.457% chance to be parried, a very gross (and probably inaccurate) calculation:

Un-parried theoretical threat output: 8.2k TPS.

Mauls/minute = 60 secs/2.5 swing speed = 24 mauls/minute
Other attacks = assuming global cooldown cap => 40 attacks, out of which Faerie Fire (Feral) shouldn't get parried, so we deduct that = 30 attacks/minute. Overall parry-able attacks/minute = 30+24= 54. Total attacks = 64

Assuming dodge caped, hit capped and a 10.45% chance to be parried:
Total "parry-able" attacks=54. 10.45% of these do get parried, so = 54*(100-10.45)/100 = 48.357 attacks that land.Threat/attack = (8200*60)/64= 7687 Threat/attack. Averaging [(7687)*(48.357+10)]/60=7348 TPS. Armsman will increase this by 7447*0.02=147 TPS, or ~8818 threat/minute


Decreasing "to be parried" chance by 0.45% by swapping armsman enchant to expertise, over 54 attacks/minute => 54*{[100-(10)]/100}=48.6 attacks, a that is of 48.6-48.357= 0.243 of one parryable attack to be "extra" hit. That is 7687*0.243 =1867 threat/minute lost due to missing 15 expertise rating.

So it seems that armsman should give, more threat than +15 expertise rating (by 4.7 times more threat). Also armsman will have extra threat benefits on fights with adds (assuming lvl 82 adds where expertise will be less valuable).

Last edited by Timberton : 05/18/10 at 12:01 PM. Reason: calculations: Always the enemy!

Offline
Old 05/14/10, 7:10 PM   #924
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
The only inaccuracy n the above is that lacerate stacks don't count on the parryable attack part of the threat but do get improved by armsman - making armsman even more superior. Armsmen is definitely the better threat enchant no matter what, if that's what you're looking for. The only reason for the expertise other than shared gear is that you might want to minimize parries on LDW and Sindragosa to minimize parry haste.

United States Offline
Old 05/26/10, 8:03 AM   #925
Nayfal
Glass Joe
 
Night Elf Druid
 
Antonidas (EU)
I've seen many top guild bears switching from mongoose to blood draining enchant. I can only imagine that LK HC may be the reason, probably Festergut and Sindragosa also. Any comments on that?

Offline
Old 05/26/10, 12:50 PM   #926
Smoketreez
Glass Joe
 
Worgen Druid
 
Stormrage
Originally Posted by Nayfal View Post
I've seen many top guild bears switching from mongoose to blood draining enchant. I can only imagine that LK HC may be the reason, probably Festergut and Sindragosa also. Any comments on that?
The only reason to use Blood Draining in current progression is if you are progressing on LK 25 Heroic and are solo tanking phase 2 (i.e. Soul Reapers).

I believe it is unnecessary on a fight like Festergut where you could use an armor set and take noticeably less damage.

Sindragosa (ideally) calls for a Frost Resist Set preferably above 510 after Frost Resistance Aura; An Armor Trinket like Unidentifiable Organ combined with Sindragosa's Flawless Fang is great for this. Armor will be your best friend as she hits like a truck and has parry-haste.

Blood Draining also scales with Hellscream's Warsong/Strength of Wrynn.

Last edited by Smoketreez : 05/26/10 at 12:52 PM. Reason: Quotation

Offline
Old 05/26/10, 2:29 PM   #927
Hoofhearted
Von Kaiser
 
Night Elf Druid
 
Silvermoon (EU)
Lich king is the only hard fight so people gear for it.

Offline
Old 06/06/10, 12:05 AM   #928
 Blackmun
Glass Joe
 
Night Elf Druid
 
Frostmourne
Originally Posted by Stillgaze View Post
I would've never asked such a question, but since I abandoned Bear tanking long ago I now find myself gearing for it as offspec over Restoration.

When going for glove and chest enchant, should I go for stamina all the way or handle it with care and go for 20 agi on gloves and +10 stats on chest?

Would there be any specific armor/dodge requirements to make a bear tanking ICC look more healer friendly apart from an immense health pool?
Most typically bears use +18 stamina on both chest and hands. As for gloves, +240 armor seems to be an alternative if you feel you have enough hp, I wouldn't go agi in any case. Not familiar with anyone using +10 stats on chest, but it's not like it's a gamebreaker.

That being said, I'm going with +18 stamina in both slots, sitting at around 82k raid buffed.

Originally Posted by Smoketreez View Post
The only reason to use Blood Draining in current progression is if you are progressing on LK 25 Heroic and are solo tanking phase 2 (i.e. Soul Reapers).
This is true, but it's still a bad change to make in my opinion. Having talked to a number of tanks, it seems the consensus is that even against 25HM LK, blood draining ends up being pretty shit. I got logs from one pally tank showing a total of 7000 healing from blood draining for a LK fight; I can't think of many times 7k is going to be what saves you. And hell, I'd argue mongoose would have mitigated more than 7k during the fight in either case.

Last edited by Blackmun : 06/06/10 at 12:11 AM.

Offline
Old 06/08/10, 3:00 PM   #929
Umah
Von Kaiser
 
Tauren Druid
 
Rajaxx (EU)
That's not the point. The point is that Blood Draining is like EH in many cases. Look at the top Raids's MTs enchants (like Paragorn's Druid or Affenjungs MT) - you will see Blood Draining (for LK25HM).

If the Paladin got 4x Blood Draining it might have saved him 4 times (or it might not but it just might due to having 1.8-2.2K HP more in that given time frame where he drops below 35%).

For Ferals 35 AGI is still an option in terms of EH.

Offline
Old 06/08/10, 9:27 PM   #930
 Blackmun
Glass Joe
 
Night Elf Druid
 
Frostmourne
Originally Posted by Umah View Post
That's not the point. The point is that Blood Draining is like EH in many cases. Look at the top Raids's MTs enchants (like Paragorn's Druid or Affenjungs MT) - you will see Blood Draining (for LK25HM).
And then, if you look at the tanks from Ensidia (Kungen, Mackzter and Tun) they all use Mongoose. Same thing with Felyndiia from For the Horde. I'm too lazy to actually put effort into this, but I'd wager you'll find mongoose on plenty of top level tanks.

The 7k heals from blood draining was a total for the full LK25HM fight, btw.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Feral talents/abilities - WotLK discussion Rannasha Druids 3759 11/14/08 9:56 AM
[Druid] Feral Tanking and Defense Jusa The Dung Heap 10 06/12/07 8:27 AM
[Feral] Tanking Void Reaver Tweaked Class Mechanics 5 05/15/07 10:18 AM
Feral Druid Discussion Runnybabbit Public Discussion 362 08/15/06 1:49 PM