Originally Posted by Karnexus
Yeah our server seems to be lacking in the enh shaman department(none in our guild at all), warriors as well, we have one arms warrior who wasn't on that night.
I'm not even supposed to be doing Mangle, but the Arms wasn't there and the feral assigned to it doesn't seem to want to do it when he's not there. It has made me really miss the mangle glyph.
Rake and Rip I think I am not adjusting to all the movement our MT does for Ignis very well(We can't tank him next to the water...DPS was too low last time we did that on 25, worked great on my 10 man). Will work on that.
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Karnexus at this point it doesn't really matter who is
supposed to be covering a debuff, if it is something you can do and you can't trust someone else to cover, just do it yourself. Sure it might be better for someone else to do it but it not being present hurts you more than doing it yourself.
You are also running into a problem where the group you are playing with is limiting your ability to do better, you have stated that friends/fun>loot and I understand that. You will have to keep that in mind when you look at other reports here as a lot of them will have things covered a lot better than you are getting.
As Xantcha pointed out the major armor debuff was only present for thirty seconds of your raid. No matter how casual and fun you want to be this is pretty big raid fail and simple to fix, you are playing with friends so ask/explain/tell/demand/whatever them to cover these things to help your
raid improve overall.
I just loaded myself up in Rawr and got it to display my current buffs as setup for a 25 man raid, the major armour debuff is showing as 365dps. This is only beaten for damage contribution from buffs by 10% AP and shaman totems Windfury and Strength of Earth.
Xantcha also covered your buff/debuff uptimes, so you are part of the wall you referred to as is your raid.
Originally Posted by Fuzzywuz
Last nights Ignis kill: World of Logs - Real Time Raid Analysis
@Calysta: The one thing that really jumps out at me is the 16 hit gem you have on your pants, and the 8 agility 8 hit gem in your gloves. If you're gemming hit because you don't like how misses interfere with your DPS, then that's fine; however, point-for-point, hit gems are quite a bit lower on the DPS scale than agility or armor pen gems.
EDIT: WWS has your savage roar at a 93% up time; increasing that will substantially increase your DPS.
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Fuzzy you are right in thinking that the hit gems are because I like to be capped, I find cat DPS challenging enough without needing to check if I got a combo point from the button I just pressed. I just pressed the button and it gives me a combo point, that is all I need to know. Currently only parries won't provide a combo point, they have a distinct sound and will only happen when the boss is facing me, so a graphical cue to which lets me know that a parry sound effect could mean no combo point is enough for me to cope with.
My actual Savage Roar uptime was better than 93% as this is the percentage of the fights duration, not the percentage of my time in combat. Thanks for taking a look though, I will now provide a bit of info for how to find more details from the fights.
I am hoping that this kind of explanation will help some of the newer posters analyse your own logs too so we can avoid the crap posts which are no more than a link with
help me please.
As I expect most guilds do we have a hunter misdirect the boss to the tank, Ignis has a decent distance to cover before getting into the tanks range. If you
browse the combat log you can see the first thing is a hunter Multi-shot, WWS sets the time stamp on this as zero.
We can add some filters to this to see when the tank is in range to build threat, there are numerous ways of working out who the tank was so lets filter for
his name and ignis. So the first direct threat by the tank was eight seconds after ingis was shot and he was in tank melee range another second later.
0:00'08.031 Duskcaller Icy Touch hits Ignis the Furnace Master for 905 Frost.
0:00'09.188 Duskcaller melee swing hits Ignis the Furnace Master for 1391 Physical.
Doing a
similar thing for me we see that I enter combat with the tank using a low threat move, as I stated before I should probably stop doing this although pounce did do 5834 damage which isn't horrible.
0:00'09.188 Ignis the Furnace Master is afflicted by Pounce Bleed.
We know from my debuffs and post that I was put in the Slag Pot twice, we can also filter out the
timing on these. So from looking at that you can see for the time I was in combat it was down for two seconds apart from while being interrupted by the Slag Pot.
I hope that helps a few of you understand what you can get out of WWS, it certainly isn't perfect but neither are the current alternatives.
This brings me nicely to your log from
World of Logs - Real Time Raid Analysis which has some great features, I just can't get the log browsing to work as well as I have it sorted with WWS.
This may be helpful for many people reading,
open this link in another window so you can follow the following instructions.
You should be looking at a graph, along the top of the graph are different tabs.
Click on the
Buffs Cast link, in the list on the left click on the
# symbol on the same line as
Savage Roar. The page will reload with a graph along the top.
Now click on the
# symbols next to
Mangle, Rake and Rip.
You can see it adds them beneath the graph as a green bar which is corresponding to when they were active.
From this it looks like you cast Rake and then Savage Roar followed by Mangle, you really want to swap the Rake and Mangle around so the Rake is buffed by both the Mangle debuff and Savage Roar.
You can add as many buffs or debuffs to this display as you are comfortable viewing at once.
I think this is a pretty damn cool display and I will look into uploading logs to here as well. I'm not sure how many others have played with this which is why I went through that step by step.
I think it was Boevis who said he was encouraging people to upload to
WoW Meter Online - Combatlog Replay.
I don't know about others but I find the reports sort of hang when I click on them, quite often I won't get the page to display until I remove the #damageout from the provided URL's.
It does have a nice polished look to the overall site and the
Top Scores feature is nice but for analysing what went right or wrong I am finding it lacking.
Take for example the
XT-002 fight from Karnexus, this link is to targets he damaged during this section of the log. The
Heart of the Deconstructor isn't a link so you can't follow it and see who did what to it, at least you can't from here. It may be possible to find this information but I am unsure how, if someone else can provide how to do this I would be grateful.
If it is possible can you also filter out only the first heart phase in normal kills too?
I worked out how to do this with WWS logs, it is time consuming but I found it a handy link to provide to the guild before we started actively going for heard mode as it showed everyone where they stood and helped us sort out some positioning errors early.