You are stating that you are having threat issues, and I'm guessing that it's in the start of a fight. Feral druids really can output a lot of damage in the beginning of the fight, especially if we get a hysteria together with our berserk. In some fights, I have a paladin giving me Hand of Salvation to counter this specific problem. And yes, more TotT & MD's will help, a lot.
I also noticed, that you do not get hysteria consistently together with berserk. Hysteria is a 3 minute cooldown, just as berserk, so either making a seperate whisper macro, or to include a whisper in a macro together with Berserk is recommended. The reason why Feral Druid is the best target for hysteria (If gear / player skill is not considered) is because we have a strong cooldown coupled with 100% physical dmg. So you are not using hysteria to its full potential.
...but if so, why don't the DKs, Enhancement shammies and DPS warrior pull threat like I do?
DKs, especially Blood, have some of the lowest default threat levels in the game especially when fully talented into threat reduction. DPS warriors tend not to be as bursty and especially don't front load threat the way a cat berserking at the start of a fight does.
Originally Posted by JamesVZ
Yes but you can't guarantee that every 10 man raid would have Party Grenades available right now, so giving this effect to Disco Priests I think is a worthwhile endeavor.
Also many of the more popular trinkets (Runestone, Banner, Death's Embrace, DM:G) trigger almost immediately at the beginning of a fight. That combined with berserking can result in a long string of extra damaging critting attacks right at the start.
Koralan dps, or kind of like patchwerk really (same health)
Its nice that you can put out big numbers, but the point of this thread is to post log reports, not images of recount. Reports allow others to see what people are doing that works and is different that they might try, pics are pretty useless otherwise because it offers no insight as to how you did it.
Its nice that you can put out big numbers, but the point of this thread is to post log reports, not images of recount. Reports allow others to see what people are doing that works and is different that they might try, pics are pretty useless otherwise because it offers no insight as to how you did it.
Sigh, I really need to convince the DKs and Rogues to Hysteria/Tricks me.
WoW Meter Online - Combatlog Replay Only one I can find unfortunately, and yeah DKs and rogues are too competitive these days to give out their buffs >.>
I'm usually mainspec tank, but I got to play with cat tonight for a while. I'm gemmed for armor pen, 745 with Hearty Rhino, using Mjolnir. No hysteria, tricks, flasked, another cat but not a reliable manglebot. I feel like I did pretty good, but that there is much potential for improvement with gear.
I'm also in the very frustrating position of sifting through all the garbage to figure out what my ideal stats to reach for are. Twice as much now that I'm applying and being tested in a new guild. I have some WoL dps reports, any input as to how my actual "rotation" can improve, or if I should be favoring some abilities more than others, would be greatly appreciated.
PS: I don't AoE the majority of the time for any Anub logs posted. Our aoe has proven sufficient without me, and I simply swipe on clearcasting for the adds.
Notes: I'm agility gemmed atm, although I was ArP pre-nerf. I do not have an ArP trinket, I use Blood of the Old God and DM:G for the majority of fights.
I'm also in the very frustrating position of sifting through all the garbage to figure out what my ideal stats to reach for are. Twice as much now that I'm applying and being tested in a new guild. I have some WoL dps reports, any input as to how my actual "rotation" can improve, or if I should be favoring some abilities more than others, would be greatly appreciated.
PS: I don't AoE the majority of the time for any Anub logs posted. Our aoe has proven sufficient without me, and I simply swipe on clearcasting for the adds.
Notes: I'm agility gemmed atm, although I was ArP pre-nerf. I do not have an ArP trinket, I use Blood of the Old God and DM:G for the majority of fights.
Wel i only looked at the jaraxxus, but in my experiance feral dps depends alot on raid setup.
At jaraxxus you had a arms warrior, so forget mangle, save your energy for al your other ability's, trauma replaces and knocks off mangle anyway.
I always open with FF,rake (just for the 2 set bonus of T8) followed by a SR, then shred TF shred, shred, until you have your 5 cp, IF your out of luck and only have3 you prob need to refresh rake anyway.
If you got your 5 points even better.
Normaly your SR is about to run out but again, 1cp SR or 5 doenst matter as long as its up.
Shred for cp's and just try to see what you get, 4CP for SR is more then enough to get a second 5CP to reaply rip when its gone.
The only thing besides the fight you must look at is that SR is always up, rake en rip are apply'd.
If you have both up, 5cp and 12-15sec left on your rip, i use bite but only if im surtain that i can have another 5CP if any of them run out.
I always try to refresh rip if i see that rip and SR wil run out at the same time, sinds 1cp = 14 sec SR but 1cp rip is fail at dps and useless to apply.
Its even better to keep shredding with 5 cp ready then to bite and try to get them back in time to apply SR/rip.
Last point, i always try to start Berserk asap, sinds if the fight last longer then 3 min i can use it 2ce.
So small recap.
Keep SR up (prior).
Keep rake en rip up (dps AND OOC of your T8).
Berserk asap after first rotation to hope for a second)
Shred shred shred (better to do 3 shreds with 5 cp up then do a bite, and not make it in time to apply SR AND RIP (bite 16-20k, shred 3x 12k but you get the point)
Forget mangle if you have a trauma war/druid tank.
Oh and keep blood dk's with hysteria happy, so they give it to you :p
Sorry it this seems to much info
edited, assumed that "increasing dmg done by" would effect rip/rake
I'm quite certain that TF will not affect the damage of Rip, Rake or Ferocious Bite since they aren't based on weapon damage, so it doesn't make sense to save it for those abilities (and even if it did affect them the +damage aspect of TF is minor at best).
Thanks for the input, however I did not have an arms warrior for that fight. I don't ever really have one. I've recently taken 3 points out of FB damage and put it into swipe, for anub arak. With that, I've also been trying harder to keep a higher uptime on my bleeds, at the sacrifice of a few combo points here and there if they're going to collide with SR or something. Again, any other input would be appreciated.
I'll be able to post a few more logs from tonight later, mostly ToC normal (surprisingly with a feral tank), as well as some wipes to ToGC beasts, though I'm unsure how well you can measure dps on them.
Hi, I'm raiding as feral druid few months now, but when i compare my logs with some another here i feel a bit uncomfortable. Here's my armory link: The World of Warcraft Armory. I'm gemmed fully to agility, because i was unlucky dropping mjolnir and haven't enough passive ArP. Though that i still feel my dps should be better.
The slag pot lowered your DPS on the Ignis parse, and you still led the raid.
The only criticism on Jaraxxus is you should be using 2 berserks in a 4-minute fight instead of 1. That, and your SR uptime could see some minor improvement, depending on if there were times you had to run out of melee range and let the buff expire.
Some of your performance can be increased by good jobs by the rest of your guild-- you only had 60% on the 3% ret pally buff during Jaraxxus, for instance.
Don't link to your armory, it should be linked from your profile.
Could you cats post some Anub'arak parses for comparison?
Here is one of mine:
Our problem was not getting enough dps on anub so I tried to keep up 5cp on anub as often as I could to refresh rip or SR while I spamed swipe for the adds.
Koralon 10/27 - Not really sure why cats are so high on this fight compared to others, but not complaining either
Originally Posted by Hammartime
PS: I don't AoE the majority of the time for any Anub logs posted. Our aoe has proven sufficient without me, and I simply swipe on clearcasting for the adds.
I find this to be an odd thing to say, how can AE be 'sufficient'? You want them dead ASAP, to such a degree that if every class had an equal AE, every class would be AEing them down. We(cats) do a ludicrous amount of AE damage, and the faster those adds die, the more time the entire raid has on Anub. Your single-target DPS over 25 seconds does not exceed the damage an entire raid's worth of DPS can put out in 5-10 seconds. Just something to think about. It also produces nice pretty numbers that you can use to justify a cat's inability to use Tricks.
Koralon 10/27 - Not really sure why cats are so high on this fight compared to others, but not complaining either
It's just a result of so much of our dps being tied to Berserk + Koralon being a really short fight and the RNG of OOC. Ferals would dominate every fight if 16% Berserk uptime, 33% Hysteria uptime, and a 10% OOC proc rate were the norm rather than the exception.
I find this to be an odd thing to say, how can AE be 'sufficient'? You want them dead ASAP, to such a degree that if every class had an equal AE, every class would be AEing them down. We(cats) do a ludicrous amount of AE damage, and the faster those adds die, the more time the entire raid has on Anub. Your single-target DPS over 25 seconds does not exceed the damage an entire raid's worth of DPS can put out in 5-10 seconds. Just something to think about. It also produces nice pretty numbers that you can use to justify a cat's inability to use Tricks.
I disagree. Switching target is dps loss for every class i believe, and some classes are more effective at AoEing than others. Assuming there are no issues with keeping tanks alive, you can assign enough AoE to bring adds down before next wave comes, and have the rest of the dpsers focus on Anub'arak. Depending on raid setup, this may be more effective than 'all AoE adds then all AeE boss'.
I disagree. Switching target is dps loss for every class i believe, and some classes are more effective at AoEing than others. Assuming there are no issues with keeping tanks alive, you can assign enough AoE to bring adds down before next wave comes, and have the rest of the dpsers focus on Anub'arak. Depending on raid setup, this may be more effective than 'all AoE adds then all AeE boss'.
So your arguement is loss of dps from switching targets? Most classes that do aoe can do so without switching targets. Also, if positioning is done properly, switching targets is seemless. Merely, tabbing over to a mob in melee range and start attacking, at most you lose 1 autoattack. I know when adds come out, I keep Anub targeted and merely start swipe spamming, which helps kill adds faster so that everyone can get focused back on Anub faster.
But then, you aren't putting your autoattack damage towards the adds. Likewise, you may waste CP at the switch. And if other classes see a bigger AOE increase than us, extending their AOE DPS time will be a raid DPS increase.
So your arguement is loss of dps from switching targets? Most classes that do aoe can do so without switching targets. Also, if positioning is done properly, switching targets is seemless. Merely, tabbing over to a mob in melee range and start attacking, at most you lose 1 autoattack. I know when adds come out, I keep Anub targeted and merely start swipe spamming, which helps kill adds faster so that everyone can get focused back on Anub faster.
By target switching i meant AoE --> Anub. This does not happen without temporary dps loss when you need to start your rotation (e.g. mangle, rip and rake for ferals).