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Old 08/19/09, 2:38 PM   #271
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Arawethion View Post
I may have forgotten to subtract off the Shooting Star DPS. Also, I modeled Lunar Fury at 100% uptime. And the gear does make a difference--Lunar Fury scales a lot better than Shooting Star giving our large spellpower gains from tier to tier.
This. I modeled Lunar Fury as a 70% chance on Moonfire tick with no ICD. At a T8-10 man level of gear, Shooting Star outperforms Lunar Fury. With Conqueror's T8 and at least Triumph T9 (ilevel 245) and a comparable level of gear across the board, Lunar Fury nearly doubles in effectiveness, about half again as powerful as Shooting Star.

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Old 08/19/09, 3:06 PM   #272
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
I just tried opening the spreadsheet on my new computer and I got the circular reference error that someone else had mentioned earlier. How odd--it kept working fine on my old machine when I upgraded from Excel 2004 to 2008, but on this new one with Excel 2008 I get the error. It's in the data tables only--the DPS computation works fine if you click through the errors. Not sure why only some of the tables are being weird though.


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Old 08/19/09, 3:10 PM   #273
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Arawethion View Post
I just tried opening the spreadsheet on my new computer and I got the circular reference error that someone else had mentioned earlier. How odd--it kept working fine on my old machine when I upgraded from Excel 2004 to 2008, but on this new one with Excel 2008 I get the error. It's in the data tables only--the DPS computation works fine if you click through the errors. Not sure why only some of the tables are being weird though.
Speaking of, spawned by a convo from a couple days ago I decided to add scaling data for individual spells to the Rotations page. I added it into the version you link at the top of this thread, it's attached here.
Attached Files
File Type: xls WrathCalcs Hamlet 090819.xls (154.0 KB, 213 views)

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Old 08/19/09, 4:09 PM   #274
 Hamlet
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Tauren Druid
 
Mal'Ganis
Ok, it works fine again for me after updating to Office 12.2. Added a new version to the OP with your addition and minor change from me. The only issue really is AUGH TABLES--Excel recalculates all tables in all open workbooks whenever you edit anything, and there are over 100 tables now.


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Old 08/19/09, 4:20 PM   #275
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Arawethion View Post
Ok, it works fine again for me after updating to Office 12.2. Added a new version to the OP with your addition and minor change from me. The only issue really is AUGH TABLES--Excel recalculates all tables in all open workbooks whenever you edit anything, and there are over 100 tables now.
Yeah. I was toying with an idea of turning off scaling generation, but I'm not sure how to do that. It would allow you to significantly speed up the sheet while you're changing values.

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Old 08/19/09, 5:16 PM   #276
Faeylin
Glass Joe
 
Tauren Druid
 
Sisters of Elune
Hi there. This is my first post, but I've been an avid reader of the forums. So please be gentle.

I play Moonkin in PvE, but my situation is a tiny bit different than the norm. I play over a sattelite internet connection, so I run with a static 1.9 second latency. While it makes raiding much harder, I still manage to eek out enough DPS to be competitive, and I've learned to adapt to survive through fights like Mimiron, Hodir, or General Vezax where a lot of movement is required.

However, when it comes to DPS, I find that a lot of the common sense rules no longer seem to work for me, and I wondered if I could get some confirmation, or maybe even advice, that I'm doing the right thing.

Latency seems to affect instants a lot more than they do cast-time spells. I can que up instants, but I can't really figure out what's happening exactly. My best guess is I hit the instant (+1.9 seconds later it casts), and after the GCD of the first instant is down (+1.3ish seconds), it let's me input another instant (which casts at +1.9s after I hit the button). So it seems like I pay a hefty latency tax on each instant. To the point where each instant is eating up ~3 seconds to cast. It seems like the DPET (hope that's the right term) of the instants would drop a lot given that it takes so much time to get them up.

However, with cast time spells (ie Wrath and Starfire), I only have downtime on the very first cast. I move, and when I stop to cast again, I hit Starfire (it begins to cast 1.9 seconds later), and then I can chain cast with very little time lost by spamming the correct nuke button. I find cast time spells to be much, much higher DPS than instants.

So, my current strategy is to use instants only during movement, spell locks, etc. (where I generally have more time than instants to blow), and focus on chaining Eclipse procs at other times. For my situation and limitations, am I doing the best that I can given my high latency? Minimizing movement and raiding constantly has really improved my DPS, to the point where I feel very competitive, but if I can do anything to improve, I'm willing to give it a go.

I currently glyph for IS, Starfall and Focus, and I do blow Starfall on CD. From lots of test dummy results (dozens and dozens of sessions) it seems like this is my highest DPS setup.

Also, given my situation and playstyle, does this heavily impact the values on different stats such as spellpower, crit, and haste? Someone mentioned it before, but haste seems to be negatively impacted by latency more than crit, because every gap in casts leaves room for more time to be lost.

One final point is that I did check RAWR and the spreadsheet at the begginning of this thread, but it seems like a lot of my choices and decisions aren't modeled (seems like none of them have Starfall and Focus glyphs), and I'm not sure that they're handling latency correctly for instants vs. cast time spells. In my case, it seems like it would vary so much depending on the movement in each fight, as I only pay the latency cost for the very first cast-time spell I use after moving. Everything after that has a minimal cost in comparison (on the order of 100-150ms, maybe).

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Old 08/19/09, 7:05 PM   #277
 Hamlet
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Tauren Druid
 
Mal'Ganis
Originally Posted by Adoriele View Post
Yeah. I was toying with an idea of turning off scaling generation, but I'm not sure how to do that. It would allow you to significantly speed up the sheet while you're changing values.
You can set Excel to only recompute manually. I even found an option to recompute everything but data tables automatically, which seems like it would be ideal. But the problem is that Excel normally does its recalculation intelligently, only reworking things with are dependent on changed elements. The full manual recompute, which recalculates the entire sheet, therefore takes quite a bit longer than automatic one we get now, so this option isn't really better.

Is there any way to abuse some kind of short-circuiting to make it not calculate the data tables based on some user-configurable option? It's also worth noting that most of the time, you only care about a few of the tables (basically the stats); the rest are pretty irrelevant to everyday use.


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Old 08/19/09, 7:10 PM   #278
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Faeylin View Post
Hi there. This is my first post, but I've been an avid reader of the forums. So please be gentle.

I play Moonkin in PvE, but my situation is a tiny bit different than the norm. I play over a sattelite internet connection, so I run with a static 1.9 second latency. While it makes raiding much harder, I still manage to eek out enough DPS to be competitive, and I've learned to adapt to survive through fights like Mimiron, Hodir, or General Vezax where a lot of movement is required.

However, when it comes to DPS, I find that a lot of the common sense rules no longer seem to work for me, and I wondered if I could get some confirmation, or maybe even advice, that I'm doing the right thing.

Latency seems to affect instants a lot more than they do cast-time spells. I can que up instants, but I can't really figure out what's happening exactly. My best guess is I hit the instant (+1.9 seconds later it casts), and after the GCD of the first instant is down (+1.3ish seconds), it let's me input another instant (which casts at +1.9s after I hit the button). So it seems like I pay a hefty latency tax on each instant. To the point where each instant is eating up ~3 seconds to cast. It seems like the DPET (hope that's the right term) of the instants would drop a lot given that it takes so much time to get them up.

However, with cast time spells (ie Wrath and Starfire), I only have downtime on the very first cast. I move, and when I stop to cast again, I hit Starfire (it begins to cast 1.9 seconds later), and then I can chain cast with very little time lost by spamming the correct nuke button. I find cast time spells to be much, much higher DPS than instants.

So, my current strategy is to use instants only during movement, spell locks, etc. (where I generally have more time than instants to blow), and focus on chaining Eclipse procs at other times. For my situation and limitations, am I doing the best that I can given my high latency? Minimizing movement and raiding constantly has really improved my DPS, to the point where I feel very competitive, but if I can do anything to improve, I'm willing to give it a go.

I currently glyph for IS, Starfall and Focus, and I do blow Starfall on CD. From lots of test dummy results (dozens and dozens of sessions) it seems like this is my highest DPS setup.

Also, given my situation and playstyle, does this heavily impact the values on different stats such as spellpower, crit, and haste? Someone mentioned it before, but haste seems to be negatively impacted by latency more than crit, because every gap in casts leaves room for more time to be lost.

One final point is that I did check RAWR and the spreadsheet at the begginning of this thread, but it seems like a lot of my choices and decisions aren't modeled (seems like none of them have Starfall and Focus glyphs), and I'm not sure that they're handling latency correctly for instants vs. cast time spells. In my case, it seems like it would vary so much depending on the movement in each fight, as I only pay the latency cost for the very first cast-time spell I use after moving. Everything after that has a minimal cost in comparison (on the order of 100-150ms, maybe).
That much delay on your instants would blow up the whole rotation, you couldn't really just change stat values and expect to have a normal playstyle. Best advice would be to use the spreadsheet and change the delay values on the front page to reflect the amount of time you think you actually lose after instants and after cast-time spells. You'd probably have to experiment to see how your Wrath (where cast time = GCD) behaves; I have no idea how that would work.


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Old 08/19/09, 7:47 PM   #279
Faeylin
Glass Joe
 
Tauren Druid
 
Sisters of Elune
Originally Posted by Arawethion View Post
You'd probably have to experiment to see how your Wrath (where cast time = GCD) behaves; I have no idea how that would work.
Yeah, it seems like I lose out anytime I break up a cast time rotation with instants. I lose almost nothing versus a player without latency as long as I'm spam casting Starfire and Wrath, but the moment I hit IS or MF, I feel like I'm sitting there for 3 seconds until I get back into my groove.

As far as Wrath, because of the way spells que now, it chain casts for me. So my Quartz bar completes and starts again near-instantly (I can't see a delay with my eyes).

My intuition is that instant casts are only right to use when I'm moving. On fights with very little movement, I can end up pretty high for damage done and DPS, often in the top 25% of the DPS, if not vying for a top spot. I realize I'm loosing a big chunk of DPS to latency, but it seems very minimal with cast time spells.

My situation is definitely not the norm, but it's possible that players with higher latency of all classes (Aussies seem to have it bad too) might be better suited to a completely different kind of rotation emphasizing cast time spells and de-emphasizing instants. I can even chain cast Hurricanes (or Mindflays on a shadow priest) by recasting the moment Quartz hits the 2s mark. Just instants are awful.

Is there any chance to get Glyph of Focus tacked into your spreadsheet, or has someone figured out what the DPS increase is for it in conjunction with Glyph of Starfall already?

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Old 08/19/09, 11:34 PM   #280
 Hamlet
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Tauren Druid
 
Mal'Ganis
Originally Posted by Faeylin View Post
Yeah, it seems like I lose out anytime I break up a cast time rotation with instants. I lose almost nothing versus a player without latency as long as I'm spam casting Starfire and Wrath, but the moment I hit IS or MF, I feel like I'm sitting there for 3 seconds until I get back into my groove.

As far as Wrath, because of the way spells que now, it chain casts for me. So my Quartz bar completes and starts again near-instantly (I can't see a delay with my eyes).

My intuition is that instant casts are only right to use when I'm moving. On fights with very little movement, I can end up pretty high for damage done and DPS, often in the top 25% of the DPS, if not vying for a top spot. I realize I'm loosing a big chunk of DPS to latency, but it seems very minimal with cast time spells.

My situation is definitely not the norm, but it's possible that players with higher latency of all classes (Aussies seem to have it bad too) might be better suited to a completely different kind of rotation emphasizing cast time spells and de-emphasizing instants. I can even chain cast Hurricanes (or Mindflays on a shadow priest) by recasting the moment Quartz hits the 2s mark. Just instants are awful.

Is there any chance to get Glyph of Focus tacked into your spreadsheet, or has someone figured out what the DPS increase is for it in conjunction with Glyph of Starfall already?
I'll throw it in, but it's pretty terrible.

e: it's up.

Last edited by Hamlet : 08/19/09 at 11:45 PM.


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Old 08/20/09, 9:34 AM   #281
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Consider adding a NG penalty to the execution time for IS (and to a lesser extent MF) in the spreadsheet.

During Wrath-spam, a Wrath will be cast under NG if any of the previous 3 Wraths crit. However, a "recent" IS cast means that a Wrath cast will be under NG only if one of the previous 2 Wraths crit.

For each IS cast, there are three future Wraths with a reduced chance of benefiting from NG. A Wrath cast without NG takes about 0.2s longer. The reduced chance (for Wrath crit rates in the 40-50% range) is 13 to 14%. Put that together (3*0.2s*13.5%) and the potential loss of NG costs you roughly 0.08 to 0.09s.

With a similar analysis for SF (non-eclipse crit ranges from 43% to 53%, 0.4s penalty for non-NG SF cast, 2 spells affected) and an IS during SF spam costs you

Non-eclipse: 0.20s
Eclipse (no 2t8): 0.11 to 0.16s
Eclipse (2t8): .02 to .08s (at 98% crit, seeing only one SF instead of two makes very little difference)

Although the "cast time" for IS didn't get any worse, the cast will cost you something (roughly 0.1s on average) down the road, and it makes sense to charge that time to IS's execute time.

MF should also have a penalty but it is perhaps only about 1/3 to 1/2 that of IS. Note that an MF DD crit "wastes" a GCD worth of its NG, since the NG occurs early but (presumably, needs testing) doesn't help MF's own GCD.

During Wrath-spam, 3 spells are affected. Instead of "looking back" and seeing three Wraths, two of them will look back and see MF+Wr*2 (very little change in NG probability). One of them will look back and see just Wr*2.

For an MF during SF spam, 2 SF are affected. Instead of looking back and seeing 2 SF, one will look back and see SF+MF, and the other will look back and see just SF.

This NG penalty should not be built into the spreadsheet's "Instant Cast" penalty, as that also affects the spreadsheet's Wrath cast time.

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Old 08/20/09, 5:00 PM   #282
Pantsoffancy
Banned
 
Night Elf Druid
 
Executus
To start off LVL 80 Boomkin on Executus
So far I have been rather casual in WoTLK and have been doing primarily 5-man runs with the occasional raid. Nevertheless I always strive to at least be at the hit cap for if/when I begin raiding. I personally feel as though my stats are currently rather respectable for my lvl of play.

I now have a dilemma, I can now get 2xT8 with emblems of conquest. But this will eat away at my crit like CRAZY if I take the T8 head and chest. Any recommendations for keeping a respectable lvl of crit?

Here is a link to my armory:
The World of Warcraft Armory

For those of you who notice I am currently under the hit cap, I can simply equip my [Mark of the War Prisoner] and be smack dab right on it. Also, please don't recommend that I get the Emblem of Valor Idol as I almost have enough [Emblem of Triumph] to get that idol.

I guess what I am really asking is, short of re-gemming for crit, is there any good gear out there I can get without raiding that will keep crit up with the addition of the T8 Head/Chest to my current gear? Or should I gem for crit? Even though I think that sounds silly, since everything I have EVER read puts SP>crit. Or is this something I shouldn't really worry about?

I guess I am just at a loss, I would like to get the T7.5 Leggings with Emblems of Valor(so I could maintain T7 2 piece bonus and get the T8 2 piece bonus), but would lose stats, also interested in [Wildstrider Legguards] but can't tell if the T7 2 piece bonus is worth more than the stats gains from what I have or not... GRRR... this is just getting frustrating.

I feel like all of the badge gear that I can get would be minor upgrades at best and so I haven't done anything, but I am sitting on like 100+ [Emblem of Conquest] and I guess I just want help on what to do next.

Please, SOMEBODY/ANYBODY help me! OR... refer me to a different thread.

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Old 08/20/09, 8:52 PM   #283
Blades
Glass Joe
 
Night Elf Druid
 
Shadowsong (EU)
Pantsoffancy, I don't think concentrating on what crit rating you have is necessary, it just comes with the gear. Getting the T8 chest and helm will definitely be an upgrade for you, the 2 piece set bonus is incredibly good and the raw stats on the gear will be an upgrade over any other items you could get from 5man instances. I don't think gemming for crit is ever worthwhile. T7 2 piece isn't anything special - there is an incredibly nice pair of legs from the new heroic 5man, as well as some gloves and shoulders so look out for them (iLvl 219 gear, almost perfectly itemised in my opinion).

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Old 08/21/09, 1:16 PM   #284
Blades
Glass Joe
 
Night Elf Druid
 
Shadowsong (EU)
Quick issue with the new idol, Rawr is telling me that it is a downgrade over the old starfire one, but everyone here is telling people to go out and buy it straight away. I've been unable to make much difference between the two to be honest, as I've made a lot of changes to my gear recently.

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Old 08/21/09, 1:29 PM   #285
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Blades View Post
Quick issue with the new idol, Rawr is telling me that it is a downgrade over the old starfire one, but everyone here is telling people to go out and buy it straight away. I've been unable to make much difference between the two to be honest, as I've made a lot of changes to my gear recently.
It doesn't seem to be parsing the item correctly, or implementing it, or what have you. Open the item editor, remove the special effect, and give it a static 200 crit rating; you'll see it jump to the top of the list.

Another issue I noticed yesterday, though I'm not sure how much of an effect it has: If you bring a 2.2.12 profile into 2.2.13, and you didn't enable 3.2 mode on it beforehand, 3.2 mode isn't enabled afterwards, and you can't change it as the control is disabled. I'm not sure if the modeling is the same, or if there's some minor differences between the two in 2.2.13 (I know I was getting similar results after I fixed it, but unsure if they were identical). To get it set properly to be safe, either reload it in 2.2.12 and make the change there, or edit the .xml file directly, it's a simple matter of finding the element and changing false to true.

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