Originally Posted by Latas
I'm finding that unless I pick sub-optimal gear in rawr, that a solar rotation starts pulling ahead and ends up way ahead of a lunar rotation once you obtain 2t8. Now if others are finding the same thing I think it would probably be worth noting in this guide. The difference of solar and lunar in my planned set is 93 dps with (raidbuffed) 3097sp, 262 hit rating, 706 crit rating and 455 haste rating.
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I'm not getting the same result in WrathCalcs though, and with WC, unlike Rawr, I know exactly what's going on internally. I think that in general (not just for the purposes of this post), we need much more solid theorycraft on Solar rotations. There's a lot of discussion on the all the other Moonkin threads on this forum, but very little math at the necessary level of detail.
For purposes of this post, Solar rotations are tougher to play due to latency, it's unclear whether they'll ever be optimal (especially for people who aren't in great gear), and adding them would complicate things a good bit (I'd basically need a alternative Solar version of the entire Spell Rotation and Gear sections).