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Old 08/21/09, 2:36 PM   #286
jtalaimo
Banned
 
Tauren Druid
 
Durotan
quick question, I assume Rawr would pry tell me but i'm at work and unable to do it atm. But off hand, if i'm trying to fulfill my meta aquirements with 2 blue gems, 1) SP & Spirit gem, is the 2) one worth while to have 10 stats, (epic 10 stats gem from dragon's eye) or just throw another SP % Spirit again? just quick question that i'm ponderin at work.

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Old 08/21/09, 3:14 PM   #287
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by jtalaimo View Post
quick question, I assume Rawr would pry tell me but i'm at work and unable to do it atm. But off hand, if i'm trying to fulfill my meta aquirements with 2 blue gems, 1) SP & Spirit gem, is the 2) one worth while to have 10 stats, (epic 10 stats gem from dragon's eye) or just throw another SP % Spirit again? just quick question that i'm ponderin at work.
Use two sp/Spirit.


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Old 08/24/09, 7:42 AM   #288
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Adoriele View Post
It doesn't seem to be parsing the item correctly, or implementing it, or what have you. Open the item editor, remove the special effect, and give it a static 200 crit rating; you'll see it jump to the top of the list.

Another issue I noticed yesterday, though I'm not sure how much of an effect it has: If you bring a 2.2.12 profile into 2.2.13, and you didn't enable 3.2 mode on it beforehand, 3.2 mode isn't enabled afterwards, and you can't change it as the control is disabled. I'm not sure if the modeling is the same, or if there's some minor differences between the two in 2.2.13 (I know I was getting similar results after I fixed it, but unsure if they were identical). To get it set properly to be safe, either reload it in 2.2.12 and make the change there, or edit the .xml file directly, it's a simple matter of finding the element and changing false to true.
First of all, it is parsing and implementing the idol correctly. I know you guys don't like the numbers it's putting out, but the formula I'm using for uptime isn't even mine, it's Kavan's. I will tell you that it does scale vastly better as you get better gear.

The second is a known issue, has been listed as such, and is fixed in the current source. The 3.2 model is exactly the same between 2.2.12 and 2.2.13, but in the current source, it has been changed so that Wrath Eclipse is additive with Moonfury and 4T9 and multiplicative with E&M and other percentage modifiers.

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Old 08/24/09, 1:24 PM   #289
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by thedopefishlives View Post
First of all, it is parsing and implementing the idol correctly. I know you guys don't like the numbers it's putting out, but the formula I'm using for uptime isn't even mine, it's Kavan's. I will tell you that it does scale vastly better as you get better gear.
It doesn't make that much sense for the idol to behave or scale too differently from a static 200 crit rating though. What is the formula you're using for uptime?


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Old 08/24/09, 1:30 PM   #290
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by thedopefishlives View Post
First of all, it is parsing and implementing the idol correctly. I know you guys don't like the numbers it's putting out, but the formula I'm using for uptime isn't even mine, it's Kavan's. I will tell you that it does scale vastly better as you get better gear.
There is some implementation issue in 2.2.13

If I change my character to 0/3 Eclipse I see

IoLF: 228
IotSS: 205

I suspect this is what I'd see at 100% MF and SF spam (no Eclipse)

At 1/3 Eclipse I see

IoLF: -108.8 Note: Negative
IotSS: +122.6

Shooting star loses almost half its value, since SF is only half the rotation now.
It makes no sense that equipping Lunar Fury is substantially worse than having no idol at all.

Edit: Attached Rawr.xml file to Rawr Issue 13951

Last edited by Erdluf : 08/24/09 at 1:50 PM. Reason: Sample XML file

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Old 08/24/09, 1:46 PM   #291
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Arawethion View Post
It doesn't make that much sense for the idol to behave or scale too differently from a static 200 crit rating though. What is the formula you're using for uptime?
1 - (1 - 1 * .7) ^ (12 / MeanTimeBetweenTicks). It's returning an uptime in the 99.5% range, so it's not incorrect, but it's causing a bad interaction with some other special effect, I'm guessing, which answers Erdluf's post above. Back to the drawing board, it seems.

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Old 08/25/09, 8:11 PM   #292
faxfan2005
Glass Joe
 
Night Elf Druid
 
Draenor (EU)
I have question on RAWR. I've been following the 'ole boomkin rule of:-

Hit to cap -> spell power -> haste -> crit

But now I'm hit capped and hitting the soft cap for haste I've been looking at RAWR more closely. It seems to want to softcap haste at around 350, which after having over 400 is like watching paint dry. It is putting crit up at 585 (21.46%) I'm sure I can better use haste upto 400 over crit. It's worth noting that the combination of gear availbale to RAWR does allow this (I think I have 20.07% crit, 423 haste equipped, which also gives me slight more spellpower!).

Any thoughts or should I punch the figures into the spreadsheet as well and see what happens?

Thanks.

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Old 08/25/09, 11:06 PM   #293
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by faxfan2005 View Post
I have question on RAWR. I've been following the 'ole boomkin rule of:-

Hit to cap -> spell power -> haste -> crit

But now I'm hit capped and hitting the soft cap for haste I've been looking at RAWR more closely. It seems to want to softcap haste at around 350, which after having over 400 is like watching paint dry. It is putting crit up at 585 (21.46%) I'm sure I can better use haste upto 400 over crit. It's worth noting that the combination of gear availbale to RAWR does allow this (I think I have 20.07% crit, 423 haste equipped, which also gives me slight more spellpower!).

Any thoughts or should I punch the figures into the spreadsheet as well and see what happens?

Thanks.
Put it in the spreadsheet or the sim, and calculate weights for the stats. Then install pawn or the like, and use it to compare the net weights of the items in question. There is no shortcut.

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Old 08/26/09, 4:52 AM   #294
melth
Glass Joe
 
Night Elf Druid
 
Stormrage (EU)
Originally Posted by faxfan2005 View Post
I have question on RAWR. I've been following the 'ole boomkin rule of:-

Hit to cap -> spell power -> haste -> crit

But now I'm hit capped and hitting the soft cap for haste I've been looking at RAWR more closely. It seems to want to softcap haste at around 350, which after having over 400 is like watching paint dry. It is putting crit up at 585 (21.46%) I'm sure I can better use haste upto 400 over crit. It's worth noting that the combination of gear availbale to RAWR does allow this (I think I have 20.07% crit, 423 haste equipped, which also gives me slight more spellpower!).

Any thoughts or should I punch the figures into the spreadsheet as well and see what happens?

Thanks.
For me RAWR drastically favors haste over crit below 400 haste and it often suggests items that bring me well over soft haste cap because of that. So there must be sth. wrong with your RAWR or you're overlooking something - old version, very high latency, bad interaction with old XML, Haste food or elixir, Heroism activated under buffs.. stuff like that maybe.

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Old 08/28/09, 12:24 AM   #295
Haewire
Glass Joe
 
Tauren Druid
 
Black Dragonflight
I would like to enlist help in writing a trinket macro that would help simplify the Moonkin rotation when using a haste trinket.

The macro would default to casting Starfire when clicked. But what I would like the macro to do is if Lunar Eclipse has more than 13 seconds left in its duration, to use the haste trinket in slot 13. I tried to do this by modifying a macro that I found in this thread and came up with this:

/run local _,_,_,_,_,_,a = UnitBuff("player","Eclipse");if a then if ((a-GetTime()) > 13) then /Use 13
/cast Starfire)

All I get is errors from the first line tho.

Can someone help please?

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Old 08/28/09, 12:39 AM   #296
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
That can't be done under the current API rules (/use is a protected macro command--it can't be done inside script conditionals).


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Old 08/30/09, 4:30 AM   #297
Jools
Glass Joe
 
Tauren Druid
 
Daggerspine (EU)
I was wondering, the cancel-ecplipse macro seems to be working well enough when you are casting starfire (no tangible evidence, just has a feel that does). Now the question is, can it be made to work the other way around as well? I know that wrath on eclipse will not give you any extra crit, but cancelling the aura should give you one more wrath that has the chance of proccing, hence the chance of proccing new eclipse?

Scenario:

* You are spamming wrath during eclipse.
* X seconds before eclipse ends you cancel the aura.
* The last wrath was registred on server as a hit (and for the sake of the example, actually was a crit). You gain full bonus from the eclipse.
* When the data reaches you (the same way as with lunar(?) eclipse), you don't have the aura, hence has a 60% chance on proccing new eclipse on that wrath.

I am not that mathy and researchy, but I know lots of you people like to figure things out so I just thought of asking this. Everything that can increase my dps is good stuff....

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Old 08/30/09, 2:25 PM   #298
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Originally Posted by Jools View Post
I was wondering, the cancel-ecplipse macro seems to be working well enough when you are casting starfire (no tangible evidence, just has a feel that does). Now the question is, can it be made to work the other way around as well? I know that wrath on eclipse will not give you any extra crit, but cancelling the aura should give you one more wrath that has the chance of proccing, hence the chance of proccing new eclipse?

Scenario:

* You are spamming wrath during eclipse.
* X seconds before eclipse ends you cancel the aura.
* The last wrath was registred on server as a hit (and for the sake of the example, actually was a crit). You gain full bonus from the eclipse.
* When the data reaches you (the same way as with lunar(?) eclipse), you don't have the aura, hence has a 60% chance on proccing new eclipse on that wrath.

I am not that mathy and researchy, but I know lots of you people like to figure things out so I just thought of asking this. Everything that can increase my dps is good stuff....
They both have 30s cooldowns, if everything happened perfectly, your Lunar would still be on CD so that Wrath won't proc it. Besides the idea is to always be under the effect of Eclipse now, not to try to focus on one side of it.

The cancelaura macro/addon is nice because you'll always have Solar up after Lunar, and you won't get another cast out of your Lunar rotation when you utilize their benefit. For Solar however you'll get the full benefit of your Eclipse just Wrath spamming down to the last second.

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Old 08/30/09, 8:30 PM   #299
fenzero
Glass Joe
 
Night Elf Druid
 
Moonrunner
Heya, I'm brand new to the game (have been playing since May) but have been an avid reader of these forums once i was introduced to them. I've learned a TON so thank you!! I apologize in advance for the noobkin question but I'm just now learning about the gearing process in general. I know that I'm currently over hit by a great deal but with my current gear I know that ill drop below cap if I remove anything. I do plan on trading things out as I do more raids, etc. It just seemed smarter to me to be a bit over than be under.

I'm struggling on trash (3+ mobs) and for the most part have just been throwing up IS and MF on 2 targets and then using hurricane. For single targets I've been following the eclipse rotation as outlined in in this post. My overall DPS during instances and such is only around 2.1 to 2.4k. Is that where I should be at or am I'm noobing it up? On single target bosses it is over 3k which makes sense to me especially if I just have to stand there and cast. I haven't been throwing up iFF on trash, should I?

I've read through this post and others a ton and know that I still have ridiculous amounts of work to do but I'm just looking for some honest criticism :P

Last edited by fenzero : 08/30/09 at 8:41 PM.

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Old 08/31/09, 9:24 PM   #300
Droo.
Glass Joe
 
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Tauren Druid
 
Bronzebeard (EU)
Just wondering...

I'm new and it's my first post, so pleease don't kill me. lol

but i've checked over the balance glyphs and talents time and time over, and i can't work out which glyphs really compliment each talent and spell. I mean like the glyph of monsoon when you have the minor glpyh of typhoon. Is 3 seconds really worth it, and is the minor glyph even really that good? i often use typhoon when the tank loses the aggro and i need to get away from mobs but i've been thinking about each glyph and asking anyone experienced in it... does it help? does it actually make a difference? and does your guild prefer you using the pushback version? the guys in my guild to me to keep it as it helps healers who have aggro.

Also, i use glyph of entangling roots to keep the loose mobs down for longer, but is it worth it? What glyphs would you recommend?

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