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Old 06/10/09, 2:26 AM   #106
Balrogg
Banned
 
Tauren Druid
 
Bladefist
Ya, I know the agility shouldn't be there. I got called in to dps Freya in Uldar and needed to stuff sockets full to get socket bonus in a hurry and was short on hit, so I put it in there till I could get better.

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Old 06/10/09, 4:06 AM   #107
bodvarbjarki
Von Kaiser
 
Night Elf Druid
 
Kul Tiras
I think what Hamlet is suggesting is that you have larger issues to worry about than whether you are maxing out your potential as inferred from WrathCalcs. Read the first post again. Do what it says (all of it). You'll see improvements.

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Old 06/10/09, 6:14 AM   #108
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Balrogg View Post
Ya, I know the agility shouldn't be there. I got called in to dps Freya in Uldar and needed to stuff sockets full to get socket bonus in a hurry and was short on hit, so I put it in there till I could get better.
Your armory says 85 hit.

...

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Old 06/23/09, 7:57 AM   #109
terente
Glass Joe
 
Night Elf Druid
 
Darksorrow (EU)
icewalker

i come back at boots enchants and even i will get alot of angry people here i will stick with my icewalker...

truth you have to moove on every encounter...but on short distances (so from my point of wew it not worth)

you will loose 12 hit ...aaaand 12 crit for 15 stamina and minor speed (------- ''----------''-----------)

i tryied the speed enchant and i just come back to icewalker even i am a bit over hit cap since 15 sta is rly useless for us and run speed is used, as i said, on short distances who dont made the diference



and i would like to bring into your attention (dunno if there is a threat here about this ...soz i did not checked) THE ROOTS... who last just till first hit from someone than fade... what to do about that since seems on GMs forums my posts are just ignored (and i am talking abpot PVE... in PVP dont even mention since they can fade on themselves damage tick :S )

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Old 06/23/09, 8:15 AM   #110
Selini
Von Kaiser
 
Selini's Avatar
 
Night Elf Druid
 
Sylvanas (EU)
Originally Posted by terente View Post
i come back at boots enchants and even i will get alot of angry people here i will stick with my icewalker...

truth you have to moove on every encounter...but on short distances (so from my point of wew it not worth)

you will loose 12 hit ...aaaand 12 crit for 15 stamina and minor speed (------- ''----------''-----------)

i tryied the speed enchant and i just come back to icewalker even i am a bit over hit cap since 15 sta is rly useless for us and run speed is used, as i said, on short distances who dont made the diference
When you start doing proper hard modes you'll realise that the 15 stam you don't want to take is actually very worthwhile. You need a higher amount of hp to survive what's being thrown at you in the early stages. Not to mention the run speed is actually going to save you on fights like thorim if you dribbled and didn't see LC sooner. Or Yogg just getting around.

Do some proper hard modes then come back and say you don't need the stam+run speed.

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Old 06/23/09, 9:10 AM   #111
terente
Glass Joe
 
Night Elf Druid
 
Darksorrow (EU)
Originally Posted by Selini View Post
Do some proper hard modes then come back and say you don't need the stam+run speed.
well, i do run some "proper hard mods" and i dont feel the need for 150more hit points or small speed run

but cause i am engi i will try nitro boosts (16 crit and 2 secs of speed) wich could be nice...i will come back to post about this

ps. still w8ting a pro answer for roots issue

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Old 06/23/09, 10:41 AM   #112
Takkenboom
Glass Joe
 
Night Elf Druid
 
Stormrage (EU)
About the roots, what is your problem exactly? that there is a chance they brake on damage?

Here is the tool tip of the spell "Entangling Roots (Rank 8)"
Roots the target in place and causes 423 Nature damage over 27 sec. Damage caused may interrupt the effect.
So, yes there is a chance they brake when the rooted target takes damage. I tested if it broke on the first damage they receive and the answer is no. Not always, just a chance.
How big is that chance? i have no clue

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Old 06/23/09, 2:54 PM   #113
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
The chance for Roots to break is based on your spell power and the ammount of damage done to the rooted target. For having 3k spell powerish i've found a wrath or two, or just one SF will always break it. Even sometimes just a Herioc Throw from our MT will.

To your original comment, run speed is the best enchant, unless you're always standing still. It's not really the other way around. In Ulduar, even not doing hard modes, there's still a lot of movement and you shouldn't write off that 8% move speed. It's basically a direct translation into 8% dps time.

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Old 06/24/09, 6:14 AM   #114
Kagekami
Von Kaiser
 
Human Rogue
 
Earthen Ring (EU)
Runspeed

Originally Posted by Poromu View Post
To your original comment, run speed is the best enchant, unless you're always standing still. It's not really the other way around. In Ulduar, even not doing hard modes, there's still a lot of movement and you shouldn't write off that 8% move speed. It's basically a direct translation into 8% dps time.
It's actually a direct translation into 8% less dps time lost to movement, since you arrive at your needed destination faster.
(original traveltime / 1.08)

If it was 8% more dps time overall there'd be no contest whatsoever. Sorry to nitpick, but the difference is quite large.

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Old 06/25/09, 6:25 AM   #115
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Originally Posted by Kagekami View Post
It's actually a direct translation into 8% less dps time lost to movement, since you arrive at your needed destination faster.
(original traveltime / 1.08)

If it was 8% more dps time overall there'd be no contest whatsoever. Sorry to nitpick, but the difference is quite large.
Yea this makes more sense, sorry if my wording for it was a bit misleading.

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Old 07/03/09, 9:17 AM   #116
Nikaya
Glass Joe
 
Night Elf Druid
 
Bleeding Hollow
Originally Posted by Whitemane View Post
I should think all 25 man raids have one draenei, or more, in them. Shamans after all can only be draenei alliance side.
For those who aren't aware, it isn't enough to just have a draenei in the raid to get the 1% hit bonus...the draenei must be in your PARTY. This means in a 25 man raid you would need 5 draenei spread out amongst the groups for everyone to get the hit bonus. I'm famous in my guild for begging to be grouped with a shammy for the hit, since my better gear has less hit on it (though I always keep a trinket or weapon to switch out for those 10 mans that don't have a draenei or a random pug group in which I don't wanna be a nag). Just keep it in mind if you're riding along at 237

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Old 07/03/09, 10:31 AM   #117
Yllidan
Glass Joe
 
Night Elf Druid
 
Krag'jin (EU)
Well, the Heroism rule from the old thread
During Heroism -> Drop IS from your rotation as heroism boosted SF in most cases will outperform it. Keep casting MF & use W to proc SF-Eclipses.
is still up to date, I suppose? Or should I ignore everything and just spam Starfire (if I'm near at 400 haste unbuffed)?

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Old 07/03/09, 1:31 PM   #118
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Yllidan View Post
Well, the Heroism rule from the old thread

is still up to date, I suppose? Or should I ignore everything and just spam Starfire (if I'm near at 400 haste unbuffed)?
I haven't really tried running the numbers on Bloodlust in a bit. It's a bit tricky. You probably want to first see what happens if you have ~30s on Bloodlust left when Eclipse expires (i.e. assuming you'll likely have time to proc and use fully a BL during Eclipse, is it worthwhile). Then, what happens if BL is near expiring, so you're less likely to get the benefit of a BL'd Lunar (and a Solar is more useful, as you'll come out into a non-BL'ed Solar that you can use part of).

e: Brief examination seems to reveal that you want to continue to use your normal rotation. DPET of DoT's are still higher than DPET of Starfire, and Lunar still seems stronger than straight Starfire spam. Not sure about the edge case, but simply always trying to use Lunar is probably fine.

e2: it does really suck that we can only squeeze out about a 15% DPS increase from Bloodlust.

Last edited by Hamlet : 07/03/09 at 1:41 PM.


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Old 07/05/09, 6:13 PM   #119
ivanbss
Glass Joe
 
Tauren Druid
 
Warsong
"Major Glyphs: the best three for single-target DPS are Insect Swarm, Moonfire, and Starfire."

What about the 3% decreased chance to hit w/o the IS glyph ?? i know it does not stack with Scorpid Sting, but whos gona loss less DPS to use this debuff ?

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Old 07/06/09, 9:34 AM   #120
Selini
Von Kaiser
 
Selini's Avatar
 
Night Elf Druid
 
Sylvanas (EU)
Druids lose less dps from it, but the only reason to not glyph it is if you are specifically asked to glyph it by your tanks/raid leaders.

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