Originally Posted by Thaeryn
The fact that stacking avoidance vs survivability is dependent on the fight seems to be universally accepted, and has always been that way. The interesting thing pointed out by the OP is how stacking stats is going to affect us in 3.2 and beyond. Will we be seeings bosses that hit every second for 30k, or are there other directions we'll see Blizzard going with this?
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I believe Blizzard has somewhat shot themselves in the foot with Hard Modes. Think of the BC to WoTLK transition. Sunwell gear lasted well into Naxx, and because of this items were forced to progress overly fast. Hard Modes are doing the same thing, really. If you're sitting at 55% dodge or 55k HP right now, you're going to need upgrades. Likewise, if bosses are doing 25k a hit now, they would need to do even more in 3.2.
Unless every encounter is a gimmick fight, there will need to be some form of progression, otherwise the content will be trivial and/or not worth running. And as of now, the only way to progress is with harder hitting bosses, and more avoidance/stamina in an already inflated tanking design.