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Old 09/08/09, 4:43 AM   #211
Smartie
Glass Joe
 
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Night Elf Druid
 
Azjol-Nerub (EU)
Originally Posted by Jheusse View Post
7- Auriaya I waver between continually single target dps-ing her (mangling since I'm at her feet) and working in swipe spam for the swarm adds. On the similar situation on Kologarn I stay single target.
You can just dps from behind and jump infront when she does sonic cast.

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Old 09/08/09, 2:17 PM   #212
Manateee
Glass Joe
 
Gnome Warlock
 
Andorhal
So this is the "for dummies thread"...

im going to ask a dumb question (will seem dumb to those who already know the answer)

Through reading some of the posts in this thread i've gathered that mangle increases the damage of bleeds that are already on the target?

So for instance if you put up a 5 cp rip without mangle on the target, and then afterwards you add in mangle, it will buff the subsequent ticks of rip?




Note that my main is a warlock and with dot buffers for warlocks you have to add the buffer first, then apply the dot, as the dot doesnt get modified if its already on the target when the buffer lands.

I've rerolled druid and am really liking cat dps so far.

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Old 09/08/09, 3:43 PM   #213
Pants
Von Kaiser
 
Night Elf Druid
 
Drak'Tharon
Mangle will buff further ticks, savage roar will not. In reverse, mangle falling off with nerf further ticks, savage roar will not.

In warlock terms, mangle is CoE, savage roar is uh.. a spellpower proc.

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Old 09/08/09, 3:47 PM   #214
lumenos
Glass Joe
 
Blood Elf Paladin
 
Dentarg
possible change to ArP

I was wondering if anyone had done any of the math around the possible armor pen nerf coming in 3.2.2 and how it will directly affect cat gearing choices and dps. My druid is not at the gear level yet to worry about it, but very likely will be by 3.2.2.

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Old 09/08/09, 6:52 PM   #215
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
It's still an amazing stat when you get a lot of it. The ArP Cap becomes 1400, so you need 735 + Mjolnir, or 788 + Grim Toll to soft-cap it, and probably shouldn't gem it at all unless it puts you over 500 + trinket. The point at which you drop the trinkets and go for strait ArP is around 1k ArP.

Last edited by Boevis : 09/08/09 at 7:13 PM.

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Old 09/09/09, 7:44 AM   #216
Mihir
Piston Honda
 
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Pandaren Monk
 
The Maelstrom (EU)
Originally Posted by Mowen View Post
Im not sure if this is the best place to ask this question, we did heroic 25 man ToC last night and obviously getting those friggin' snowbolts off healers and casters is a larger priority than in normal mode.

The problem I have is finding behind the snowbolts. Sometimes it seems I am standing right behind my fellow raider and can hit it with mangle or rake but can't get in any shreds because 'I must be behind target.'

Anyone else getting similar kinds of problems? Is the hit area really particular? Is it even worth trying to shred or just mangle it up?

Any tips on dpsing those little shits would be very helpful.
The snobolds aren't automatically facing the same way as the person they're sitting on is; they're always facing the person that has top threat on them. So don't look at the person they're sitting on, look at the threat meter and you can usually find the proper side to DPS them from (unless you're top :P ).

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Old 09/09/09, 3:47 PM   #217
allthingsjoe
Glass Joe
 
Human Priest
 
Durotan
Originally Posted by Boevis View Post
It's still an amazing stat when you get a lot of it. The ArP Cap becomes 1400, so you need 735 + Mjolnir, or 788 + Grim Toll to soft-cap it, and probably shouldn't gem it at all unless it puts you over 500 + trinket. The point at which you drop the trinkets and go for strait ArP is around 1k ArP.
would that be 500+ without the trinkets or would you need 500+ AND one of the trinkets to make it worth while? i only ask cause thats the postion i'm currently in. 531 armpen (socketed), but havent been successful in acquiring either trinket so far.

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Old 09/10/09, 4:17 AM   #218
Murna
Piston Honda
 
Tauren Druid
 
Kargath (EU)
@Manatee:

The mechanics are the same for warlock and for cats:

Buffs: You have to have your buffs up before you apply dots. The damage of a dot is calculated on application with all buffs up at that time.

Debuffs on the mob: They increase or enhance the dmg of every tick of the dot. They don't necessarily need to be up on application, but they should be up for every tick.

Savage Roar is a Buff and should always be up, especially before doing rake or rip. Mangle is a debuff and only needs to be up before each tick

Last edited by Murna : 09/10/09 at 3:26 PM.

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Old 09/10/09, 2:07 PM   #219
Blazefire
Von Kaiser
 
Tauren Druid
 
Zul'Jin
Originally Posted by Murna View Post
Mangle is a debuff and only needs to be up before the first tick.
I thought Mangle had to be up for each tick? If mangle drops during a rip, all subsequent ticks are weaker.

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Old 09/10/09, 3:25 PM   #220
Hoofhearted
Von Kaiser
 
Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Murna View Post
Mangle is a debuff and only needs to be up before the first tick.
Incorrect. Each bleed tick from anyone, be it rogue warrior or druid, checks if mangle/trauma is up and does 30% more damage if it is.

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Old 09/13/09, 10:26 AM   #221
idlersdream
Glass Joe
 
Night Elf Druid
 
Balnazzar (EU)
I have copied the single target spec off the first post, and have my left over point, I am wondering does putting the 1 point into Genesis affect Rip etc, if so surely 1% extra periodic damage added to that would far outway the uses suggested.

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Old 09/13/09, 11:25 AM   #222
Murna
Piston Honda
 
Tauren Druid
 
Kargath (EU)
Rake and Rip are not affected by Genesis

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Old 09/13/09, 2:14 PM   #223
idlersdream
Glass Joe
 
Night Elf Druid
 
Balnazzar (EU)
Shame, you would think it would seeing as it says "Increases the damage and healing done by your periodic damage and healing effects by 1%"

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Old 09/13/09, 7:54 PM   #224
Amateras
Glass Joe
 
Night Elf Druid
 
Illidan
Rawr and ArPen

So I've been using Rawr and loving it. One thing that I cannot seem to figure out, however, is that Rawr is consistently suggesting agi gems over arpen in all of my gear, and I can't figure out why. I'm not capped on arpen, so I don't know why this is. Perhaps I'm missing some obvious setting or something. =(

Any help would be appreciated!

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Old 09/13/09, 11:36 PM   #225
ChiefKapui
Glass Joe
 
Night Elf Druid
 
Daggerspine
ok so ive been stacking agility on all gems that i can..if i take those off and put in armpen will that armpen compensate for the agility i lost? this is confusing me..and i don't want to take jewelcrafting for something that wont make much difference..

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