One additional complication to trying to sync this is that, at least in my case, my raid leader attempts to sync heroism with DBW (as it procs roughly at the same time for the people who have it) and, like the haste buff, heroism doesn't offer the best synergy with berserk. Also, just having enough spare attention to watch for it may be a problem on some fights.
One additional complication to trying to sync this is that, at least in my case, my raid leader attempts to sync heroism with DBW (as it procs roughly at the same time for the people who have it) and, like the haste buff, heroism doesn't offer the best synergy with berserk. Also, just having enough spare attention to watch for it may be a problem on some fights.
Syncing berserk with hero is less loss than the gain from syncing berserk with DBW. Also, ask for shattering throw during this same window, and hysteria if you've got someone to give it to you.
i looked up the BiS list, isnt [Cryptmaker] better than [Distant Land]?Due to the massiv agi /crit of ICC-Items plus trinket proccs im already near the critcap.Second point, why i want to take the mace instead the staff is the fact that it has a LOT of hit AND armorpenetration.
(Sorry i'm talking about the normal versions, not heroic)
i looked up the BiS list, isnt [Cryptmaker] better than [Distant Land]?Due to the massiv agi /crit of ICC-Items plus trinket proccs im already near the critcap.Second point, why i want to take the mace instead the staff is the fact that it has a LOT of hit AND armorpenetration.
(Sorry i'm talking about the normal versions, not heroic)
This mace is a loss of stats over using a staff. Notice your typical staff has agi/stam + Arp, crit, and AP (or some combination like that). Cryptmaker comes with less stats on it but higher top end melee damage because it is designed to be used by something like a warrior/deathknight/ret paladin.
A BiS weapon with ArP on it allows non-BS/JC ferals to cap a lot easier now, you should be seeing all the offset pieces being shuffled around now to cap hit/expertise more effciently. Hoping to get my hands on one soon
Although, a weapon with a lack of any proc is sort of disappointing.
There it is, finally. Drop on Ikfirus, get nonset gloves. Gem hit/exp (the only hit item could be rep ring). And plenty of sockets left. Its also easy to achieve almost all socket bonuses. Non hit/arp/exp sockets could be filled with haste or str/haste.
Enchants are typical but:
- since some cap, 23 haste back became better, than agi
- mongoose vs berserking
- icewalker vs agi
- agi vs crusher on hands
Temelin: You may also want to look into getting precision on gloves (20 hit) versus 20 agility. This frees up a hit gem as well for something that may rate higher (haste possibly).
There it is, finally. Drop on Ikfirus, get nonset gloves.
I'm a bit confused on this. It seems that almost every BiS scenario drops gloves from the set. Why, on the other hand, couldn't one go with [Sanctified Lasherweave Handgrips] and [Bladeborn Leggings]? You have haste and arp on the gloves, the only drawback is the missing expertise on the tier pants. Or is there something else I'm unaware of being considered in these BiS lists?
edit: Pre hard mode... current gearing considerations.
Hello Murna, I wanted to ask you a few questions about the BiS about a couple of things. Why did you pick [Idol of the Crying Moon] over [Idol of Mutilation] for cat dps? Also, have you looked at [Bloodfall] over [Distant Land]? Also, keep in mind that we are talking about the normal ilvl 264 weapons here.
Hello Murna, I wanted to ask you a few questions about the BiS about a couple of things. Why did you pick [Idol of the Crying Moon] over [Idol of Mutilation] for cat dps? Also, have you looked at [Bloodfall] over [Distant Land]? Also, keep in mind that we are talking about the normal ilvl 264 weapons here.
[Idol of the Crying Moon] has 20 Agi more than [Idol of Mutilation] on static fights.
On the relic section above the BiS list, I mentioned that the mutilation idol is better on aoe fights or fights with dps interrupts. Just read...
I've been looking through.. but I attained DBW last night, as well as did some testing with HWT.. I found my dps went down, swapped back to DV and dps went up.. I was over 11.3k dps for the majority of Fester.. (I had to pass on all loot that raid to even have a chance at DBW, so when It dropped, I unloaded all my orange gems for ArP the next fight and felt normal again)... now that i'm 1074ARP again, I'm having to go back to ArP food(Sad face:-/)... Has anyone found with DBW and berserk up, its better to shred spam with zerk up? Aka~ Shred til 5cp, refresh roar.. shred til 5cp refresh rip.. then with whats left of berserk.. to just shred spam? I found doing this my dps went up about 900 or so rather than FB spamming with excess zerk time. I've been testing on a dummy various rotations to try and figure out best way to dump the last of zerk energy... Anybody else have any thoughts on this?
Just got 4 piece Tier 10 last night, and with it went under the hit cap due to losing the hit from helmet, but went a bit over the expertise cap.
Up until now i have just been putting +20 arps into Red/Blue sockets and Agi/Crit into Yellow slots. Yesterday i shifted some Agi/Crit oranges for Agi/Hit ones so i could be at hit cap with Draenei.
I was just wondering if im doing the right thing here, i know in the past hit/exp have not been very important stats for us, but it seems in ICC gear alot of Ferals are gemming/gearing to get expertise and hit capped.
Should i switch all my oranges to pure Arp gems and just try to get as close to the hard cap as possible? Or am i doing the right thing by actually caring about the hit/exp caps?
I'm a bit confused on this. It seems that almost every BiS scenario drops gloves from the set. Why, on the other hand, couldn't one go with [Sanctified Lasherweave Handgrips] and [Bladeborn Leggings]? You have haste and arp on the gloves, the only drawback is the missing expertise on the tier pants. Or is there something else I'm unaware of being considered in these BiS lists?
edit: Pre hard mode... current gearing considerations.
In my opinion, cause you REALLY do need the massive epxertise on the set legs, with sanctified you are pretty close to the epxertise cap already plus the talent(10expertise).
Temelin: You may also want to look into getting precision on gloves (20 hit) versus 20 agility. This frees up a hit gem as well for something that may rate higher (haste possibly).
First time poster, long time reader, but I was following up on what Slott said and it got me thinking. By going to precision to gloves and gaining a haste gem over a hit gem. Then wouldn’t Engineering be better then BS?
My thinking is in that you drop 2 Haste gems for loss of BS, then switch a haste gem for a hit gem for losing precision again and go with the Hyper speed Glove Enchant. You in turn lose 60 haste, but you gain the glove enchant which itself is valued at 68 haste or an 8 haste rating increase over BS. It’s not a huge increase or anything, but better than nothing.
Gloves are a bit sketchy though, in a lot of fights when you may have to run out as soon as you use them. That is a downside to using them, but at the same time, gloves plus Berserk/Mongoose/DBW proc is rather nice. It’s a lot more risky then the static 60 Haste of BS.
In my opinion, cause you REALLY do need the massive epxertise on the set legs, with sanctified you are pretty close to the epxertise cap already plus the talent(10expertise).
However, isn't the dodge cap "Expertise Dodge-Cap vs lvl 83 targets and with Primal Precision: 16 Expertise = 131.16 Expertise Rating" per the updated OP of this thread? I'm not disagreeing that the tier legs are good, I'm wondering about the value of dropping anything from the 5 set period. Heroic mode gear may change things, but currently in terms of 264 gear it appears to me that 5 pc sanctified is difficult to beat for overall itemization.
You will need the T10 legs because that's the only good source for expertise. The offset pieces you posted may not be bad, but I wonder where you'll want to get your expertise then?
Now the offset gloves are just plain better than the T10 gloves, that's why 5pc sanctified ISN'T difficult to beat. However, the difference is very small. Compare the 277gloves with 277 T10:
@Hotii
This option may be viable for JC. Especially if you can sync the gloves haste enchant with a Agi or Str procc from DBW.
However for all of us who are not JC, it's a lot harder to reach the ArP cap. 2 more Sockets should be definite more worth than the bonus Hyperspeed Accelerators grant you over 60 Haste.
(Besides, I'm not a friend of changing a profession just for <100 DPS, that's why I'm still Inscription+LW)
I updated the two BiS lists in my guide.
I don't see a way to cap Expertise, Hit AND ArP. At least not for non-JC.
Personally, I'd exchange some of the orange gems for 4-5 more ArP gems to reach ArP Hardcap. Above 1300 ArP, ArP is so extremely strong and probably even better than hit/expertise.
I've checked the updated Rawr for trinkets.. and browsed through Cat dps guide.. anybody able to explain why [Death's Verdict] Is still BiS over [Herkuml War Token]
Last edited by Heliousthegreat : 02/04/10 at 12:33 PM.
Reason: Didn't clairfy my reasoning
I'm not sure if it's known whether Scourgebane will get multiplied by our +AP to weapon talent. It's hard to test, and even being an enchanter/theorycrafter I didn't realize that enchant existed.
Anyone has any idea how to test this? Adding Scourgebane to Rawr's EnchantCache with 140 AP static gives over 22 more DPS than Mongoose with BiS, and 26 more DPS in my current equip.
You should be using Band of the Bone Colossus and Frostbrood Sapphire Ring if you have access to the 277 versions of both. The gemming should be hit, expertise, ArP, then leftover in haste. I don't understand why everyone keeps using the rep ring over the Bone Colossus. All current theorycrafting has shown that bone colossus yields more dps than Ashen Band of Endless Vengeance. This is due to the low procrate of the ring at 1PPM (1.6667% chance per hit for Cats, 60sec ICD) and the agi, haste, and a bit of hit Bone Colossus has, which outweighs the crit, some AP and the proc of the ring.
Weapon slot is broken currently with that weapon. It should be gemmed with 1 ArP and 2 haste gems. 1365 ArP according to the profiler+122 on the weapon + 20 from the ArP gem in the weapon caps your ArP. This is without ArP food either, so gem/buff accordingly in regards to the ArP cap.
You should be using Band of the Bone Colossus and Frostbrood Sapphire Ring if you have access to the 277 versions of both. The gemming should be hit, expertise, ArP, then leftover in haste. I don't understand why everyone keeps using the rep ring over the Bone Colossus. All current theorycrafting has shown that bone colossus yields more dps than Ashen Band of Endless Vengeance. This is due to the low procrate of the ring at 1PPM (1.6667% chance per hit for Cats, 60sec ICD) and the agi, haste, and a bit of hit Bone Colossus has, which outweighs the crit, some AP and the proc of the ring.
Weapon slot is broken currently with that weapon. It should be gemmed with 1 ArP and 2 haste gems. 1365 ArP according to the profiler+122 on the weapon + 20 from the ArP gem in the weapon caps your ArP. This is without ArP food either, so gem/buff accordingly in regards to the ArP cap.
Is Rawr modeling the AV ring proc correctly? Because for me, and I assume most others, we include it in our BiS list because Rawr rates it higher than 277 Bone Colossus.