Just wanted to say a big thank you to all the people on EJ and elsewhere who helped me with this project. Feel free to tell me how bad my rotation is or how often I screw up in the movie. I never claimed to be an outstanding WoW player. But I think this movie guide stands up pretty well against the competition ...since there isn't any.
CB05 Guide: How To Feral DPS RELEASED!
Number of bad words in this movie: 6
This is not for the elite of the elite.
This is for the average feral dps player who wants to improve and learn how to continue improving long after she's forgotten about this video.
English is my third language, doing voiceovers was a pain.
You probably missed my post one or two pages ago, when I announced my inactivity.
Well, meanwhile I'm quite sure I'm not going inactive, but instead just making a break of one or two months.
The movie is quite good. The only point I have: It's too fast! Even for me, who knows what you're talking about, its really hard to follow. Especially when there are these "fun sounds" or multiple images at the same time.
Just slow down basically the whole movie for better understanding. But that's just my opinion.
I will update the first post and add a link to your movie.
I was thinking about casting GotW when at low energy and while waiting (because all buffs and debuffs are up and running). You'd lose 1second + lag of autoattacking, but gain a nearly guaranteed clearcast for shred. I can't see how this wouldn't be a DPS increase.
Yep. I'm a native Swedish speaker, have zero experience doing voiceovers and was desperately trying to keep the length to below 20min and still getting all this stuff packed in - ended up editing my voiceovers sentence-by-sentence to cut out a lot of deadtime. Probably could've cut out a lot of sections, too. But right now there's no other feral dps guide videos out, so better than nothing I suppose.
A few things I got wrong:
Berserk macro should be a two-step macro, one that alerts the DK, and one that you can pop for Berserk AFTER you get the buff. My bad. I know there's ways to make macros do one thing on the first click, and another on the second. I'll be working to make a Berserk macro like this, unless someone has a better solution. I'd prefer not to have two buttons for this... UI overload long ago.
For reference, this is a convoluted sound control macro someone on the UI & Macros forum made for me (I barely understand it), which works on a two-press basis:
/run _CBS=_CBS or 1 local a,b,c,d=SetCVar,"Sound_MusicVolume","Sound_SFXVolume","Sound_MasterVolume" if(_CBS==1) then a(b,0.2) a(c,0.2) a(d,0.4) _CBS=2 elseif(_CBS==2) then a(b,1) a(c,1) a(d,1) _CBS=1 end
Incidentally, people are screaming bloody murder about my Imp Mangle recommendation, but I'm pretty sure it's generally best since there's way too much movement, dynamic positioning fights, attacking low-health adds while running - or running through to the backside of the boss etc not to take it. I spec for progression fights, which means things go wrong and the Arms Warrior sometimes dies or is attacking something else.
It's a very well done video-- and very dense. It took me 40 minutes just to watch, and process both the text and the speech at the same time. An obvious addendum to what you quoted from me is, "unless the boss has a burst DPS period." Although that's a little nit-picky.
It depends on whether you're using 232, 245, or 258 T9. The short answer is, 258 gear (set pieces or not) is better than 2T8. 2T8+2T9 is better than 232 T9 in two slots. 245 T9 is roughly equivalent, and will depend on exact gear and slots you've chosen.
I could not get my hands on either one of the two ArmPen Trinkets yet. But mmochampion released the loottable for the heroic 5 man IC dungeon recently, and behold, a new trinket quite similar to the already known is coming.
I could use the expertise on the helm, but I'm not sure if it would be a dps loss or increase over the extra clearcast procs
I better ask here first instead of buying it now and see a dps loss, also tried rawr but still not figured that out yet.
MMO-Champion is listing a considerable amount of newly discovered loot from the PTR. Among the drops from the new 5 man (heroic mode) is a new trinket that procs ArP, similar to Grim Toll and Mjolnir Runestone:
Needle-Encrusted Scorpion Item Level 232
Equip: Improves critical strike rating by 114.
Chance on melee or ranged critical strike to increase your armor penetration rating by 452 for 10 sec.
What I find curious about it is the low amount of ArP from the proc, only 452 compared to [Mjolnir Runestone]'s 665. The duration of the proc is the same, 10 seconds. The passive crit rating is only 12 higher than the Runestone's.
This makes me wonder if
a) It's underbudgeted
b) It has a lower ICD than Runestone's 45 sec
If b) is the case and it would turn out to provide an "evened out" amount of ArP appropriate for its iLvl, then it would seem to be the superior choice to Runestone provided one could attain the higher soft cap (1399 - 452 = 947 ArP) - which would be very reasonable for for T9-T10 geared ferals.
Edit: I don't have a char on the PTR nor the opportunity to access it at the moment, otherwise I'd gladly try to test the trinket and present conclusions instead of questions
Chances are that it's underbudgeted but has the exact same mechanics as all the other trinkets. Almost every trinket released so far this expansion has the mechanic of 10 seconds up/45 second CD. I don't see why this would be different. What they wanted, most likely, is to give people access to an arpen trinket without having to run older content that takes forever.
And yes, with the amount of arpen on gear I fully expect this to be better than Mjolnir.
It's really only going to be useful in early gearing up. You can get to 1032 armor pen with the ilvl 264 gear listed on MMO in just the 5 tier slots + cloak/boots/waist (all but 1 of which are bought with badges) and Lupine Longstaff. Even with our 4T10 bonus placing more emphasis on Rake we'll basically be compelled to hard cap armor pen, so I doubt we'll be using any of the armor pen trinkets.
I'm aware of the 45 sec ICD convention which makes me doubt, as you do, that this trinket is any different. However it's striking how much lower the ArP is compared to the lower iLvl Runestone. But then I guess trinkets have a history of being blatantly over- and underbudgeted ([Solace of the Defeated] anyone?)...
However if the ICD is 45 sec I'd disagree that it's better than Runestone except perhaps if you already have 947 passive ArP without gemming for it at all. Even then it's only a gain of 12 Crit.
Edit: Good point Melthu, I hadn't quite added up the numbers to see just how reasonable Arp hard-capping will be in T10.
It's probably not underbudget, since each item have a ratio depending of the slot it take. And with trinkets there is probably 2 ratios, one for de permenent bonus and one for the proc.
To answer the question if this trinket would be the best one : Probably yes except if there is another trinker with Armor pen, or if we can reach the full cap of 1400 without ArPen trinket.
As an exemple each piece of our T10 have ArmorPen. The full T10-251 (normal 10 man) alone give 400 ArmorPen. It's 246 more than the T9-258 (shoulder+head grants 154 ArPen). Since we reached the cap of 735 without difficulty at 3.2, we can expect to gain someting like 200 point if we get the full T10 without counting the off set.