Yep. I'm a native Swedish speaker, have zero experience doing voiceovers and was desperately trying to keep the length to below 20min and still getting all this stuff packed in - ended up editing my voiceovers sentence-by-sentence to cut out a lot of deadtime. Probably could've cut out a lot of sections, too. But right now there's no other feral dps guide videos out, so better than nothing I suppose.
A few things I got wrong:
Berserk macro should be a two-step macro, one that alerts the DK, and one that you can pop for Berserk AFTER you get the buff. My bad. I know there's ways to make macros do one thing on the first click, and another on the second. I'll be working to make a Berserk macro like this, unless someone has a better solution. I'd prefer not to have two buttons for this... UI overload long ago.
For reference, this is a convoluted sound control macro someone on the UI & Macros forum made for me (I barely understand it), which works on a two-press basis:
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/run _CBS=_CBS or 1 local a,b,c,d=SetCVar,"Sound_MusicVolume","Sound_SFXVolume","Sound_MasterVolume" if(_CBS==1) then a(b,0.2) a(c,0.2) a(d,0.4) _CBS=2 elseif(_CBS==2) then a(b,1) a(c,1) a(d,1) _CBS=1 end
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Feel free to share your solutions to this issue.
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Incidentally, people are screaming bloody murder about my Imp Mangle recommendation, but I'm pretty sure it's generally best since there's way too much movement, dynamic positioning fights, attacking low-health adds while running - or running through to the backside of the boss etc not to take it. I spec for progression fights, which means things go wrong and the Arms Warrior sometimes dies or is attacking something else.
Again, thanks for a great thread.