Generally speaking I'm not in favour of trying to - or telling people to - time Berserk with trinket procs. The priority list is complicated enough as is, and dynamic fights put the opportunity cost of missing a Berserk fairly high, e.g. if you waited too long to pop Berserk and ended up just getting half or none of it due to having to move out of melee, or Rebirth/Innervate, or your raid wipes at 1% with the Berserk cooldown at 10 seconds.
However, the extraordinarily long internal cooldown on DBW means they had to make the proc extraordinarily powerful and long - plus the incidental fact that the proc is impossible to
NOT notice - makes it tempting to try to occasionally (but not always, or even as a general rule) synchronize with a 3-min On-Use cooldown like Berserk. Assuming one is going to even begin to dig into this, the question becomes:
How long should I wait to pop a ready Berserk if I can reasonably assume that DBW (possibly plus another trinket) will be coming off ICD fairly soon - and at what point is the risk of losing a Berserk at the tail end of a fight too great to mess with this? Since I'm unable to mess with Rawr at the moment I'd like to just propose the following theoretical framework and either be told that this is too difficult and pointless or worth exploring by the community:
| DBW proc + successful Berserk synchronization total damage increase over non-Berserked same time-interval damage = X |
| "Normal" Berserk total damage increase over non-Berserked same time-interval damage = Y |
| If [(Estimated risk of losing Y late in fight) * Y] > X then you should not attempt synchronization. |
Bad news:
- dynamic fight mechanics play havoc with this
- my best estimate for the difference between X and Y are about 1000-2000dps for a 2T10-ish geared feral. I'd love to know if this is completely out of the ballpark wrong as it was arrived at by about 30min of experimenting using Team Robot WoW Simulator
Good news:
What I'm getting at is that no matter your thoughts about my methodology/theory above, there are certain simple situations where it's a no-brainer to hold off Berserk for a tiny little bit:
if you know there is next to no chance of losing a normal Berserk (due to the fight being over soon)
OR
if you know the internal cooldown on DBW - and even another trinket/enchant/on-use tinker like Mjolnir's - will be up very soon (say - ten seconds?)
AND
stable melee situation for the next (waittime + 15 seconds)
Even in a no-brainer situation, the question remains how much of a dps increase this is. The longer ICD, the longer proc duration and therefore more powerful proc impact of DBW should point to this being a non-trivial question.