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Old 03/16/10, 12:40 AM   #751
Tukutanu
Glass Joe
 
Tauren Druid
 
Firetree
The video I was referring to the video made by Coldbear posted in the guide on the first page. What he is doing appears to be Feral charging in cat form away from the boss then back. Specificlly the fight is Mimiron and he is leaping out before Shockwave and leaping back right back.. I just can't figure out how it can be done. If you want to see the footage, it is the in the section about not keyboard turning and what mouse to use. It's abour a quarter of the way through the video.

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Old 03/16/10, 2:18 AM   #752
Cenan
Glass Joe
 
Night Elf Druid
 
Whisperwind
During the video, he is fighting Mimiron hard mode. During phase 2 of the HM, a water bomb gets dropped, and on explosion does a large amount of damage and a knockback in a large radius. He happened to get hit by the water bomb, knocked back, and feral charged back in.

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Old 03/16/10, 11:40 AM   #753
Kokomala
Glass Joe
 
Tauren Druid
 
Anvilmar
I was wondering if anyone had considered [Arcanum of Ferocity] to squeeze a bit more hit from non-gems.

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Old 03/16/10, 3:00 PM   #754
Umah
Von Kaiser
 
Tauren Druid
 
Rajaxx (EU)
Originally Posted by Kokomala View Post
I was wondering if anyone had considered [Arcanum of Ferocity] to squeeze a bit more hit from non-gems.
I did consider it when 4.8% crit depression was still a believed theory (around Rawr 2.3.8). I had some builds up which actually required the enchant for top DPS.

It does only matter if you have to gem for ArP a lot and cannot gem for hit - or if haste is very very strong (and thus you cannot gem for hit) and at the same time you surpass your de facto crit cap (the one reduced by miss/dodge). Lets see how things go with Ruby Sanctum itemization - currently its no option.

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Old 03/17/10, 1:56 PM   #755
• moz
Get off my lawn.
 
moz's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Kokomala View Post
I was wondering if anyone had considered [Arcanum of Ferocity] to squeeze a bit more hit from non-gems.
Yep, it's pretty handy at least for a stop-gap -- again depends on your gear setup, particularly if you can afford the crit and end up saving an ArP slot in the process that would have been gemmed for hit instead. Don't intend to keep it around forever, but it's certainly useful.

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Old 03/18/10, 10:50 AM   #756
Nogo
Glass Joe
 
Night Elf Druid
 
Silvermoon (EU)
Following the present thread and discussion ( and using RAWR ) i recently regemed from agility to ArP, i aimed for the 722 ArP since using the scorpion Trinket, and for best results ( since i am a no brainer at MAths) i used Optimize tool on Rawr.

I have notice a significant increase on dps, to be honest it was hughe improvement...

However out of curiosity right after the optimization from RAWR i decide to try to optimize again, and now he says i should go for Haste gems on 3 slots, i mean Haste ???

I follow EJ for years now, of course i never wrote before since i wouldnt bring anything new and usefull for the discussion, i came here to learn not to teach, but i had to write now and ask your opinion, since i have searched and searched and find no link or basis that substances the usefull of a regeming for haste in a feral cat dps...

Is it Rawr that is wrong ? Or is it me, that lacks the understanding of the sugestions he makes me...

Here is the armory link:

The World of Warcraft Armory - Xauz @ Silvermoon - Profile

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Old 03/18/10, 11:14 AM   #757
Mihir
Piston Honda
 
Mihir's Avatar
 
Pandaren Monk
 
The Maelstrom (EU)
The reason haste will jump ahead of other stats sometimes, is that the other stats are (almost) all cappable, and diminish in value below haste when they do. Also, haste is close enough to agility in value that to get agility socket bonuses with yellow sockets, it's often worth gemming agi+haste in them.

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Old 03/18/10, 11:23 AM   #758
AMC
Glass Joe
 
Tauren Druid
 
Spinebreaker (EU)
Questions

Hi i have some problems my rake falling off randomly. Why is this happening? Tryed to search around the forums but found nothing I'm using ForteXorcist spell timer and it's updated so i doubt it's that.

And i cant refresh my rip cause a "more powerful spell is already activated" its falling off in 5 sec I'm sittong on 5 CP rake and mangle both has 3-4 sec left and Savarage roar is at 10+ sec. should i wait till both mangle and rake falls off then refresh rip and them or just refresh them with 5 cp and rip a little bit later?

Thanks for answer

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Old 03/18/10, 12:07 PM   #759
zabuza6
Glass Joe
 
Night Elf Druid
 
Thunderhorn
Originally Posted by Mihir View Post
The reason haste will jump ahead of other stats sometimes, is that the other stats are (almost) all cappable, and diminish in value below haste when they do. Also, haste is close enough to agility in value that to get agility socket bonuses with yellow sockets, it's often worth gemming agi+haste in them.
I think his specific question is why is haste > crit even before the crit cap, which it is for me in rawr as well, until I get the 4t10 bonus. I currently have agi/haste in some yellow slots, even though I'm not crit capped.

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Old 03/18/10, 12:12 PM   #760
Tiffara
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
Well, doing a ferocious bite is not a bad idea in that situation, although it depends on how much energy you have and if Tiger's Fury is close to off cooldown. If you're low on energy and TF isn't going to be available soon, it's probably best to wait for the rip to drop and then renew everything, as the alternative will leave rip down for a long time. While you're waiting, though, any OOC procs can be used to refresh mangle and then to put rake back up.

If also depends on the fight, of course. If you're about to shift target, a bite is a good use of the combo points. Or if you're about to be forced to leave the target for a while without attacking something else (BQL blood-whirl, for example), you can just leave it there and have either a 5 cp roar available to start up the new round, or have a 5 cp rip is your roar hasn't fallen off before you get back on target.

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Old 03/18/10, 11:02 PM   #761
Taiyri
Glass Joe
 
Night Elf Druid
 
Magtheridon
Originally Posted by zabuza6 View Post
I think his specific question is why is haste > crit even before the crit cap, which it is for me in rawr as well, until I get the 4t10 bonus. I currently have agi/haste in some yellow slots, even though I'm not crit capped.
That's an interesting point Zabuza, I had always wondered why that was but I didn't look into it too much. I'll have to try putting the 4p on in Rawr and see if it swaps over to agi/crit for orange gems, assuming I'm still under the crit cap after that swap of course.

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Old 03/19/10, 3:32 AM   #762
Caretta!
Glass Joe
 
Tauren Druid
 
Tarren Mill (EU)
The main reason Haste is better than Critical is OOC. The faster you attack the more OOC procs you get. If you are in 226 gear then crit should be equal or better but once you start wearing t9 or t10 then haste becomes superior. This why Herkuml is the 2nd BiS trinket.

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Old 03/19/10, 8:06 AM   #763
Nogo
Glass Joe
 
Night Elf Druid
 
Silvermoon (EU)
Originally Posted by zabuza6 View Post
I think his specific question is why is haste > crit even before the crit cap, which it is for me in rawr as well, until I get the 4t10 bonus. I currently have agi/haste in some yellow slots, even though I'm not crit capped.
That was indead my question, and thanks for puting it in a simple manner.

I am glad that the discussion has turned to the haste vs crit, and when one is better then the other and vice-versa, since that i hipe to learn something more of that matter.

Is OOC that powerfull that makes haste better than crit.... its looks that way by the answer posted above...

i am stunned

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Old 03/19/10, 8:59 AM   #764
Jorth
Glass Joe
 
Tauren Druid
 
Balnazzar (EU)
Originally Posted by Nogo View Post
That was indead my question, and thanks for puting it in a simple manner.

I am glad that the discussion has turned to the haste vs crit, and when one is better then the other and vice-versa, since that i hipe to learn something more of that matter.

Is OOC that powerfull that makes haste better than crit.... its looks that way by the answer posted above...

i am stunned
It is, but only after a certain point on the ArP scale and the Crit scale. Imagine you suddenly gemmed only haste, you would be left with a very lacking crit rate, making keeping 5CP Roar/Rip up much more difficult. You would probably never get to bite. And without the ArP you wouldn't be seeing those huge Shred's or Bite's.

Haste becomes so good, when the others are so high.

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Old 03/19/10, 9:02 AM   #765
RagasLS
Von Kaiser
 
Tauren Druid
 
Laughing Skull (EU)
Crit starts losing it's value long before you reach the crit cap because of combo point waste - if I remember correctly, crit value starts going down (at least relative to other stat values) at around 65% crit. Meanwhile, the value of haste always keeps going up as your other stats increase.

Last edited by RagasLS : 03/19/10 at 9:32 AM.

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