This seems like a good opportunity to bring up a topic for which I'd like to see a concise report:
qualitative comparison of weapon enchants. Please point out any errors or ideas for better formatting/comparison.
Massacre / Scourgebane
Provides:
+ Massacre: consistent DPS on rapid target switches
- Scourgebane: requires Undead mobs*
Modified by:
+ Scales typically with crit, ArPen, haste
+
HotW
+
Predatory Strikes
Berserking
Provides:
+ Limited potential for timing CDs, DoT refreshes, and Shred bursts with procs
Modified by:
+ Scales typically with crit, ArPen, haste
+
HotW
+ Scales additionally with haste, via increased PPM
Mongoose
Provides:
+ Haste component increases OOC and other on-attack procs
+ Limited potential for timing CDs, DoT refreshes, and Shred bursts with procs
Modified by:
+ AP component scales typically with crit, ArPen, haste
+ Crit component scales typically with AP, ArPen, haste
- Crit component subject to soft capping
+ AP/crit component:
HotW
+ AP/crit component:
SotF,
Imp. MotW,
BoK
+ Haste component scales typically with AP, crit, ArPen
+ Scales additionally with haste, via increased PPM
Executioner
Provides:
+ Limited potential for timing CDs, DoT refreshes, and Shred bursts with procs
Modified by:
+ Scales typically with crit, haste, AP
+ Supralinear scaling with ArPen
- Non-concurrent procs with ArPen trinkets are sub-optimal
- ArPen subject to soft and hard capping
*Non-Undead mobs range from trivial (Gunship, ice tombs) to significant (bonespikes, PP's oozes). However, all non-undead ICC mobs also die quite quickly, yielding inconsistent benefits from all proc'd enchants as well.