Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 09/20/10, 12:23 AM   #946
Lobonija
Von Kaiser
 
Lobonija's Avatar
 
Troll Mage
 
Akama
Using Gift of the Wild for OOC procs.
We've been using it on Heroic LK during Valk phases for extra swipes.

Swipe till no energy, GotW Macro, where the first press casts GotW on the raid, and then the second press shifts back to cat form. Swipe once with the OOC proc from GotW, then swipe again with the energy you've regenerated, repeat. It is excellent.

It is quite useful anywhere you don't have enough targets to keep constant OOC procs flowing, assuming it is still beneficial to swipe.

United States Offline
Old 09/22/10, 10:37 AM   #947
Robosaurus
Von Kaiser
 
Robosaurus's Avatar
 
Tauren Druid
 
Khaz'goroth
Anyone able to do cost-benefit analysis of doing GotW under 20 energy for shreds during combat? It breaks auto-swing obviously, but you do get extra combo points and delicious shreds.
For my own gear it appears to be viable to increase DPS (except for the excessive reagent cost).
Lose a few white swings (3?) @ 5k damage each + OoC chances for those swings, gain a shred (24k?)...

I'll post a log later, I've been doing it this week with FRAPS but this could be very interesting if we still have OoC in Cataclysm, and also if the ratio of special attacks to auto changes favorably.

Also would like to know if the proc rate of OoC on GotW is affected by pets (from my experience it feels like it does).

This has some fairly huge implications if it is viable (changes in priority list timings due to extra CP to maximise dps).

Offline
Old 09/22/10, 10:58 AM   #948
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Assuming perfect reaction time, you'll lose 4 melee hits at the least (melee hits with buffs and ICC-level gear are around .7 speed). The OoC proc loss is obviously a wash. Assuming you're doing it below x-30 energy, where x is how much furor you have (so with 3 points you should do it below 30 energy) it should be a gain provided that you get that OoC proc. Which isn't guaranteed.

It's probably viable, but the actual gain is very slight. It almost certainly isn't a good choice in 10-mans where the chance of an OoC proc off of GoTW is closer to 40-50%.

In cataclysm the choice is tremendously worse given the emphasis of savage roar on damaging autoattacks only vs. specials, at least right now.

United States Offline
Old 09/22/10, 7:22 PM   #949
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
You're spending one GCD outside of cat form; that's about 1.25 seconds assuming ~12% spell haste (~16% melee haste) and the 5% and 3% raid buffs. However, this isn't the bottleneck for autoattacks; the bottleneck is your weapon attack speed outside of cat form. GotW resets the swing timer, and you're now in caster form, so a caster form attack timer begins. A staff generally has base attack duration ~2.4 seconds; a polearm generally has base attack duration ~3.4 seconds. That's about 1.7 and 2.4 seconds respectively with 16% haste and the 20% and 3% raid buffs (the amount required for a 0.7 second swing timer in cat form). Assuming a cat form attack duration of .7 seconds, you're losing on average .5 + 1.7/.7 - 1 = 1.9 attacks with a staff, or .5 + 2.4/.7 - 1 = 2.9 attacks with a polearm. I add 0.5 because on average you'll interrupt the attack timer halfway; I subtract 1 because we've counted the full time between two successive autoattacks, which would have occurred at the normal separation (not 0 separation) otherwise. Of course, this conclusion is actually independent of haste, since we're just taking the ratio of two hasted attack durations.

Conclusions: You lose on average <weapon speed> - .5 (minimum <weapon speed> - 1) autoattacks per GotW, where <weapon speed> is the listed "speed" (really duration) of your equipped weapon. For example, a typical staff might cost you 1.9 autoattacks per GotW while a typical polearm might cost you 2.9 autoattacks per GotW.

Assumptions: Casting GotW resets the caster form swing timer, which persists into cat form. I have tested this fairly rigorously and am confident it is true. Here is a combat log excerpt I produced just now on a training dummy to demonstrate this:
Click Here ← Click Here
No buffs. Irrelevant lines are removed, obviously.

Distant Land equipped; 19.39% melee haste.

9/22 19:02:18.351 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1785,0,1,0,0,0,1,nil,nil
9/22 19:02:18.689 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,48470,"Gift of the Wild",0x8
9/22 19:02:20.046 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,768,"Cat Form",0x1
9/22 19:02:20.520 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1775,0,1,0,0,0,1,nil,nil
[1.831 seconds]

9/22 19:02:23.857 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1777,0,1,0,0,0,1,nil,nil
9/22 19:02:24.358 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,48470,"Gift of the Wild",0x8
9/22 19:02:25.738 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,768,"Cat Form",0x1
9/22 19:02:26.342 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1809,0,1,0,0,0,1,nil,nil
[1.984 seconds]

9/22 19:02:28.711 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1788,0,1,0,0,0,1,nil,nil
9/22 19:02:29.695 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,48470,"Gift of the Wild",0x8
9/22 19:02:31.067 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,768,"Cat Form",0x1
9/22 19:02:31.646 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1810,0,1,0,0,0,1,nil,nil
[1.951 seconds]

Mean = 1.922 seconds
Std. dev. = 0.066 seconds
Std. dev. of mean = 0.046 seconds
Prediction = 2.010 seconds

Remark: combat log timing probably isn't accurate to tenths of a second.

---

Bloodfall equipped; 18.44% melee haste.

9/22 19:02:52.214 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,621,0,1,0,0,0,nil,1,nil
9/22 19:02:53.015 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,48470,"Gift of the Wild",0x8
9/22 19:02:54.442 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,768,"Cat Form",0x1
9/22 19:02:55.851 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1807,0,1,0,0,0,1,nil,nil
[2.836 seconds]

9/22 19:03:00.104 SWING_MISSED,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,MISS
9/22 19:03:00.293 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,48470,"Gift of the Wild",0x8
9/22 19:03:02.028 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,768,"Cat Form",0x1
9/22 19:03:03.023 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1766,0,1,0,0,0,1,nil,nil
[2.73 seconds]

9/22 19:03:06.476 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1773,0,1,0,0,0,1,nil,nil
9/22 19:03:07.377 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,48470,"Gift of the Wild",0x8
9/22 19:03:08.770 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,768,"Cat Form",0x1
9/22 19:03:10.046 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,575,0,1,0,0,0,nil,1,nil
[2.669 seconds]

9/22 19:03:12.782 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1773,0,1,0,0,0,1,nil,nil
9/22 19:03:12.782 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,48470,"Gift of the Wild",0x8
9/22 19:03:14.225 SPELL_CAST_SUCCESS,0x05000000024685CB,"Stenhaldi",0x511,0x0000000000000000,nil,0x8000 0000,768,"Cat Form",0x1
9/22 19:03:15.468 SWING_DAMAGE,0x05000000024685CB,"Stenhaldi",0x511,0xF1300079AA0018D1,"Heroic Training Dummy",0x10a28,1793,0,1,0,0,0,1,nil,nil
[2.686 seconds]

Mean = 2.730 seconds
Std. dev. = 0.065 seconds
Std. dev. of mean = 0.038 seconds
Prediction = 2.871 seconds


Edit:

Here is a primitive analysis of the viability of using GotW in a single-target rotation, in my gear. I am using Distant Land, which has a 2.4 second attack duration, so I lose on average 1.9 attacks per GotW. If GotW hits 28 targets (25 players, 3 pets - probably a low estimate for a 25-man raid), then GotW has a 1-(1-3.5/60)^28 = 81.4% chance to proc clearcasting. I will ignore combo points and assume the clearcast is used to shred. Hence, casting GotW is worth .814(shred damage) - 1.9[(melee damage)+3.5/60(shred damage)]. According to Rawr, my shred does 14926 average damage per swing while my melee does 3315 average damage per swing. Thus, GotW is worth 4197 damage in this estimate.

If I were using Oathbinder (3.6 second attack duration), then I'd lose 3.1 attacks per GotW and in this case each GotW would be worth -826 damage in this estimate -- a loss.

Last edited by a civilian : 09/28/10 at 5:51 PM.

Offline
Old 10/05/10, 3:22 PM   #950
Talanik
Piston Honda
 
Tauren Druid
 
Zuluhed
I've been trying to avoid all Cataclysm discussion and 4.0.1 discussion for as long as possible as to not be spoiled, but I guess with the impending release of patch 4.0.1, it's time to start looking at rotations.

Just looking at the new talents, It seems that Ravage will finally have a use on our bars. Just from my initial glance, this appears to the be the DPS spec I'd use at 80

WoW Talent Calculator - Sigrie

Ravage would appear to be our opener now, with a solid 100% crit (Assuming 50% crit from gear, perhaps a bit lower at entry level 85 gear), and also Ravage would be usable on every Feral Charge. So in ICC, I'd be able to Ravage multiple times on every fight with the exception of Saurfang and Festergut.

While that part seems solid, one change that absolutely baffles me is the Endless Carnage talent. I'd consider our best set bonuses throughout this expansion being 4pc T10, 4pc T8, and 2pc T9. This new talent seems to be an essential combination of 4pc T8 and 2pc T9, only buffed versions of them. My question is, will this overly simplify our rotation like I think it will? At crit cap in heroic ICC gear, it just seems like they're removing the variables from our rotation with this talent.

I'm not sure how it will work out at 85 with scaling, but for the 2 or so months we have left to play in ICC, it just seems like that our rotation will be spamming Ferocious Bites while barely having to worry about keeping up Savage Roar or Rake as much due to the increased timers. I remember back in Ulduar, part of the reason DPS felt so easy back then was due to our 4pc set bonus. That extra 8 seconds turns a 1-2 CP SR into 3-4 CP SR. Correct me if I'm wrong, but will our DPS rotation essentially remain the same, only with the ability to use Ferocious Bite in between almost every refresh of Savage Roar and the usage of Ravage on Feral Charges?

Offline
Old 10/05/10, 5:33 PM   #951
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
I'm not sure how it will work out at 85 with scaling, but for the 2 or so months we have left to play in ICC, it just seems like that our rotation will be spamming Ferocious Bites while barely having to worry about keeping up Savage Roar or Rake as much due to the increased timers. I remember back in Ulduar, part of the reason DPS felt so easy back then was due to our 4pc set bonus. That extra 8 seconds turns a 1-2 CP SR into 3-4 CP SR. Correct me if I'm wrong, but will our DPS rotation essentially remain the same, only with the ability to use Ferocious Bite in between almost every refresh of Savage Roar and the usage of Ravage on Feral Charges?
Largely at 80, yes. You'll have a lot more crit than you do now due to the itemization changes, you'll have a lot more energy thanks to haste, and your bleeds will be easier to keep up with being able to refresh them without losing ticks. With the glyph of FB you can be a lot sloppier on your hits and still maintain good energy use.

That being said, without 100% arpen FB hits fairly weakly, shreds don't hit for very much and melee damage is strong but not so amazing. Bleeds do a lot more damage, and as a result any fight that doesn't have a stationary target or has a lot of target switching is going to be hurt with having to get a mangle/rake/rip up asap. Swipe is also pretty weak; it already got reduced, and the arpen loss hurts that too.

One thing to note is that currently, Tiger's Fury gives 15% more damage while it's active. This does not update a current bleed. This means that if you TF and then rip/rake (or refresh same) they'll do 15% more damage until you update them again, well after the TF runs out.

I would also not bother with Primal Madness. It is not a strong talent given that you lose the 20 energy, and at 80 energy is the least of your concerns. Take feral aggression instead; 10% more FB damage will be significantly more when you're dealing with as many FBs as you're likely to. Also consider NI over NSS at 80, as NSS does nothing for you and NI can give you some fairly hefty tranquilities, which given the 4.0.1 smart heal change becomes almost as useful as an innervate in certain circumstances. It will function like a hymn of hope does for spriests.

United States Offline
Old 10/05/10, 8:41 PM   #952
Talanik
Piston Honda
 
Tauren Druid
 
Zuluhed
I would also not bother with Primal Madness. It is not a strong talent given that you lose the 20 energy, and at 80 energy is the least of your concerns. Take feral aggression instead; 10% more FB damage will be significantly more when you're dealing with as many FBs as you're likely to. Also consider NI over NSS at 80, as NSS does nothing for you and NI can give you some fairly hefty tranquilities, which given the 4.0.1 smart heal change becomes almost as useful as an innervate in certain circumstances. It will function like a hymn of hope does for spriests.
I actually meant to take Feral Aggression instead of Brutal Impact. There aren't many fights in ICC requiring interrupts and at this point it's just fun to see how much damage i can squeeze out as raid utility isn't very important at the moment.

Offline
Old 10/06/10, 5:10 AM   #953
Minitehnicus
Glass Joe
 
Night Elf Druid
 
Alonsus (EU)
I would use Feral Agression instead of Brutal Impact for pve purposes. And yeah Ferocious Bite will see it's way through our rotation a bit more than it has before.

Offline
Old 10/06/10, 10:37 AM   #954
Tiffara
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
Brutal Impact is there so that we can function as an interrupter, as 2/2 gives us a 10 second cooldown interrupt, making us as useful as the other melee dps classes in that department. I'd consider it a nearly mandatory talent.

Predatory Strikes gives you energy when you want it - when you're doing extra damage from TF or when you're operating at half energy costs from Berserk. I agree it's a minor damage buff, but it's certainly not the only talent in that category. Predatory Strikes is barely useful in a pve environment, often coming up once per combat unless you have regular adds (and even there, you may well prefer to start with mangle/rake, and then it's below 80%). 2/2 Stampede also strikes me as weak over 1/2, as it's a minor energy reduction you aren't likely to get much on most fights.

As kalbear points out above, there's almost no reason to take Natural Shape Shifter prior to the expansion, as you can't get Master Shapeshifter until 81 at the earliest.

Offline
Old 10/06/10, 12:09 PM   #955
Milou
Piston Honda
 
Milou's Avatar
 
Undead Death Knight
 
Destromath
Originally Posted by Tiffara View Post
Brutal Impact is there so that we can function as an interrupter, as 2/2 gives us a 10 second cooldown interrupt, making us as useful as the other melee dps classes in that department. I'd consider it a nearly mandatory talent.
I can't think of a single fight that's required more than 2 interrupters in 25 man raiding, and in wrath the 10m version has always allowed a single interrupter. I find it hard to believe that a druid would be required to spec into something others get for free in order to fulfill that role.

Offline
Old 10/06/10, 2:38 PM   #956
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
Originally Posted by Milou View Post
I can't think of a single fight that's required more than 2 interrupters in 25 man raiding, and in wrath the 10m version has always allowed a single interrupter. I find it hard to believe that a druid would be required to spec into something others get for free in order to fulfill that role.
Think of it as redundancy. Sometimes our rogues get stupid on LDW and die to the ghosts. Sometimes they are on vacation or watching a football game (or watching a football game while we are doing LDW...). The new Brutal Impact + Skull Bash is huge for a feral - providing a utility we did not have before both as a cat and as a bear.

I am very dubious about the overall value of Stampede and Predatory Strikes on a lot of the fights in PVE. It is 4 talent points for a single attack damage increase once every 30 seconds. Also, until they adjust our damage coefficients we don't really know how much better it will be than our other attacks. We may find that opening with mangle is more important in a raid environment even when we use feral charge to get in position.

An interesting question for our openings is whether we should get to 5 combo points, TF, RiP, refresh Rake and then use one or more combo points to get SR up or get SR up first. Lining up the timers - TF 30s, Rip 16s or 22s with Glyph of Shred, Rake 15s, SR 22-42s. It looks like we may not want to use Glyph of Shred, and instead line up every other Rake and Rip to occur after TF. There is also a question of using the Glyph of TF - but taking 3 seconds off of TF will make it harder to sync it with Rip and Rake. With mastery and the Glyph of Rip, lining up TF with Rip and Rake may take precedence over everything else in the rotation. The rules for when to FB will probably be more restrictive now and we may find the only time we use FB is during the execute phase. Current FB use is predicated on the idea that some downtime on Rip is acceptable.

Here is another interesting question, if we refresh a Rip with FB during the execute phase, if the Rip was cast during TF does it retain the 15% extra damage?

Offline
Old 10/06/10, 5:31 PM   #957
Milou
Piston Honda
 
Milou's Avatar
 
Undead Death Knight
 
Destromath
Originally Posted by Leafkiller View Post
Think of it as redundancy. Sometimes our rogues get stupid on LDW and die to the ghosts. Sometimes they are on vacation or watching a football game (or watching a football game while we are doing LDW...). The new Brutal Impact + Skull Bash is huge for a feral - providing a utility we did not have before both as a cat and as a bear.
I agree it's a good or maybe great extra bit of utility, I just don't believe it to be mandatory when a number of others bring it for free.

Offline
Old 10/08/10, 6:20 AM   #958
Minitehnicus
Glass Joe
 
Night Elf Druid
 
Alonsus (EU)
Yeah it will be most likely mandatory for 85 raiding. But seeing as we got away with it for the time being we can do without for the less than 2 months left raiding at 80.

Offline
Old 10/12/10, 10:13 AM   #959
JaymzHendo
Glass Joe
 
Night Elf Druid
 
Eldre'Thalas
I'm not understanding why we can't take all the above listed talents at 80 - we've been going so long without an interupt and without NI - why not take all the points that increase our dps and then take BI for the interupt? thats all 36 available points in a 0/33/3 build

I'm looking at this build with glyphs - WoW Talent Calculator - Sigrie

mostly for the utility (i know its a 30min cd but) of rebirth and skull bash - then yes I'm looking at glyph of TF cause I feel it will make it easier to reapply the bleeds during TF with the shortened cooldown it would take 5 TF's to make them come out of alignment if my numbers are correct. It just varies the timing at which the refresh happens during the TF.

While we could take 1 less point in Predatory strikes due to the high crit we will already have, why not take it - there really isn't anywhere else other than NI to put it and I'd rather guarantee myself two quick ravage crits and 4 CPS allowing for an opener of - Charge - Ravage - Roar - Ravage - continue to normal rotation

Last edited by JaymzHendo : 10/12/10 at 10:21 AM.

Offline
Old 10/12/10, 11:53 AM   #960
Alarron
Von Kaiser
 
Night Elf Druid
 
Vek'nilash
Jaymz, healers are going to struggle for a while, getting used to the new mechanics, etc. I'll take the +20% buff in healing done to me over something else, personally.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Moonkin Guide for Dummies! Ashaera Druids 255 06/17/09 11:55 AM