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P.S. Didn't you want to play priest?
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I wanted to play a druid. A night elf. I never wanted to play an ugly animal or... a tree. ;-) Lack of pretty forms or caster form in the gameplay (or lack of a good gameplay using form... ?) made me want to play healkin for the beginning. I am healkin since the release of BC. By the way, I like the gameplay of the tree. I just don't like the tree itself. And I'm pretty concerned about tanking problems so I like the idea of a class able to solve a lot of these problems. (typically, windows effects)
I agree with your comments, though I don't understand exactly what's your conclusion.
(Well actually there's a style of playing better than others for each build. Spam nourish with a tree looks pretty non-optimized for me, as most of your top-tier talents will go to waste on your main spell, where you could take a talent - dreamstate - that precisely give your main spell the thing it lacks most : durability.)
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I guess my only feedback would be, why?
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Why not using a druid spamming HoTs and Nourrish ? For single target healing, this is clearly way less efficient. You lose a lot of haste from Elune's Grace, you plant less seeds because of fewer cast and fewer critical chances. In the end, your HPS output on the tank is way lower. If you think I'm wrong about it, I would be glad to see the numbers or the demonstration, but it seems to me that the tree is just totally unable to have the sufficient healing output on a tank to make the job done with HoTs.
In the end, the most optimized cycle appears to be a rolling nourrish with elune's grace always up and lots of living seeds. For this, taking dreamstate is more efficient, because your first concern will be mana regen, not heal power. (top-tier resto talent aren't really efficient for mana regen, and not that efficient for heal power)
Compared to a Pally or a Chamy, it depends. Your 2 selling points are :
- Quickness. 10k every second with less than 3 or 4 "blank second" per minute seems more secure. Most of the time, Pally or Chamy aren't able to sustain this rythm. (except double-Pally with double bacon) Quickness is great for security and easily visible on a healmeter. (I've never seen a Pally making more effective heal on a tank than me. In fact, I often make more heal on TWO tanks than him with his bacon. And I don't always play with bad pallies. Though often. I am always first effective healer on a tank. By far.) Quickness is good for fights like champions HM for example.
- Seeds. Two seeds every 3 seconds is really great. It gives 3k to 3k5 virtual max HP to the tank. In a game where the max health pool seems to be the first priority (though I don't totally agree with it as an old avoidance follower), this is a pretty huge selling point. Plus, you can refresh it fairly efficiently on two tanks.
In terms of HPS, I didn't look for HL stats so I don't know the Pally and Chamy realities, but 12k HPS on one target seems pretty good for me, with a ~235 optimized gear. Maybe I'm wrong, but I did some tests with equaly-geared and skilled pally and they weren't able to do that on one target. (on one target = without the bacon and the "glyph of free raid healing") Once again, I may be wrong on that and need your feedback. If this is true, then every fight where there is mainly one tank taking damage will prefer a healkin to a paladin. (or at least hesitate) This is the case for a lot of fights.
I would say that Healkin is a "complementary heal tank" for a raid. Where a tank A takes 15 and a B takes 35, you put your pally on A (healing for 15) with bacon on B and your healkin on B (healing for 20). Beasts HM for example. Better than two paladins overhealing A and taking the risk of losing B. On a single target heal (IC HM P3 for example), you will be glad to have the healkin buffing for 3k5 HP and healing more than the paladin. The healkin is quick and switch more easily from a tank to another, he can look after three tanks at the same time and modulate his heal between them. He can buff two, maybe three tanks with seeds, without losing its haste effect of course.
I've never seen a resto druid able to keep a tank alive on a hard fight, most of the time they just aren't half efficient as I am with this spec. Maybe it's because I've always played with bad players. (I admit I don't play with the best players of the world... Euphemism)
It's hard to say if the spec itself is really good for HL raiding, as I'm probably a way better healer than all of my little friends, so it explains maybe why I'm always first HPS on raid or on tanks without using any other spell than nourish and sometimes regrowth. (and with big HPS differences)