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Old 02/06/10, 2:47 PM   #151
ramenchef
Piston Honda
 
Tauren Druid
 
<Bad>
Dragonmaw
As far as I know, yes.

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Old 02/06/10, 4:42 PM   #152
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
Yep, current SC is right.

You can go look at the class mechanics thread discussing it (don't worry, it's a short thread), but the summary is: recount records blocked attacks as "hits" because they are partial hits. It only categorizes whole blocks as "blocks". In all probability, there was never a crit cap change in the first place, but instead, blocks from attacking from the front.

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Old 02/28/10, 5:06 AM   #153
Odas
Von Kaiser
 
Night Elf Druid
 
Eonar
After noting the removal of critical suppression in Simcraft, I decided to try using [Whispering Fanged Skull] and [Death's Verdict]. Using the Patchwerk combat style I ended up getting:
[Death's Verdict]: 14590
[Herkuml War Token]: 14584
[Whispering Fanged Skull]: 14583

However, using Helter Skelter I ended up getting:

[Herkuml War Token]: 12137
[Death's Verdict]: 12135
[Whispering Fanged Skull]: 12132

I'm not entirely sure how [Herkuml War Token] is calculated because even on Helter Skelter it is displayed under Constant Buffs instead of Dynamic buffs. Even with a 0.5s swing speed it will take more than 6 seconds to ramp up to 20 stacks. Assuming 100% uptime after the initial ramp up time on a 300s fight, that would still only be 98.3% uptime which is enough below 100% to make [Whispering Fanged Skull] better.

All the sims were done using 10,000 iterations, Simcraft 332.0 and the following profile (with just the trinkets swapped):

druid=edgeicator
origin="D:/Users/Antoine/Documents/Character Files\cat.xml"
level=80
race=night_elf
talents=http://www.wowarmory.com/talent-calc.xml?cid=11&tal=0000000000000000000000000000550202032322010053120030313511203503012000000000000000000
glyphs=shred/rip/savage_roar
actions=flask,type=endless_rage
actions+=/food,type=hearty_rhino
actions+=/cat_form
actions+=/auto_attack
actions+=/snapshot_stats
actions+=/faerie_fire_feral,debuff_only=1
actions+=/tigers_fury,energy<=30,berserk=0
actions+=/berserk_cat,energy>=80,energy<=90
actions+=/savage_roar,cp>=1,savage_roar<=1
actions+=/rip,cp>=5,time_to_die>=6
actions+=/savage_roar,time_to_die>=9,cp>=3,if=buff.savage_roar.remains<=8&dot.rip.remains-buff.savage_roar.remains>=-3
actions+=/ferocious_bite,cp>=5,time_to_die<=6
actions+=/ferocious_bite,cp>=4,time_to_die<=1
actions+=/ferocious_bite,cp>=5,rip>=8,savage_roar>=11
actions+=/shred,extend_rip=1,rip<=4,savage_roar>=3
actions+=/mangle_cat,mangle<=1
actions+=/rake,time_to_die>=9
actions+=/shred,if=(buff.combo_points.stack<=4|dot.rip.remains>=0.8)&dot.mangle.remains>=0&dot.rake.remains>=0.4&(energy>=80|buff.omen_of_clarity.up|dot.rip.remains<=2|buff.berserk.up|cooldown.tigers_fury.remains<=3)
actions+=/shred,time_to_die<=9
actions+=/shred,cp<=0,savage_roar<=2
head=sanctified_lasherweave_headguard,stats=564armor_196ap_114crit_106arpen_183agi_183sta,gems=relentless_earthsiege_20arpen_8agi,enchant=50ap_20crit
neck=sindragosas_cruel_claw,stats=120ap_60haste_68arpen_102agi_102sta,gems=20arpen
shoulders=sanctified_lasherweave_shoulderpads,stats=521armor_165ap_90crit_82arpen_136agi_136sta,gems=20arpen_4agi,enchant=40ap_15crit
chest=sanctified_lasherweave_raiment,stats=694armor_212ap_122crit_106arpen_183agi_183sta,gems=20arpen_20hit_6agi,enchant=10str_10agi_10sta_10int_10spi
waist=astrylians_sutured_cinch,stats=391armor_181ap_90crit_74arpen_120agi_136sta,gems=10str_10agi_10sta_10int_10spi_34arpen_20arpen_6agi
legs=sanctified_lasherweave_legguards,stats=608armor_212ap_106exp_122arpen_183agi_183sta,gems=20arpen_10str_10hit_6agi,enchant=75ap_22crit
feet=frostbitten_fur_boots,stats=477armor_181ap_90crit_74arpen_120agi_136sta,gems=34hit_10hit_10exp_6agi,enchant=12crit_12hit
wrists=toskks_maximized_wristguards,stats=304armor_120ap_60crit_68arpen_102agi_102sta,gems=10hit_10str_20haste_4agi,enchant=50ap
hands=aldrianas_gloves_of_secrecy,stats=434armor_165ap_74haste_90arpen_128agi_136sta,gems=10hit_10exp_20arpen_20haste_6agi,enchant=20hit
finger1=band_of_the_bone_colossus,stats=120ap_62hit_65haste_102agi_102sta,gems=20haste_4agi
finger2=frostbrood_sapphire_ring,stats=120ap_60crit_68arpen_102agi_102sta,gems=20arpen_4agi
trinket1=deathbringers_will,stats=167arpen
trinket2=whispering_fanged_skull,stats=148crit,equip=onattackhit_1250ap_35%_15dur_45cd
back=shadowvault_slayers_cloak,stats=185armor_120ap_60crit_68haste_102agi_102sta,gems=34hit_4agi,enchant=23haste
main_hand=oathbinder_charge_of_the_rangergeneral,stats=228ap_114crit_122arpen_195sta_179agi,gems=20haste_20arpen_10hit_10str,enchant=mongoose,weapon=polearm_3.60speed_991min_1487max
ranged=idol_of_the_crying_moon

Last edited by Odas : 02/28/10 at 4:41 PM. Reason: Fixed item tag mix up.

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Old 02/28/10, 9:19 AM   #154
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Odas View Post
I'm not entirely sure how [Whispering Fanged Skull] is calculated because even on Helter Skelter it is displayed under Constant Buffs instead of Dynamic buffs. Even with a 0.5s swing speed it will take more than 6 seconds to ramp up to 20 stacks. Assuming 100% uptime after the initial ramp up time on a 300s fight, that would still only be 98.3% uptime which is enough below 100% to make [Herkuml War Token] better.
Helter Skelter events:
raid_events=casting,cooldown=30,duration=3,first=15
raid_events+=/movement,cooldown=30,duration=5
raid_events+=/stun,cooldown=60,duration=2
raid_events+=/invulnerable,cooldown=120,duration=3
raid_events+=/adds,count=3,cooldown=60,duration=20
raid_events+=/distraction,skill=0.2,cooldown=90,duration=45
Nothing with a long enough duration to let HWT drop

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Light the fuse.
For all my homies.
Do not run, we are your friends.

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Old 02/28/10, 11:56 AM   #155
Allev
King Hippo
 
Allev's Avatar
 
Tauren Druid
 
Mal'Ganis
With three trinkets of different stats with a damage spread of less than 10 DPS, you can assume they're effectively within the margin of error of the tool. I'd definitely say they're all roughly equal.

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Old 02/28/10, 1:16 PM   #156
Umah
Von Kaiser
 
Tauren Druid
 
Rajaxx (EU)
Originally Posted by Allev View Post
With three trinkets of different stats with a damage spread of less than 10 DPS, you can assume they're effectively within the margin of error of the tool. I'd definitely say they're all roughly equal.
You are probably right, but if theoretical dps almost the same, practical influences of the stats do matter:

War Token: More static Haste, more OOC procs, easier CP generation (but limited by RNG), AP buff almost up all time = less RNG = better, imho easier target switch = better, ramp up time = bad if you have "pauses" (e.g. you cannot attack for some time, like trash, or huge gaps between boss phases), very easy to obtain. Good for Swipe.

compared to:
Death's Choice: More Agi SOMETIMES => easier CP generation SOMETIMES, you have to go PdOk to get it, and its only 10% drop chance, e.g. hard to obtain. Good for Swipe.

Skull: Crit => easier CP generation, easy to obtain (ICC 10 Deathwhisper HM), bad for Swipe.

Did I miss something?

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Old 03/01/10, 11:32 AM   #157
Allev
King Hippo
 
Allev's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Umah View Post
You are probably right, but if theoretical dps almost the same, practical influences of the stats do matter:

War Token: More static Haste, more OOC procs, easier CP generation (but limited by RNG), AP buff almost up all time = less RNG = better, imho easier target switch = better, ramp up time = bad if you have "pauses" (e.g. you cannot attack for some time, like trash, or huge gaps between boss phases), very easy to obtain. Good for Swipe.

compared to:
Death's Choice: More Agi SOMETIMES => easier CP generation SOMETIMES, you have to go PdOk to get it, and its only 10% drop chance, e.g. hard to obtain. Good for Swipe.

Skull: Crit => easier CP generation, easy to obtain (ICC 10 Deathwhisper HM), bad for Swipe.

Did I miss something?
The CP generation should fully be accounted for in the simulator already in the sense that when it's useful to the modeled player, the modeled player takes advantage of it. Also, it's hard to make a case that less individual RNG is better unless you have a specific task you need to carry out that requires a minimum of DPS-- when you have 16 DPSers, the RNG all averages out, for the most part, so occasionally ranking higher on DPS meters might be more rewarding.

How is crit/AP bad for swipe? If any of the trinkets is bad for swipe (without running a sim) it's HWT, because the haste isn't as good as you think it is. You also can't concentrate attacks while a proc is up.

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Old 03/01/10, 9:25 PM   #158
Umah
Von Kaiser
 
Tauren Druid
 
Rajaxx (EU)
Originally Posted by Allev View Post
The CP generation should fully be accounted for in the simulator already in the sense that when it's useful to the modeled player, the modeled player takes advantage of it. Also, it's hard to make a case that less individual RNG is better unless you have a specific task you need to carry out that requires a minimum of DPS-- when you have 16 DPSers, the RNG all averages out, for the most part, so occasionally ranking higher on DPS meters might be more rewarding.

How is crit/AP bad for swipe? If any of the trinkets is bad for swipe (without running a sim) it's HWT, because the haste isn't as good as you think it is. You also can't concentrate attacks while a proc is up.
The simulator only simulates single target or a very specific setup (multi target of simulationcraft).

Less RNG is always better if the DPS is about the same. It "guarantees" something. If your dps is about the same if you chose crit OR hit, hit is also better (but its lower most times), imho.

Crit/AP are not bad, but Skull is an AP proc. Question is, is static AP (Death'S Choice) or static CRIT better (Skull) is better for Swipe? Token is FAR better because the AP part is up all the time (after ramp up) and the haste part gives nice OOC procs which you require to Swipe a lot, imho.

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Old 03/02/10, 2:39 AM   #159
Odas
Von Kaiser
 
Night Elf Druid
 
Eonar
I think you're overvaluing the Token. Both versions of the simulation pretty much assumed 100% uptime. In order to even get 99% uptime you'd need something on the order of an 11 minute fight to counter the initial ramp up time not even considering if the buff ever falls off (.5s swing, 1s specials, 20/3s ramp time). Even assuming 99% uptime, which is better than ideal, results in a loss on the order of 20dps, much larger than the calculated difference between the trinkets.

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Old 03/02/10, 5:59 PM   #160
Allev
King Hippo
 
Allev's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Umah View Post
The simulator only simulates single target or a very specific setup (multi target of simulationcraft).

Less RNG is always better if the DPS is about the same. It "guarantees" something. If your dps is about the same if you chose crit OR hit, hit is also better (but its lower most times), imho.

Crit/AP are not bad, but Skull is an AP proc. Question is, is static AP (Death'S Choice) or static CRIT better (Skull) is better for Swipe? Token is FAR better because the AP part is up all the time (after ramp up) and the haste part gives nice OOC procs which you require to Swipe a lot, imho.
First, you can set up a ton of different multi-target simulations if you'd like. You have a lot of flexibility if you know how to edit the text files.

Less RNG is actually only better half of the time. The other half it's worse. Less RNG guarantees a lower maximum at the same time it guarantees a higher minimum. The more RNG-dependent elements you have at the same time, the less it matters. If you have a 25-man raid attacking a single target, RNG will have approximately no effect on raid DPS-- everyone's RNG will "average out" very quickly. This is like rolling 1 die at a time and finding the average. If you roll once, you could get 1 or 6 as much as you'd get a 3 or 4. If you roll 25 times, your average will almost certainly be between 3 and 4 (despite the RNG factor being identical in each roll).

So that's the "RNG averages out faster than you think" part of my discussion. Let's think about it in the context of the carnival game where you swing the hammer and if you hit it hard enough, it rings the bell at the top. Say you got 80% towards the bell, plus or minus a variable due to RNG. If your variable is 20%, you sometimes win the prize. If your variable is 10%, you never ring the bell. Similarly, higher RNG can cause success in a raid when your under the minimum threshold for success, but RNG can sometimes push you over. On the other hand if you swing 110% and your RNG variable is 20%, then sometimes RNG can hold you back. But the majority of fights we see are tuned where player DPS potential is 150% or 200% of what's necessary. The 10% variation wouldn't matter unless you have execution failures, which are as likely to bring you down to 80% as they are to bring you to 120% and suffer from RNG.

You can look back at Vashj-style fights which makes an individual success or failure matter and requires a high minimum DPS, but those fights don't actually exist in WotLK. XT-002 normal mode put some AOE stress on some individual casters, but that was an execution check. I'm trying to think up another minimum-threshold fight, but I can't think of one.

In other words, how often have you looked at DPS to find the cause of a wipe and been able to legitimately say that "DPS RNG was unlucky", instead of "DPS execution failed"? The fights don't require minimum DPS, so at the end of the day it doesn't matter.

Finally, I'd get into how proc mechanics are more often beneficial than build-up procs, but I won't bother. While you're increasing OoC procs, keep in mind that the lion's share of DPS you gain from Haste is white damage. And your white damage is likely to be much lower because all the typical debuffs are less likely to be on your target. I won't argue whether you can count on debuffs being up, other than question an inconsistent philosophy here where you support the RNG of OoC as opposed to more reliable things like crit or an AP/crit proc.

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Old 03/08/10, 6:50 PM   #161
minekomineko
Glass Joe
 
Night Elf Druid
 
Medivh
Wrong thread, please delete.

Last edited by minekomineko : 03/08/10 at 10:17 PM.

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Old 03/11/10, 12:00 AM   #162
fatalsaint
Glass Joe
 
Night Elf Druid
 
Fizzcrank
This thread still seemed somewhat active, and being a new Feral Druid I found the information in it quite useful and wanted to work on building an Ovale (and then Faceroller) script to help me learn the rotations.

I see the discussion has moved a little off from the "Best Feral DPS in SimulationCraft" but here's what I came up with anyway.

I got SimCraft up and running and ran the OP's "Best Shred Profile" and made some extremely minor changes (and combined some lines into one).

My settings in SimCraft are:

Patch: 3.3.3
Latency: Low
Iterations: 10000
Length: 300
Fight Style: Patchwerk
Smooth RNG: No
Buffs: All checked
Debuffs: All checked
actions+=/faerie_fire_feral,debuff_only=1
actions+=/tigers_fury,energy<=40,berserk=0
actions+=/berserk_cat,energy>=80,energy<=90
actions+=/savage_roar,cp>=1,savage_roar<=1
actions+=/savage_roar,if=buff.combo_points.stack>=3&buff.savage_roar.remains-dot.rip.remains<=3&buff.savage_roar.remains<=9
actions+=/shred,cp<=4,extend_rip=1,rip<=3
actions+=/rip,cp>=5,time_to_die>=6
actions+=/ferocious_bite,cp>=5,time_to_die<=6
actions+=/ferocious_bite,cp>=5,rip>=8,savage_roar>=11
actions+=/mangle_cat,mangle<=1
actions+=/rake,time_to_die>=9 
actions+=/shred,if=(energy>=80|buff.omen_of_clarity.up|buff.berserk.up|cooldown.tigers_fury.remains<=3)
actions+=/shred,time_to_die<=9
actions+=/shred,cp<=0,savage_roar<=2
Running the OP's profile in it's entirety I get:

OP's: 13995
New: 14038

I ran several others in this thread (including my own druid) and would consistently get higher DPS with this action list. I merged the shred lines, raised the SR remains time, raised tigers fury to 40.. and probably a couple other small things. It's not a huge difference in DPS, only 43.. but it was still an increase and so it served as a building platform for my scripts.

I also see the OP instructions aren't updated to the latest patch in SimCraft either so this helps show that the rotation is still solid in the latest updates.

I'm certainly not an expert like others here.. this was just what I got with playing with SimCraft for a few days.

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Old 03/21/10, 5:28 AM   #163
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Orc Warrior
 
Black Dragonflight
Does anyone know how to force the simulator to use mangle as "anytime" ability? I can't get it to use mangle any shorter than the debuff's duration. Yes, I know it's probably not comparable to shred, but I'm just curious for curiosity's sake. The amount of time bosses turn around is getting annoying too.

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Old 03/22/10, 11:33 AM   #164
Kahcheeta
Glass Joe
 
Tauren Druid
 
<FFS>
Boulderfist (EU)
Originally Posted by fatalsaint View Post
This thread still seemed somewhat active, and being a new Feral Druid I found the information in it quite useful and wanted to work on building an Ovale (and then Faceroller) script to help me learn the rotations.
In the "Visualising the optimal cat rotation ingame" thread there has been some extensive work on writing an Ovale script for feral dps. You can check that thread and see if you find what you are looking for there.

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Old 03/22/10, 12:43 PM   #165
Propel
Glass Joe
 
Night Elf Druid
 
Kilrogg
Wrong thread, please delete

Last edited by Propel : 03/22/10 at 1:09 PM.

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Old 03/22/10, 12:45 PM   #166
Furion
Don Flamenco
 
Furion's Avatar
 
Tauren Druid
 
Blutkessel (EU)
Unfortunately I deleted all my simcraft files but I remember having a line that used potion of speed during bloodlust. I think this should be included as it is a significant dps increase and will be used in most relevant scenarios.

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Old 03/22/10, 2:53 PM   #167
Thendariel
Glass Joe
 
Night Elf Druid
 
Steamwheedle Cartel (EU)
And use TF when you pop this potion and have Heroism. This is best time to use for full it potential (more white hits with +dmg and more OoC proc for yellow with +dmg)

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Old 03/22/10, 4:54 PM   #168
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Just had someone report a bug in all current versions: Issue 272 - simulationcraft - In the combatlog, Savage Roar consumes no energy. - Project Hosting on Google Code
SR does in fact not consume any energy when it is casted.
Fix is in trunk, don't know when nate is gonna push a release, perhaps he'll wait if 3.3.3 ships this week.

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.

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Old 03/23/10, 6:35 PM   #169
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Starfox View Post
Just had someone report a bug in all current versions: Issue 272 - simulationcraft - In the combatlog, Savage Roar consumes no energy. - Project Hosting on Google Code
SR does in fact not consume any energy when it is casted.
Fix is in trunk, don't know when nate is gonna push a release, perhaps he'll wait if 3.3.3 ships this week.
I just went on a Issue-stomping frenzy followed by a release. Twig's fix is in the latest download.


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Old 03/25/10, 4:38 AM   #170
Torzak
Von Kaiser
 
Tauren Druid
 
Crushridge
Maybe I'm alone in this, but I get the following with 333

Look here for error messages and simple text-only reporting.

Player Torzak has no weapon equipped at the Main-Hand slot.
No active players in sim!

Player Torzak has no weapon equipped at the Main-Hand slot.
No active players in sim!

Simulation failed!
Edit: To clarify, I do have a Main-Hand weapon equipped when attempting to run 333.


Edit#2: I'm not sure how the simulation program imports exactly your gear and/or stats, but I found something strange:

Equipping and Unequipping [Frostbrood Sapphire Ring] and running 332-4 is only 57 DPS difference between having the ring on and not having any ring on in one slot. 100 agility at a very conservative 1.5DPS per point alone would be worth 150 DPS, nevermind the other stats on the ring. I stumbled upon this in 332-4 which even if bugged by a 'SR costs no energy bug', should still net more than a 57 DPS difference for this ring as it certainly does so for the i251 saurfang's cold-forged band. I stood in awe when my dps dropped by 400 simply by replacing an i251 ring with an i276 one which brought on the 'no ring in one slot' test since it seemed to line up almost perfectly for the total DPS value of the ring that I was expecting.

Edit#3: This will probably help. This is how it shows when I import from the armory:

finger1=frostbrood_sapphire_ring,gems=20agi_4crit,enchant=40ap

Last edited by Torzak : 03/25/10 at 6:40 AM. Reason: clarification + addition

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Old 03/25/10, 7:14 AM   #171
 gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by Torzak View Post
Maybe I'm alone in this, but I get the following with 333
You're not. I'm getting something similar, see issue 278 and a few others.

Edit: It's fixed in the latest trunk (or at least, it works for me there)

Last edited by gcbirzan : 03/25/10 at 10:36 AM.

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Old 04/06/10, 10:47 AM   #172
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Orc Warrior
 
Black Dragonflight
Helistar requested from another thread that I post my shred and mangle profiles here. First off, my gear, unchanged between both:

head=sanctified_lasherweave_headguard,heroic=1,stats=183agi_564armor_106arpen_196ap_114crit_183sta,gems=relentless_earthsiege_20arpen_8agi,enchant=50ap_20crit
neck=sindragosas_cruel_claw,heroic=1,stats=102agi_68arpen_120ap_60haste_102sta,gems=20arpen
shoulders=sanctified_lasherweave_shoulderpads,heroic=1,stats=136agi_521armor_82arpen_165ap_90crit_136sta,gems=20arpen_4agi,enchant=40ap_15crit
chest=sanctified_lasherweave_raiment,heroic=1,stats=183agi_694armor_106arpen_212ap_122crit_183sta,gems=10agi_10hit_10agi_10hit_6agi,enchant=10str_10agi_10sta_10int_10spi
waist=astrylians_sutured_cinch,heroic=1,stats=120agi_391armor_74arpen_181ap_90crit_136sta,gems=34arpen_34arpen_34hit
legs=sanctified_lasherweave_legguards,heroic=1,stats=183agi_608armor_122arpen_212ap_106exp_183sta,gems=10agi_10hit_20hit_6agi,enchant=75ap_22crit
feet=frostbitten_fur_boots,heroic=1,stats=120agi_477armor_74arpen_181ap_90crit_136sta,gems=10agi_10hit_10agi_10hit_6agi,enchant=12crit_12hit
wrists=toskks_maximized_wristguards,heroic=1,stats=102agi_304armor_68arpen_120ap_60crit_102sta,gems=10exp_10hit_10exp_10hit_4agi,enchant=50ap
hands=aldrianas_gloves_of_secrecy,heroic=1,stats=128agi_434armor_90arpen_165ap_74haste_136sta,gems=20arpen_20arpen_20arpen,enchant=20hit
finger1=band_of_the_bone_colossus,heroic=1,stats=102agi_120ap_65haste_62hit_102sta,gems=10agi_10hit_4agi
finger2=frostbrood_sapphire_ring,heroic=1,stats=102agi_68arpen_120ap_60crit_102sta,gems=20arpen_4crit
trinket1=herkuml_war_token,stats=153haste,equip=onattackhit_17ap_20stack_10dur
trinket2=deathbringers_will,heroic=1,stats=167arpen
back=shadowvault_slayers_cloak,heroic=1,stats=102agi_185armor_120ap_60crit_68haste_102sta,gems=10exp_10hit_4agi,enchant=22agi
main_hand=oathbinder_charge_of_the_rangergeneral,heroic=1,stats=179agi_122arpen_228ap_114crit_195sta,gems=10agi_10hit_10agi_10int_10spi_10sta_10str_20hit,enchant=berserking,weapon=polearm_3.60speed_991min_1487max
ranged=idol_of_the_crying_moon
# Gear Summary
# gear_strength=20
# gear_agility=1917
# gear_stamina=1818
# gear_intellect=20
# gear_spirit=20
# gear_attack_power=2355
# gear_expertise_rating=136
# gear_armor_penetration_rating=1355
# gear_hit_rating=268
# gear_crit_rating=873
# gear_haste_rating=420
# gear_armor=4178
# meta_gem=relentless_earthsiege
# tier10_2pc_melee=1
# tier10_4pc_melee=1
# trinket2=deathbringers_will,heroic=1
# main_hand=oathbinder_charge_of_the_rangergeneral,heroic=1,weapon=polearm_3.60speed_991min_1487max,enchant=berserking
I'm using the default shred profile in simulationcraft:

talents=http://www.wowarmory.com/talent-calc.xml?cid=11&tal=0000000000000000000000000000503202032322012053120030313511203503012000000000000000000
glyphs=shred/rip/savage_roar
actions=flask,type=endless_rage
actions+=/food,type=hearty_rhino
actions+=/cat_form
actions+=/auto_attack
actions+=/snapshot_stats
actions+=/maim
actions+=/faerie_fire_feral,debuff_only=1
actions+=/tigers_fury,energy<=40,berserk=0
actions+=/berserk_cat,energy>=70,energy<=90
actions+=/savage_roar,cp>=1,savage_roar<=1
actions+=/savage_roar,cp>=5,savage_roar<=6,rip>=6
actions+=/shred,extend_rip=1,rip<=4
actions+=/rip,cp>=5,time_to_die>=6
actions+=/ferocious_bite,cp>=5,time_to_die<=6
actions+=/ferocious_bite,cp>=5,rip>=10
actions+=/mangle_cat,mangle<=1
actions+=/rake,time_to_die>=9
actions+=/shred,energy>=70
actions+=/shred,omen_of_clarity=1
actions+=/shred,cp<=4,rip<=3
actions+=/shred,time_to_die<=9
actions+=/shred,berserk=1
And here's my mangle profile:

talents=http://www.wowarmory.com/talent-calc.xml?cid=11&tal=0000000000000000000000000000523202030322012053120030313511203503012000000000000000000
glyphs=mangle/rip/savage_roar
actions=flask,type=endless_rage
actions+=/food,type=hearty_rhino
actions+=/cat_form
actions+=/auto_attack
actions+=/snapshot_stats
actions+=/maim
actions+=/faerie_fire_feral,debuff_only=1
actions+=/tigers_fury,energy<=40,berserk=0
actions+=/berserk_cat,energy>=70,energy<=90
actions+=/savage_roar,cp>=1,savage_roar<=1
actions+=/savage_roar,cp>=5,savage_roar<=6,rip>=2
actions+=/shred,omen_of_clarity=1
actions+=/rip,cp>=5,time_to_die>=6
actions+=/ferocious_bite,cp>=5,time_to_die<=6
actions+=/ferocious_bite,cp>=5,rip>=7
actions+=/mangle_cat,mangle<=1
actions+=/rake,time_to_die>=9
actions+=/mangle_cat,energy>=60,mangle<=60
actions+=/mangle_cat,cp<=4,rip<=2,mangle<=60
actions+=/mangle_cat,time_to_die<=9,mangle<=60
actions+=/mangle_cat,berserk=1,mangle<=60
The main difference is that I moved up the OOC-shred in the priority list(sorry Helistar, that's a 350 dps gain just by itself), and I lowered the remaining rip timers on FB, SR clipping, and the second mangle action towards the end. The rip remaining timer on SR clipping could have been set anywhere between 2 and 4 seconds, it was almost meaningless difference within that range.

These simulations are with no arms warrior or other feral, so the shred profile had to use mangle. I also used 10k iterations to tighten up the averaging. I got 13460 dps with the mangle profile and 13719 with the shred profile. I think I'm going to give it a try once I can get the time to rewrite Furion's move predictor script in Ovale to suit a mangle profile.

I would like to find a way force the simulator to use SR at a certain CP after desyncing it with rip. The models(toskk's and rawr) say using 5 cp SR is better dps than whatever you got at the time.

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Old 04/08/10, 2:47 AM   #173
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Just an update on this, I wrote a custom Ovale script to use my mangle simulator profile above. I don't have emperical evidence to compare cleanly to a shred build, but I got 11458 dps(recount) on LK 25. That should at least show it's viable. That was with being val'kyr'd twice. I should have a WoL report up tomorrow if one of my guildmates uploads as usual.

The playstyle was a lot smoother and only rarely did I get problems on shredding during OoC. If anything, I was too fast and pressing mangle during my clearcast procs, so it can use some work. If anyone is interested, I can post my Ovale script in this thread of the other one. It's actually quite simple to translate simcraft code to ovale script once you see it.

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Old 04/12/10, 8:16 PM   #174
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Orc Warrior
 
Black Dragonflight
I've updated my simcraft profile, got a couple hundred more dps out of it as well. This time I took Furion's profile from the previous page and modified that. The same tuning I used on the mangle profile did NOT provide any benefits for the shred profile, which I thought was a bit weird. Moving OOC shred up to right below the roar/rip desyncing and moving rip below where ooc shred would go was the only improvements I could make to Furion's profile, and that was 20 dps, if that.

I'll repost both for easy comparison. Furion's:

druid=BiS
level=80
race=Tauren
talents=http://www.wowarmory.com/talent-calc.xml?cid=11&tal=0000000000000000000000000000540202132322010053120030313511203503012000000000000000000
glyphs=shred/rip/savage_roar
actions=flask,type=endless_rage
actions+=/food,type=hearty_rhino
actions+=/cat_form
actions+=/auto_attack
actions+=/snapshot_stats
actions+=/faerie_fire_feral,debuff_only=1
actions+=/tigers_fury,energy<=30,berserk=0
actions+=/berserk_cat,energy>=80,energy<=90
actions+=/savage_roar,cp>=1,savage_roar<=1
actions+=/rip,cp>=5,time_to_die>=6
actions+=/savage_roar,time_to_die>=9,cp>=3,if=buff.savage_roar.remains<=8&dot.rip.remains-buff.savage_roar.remains>=-3
actions+=/ferocious_bite,cp>=5,time_to_die<=6
actions+=/ferocious_bite,cp>=4,time_to_die<=1
actions+=/ferocious_bite,cp>=5,rip>=8,savage_roar>=11
actions+=/shred,extend_rip=1,rip<=4,savage_roar>=3
actions+=/mangle_cat,mangle<=1
actions+=/rake,time_to_die>=9
actions+=/shred,if=(buff.combo_points.stack<=4|dot.rip.remains>=0.8)&dot.mangle.remains>=0&dot.rake.remains>=0.4&(energy>=80|buff.omen_of_clarity.up|dot.rip.remains<=2|buff.berserk.up|cooldown.tigers_fury.remains<=3)
actions+=/shred,time_to_die<=9
actions+=/shred,cp<=0,savage_roar<=2
My mangle profile:

race=tauren
use_pre_potion=-1
talents=http://www.wowarmory.com/talent-calc.xml?cid=11&tal=0000000000000000000000000000550202032322010053120030313511203503012000000000000000000
glyphs=mangle/rip/savage_roar
actions=flask,type=endless_rage
actions+=/food,type=hearty_rhino
actions+=/cat_form
actions+=/auto_attack
actions+=/snapshot_stats
actions+=/faerie_fire_feral,debuff_only=1
actions+=/tigers_fury,energy<=40,berserk=0
actions+=/berserk_cat,energy>=80,energy<=90
actions+=/savage_roar,cp>=1,savage_roar<=1
actions+=/savage_roar,time_to_die>=9,cp>=5,savage_roar<=8,rip>=2
actions+=/shred,omen_of_clarity=1,mangle>=1
actions+=/rip,cp>=5,time_to_die>=6
actions+=/ferocious_bite,cp>=5,time_to_die<=6
actions+=/ferocious_bite,cp>=4,time_to_die<=1
actions+=/ferocious_bite,cp>=5,rip>=6,savage_roar>=9
actions+=/mangle_cat,mangle<=1
actions+=/rake,time_to_die>=9
actions+=/mangle_cat,if=(buff.combo_points.stack<=4|dot.rip.remains>=1)&dot.rake.remains>=0.6&(energy>=80|dot.rip.remains<=1|buff.berserk.up|cooldown.tigers_fury.remains<=3),mangle<=60
actions+=/mangle_cat,time_to_die<=9,mangle<=60
actions+=/mangle_cat,cp<=0,savage_roar<=2,mangle<=60
I used the same gear and I managed 13685 with the mangle profile and 14043 with the shred(14090 with manglebot). This is tauren too, so no heroic aura. I'm hoping the stark difference between the dps results posted on that same page and mine is the savage roar costing no energy bug in simulation craft. A good sign is that the first shred profile and this shred profile, the difference in dps between both mangle profiles built out of both is a bit below 3%. So it's either right, or I'm doing something fundamentally wrong.

Anyway, some peculiarities I wanted to point out. The logic for the roar/rip desyncing is different for the mangle build than it is for shred, would this be from no shred glyph? Raising the rip min time benefited the mangled build but not shred. Shred glyph again?

One other thing I wanted to mention is that I was able to improve Furion's profile just a bit by changing the rip remains comparators to 1(on both) for the shred filler statement. Moving OOC shred up the priority list to below the roar desync show a bit of dps improvement as well.

Last edited by Deathwing : 04/20/10 at 3:38 PM.

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