I use a modified version of version 2.1 to do just that.
#Project: Visualising the optimal cat rotation with Ovale
#Script Version: 2.1 modified to only show when to FB
Define(RIP 1079)
Define(ROAR 52610)
Define(BITE 22568)
Define(BERSERK 50334)
AddIcon help=main
{
if Stance(3) # cat
{
if ComboPoints(more 4)
{
if TargetDeadIn(less 7) Spell(BITE priority=4)
if TargetDebuffPresent(RIP mine=1)
{
unless TargetDebuffExpires(RIP 10 mine=1) or BuffExpires(ROAR 6)
{
unless BuffPresent(BERSERK) Spell(BITE priority=4)
if BuffPresent(BERSERK) and Mana(less 20) Spell(BITE priority=4)
}
}
}
}
}
This code works fairly well. As you can see i use 10s left of rip and 6s left on SR as limits, but that should be easily swapped for 8s on rip and 11s on SR.
I am curious how reliably those of you who use the 8s rip and 11s SR script can get 5 CP + 20 energy for rip in 11s?
Rake + 2 shreds + rip = 139 energy, that is not possible without TF up or a Omen proc. Since 8/11s limits come from SC I assume this is a case of higher average dps with wider spread compared to the "old" 10/6sSC limits I use, does this also translate well to real game play?