Originally Posted by bkim
Here is another way to write it. It copies exactly the SimulationCraft logic and action order.
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Well, first, thanks for your effort. However, as leafkiller pointed out partly already, there is a problem with that. Of course that's how I started out trying to write the script as well. Unfortunately it isn't that easy, though, as the ovale and simcraft logic are apparently quite different beasts. It doesn't deliver the correct results as the script will not execute the actions in the right priority thus I had to change a lot of stuff (especially brackets) around trying to preserve what the simcraft settings actually mean in ovale language instead of translating them literally.
Please ensure that your own script has undergone a minimum amount of testing before presenting it as an alternative to mine, which it isn't, unless it produces the same DPS (I did test it but not for long as it wouldn't suggest rake at all).
However, I hope I didn't sound too rude. If you improve on your script in a way that it produces better DPS than mine I will gladly hand this project over to you (or someone else with more knowledge than me). The only reason I wrote this script was because there were no good alternatives and someone had to get the ball rolling, not because I think that I am in any way exceptionally good at it.
On another note: I am also not sure if it's a good idea to tie the script to simcraft forever in the way you seem to be suggesting.
What I am aiming for is the best possible DPS result ingame and not mimicing simcraft in the best possible way, which are two different goals. Maybe I should clarify my OP in regard to that.