Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 01/05/10, 10:21 AM   #31
Kirbie44
Piston Honda
 
Kirbie44's Avatar
 
Night Elf Druid
 
Magtheridon
I don't know how much itemization I want to use in this thread, but I feel proc's off [Trauma] [Althor's Abacus] and [Val'anyr, Hammer of Ancient Kings] have their right to be put into this. My guild does not have the trinket yet, nor a druid with the Legendary, and Trauma was just made available today. I was looking for possibly a few different logs with these items, as well as the confirmation of whether the Abacus is a smart heal or not. I am positive it is, but I have not seen it live myself.

Artificial Intelligence usually beats real stupidity.

Offline
Old 01/05/10, 10:32 AM   #32
MegaVolt
Von Kaiser
 
Night Elf Druid
 
Turalyon (EU)
The other Druid in my guild won the single Althor's Abacus that dropped for us so far. The proc usually makes up about 1.5% to 3% of his overall healing done which I find quite impressive. It certainly is our new BiS trinket I'd say.

Last edited by MegaVolt : 01/05/10 at 10:40 AM.

Offline
Old 01/05/10, 10:37 AM   #33
Kirbie44
Piston Honda
 
Kirbie44's Avatar
 
Night Elf Druid
 
Magtheridon
Originally Posted by MegaVolt View Post
The other Druid in my guild won the single Althor's Abacus that dropped for us so far. The proc usually makes up about 1.5% to 3% of his overall healing done which I find quite impressive. It certainly is our new BiS trinket I'd say.
One thing to keep in mind is they don't stack (heroic and non) like the Solace's did. The heroic version is 201 SP and clearly better than IDS. Can the proc crit that you know of?

Artificial Intelligence usually beats real stupidity.

Offline
Old 01/05/10, 10:41 AM   #34
MegaVolt
Von Kaiser
 
Night Elf Druid
 
Turalyon (EU)
Originally Posted by Kirbie44 View Post
One thing to keep in mind is they don't stack (heroic and non) like the Solace's did. The heroic version is 201 SP and clearly better than IDS. Can the proc crit that you know of?
I just checked the logs, yes it can crit.
In our Iron Council HC kill it just did 1.5% of his healing done. Since it's a 5x1 fight there was plenty of healing an the trinket couldn't really shine.
On our last Jaraxxus HC kill on the other hand it did 4.3% of his healing output. The smart heal really shines there I guess.

Offline
Old 01/05/10, 10:44 AM   #35
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
The proc "Echoes of Light" from the Abacus can indeed crit and seems to roughly make up around 2-3% of my healing (tending to the upper end) but I'm still uncertain if it is a smart heal or not as it tends to stick around the 40% overheal mark.


Regarding your opening post:

"Yellow: [Reckless Ametrine] - to haste cap [Luminous Ametrine] - after haste cap" is debatable as having the Reckless gems in might allow you to use one of the crit items with higher SP (boots and bracers right now for example) if by some chance you manage to go over the cap anytime soon and the trade off of getting more Int or more SP should be very easy to decide on. This also assumes the socket bonus is worth doing so over just putting a Runed gem in the first place but I haven't personally gone over my final gear list with a comb yet to decide on those minor details at the moment.

The talent point section is probably better off using a base spec such as this (11/0/51) where granted there are 2 'floater' points which must be attributed to progress to the 5th and 10th tier where people could deviate on slightly. Then having the current available options from then on such as going into CF, Living Seed, Revitalize, Nature's Grace for the last 9 points with the details about each listed for players to have informed choices.

Last edited by Playered : 01/05/10 at 11:45 AM.

Great Britain Offline
Old 01/05/10, 10:45 AM   #36
Kirbie44
Piston Honda
 
Kirbie44's Avatar
 
Night Elf Druid
 
Magtheridon
Originally Posted by MegaVolt View Post
I just checked the logs, yes it can crit.
In our Iron Council HC kill it just did 1.5% of his healing done. Since it's a 5x1 fight there was plenty of healing an the trinket couldn't really shine.
On our last Jaraxxus HC kill on the other hand it did 4.3% of his healing output. The smart heal really shines there I guess.
It will tend to see its glory on fights where debuff/non-aoe damage is done. Jaraxxus is a good example of this. I mean by this it's % heal will go up, as it will rarely be overheal (similar to Divine Storm) and the overall healing done during the fight will go down. 2M healing done on a 4M Jaraxxus fight compared to 10M Healing done on a 4M Heroic Twins fight. The trinket procs for total of 25k, it has more % healing on Jaraxxus than Twins.

And not that it is much, but it makes the heal utilize crit rating as well.

Artificial Intelligence usually beats real stupidity.

Offline
Old 01/05/10, 1:06 PM   #37
ttyl
Piston Honda
 
Night Elf Druid
 
Destromath
delete sorry meant to pm

Last edited by ttyl : 01/05/10 at 1:07 PM. Reason: doh

Offline
Old 01/05/10, 1:47 PM   #38
Kirbie44
Piston Honda
 
Kirbie44's Avatar
 
Night Elf Druid
 
Magtheridon
Originally Posted by Playered View Post
"Yellow: [Reckless Ametrine] - to haste cap [Luminous Ametrine] - after haste cap" is debatable as having the Reckless gems in might allow you to use one of the crit items with higher SP (boots and bracers right now for example) if by some chance you manage to go over the cap anytime soon and the trade off of getting more Int or more SP should be very easy to decide on. This also assumes the socket bonus is worth doing so over just putting a Runed gem in the first place but I haven't personally gone over my final gear list with a comb yet to decide on those minor details at the moment.

The talent point section is probably better off using a base spec such as this (11/0/51) where granted there are 2 'floater' points which must be attributed to progress to the 5th and 10th tier where people could deviate on slightly. Then having the current available options from then on such as going into CF, Living Seed, Revitalize, Nature's Grace for the last 9 points with the details about each listed for players to have informed choices.
I think I will elaborate more on the gems section. I personally fill socket bonus's because I am a little OCD about that. However, I do agree that possible throwing a few extra haste gems in for luminous in order to get higher ilvl gear that has crit may be an HPS upgrade, esp. with the 4T9 right now.

However, BiS includes Trauma, and since it is a non-heroic drop, it will be fairly easy to obtain (considering it drops and you win it), which has no haste. And the other 264 weapons have no haste on them IIRC. The 10m staff is a great alternative until we get Trauma, and easier to obtain. As well as we wouldn't have to use our awesome Hit/Haste offhand. I would assume Illidan drops a weapon of sort, so I won't go too far into this mess.

Edit: Really... I just refered to Illidan... *Lich King*.

I do understand a few topics need expanding, especially gemming in regards to pure SP and hybrids, and elaborate more on 25+2%. I however, haven't looked much into this other than 1 time glance, because I have always been 21+600 user.

I was debating on using the 11/0/51, and then elaborating on possible useful talents to put in from there, which seems like the logical choice for the OP.

Crit vs. Stat weights: I do think crit has it's value in the end. NS+HT, LS (if you pick that up), and a regular Swiftmend. It is not that useful for Nourish and Regrowth as they have amazing crit already. I will not render it useless, and it may become more useful if [Trauma] can crit like Abacus does. I am not saying this is our "ArP" stat, but don't throw it out the window. Proper stat weighting with Hybrid gems vs MP5/Crit head/shoulder enchant math can be done without 4PC T9. However, I feel that in 98% of the cases, MP5 is the better enchant outside of 4T9. I put the crit in the BiS enchants for now as 4T9 is mostly available, and I do not want it to be overlooked.

Artificial Intelligence usually beats real stupidity.

Offline
Old 01/06/10, 3:20 AM   #39
Dey
Glass Joe
 
Dey's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Honestly, I don't understand the need for using crit enchants for Shoulders/Helmet. As you just mentioned, for nourish/regrowth, they have amazing crit already. Unless one is using 4 pieces of T9, I would recommend using the mana regen enchants despite how weak they may look, but they are much useful than crit on the long run.

And [Tireless Skyflare Diamond] is also a good alternative to enchanting Tuskarr's Vitality and replacing that with 18 Spirit. As swapping between this gem and [Insightful Earthsiege Diamond] requires no changing of any other gems, however, you'd lose a chunk of regeneration.

Offline
Old 01/06/10, 3:58 AM   #40
Deku
Glass Joe
 
Tauren Druid
 
Auchindoun (EU)
Originally Posted by Dey View Post
Honestly, I don't understand the need for using crit enchants for Shoulders/Helmet.
Crit > mp5 enchants for me personally, I can't remember the last time I went oom. Living seed is very underrated.

Offline
Old 01/06/10, 4:18 AM   #41
Payday
Von Kaiser
 
Night Elf Druid
 
Darkspear
I don't see the need for anyone to spec for CF. 856 haste rating sure sounds like a lot coming from mid 300s pre 3.3, but a smart druid would have seen this coming and started scraping up any haste gear they could get. I did just that and even with fair to good gear (Armory) I'm at 851 haste with only a few reckless gems. In fact my spec didn't change at all with the release of 3.3.

11/60 is the best overall spec, by far.

Looking through the loot lists for 264/277 gear I can't imagine not being able to hit 856 haste, even by accident, unless you are trying to work in the 4 piece bonus, which is certainly (at this point) not worthwhile. CF isn't needed now (245/251/258/264), or in the future (277) . Stop recommending these builds.

Offline
Old 01/06/10, 5:07 AM   #42
MegaVolt
Von Kaiser
 
Night Elf Druid
 
Turalyon (EU)
Originally Posted by Payday View Post
unless you are trying to work in the 4 piece bonus, which is certainly (at this point) not worthwhile.
You seem to have missed the recent blue post stating that 4t10 will not consume the initial Rejuv. Depending on who it will jump to (if it can overwrite an existing Rejuv on the target) it might be a medicore bonus but it will certainly be worth getting even then. In case it won't jump to anyone who has Rejuv on him already it will be an awesome set bonus, about as strong as 4t9.
I at least am building my gear set around 4t10 and then getting to 856 haste - with Trauma of course, a weapon that has 0 haste on it - is really not that easy anymore.

Offline
Old 01/06/10, 5:26 AM   #43
Payday
Von Kaiser
 
Night Elf Druid
 
Darkspear
No, I did see the post regarding 4T10, and have assumed the now-proven correct behavior all this time. I believe it is a decent bonus, and not something you build through, but add on at the end. You should build your set for haste cap then if you have room tack on your 2 extra pieces of T10 to get your bonus.

Offline
Old 01/06/10, 7:19 AM   #44
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Most smart druids are juggling around the cap because they've kept 4T9, so they use 2 crit pieces which makes it harder to reach the cap. And most will transition to 4T10 which has the same problem - granted somewhat lessened due to higher ilvl gear and some missing itemization holes filled.
Can't say I really see the appeal of 11/0/60 over 14/0/57. It gains you 3% crit and 5% spirit, both of which are pretty meager benefits. If you have only 1 resto spec, then it will be 14/0/57 or 18/0/53 depending on gear. To preempt : NG enables regrowth spam. 3% crit don't enable anything.

Offline
Old 01/06/10, 9:38 AM   #45
Ogbar
Von Kaiser
 
Tauren Druid
 
Wildhammer
I'd suggest adding 5x1 to your terminology, its a very popular term around here and also one of our most basic healing rotations, which suggests perhaps a larger devotion than just a sentence in the terminology section but it'd be a good start.

Also, there's no mention in the gem section of using [Quick King's Amber] to reach hate cap. Pre-cap the value of 1 haste isn't much different from 1 spellpower so its a viable strategy while trying to fill in the non-badge pieces with sometimes hard to win random drops.

The comment about the badge idol seems very misplaced for an EJ guide. If it's an opinion, which is readily debatable, it probably can be left out of an authoritative guide.

All in all its a a good primer but I'm not sure it captures the depth of some of the debates on the forums such as the LS vs. Revitalize debate or really explaining that you shouldn't break 4t9 until 4t10. This will only lead to a rehashing of past discussions. If this is intended as a interim guide until Arawethion gets one up, I'd suggest including links to the posts you copied material from so that if you don't intend to include the supporting math it can be easily found.

Otherwise its a nice compilation, and its nice to see one of these guides up for resto druids, especially given the shake up of 3.3.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools