
Originally Posted by Playered
"Yellow: [Reckless Ametrine] - to haste cap [Luminous Ametrine] - after haste cap" is debatable as having the Reckless gems in might allow you to use one of the crit items with higher SP (boots and bracers right now for example) if by some chance you manage to go over the cap anytime soon and the trade off of getting more Int or more SP should be very easy to decide on. This also assumes the socket bonus is worth doing so over just putting a Runed gem in the first place but I haven't personally gone over my final gear list with a comb yet to decide on those minor details at the moment.
The talent point section is probably better off using a base spec such as this (11/0/51) where granted there are 2 'floater' points which must be attributed to progress to the 5th and 10th tier where people could deviate on slightly. Then having the current available options from then on such as going into CF, Living Seed, Revitalize, Nature's Grace for the last 9 points with the details about each listed for players to have informed choices.
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I think I will elaborate more on the gems section. I personally fill socket bonus's because I am a little OCD about that. However, I do agree that possible throwing a few extra haste gems in for luminous in order to get higher ilvl gear that has crit may be an HPS upgrade, esp. with the 4T9 right now.
However, BiS includes Trauma, and since it is a non-heroic drop, it will be fairly easy to obtain (considering it drops and you win it), which has no haste. And the other 264 weapons have no haste on them IIRC. The 10m staff is a great alternative until we get Trauma, and easier to obtain. As well as we wouldn't have to use our
awesome Hit/Haste offhand. I would assume
Illidan drops a weapon of sort, so I won't go too far into this mess.
Edit: Really... I just refered to Illidan... *Lich King*.
I do understand a few topics need expanding, especially gemming in regards to pure SP and hybrids, and elaborate more on 25+2%. I however, haven't looked much into this other than 1 time glance, because I have always been 21+600 user.
I was debating on using the 11/0/51, and then elaborating on possible useful talents to put in from there, which seems like the logical choice for the OP.
Crit vs. Stat weights: I do think crit has it's value in the end. NS+HT, LS (if you pick that up), and a regular Swiftmend. It is not that useful for Nourish and Regrowth as they have amazing crit already. I will not render it useless, and it may become more useful if
[Trauma] can crit like Abacus does. I am not saying this is our "ArP" stat, but don't throw it out the window. Proper stat weighting with Hybrid gems vs MP5/Crit head/shoulder enchant math can be done without 4PC T9. However, I feel that in 98% of the cases, MP5 is the better enchant outside of 4T9. I put the crit in the BiS enchants for now as 4T9 is mostly available, and I do not want it to be overlooked.