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Old 03/15/10, 4:09 PM   #241
Linoa
Glass Joe
 
Night Elf Druid
 
Culte de la Rive Noire (EU)
Hi, I'm actually of those who are defending 4t9 : being so random and quite rare (about 1 Rejuv out of 50), I think it's far worse than Rejuv crit boosts that are really too handsowe.
But my goal isn't bringing back this discussion but rather ask your opinion about following : Recently, I noticed that using RR under Blood (with 856 haste cap) was lowering my healing on periodic raid damage fights like Lanathel, (not every person was rejuved), even in hm10, so I got used to cancel the buff.
I was wondering if 4t10 users had same worries, or if it's just me ?

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Old 03/15/10, 5:49 PM   #242
thrillz
Glass Joe
 
Tauren Druid
 
Stormscale (EU)
Originally Posted by Linoa View Post
Hi, I'm actually of those who are defending 4t9 : being so random and quite rare (about 1 Rejuv out of 50), I think it's far worse than Rejuv crit boosts that are really too handsowe.
But my goal isn't bringing back this discussion but rather ask your opinion about following : Recently, I noticed that using RR under Blood (with 856 haste cap) was lowering my healing on periodic raid damage fights like Lanathel, (not every person was rejuved), even in hm10, so I got used to cancel the buff.
I was wondering if 4t10 users had same worries, or if it's just me ?
Firstly I don't believe it's 1 rejuv out of 50 since every rejuv heal can proc it, right? secondly I wouldn't recommend using RR on blood queen when u dont ve t10x4.

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Old 03/15/10, 6:07 PM   #243
Arythorn
Don Flamenco
 
Arythorn's Avatar
 
Worgen Druid
 
Ysera
I'm beyond recommending RR on any content outside of single-healing Valithria, and maybe Saurfang -- whether it be 10 or 25 man.

Even in 10s, RR leaves you very GCD constrained if you are trying to RJ cover 10 people plus WG on cooldown and it doesn't always meet the damage profile. So, you're left with having RJs fall off people while you Nourish/Regrowth/Swiftmend/whatever. Even in heroic modes, most of the passive aura raid damage is covered by normal RJs. So, what you are really dealing with is having GCDs available to handle the burst damage. You have no available GCDs with RR (without letting it fall off targets). Normal RJs on the other hand cover the aura damage handily while leaving you with the extra GCDs to apply additional healing to the targets that need it without RJs falling off others. I personally like to have RJs across all 10 players in 10-man for ease of Swiftmend and/or to buy time for other spot-healing. I feel 100% more flexible to maintain those 10 RJs by staying away from RR.

Given the amount of overheal on RR versus normal RJs, and the fact that RR is more likely to fall off targets before it's reapplied, I'd say there isn't a great difference in RJs overall raidwide effectiveness when it is unglyphed and you gain many GCDs (and a glyph slot) back . Also, as to the 4 pc T10 with RR argument . . . 4 pc T10 might buy you 1 or 2 GCDs back if you are lucky on a single 10 man coverage cycle -- it will NOT buy you back 5-6 GCDs which is what you retain by not glyphing it. For me, any time we are spread healing 10 or more targets, RR loses it's luster. I find it valuable on single-target or perhaps 4-5 simultaneous target healing (a la Saurfang) and that's about it.

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Old 03/15/10, 7:35 PM   #244
Linoa
Glass Joe
 
Night Elf Druid
 
Culte de la Rive Noire (EU)
Yeah you were right, we were 2 druids heal on arthas 25, we tested both with and without RR glyphs. Without RR, you need pre-hot almost everytime, thus restraining your possibilities to help tank healing - but with RR, 2 droods are not always sufficient to prevent arthas' dot, when other heals are busy

Last edited by Linoa : 03/16/10 at 12:14 PM.

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Old 03/16/10, 9:35 AM   #245
Amoremio
Banned
 
Bolad
Tauren Druid
 
Non-US/EU Server
Originally Posted by Arythorn View Post
I'm beyond recommending RR on any content outside of single-healing Valithria, and maybe Saurfang -- whether it be 10 or 25 man.

Even in 10s, RR leaves you very GCD constrained if you are trying to RJ cover 10 people plus WG on cooldown and it doesn't always meet the damage profile. So, you're left with having RJs fall off people while you Nourish/Regrowth/Swiftmend/whatever. Even in heroic modes, most of the passive aura raid damage is covered by normal RJs. So, what you are really dealing with is having GCDs available to handle the burst damage. You have no available GCDs with RR (without letting it fall off targets). Normal RJs on the other hand cover the aura damage handily while leaving you with the extra GCDs to apply additional healing to the targets that need it without RJs falling off others. I personally like to have RJs across all 10 players in 10-man for ease of Swiftmend and/or to buy time for other spot-healing. I feel 100% more flexible to maintain those 10 RJs by staying away from RR.

Given the amount of overheal on RR versus normal RJs, and the fact that RR is more likely to fall off targets before it's reapplied, I'd say there isn't a great difference in RJs overall raidwide effectiveness when it is unglyphed and you gain many GCDs (and a glyph slot) back . Also, as to the 4 pc T10 with RR argument . . . 4 pc T10 might buy you 1 or 2 GCDs back if you are lucky on a single 10 man coverage cycle -- it will NOT buy you back 5-6 GCDs which is what you retain by not glyphing it. For me, any time we are spread healing 10 or more targets, RR loses it's luster. I find it valuable on single-target or perhaps 4-5 simultaneous target healing (a la Saurfang) and that's about it.

You sir, are absolutely right.
To add to it:

When lust/heroism is used the window of opportunity to spot heal while keeping the 10 man group blanket rejuv'd is drastically reduced for us resto druids. Rejuv on a 9 second during lust is extremely inneficient. As mentioned above fights like saurfang normal/heroic and dreamwalker if you're assigned to her full time can benefit from RR.

Using normal RJ glyph gives us plenty of time to blanket everyone in 10 man with RJ + WG on CD to maintain 5>1 Rotation on AOE pulse fights like BQL heroic. You are more efficient with spare GCD's to lifebloom the tank/ going SW on CD when appropriate. or in my case - regrowth the raid while . While not falling behind on the 5>1 rotation.

Originally Posted by Thunderstrucker View Post
Nourish is also my #1 heal in raids. Therefore I also removed the RR glyph for the exact same reason the other Tree in your guild stated.
I also prefer to have more time spam nourish instead of having to refresh the Rejuvenation every 10 seconds.
i hope you're not spamming nourish outside of dreamwalker encounter.
Healing done should ALMOST ALWAYS look like this:

1. Rejuvenation Always first or you are doing something wrong.
2. Wild growth Always second or you are doing something wrong.

-------

3. Fountain of light ( if you have Trauma)
3. Regrowth (for aoe fights)
3. Lifebloom (If tank damage is intense or if you 2 healing a fight with no holy paladin)

4. Swiftmend


If you are used to the nourish spamming playstyle i'm in no position to tell you to stop, but it's extremely ineficient and against the concept of "healing expected damage" that resto druids are so good with hots.

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Old 03/16/10, 10:21 AM   #246
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
If you're doing textbook 5x1 then the added throughput of RR outweights the minor issues raised by falling behind with the occasional SM. 5x1 is a raid healing rotation and as such the 1-2 tanks are immediate candidates for skipping if you are falling behind, same goes for sturdy melee targets like DKs.
Having too much haste via BL can be easily fixed by canceling BL.
RR isn't always good for 10m - I wouldn't use RR for LK (infest) or Sindragosa (healers often incapacitated), but I feel it shines for aura fights or focused healing (Marrowgar spikes comes to mind, Saurfang marks of course).

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Old 03/16/10, 10:35 AM   #247
Amoremio
Banned
 
Bolad
Tauren Druid
 
Non-US/EU Server
From experience even in AOE pulsing fights RR isnt better than glyph of rejuvenation.

RR will reduce efficiency by forcing you to maintain a 5>1 the entire fight as opposed to having an easy 4-5 GCD's spare to bloom tanks, regrowth the raid including (spiked targets, mutated injection, gas cloud target etc.) In essence adding a greater survivability chance to you and the raid with rejuv/regrowth HOT up and WG on CD followed by a mend/3blooms on tank if needed with no worry at all of falling behind in case of "oh shit" things happening like a bad BQL air phase or a kinetic bomb hitting on heroic princes (/facepalm) and so forth.

Canceling BL is time spent not hotting the raid. Either way i stick to the point RR is inefficient 95% of the time.

Resto druids are horrible solo infest healers. In most cases in LK P2 people are already spread out enough to make WG less efficient even though its the only form of counter we have to infest given everyone already has a rejuv rolling on them and possibly a regrowth. By the time our rejuv ticks, infest has already ticked 2-3 times and gotten stronger. A timed WG might clear it off some people but Bring a disc priest and win.

Last edited by Amoremio : 03/16/10 at 10:41 AM.

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Old 03/16/10, 11:04 AM   #248
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Canceling BL with a macro doesn't really cost time. You can macro it to rejuv if you're so concerned.
Putricide which you gave as an example is hardly an aura fight. I'll agree there's a tension in that particular fight as having a rejuv on the entire raid for SM on ooze targets is nice. On the other hand for p3 RR is a lot better.
If you're missing GCDs in your rotation you can just WG the melee, rejuv the ranged, WG on melee again, get some hots on the tanks, repeat. Melee will have a lot more incoming heals from aoe heals / JoL / imp LotP anyway.

Saying druids are bad infest healers is a bit meaningless. Surely we're a lot better than shamans or paladins. Hint: you're meant to cast rejuvs BEFORE it hits.

Edit: as always (and this is extremely obvious in 10m) it's a question of setup. The main point against RR that I can see is that it limits your ability to blanket the raid for random damage (unlike aura damage) to set up a nourish/SM while doing other things. This ability matters less if you have a disc priest or a holy paladin, for instance.

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Old 03/16/10, 11:10 AM   #249
Amoremio
Banned
 
Bolad
Tauren Druid
 
Non-US/EU Server
even though its the only form of counter we have to infest given everyone already has a rejuv rolling on them and possibly a regrowth..
Im glad you noticed i said everyone should always have a rejuv already rolling on them b4 infest on LK.
Thanks also for stating the obvious that we're better infest healers than paladins and shamans.

What you said about the WG on melee and rejuving the ranged is terribly inefficient especially in fights like BQL heroic.
JOL, LOTP is terrible even for melee on heroic and incoming damage is far superior. It will never be a reliable buffer.
WG alone will probably not be enough in heroic also and having the rejuv always up on everyone will save you're raid.

Try putricide in heroic and it's easily 2 healable if you maintain Glyph of rejuvenation so you can lifebloom the tanks with spare gcd's.

The extra 4-5 GCD's you gain while maintaining the 5>1 rotation on the 10 man raid group will ALWAYS be more efficient than having RR glyph.

Last edited by Amoremio : 03/16/10 at 11:22 AM.

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Old 03/16/10, 11:28 AM   #250
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Originally Posted by Amoremio View Post
The extra 4-5 GCD's you gain while maintaining the 5>1 rotation on the 10 man raid group will ALWAYS be more efficient than having RR glyph.
No, it's not. The 4-5 extra GCDs are fillers. That means that they're less effective than your 5x1 casts since otherwise you'd, mmm, do them instead. RR is just a way to reduce fillers when you want to do just 5x1.

As for the rest, increasing the healing of rejuv by 50% is terrible. Melee being healed for 1K a sec by JoL is terrible. DKs scoring 1.4K heals from iLotP is terrible.
I have two healed BQL and Putricide HC, tyvm. RR has its usages, and if you don't use it for aura fights in 10m, you probably won't ever use it.

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Old 03/16/10, 11:35 AM   #251
Amoremio
Banned
 
Bolad
Tauren Druid
 
Non-US/EU Server
Originally Posted by Fallenangel View Post
No, it's not. The 4-5 extra GCDs are fillers. That means that they're less effective than your 5x1 casts since otherwise you'd, mmm, do them instead. RR is just a way to reduce fillers when you want to do just 5x1.

As for the rest, increasing the healing of rejuv by 50% is terrible. Being healed for 1K a sec by JoL is terrible. DKs scoring 1.4K heals from iLotP is terrible.
I have two healed BQL and Putricide HC, tyvm. RR has its usages, and if you don't use it for aura fights in 10m, you probably won't ever use it.
here we go again...


The point is not to JUST use you're 5>1 rotation where in most, if not every heroic it is not enough. Correct use of " The fillers "as you call are in essence what will differentiate an awesome resto druid from an above average one.

Did i say that 5>1 is more than often not enough to keep everyone alive? Oh and that every downy can keep it going?

Moving on, the glyph of rejuventation is definitly not the best one as you found out for BQL using glyph of rebirth is handy giving the very often times (especialy late into the fight) people get gibed once accepting a BR.

Glyph of innervate is also nice if you want to give it to an arcane mage or another healer.

Since the Disc priest in my guild can bubble the rezed person 95% of the time so he doesnt get gibed, the glyph of rejuvenation works for me especialy during a bad air phase where often ppl dip bellow 50%.

I wouldnt ever RR unless its saurfang or dreamwalker. Agalon 25 perhaps if there is no holy paladins and ur assigned to tanks. Happened once.

Anyway, You're definitly not the better resto druid in you're guild. No wonder you got subbed out for most of the icc 25 HC you were in. I can see what you wrote here definitly shows in you're performance. My advice to you is use every GCD, to cast a heal. Val'anyr will only carry you so far.

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Old 03/16/10, 12:14 PM   #252
Bearcowcat
Glass Joe
 
Tauren Druid
 
Gurubashi
The last few posts have been very opinionated and make contradicting claims regarding the marginal healing made available by either glyphing RR or not. It's not a matter of opinion, though. Plug your stats into TreeCalcs. Evaluate the healing increase from Glyph of Rapid Rejuvenation, and compare it to the healing you could put out by using the lost GCDs on other spells. It's a simple evaluation of opportunity cost of the lost GCDs.

The actual question won't be whether or not you can pump out more healing in 10 man with or without RR. It'll be (if RR is an HPS increase in your current gear setup) whether the extra healing is worth it, considering the tight 5x1 rotation that is required at the haste cap and thus, the reduction in flexibility while keeping up the rotation.

Whether the damage profile makes RR an attractive choice is also an open question on a fight by fight basis, and whether Rejuv falling off a portion of the raid while you do something else is a big deal or not will be one of the major factors to be considered.

If you're going to post about how great or awful RR is in 10 mans, back it up with numbers or logs at the very least. Claims of using it to down this or that hard mode boss are anecdotal and unconvincing.

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Old 03/16/10, 12:15 PM   #253
Berserk Eva
Glass Joe
 
Worgen Druid
 
Ner'zhul
Originally Posted by Fallenangel View Post
The main point against RR that I can see is that it limits your ability to blanket the raid for random damage (unlike aura damage) to set up a nourish/SM while doing other things. This ability matters less if you have a disc priest or a holy paladin, for instance.
I see what you are saying about blanketing the raid in 10m, but its really easy to do. When I am in my 10m i always have hots on the tanks as well as blanketing the raid. I normally 2 heal it with a holy paladin and have no trouble with anything. I've been using RR of glyph of rejuv since I had around 700 haste and have noticed that it is better even with the 6s reduced duration. I also have my unit frames show me which of my raid members have hots on the so I know who has what. I do tend to save WG for the melee because I'm normally melee stacked but that doesn't mean I only use WG on them. Anyways I don't even know why you are talking about 10m since it is much easier to deal with then 25m, mind you my guild is still progressing to kill sindragosa and LK on 25m but still. I am in total support of RR as soon as you get your GCD down to the 1s or get 4 set t10, which ever comes first.

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Old 03/16/10, 12:35 PM   #254
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Originally Posted by Bearcowcat View Post
The last few posts have been very opinionated and make contradicting claims regarding the marginal healing made available by either glyphing RR or not. It's not a matter of opinion, though. Plug your stats into TreeCalcs. Evaluate the healing increase from Glyph of Rapid Rejuvenation, and compare it to the healing you could put out by using the lost GCDs on other spells. It's a simple evaluation of opportunity cost of the lost GCDs.

The actual question won't be whether or not you can pump out more healing in 10 man with or without RR. It'll be (if RR is an HPS increase in your current gear setup) whether the extra healing is worth it, considering the tight 5x1 rotation that is required at the haste cap and thus, the reduction in flexibility while keeping up the rotation.

Whether the damage profile makes RR an attractive choice is also an open question on a fight by fight basis, and whether Rejuv falling off a portion of the raid while you do something else is a big deal or not will be one of the major factors to be considered.

If you're going to post about how great or awful RR is in 10 mans, back it up with numbers or logs at the very least. Claims of using it to down this or that hard mode boss are anecdotal and unconvincing.
It's not really a spreadsheet solvable issue though - the effects of RR are not on raw HPS.
The point is that for fights when you're doing 95% 5x1, increasing the throughput of rejuv while making them shorter will cause your healing to be more evenly spread out. Say you do BQL and don't glyph RR. After you did 2 5x1 you have 5 gcds open. What are you doing with them? Yes, the occasional SM is nice, but you can also do that with RR, you just need to skip a target which is easy to do.

Originally Posted by Amoremio View Post
...
Ok, click-click hero. Thanks for the analysis about how we run healing setups.

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Old 03/16/10, 12:49 PM   #255
Amoremio
Banned
 
Bolad
Tauren Druid
 
Non-US/EU Server
Originally Posted by Fallenangel View Post
After you did 2 5x1 you have 5 gcds open. What are you doing with them?
Are you for real? There should be plenty of raid damage going around for you to make use of the 5 gcd's left.
Take fights like BQl, sindragosa, PP even festergut sometimes. All heroic ofc.
Regrowth the ranged who do not benefit from JOL, lifeloom the tanks, SW, nourish if you must. The point is that these fillers will outperform the RR glyph and are more than almost necessary to keep the raid at a healthy HP level.

5x1 just doesnt cut it on certain end game encounters. And there is much more to a druid than keeping up this simple rotatation. In the end it comes down to keeping the 5x1 going AND using every extra GCD to add a regrowth to someone or spot heal to buffer the incoming expected damage and prevent spikes.

And wow..skipping targets is stupid concidering how easy it is to keep 5>1 up with or without RR and most 25 setups consist of 2x resto druid. Each taking 3 groups, skipping and overlaping with his/hers hots is terribly inefficient.


Originally Posted by Fallenangel View Post
Ok, click-click hero. Thanks for the analysis about how we run healing setups.
not really sure what this means.

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