Druid and the tank healing.
On the topic being lately discussed. We had something like 25-30 attempts on Saurfang 25m hardmode on Thursday. The healing setup was the following: 1 disc priest, 2 resto druids, 2 holy paladins and 1 resto shaman.
What we did on the first attempts was basically having both paladins beacon one mark each while continuing to heal the tanks. The rest of the healers picked one (assigned before the pull) mark later into the fight. This proved nothing more than a waste of time. We had either tanks randomly dying to spike damage or the marks dying to I-don't-know-what (could be other healers slacking).
After a several minutes of discussion, it was decided that one of the resto druids will heal the tanks. On the 7 pulls we made with me healing the tanks, there was no single tank death before the mark targets dying or the adds gibbing someone or any other sort of thing that would cause a wipe being called on vent. The only tricky part for me was the tank transition when Saurfang had 60+ rage. I've tried my best to watch DBM timers to have Regrowth landing at the same very moment transition was going to happen. Thus I ensured having a hot on a tank and (possibly) negating some bit of a first hit the tank would get. If he dipped low for some reason, I usually had my Swiftmend or NS up. Then I, depending on the situation, either had Nourish being followed or Rejuv and slow stacking Lifebloom. Spamming Nourishes even with huge overhealing proved to be the most efficient thing to do to avoid random two-shot.
Now, surfing the logs of that evening, I can see the following healing done by spell: (the logs are closed so can't provide the link)
1. Nourish (36.3% of total healing or 2374707).
2. Rejuvenation (19.8% or 1294597 healing).
3. Living Seed (15.6% or 1022878).
4. Regrowth (12.0% or 787066).
5. Lifebloom (9.6% or 629463)
6. Other (6.6%)
All the attempts showed the similar healing percentage with small mistake.
The Living Seed healing is quite impressive as you can see. I had Nourish and RR glyphs. On the incomming Monday attempts, I think about throwing off some haste/spirit offsets and getting haste/crit ones to increase the healing output via more Nourish/Living Seed output. Still not sure if it's worth the spellpower and mana regen loss though. If you have any ideas how to improve the standard raid healing gear or maybe even the rotation I use to make more/better tank healing, please post.
Originally Posted by Psycron
I would like to know if any of you have experience from Phase 3 of the Lich King encounter when you get transfered into Frostmourne.
<..>
Or is there an easier way to beat this?
|
The easiest and probably the fastest way to get out of the Frostmourne room is to basically spam heal Terenas inside. You open with Regrowth followed by Rejuvenation, then you slow stack Lifebloom while chain casting Nourishes. The only trick: keep the Lifebloom stack till the opposing guy starts casting. At this point let the stacks bloom and hit Swiftmend. That will give the burst enough to get Terenas to full hp again so he can still hit harder. Really had no problems inside besides one time when I tried bashing the cast.