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Old 04/13/10, 6:46 PM   #301
OleFrosty
Von Kaiser
 
Tauren Death Knight
 
Nordrassil
I keep RR for all of 10 man Heroic content, EXCEPT for Sindragosa. Because druids are so important for that fight, what with being mobile, and hots countering dots so well, I found that Longer hots > all else, because when you get unchained, or tombed, you want your hots going as long as possible to help the other healers. In fact I mostly avoid Swiftmends, except if really needed, and even Wild growth, (except like right out of a CC, or if unchained I do WG on CD) saving all my GCDs to use only Rejuv on all 10 people, and when that's done, Regrowth.

You'll find the longer hots help group survival a lot when you are CC'd.

Glyph of Rejuvenation is great for heroic modes, it ranges from 1-5% of healing, with that healing obviously being where it counts. It will vary based on how much damage people take, and therefore how experienced with the encounter your raid is, but I consider it a key progression glyph.

Another glyph not discussed much, is Lifebloom, I use it on Saurfang, I am usually keeping RR on all marks and tanks, and a LB full stack on at least 1-3, while still focusing on my assigned mark. The hots really help as a buffer for the other healers, but be sure to save Swiftmend for your assigned mark, as branching off to other targets during frenzy is dangerous if you don't have fast reflexes.

I use LB instead of SM glyph on Dreamwalker, and just SM at 1 second left on the hot. It makes the rotation that much more challenging, but I'm pretty sure it's a bit more throughput.

I have used LB glyph before on Princes if with the comp you need to watch tanks more than raid, rolling RR and full LB 3x on the 3 tanks is a very useful safety buffer.

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Old 04/13/10, 6:50 PM   #302
OleFrosty
Von Kaiser
 
Tauren Death Knight
 
Nordrassil
Originally Posted by Taringe View Post
We've been working on HLK10 with a Pally/Druid/Shaman combo for the last few week with little success. As an experiment, we had someone swap to an lesser geared Disc Priest alt (Some ICC gear instead of mostly full ICC10 Heroic). It was absolutely astounding how much the shields nullified Infest and turned something that seemed so chaotic into something a lot more managable.
From everything I've seen having a Holy pally and a disc priest is all but required for HLK. That said 2 healing would be incredibly difficult and leaning on RNG, as a healer can get picked up by a Valk, and the pally has to move quite often. So a Resto druid, or Shaman is a great "back-up" healer. You are backing up both the raid, and the tank.

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Old 04/13/10, 7:18 PM   #303
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
The Paragon and FtH kills used Pal/Pal/Shm/Holy/Disc. Ensidia used Pal/Pal/Shm/Disc/Disc. One of our Priests was out this week and so I was in for all 39 LK H attempts (Pal/Pal/Shm/Disc/Tree). It's definitely hard, I'll say that much. Now obviously I've only healed it in the Tree setup, so I don't have a good basis for comparison. My sense is that a Tree and a Holy Priest can both cover the Infests that aren't handled by Disc Shields--a Holy arguably can do so slightly more reliably with PoH/CoH, I'm not sure--but I'm not personally clear on why you wouldn't just use a second Disc Priest.

The 10H version is typically two-healed, right? Nearly everyone uses Pal/Disc, although I guess there have been some Trees (we just used Pal/Disc). Did the Trees who have killed the 10H version do so in 2-heal or 3-heal setups?


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Old 04/13/10, 7:31 PM   #304
Atraiyu
Glass Joe
 
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Worgen Druid
 
Suramar
The video I watched of Kluian from Gentleman's Club was 2 healed with himself and a disc priest. The video is actually pretty interesting to me because we see him taking the role of the Paladin and being a tank healer more so than just a raid healer.

Are all guilds that are currently actively working on LK 25 man heroic doing the mirror healing comp that Paragon used? I've been fighting a losing battle trying to convince my guild that with the zone buffs taking a 6th healer, or even a resto druid at all wouldn't be such a bad idea, but so far have had little success. Like Hamlet, when one of the "optimal 5" healers was absent for the evening I've been allowed in for our attempts, but other than that one night have not had the pleasure. I guess I'm of the frame of mind that by the time we get to the point that DPS will be an issue I have no doubt in my mind we'll be raiding with the 15% buff and the 5% extra we gain from that might offset us learning with a 6th healer.

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Old 04/14/10, 2:43 AM   #305
Deku
Glass Joe
 
Tauren Druid
 
Auchindoun (EU)
Just do what I did and try a different approach. I got tired of sitting on the sidelines asking myself "Have I done something wrong?" so asked to come as feral instead.

Fact is Tree's just aren't the best healer to take here, we can't dispel the disease, we offer no cooldowns, no damage reduction for the tanks etc etc. It really shows up our weaknesses.

The fight favours cleave and it puts less strain on the 5 healer setup with free innervates and combat ress's. You also take much less damage and are easier to heal than the majority of other classes when specced correctly.

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Old 04/14/10, 10:24 AM   #306
Taringe
Glass Joe
 
Troll Druid
 
Llane
Originally Posted by Arawethion View Post
The 10H version is typically two-healed, right? Nearly everyone uses Pal/Disc, although I guess there have been some Trees (we just used Pal/Disc). Did the Trees who have killed the 10H version do so in 2-heal or 3-heal setups?
There are four trees that WoL has recorded killing HLK10 (Atraiyu linked on the previous page). One is three healed with Pal/Dru/Sha, but has a period of over two minutes where healing drops off the next to zero in the middle of the encounter so it seems somewhat suspect. The other three are two healed - 1x Pal/Dru, 2x Disc/Dru - and all six of those healers are using Val'anyr. However, as expected, it is very heavily weighted toward Paladins and Discs.

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Old 04/15/10, 6:15 PM   #307
Arx
Glass Joe
 
Troll Druid
 
Lightning's Blade (EU)
Originally Posted by Arawethion View Post
My sense is that a Tree and a Holy Priest can both cover the Infests that aren't handled by Disc Shields--a Holy arguably can do so slightly more reliably with PoH/CoH, I'm not sure--but I'm not personally clear on why you wouldn't just use a second Disc Priest.
We at least felt that a second disc priest was a bit redundant; the shield coverage is good enough with just one, and panic buttons should be able to handle bad val'kyr.

As for trees, there's simply no room in an optimized 5-healer setup for that encounter. The healing might be slightly worse than that of a priest's, but the real key is in utility. Rebirth is always good, but on this encounter, it can only mitigate fails on non-essential stuff. From my perspective, individual people, save the tanks, hardly ever die there without it being a wipe, and tanks deaths can be dealt with using soulstones. Meanwhile, priests sport excellent tank and raid saving tools, preventing a wipe on many, many tries.

Having said that, compositions with druids should definitely be able to handle it with the current buff. Unless your dps is top notch, I'd avoid going with six healers, and instead just try to fit in the druid instead of one of the priests. Even if it's just for just practice, with no real hopes of a kill, it'll give you more leeway with suboptimal positioning.

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Old 04/15/10, 6:24 PM   #308
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Our Priest is back this week (but oddly enough, our Moonkin's computer exploded, so I was still in as DPS). We're still going with Disc/Holy. Disc/Tree was workable, you can survive the Infests even in P3, but it has to be handled pretty much impeccably. I still prefer Disc/Disc the most based on everything I've seen. Each Disc would only have to over 11-12 shields each Infest cycle, giving them a lot of time to do other things, and there a lot more redundancy when things are stressed for any reason.

But yeah, overall I agree, if you guild has 2 Priests available, it's hard to make an argument for a Tree while the fight's still very hard.


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Old 04/17/10, 11:50 AM   #309
adonisth
Glass Joe
 
Tauren Druid
 
Emerald Dream
I have a question based on those that have done the Hsindragosa 10man. We're running a holy paladin, disc priest, and resto druid and it seems everytime I get the unchained debuff or frozen we wipe. I've said that the disc priest needs to cover raid heals when I'm frozen or cannot but he can't seem to keep up. We're gonna start running with frost resist gear and see if that makes a difference. Is there something that those who seem to down it are doing that we are failing to do? I usually do like OleFrosty mentioned with lots of normal rejuvenations and regrowths when I'm not chained or frozen.

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Old 04/17/10, 12:48 PM   #310
Deku
Glass Joe
 
Tauren Druid
 
Auchindoun (EU)
Originally Posted by adonisth View Post
I have a question based on those that have done the Hsindragosa 10man. We're running a holy paladin, disc priest, and resto druid and it seems everytime I get the unchained debuff or frozen we wipe. I've said that the disc priest needs to cover raid heals when I'm frozen or cannot but he can't seem to keep up. We're gonna start running with frost resist gear and see if that makes a difference. Is there something that those who seem to down it are doing that we are failing to do? I usually do like OleFrosty mentioned with lots of normal rejuvenations and regrowths when I'm not chained or frozen.

How many ranged dps casters are you running with? If there are 0 casters the last phase is a bit annoying as healers naturally will either be iceblocked or have unchained magic which leads to deaths.

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Old 04/17/10, 7:38 PM   #311
OleFrosty
Von Kaiser
 
Tauren Death Knight
 
Nordrassil
Originally Posted by adonisth View Post
it seems everytime I get the unchained debuff or frozen we wipe. I've said that the disc priest needs to cover raid heals when I'm frozen or cannot but he can't seem to keep up. We're gonna start running with frost resist gear and see if that makes a difference.
Frost Resist Gear makes a huge difference. We banged our head against this for 2 nights, then used 1 piece of FR gear and a resist flask and 2 shot it. The resist flask is nice because the Unchained explosions are Arcane.

Yes long hots as in Rejuv are first priority, than Regrowth (unless there is a sizable health deficit, than Regrowth).

A couple other tips. I always use Wild Growth off cooldown even when unchained and stacked, as I'm pretty sure it heals more than a 1 stack explosion. (I DON'T use it when not unchained) However if you've dropped your mystic Buffet stacks, you can get 20 yards away from people and do more healing, at least up to a 4 stack of Unchained. The thing to watch here is Blistering Cold, because if you get sucked in and than blow up, you just wiped the raid. So either don't heal other than WG before BC, or make damn sure not to let yourself blow up, by refreshing your stack until you are again out of range of people.

Frost resist gear/resist flask gives you more leeway to get away from people and heal, and take more Mystic Buffet stacks.

I use belt/ring +flask and frost Aura, for I think 374 frost resist, and was able to heal with a 10 stack of MB. (But that's emergency, you obviously want it lower) You lose SP, but hots are so OP for this, that if they have a hot, they won't die, SP regardless. (Especially with Glyph of Rejuvenation) You lose regen, but you spend enough time not casting it's rarely an issue. And you can always switch to the Idol of Awakening. I gem straight haste in the FR gear because that I still want capped.

Last edited by OleFrosty : 04/17/10 at 7:44 PM.

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Old 04/18/10, 12:39 AM   #312
adonisth
Glass Joe
 
Tauren Druid
 
Emerald Dream
To answer Deku's question we used 2 dps casters for a few attempts then we moved to 1 dps caster after that. I would guess that 2 is optimal.

I didn't think of the resist flask so I'm going to mention that one for sure. It seems like I'm doing exactly everything you mentioned OleFrosty with reguards to the healing and style that you heal. I also plan on using a ring/boots for starters and I'm, also a LWer so I can get another ~76ish frost resist by switching my bracer enchant and I can add a flask also. Using those items I can get my haste to 736 and still take the 3/3 CF to be hastecap. I like being hastecap as well. Thanks a lot for the tips and anything else is definately appreciated. Thanks again.

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Old 04/18/10, 9:41 AM   #313
♦ Carebare
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Tauren Druid
 
Mal'Ganis
It feels like you're over-complicating the fight. If your DPS is good you should be able to afford to have your melee dps reset their timers behind a block if the resto druid is incapacitated without running into issues with the zerk. You really don't have to go out of your way to gear differently; your raid just needs to be aware of what is going on and react appropriately.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
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Old 04/20/10, 10:20 AM   #314
Utte
Glass Joe
 
Tauren Druid
 
Aszune (EU)
@adonisth

Something I've not seen mentioned but it can help your healing throughput whilst under the effects of unchained magic is using regrowth first followed by an instant cast hot, when you do this you only gain 1 stack of instability.

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Old 04/30/10, 4:16 AM   #315
Wamdue
Glass Joe
 
Tauren Druid
 
Gorgonnash (EU)
Originally Posted by Utte View Post
@adonisth

Something I've not seen mentioned but it can help your healing throughput whilst under the effects of unchained magic is using regrowth first followed by an instant cast hot, when you do this you only gain 1 stack of instability.
Does this work for you all the time? I´m just curious, cause i tried it myself and it didn´t work out so well.

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