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02/01/10, 12:47 PM
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#76
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Von Kaiser
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Originally Posted by Arawethion
Will have to wait until we see the fight. We don't know how much, and what kind, of actual healing the fight requires. Also, do we know for sure whether you can put Beacon of Light on the boss?
Either way, if for whatever reason we wind up trying to heal her, just heal it like a tank--HoT's and a specced out Nourish.
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If the mechanics haven't changed since the PTR testing, then the answer is yes, paladins can beacon Valithria. They are obviously the strongest healers for this fight, since they can beacon her and continue to heal the tanks with full-powered Holy Lights, but trees are still very useful because they can cover the raid and keep full hots/cast nourish on her.
EDIT: as a note, make sure that you buff your raid in the room before the boss, as it was possible on the PTR to hit her with raid-wide buffs like Prayer of Fortitude and Gift of the Wild. These buffs would increase her total health pool without increasing her current health (as usual), making it just a little more difficult for you to heal her to full health. It's obviously a tiny health difference, but since it's so easy to prevent, I figured I'd mention it.
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02/01/10, 6:59 PM
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#77
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Glass Joe
Пампкин
Night Elf Druid
Non-US/EU Server (EU)
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I've been using RR in 25 mans since it's appearance even with 4t9 and liked it, the only occasion i took it out was twins. I believe, it will be even better with 4t10. Another question i still have unsolved is WG glyph, it seems like i'm never able to hit 6 players with it, so may be i could replace that with NG or even Innervate. Any suggestions?
PS: may be i'm so pleased with RR cause our healing group is pretty strong, and we have spike damage covered quickly.
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02/02/10, 2:20 AM
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#78
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Glass Joe
Night Elf Druid
Thunderhorn
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Originally Posted by art3d
Another question i still have unsolved is WG glyph, it seems like i'm never able to hit 6 players with it, so may be i could replace that with NG or even Innervate. Any suggestions?
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It's probably hitting pets, which you don't have visible in your raid bars.
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02/03/10, 1:08 AM
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#79
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Glass Joe
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On Valithria..
First I'm not sure if it even matters if I'm raid healing and throwing random heals or on her full time. In my guilds attempts(closest was ~83-85%), I was raid healing when needed and on her I would guess 75% of the time. We had 1 dedicated raid healer and I honestly thought that might have been too much. We tried to 6 heal it. Did 1 attempt with 7 heals and next time will probably try 8. More than that and I think dps would suffer too much.
My main comment is on how to heal. It seems like we want to maximize heal per cast time. These are my HPCT numbers off rawr. My single target HPS is 12168 if anyone wants a comparison(RJ+RG+LBroll+N).
Rejuv - 19603
Regrowth - 15756
Nourish(at least 1 hot) - 10582
Nourish(w/glyph 2 hot) - 11640
Nourish(w/glyph 3 hot) - 12169
Lifebloom - fast 3 stack w/bloom - 10649
Lifebloom - slow 3 stack w/bloom - 15067
Lifebloom - rolling - Once it is rolling, 1 cast is worth 7 ticks of 1893 or 13251. 8 would be higher obviously. 9 would be impossible.
Healing Touch doesn't come close to any of those.
So rejuv and regrowth should always go up. Lifebloom almost seems like a tossup. I would love to roll LB on the boss. If I were only tank healing I would have zero issues with this as I do it all the time on regular fights. But being on random raid heals it just seems like the healing might lean more towards the 3 fast stack bloom number, which is worse than a 2 hot nourish.
Nourish glyph seems like a huge winner for this fight. For the moment I replaced swiftmend with it. I wanted to keep wild growth since I still do a fair amount of raid healing. I also believe rapid rejuv is a great glyph for this fight.
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02/03/10, 1:13 AM
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#80
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Glass Joe
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Originally Posted by art3d
I've been using RR in 25 mans since it's appearance even with 4t9 and liked it, the only occasion i took it out was twins. I believe, it will be even better with 4t10. Another question i still have unsolved is WG glyph, it seems like i'm never able to hit 6 players with it, so may be i could replace that with NG or even Innervate. Any suggestions?
PS: may be i'm so pleased with RR cause our healing group is pretty strong, and we have spike damage covered quickly.
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Twins was actually the one fight where I wanted this glyph. With 4pT9 it heals nearly all of the aura. Obviously I can't cover 3 groups, but I can handle 2 groups by myself.
It also seems near perfect for Blood Queen. Again I can't do 3 groups, but I also don't need to.
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02/03/10, 1:16 AM
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#81
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<Druid Trainer>
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Did the fight today. We killed it on the second pull, so there wasn't too much experimentation, and raid healing is easy so I was taking portals and mostly just healing the boss. Still hard to say what will wind up being the best overall healing plan, but we're not terrible at pumping HPS into the boss. Having UI that lets you track hots reasonably well on the boss helps.
Unglyphed HT with Naturalist as around as good as Nourish. But it requires you to take Naturalist. You have the right idea--best DPET are spells are Rejuv, Regrowth, slowrolled Lifebloom and Nourish. A Rejuv Swiftmend is technically better than Nourish, but that's kind of a pain to try to work in. I'd at least Glyph Nourish and RR for the boss, and then WG or Swiftmend for the raid healing.
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02/03/10, 2:19 AM
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#82
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Don Flamenco
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Originally Posted by Arawethion
Having UI that lets you track hots reasonably well on the boss helps.
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What did you use for this? I was trying to use a Pitbull unit frame but, even with filtering buffs turned on, I still got other druids hots and it was driving me batty.
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02/03/10, 5:23 AM
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#83
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Don Flamenco
Draenei Shaman
Ysondre (EU)
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With Pitbull you can choose to show your particular auras with a bigger icon and/or with a border. You can apply this to a focus frame for example.
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02/03/10, 8:52 AM
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#84
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Glass Joe
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Completed Valithria10 last night. It took us three attempts, so like Hamlet, we did not have much time for experimentation. On our successful go, we had a shaman healing the raid with myself and a paladin going in the portals. I tried stack hots up on her before spamming Nourish, but with ended up falling back to simply slapping a Rejuv on her and spamming Nourish (speced, glyphed, and put 2T9 back on). I found it easier to maintain with the miscellaneous raid healing I was also doing. However, stacking up as many hots as possible just before going into the portal would allow the healing stream to continue during that time.
The big key was being able to maintain the buff from the dream through multiple trips into the dream and getting the stack way up. I was able to get 4-5 per trip and got up to a maximum of 22.
Edit:
Here's a log: WoW Meters Online - Combatlog Replay
Looks like it was actually four tries, and the success shows up as a failure. The good one is #13.
Last edited by Taringe : 02/03/10 at 9:11 AM.
Reason: Added log link
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02/03/10, 9:08 AM
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#85
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<Druid Trainer>
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Originally Posted by Nitz
With Pitbull you can choose to show your particular auras with a bigger icon and/or with a border. You can apply this to a focus frame for example.
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This is what I did yesterday (with Shadowed), but an ordinary raid frame for the boss could also be made. There's a "boss#" unit ID now (akin to "player," "target," "raid#," "raidpet#," etc.) that you can build frames off of.
Dropping back to 4T9 if you're just healing the boss might be a good idea, will have to check the sheet.
Like he says, the key is getting the hang of maintaining your buff between portal phases (which I certainly didn't in one pull). The timing is weird, sometimes I'd fly around and they wouldn't pop. Not sure if I was missing something. Depth perception on them is terrible too.
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02/03/10, 9:22 AM
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#86
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Glass Joe
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Originally Posted by Arawethion
Dropping back to 4T9 if you're just healing the boss might be a good idea, will have to check the sheet.
Like he says, the key is getting the hang of maintaining your buff between portal phases (which I certainly didn't in one pull). The timing is weird, sometimes I'd fly around and they wouldn't pop. Not sure if I was missing something. Depth perception on them is terrible too.
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I had just gone from 2T9 + 2T10 to 1T9 + 3T10 that night, so the switch back was easy. I was casting 0.987s Nourishes, criting almost 50% of the time. We blew heroism when both Val healers were in the high teens for stacks. I wasn't expecting to be as close to our paladin in healing as I was (See log in previous post), but in the end I was pleasantly surprised.
You're right about the timing, it can be sort of wonky. The time it the buff dropped, I failed to pop a last ball to reset the buff timer and I went back into the dream with only ~2s left - clearly not enough time to get a new ball. I'm thinking the best practice might be to not get any new balls starting around ~8 seconds left in the dream and try to wait until just before you go back out - maybe less than 3 seconds left - to refresh the stack. In the end, coming out with one less stack on a single dream phase is better than losing a big stack of buffs.
Getting them to actually pop is a little tricky. Because you're working up in the air, you have that 3rd dimention to deal with while positioning. We found is was best to briefly pause at each ball.
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02/03/10, 9:30 AM
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#87
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<Druid Trainer>
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Healing Touch might be best during Heroism, will have to check. You basically have to think of this like a DPS cycle. That reminds me, Swiftmend is probably worth casting during Guardian Spirit, which should be pretty frequent.
Has anyone checked whether Living Seed does anything on her?
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02/03/10, 9:40 AM
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#88
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Glass Joe
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Originally Posted by Arawethion
Has anyone checked whether Living Seed does anything on her?
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Looking at our log from last night, yes it does. I'm not sure if it would be worth specing into if you don't already have it. I landed 50 critical heals on Val, and had 5 LS procs actually heal, amounting to 1.3% of my overall healing. I'm not sure what damage she takes, but I think it is fairly little, which reduces the proc chance. Also, with chain casting, a lot of LSs would have been overwriten.
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02/03/10, 9:46 AM
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#89
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Piston Honda
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We finished Valithria in 3 attempts with 3 healers. We started with all healers focusing the boss, but we tunneled and let the raid die while we were in the portals. Then we set up a rotation where one shaman would take every portal and try to build as large of a buff stack as possible, and the holy priest and I would rotate portals, burning our buff with balls out spam on the boss (rejuv > regrowth > lifebloom slow-stack > nourish spam.), then covering the raid while waiting for the next portal.
The worst part I ran into was trying to bust the clouds. It seems they were busting from swimming through them, but it was hit or miss either due to my imprecision or some unknown factor. From the 2nd attempt on, we had 2 caster dps rotating the unused portal, so I had an arcane exploding mage to hug through the portal phase which seemed to help. Did anyone find a reliable way to get in and get a good number of buff stacks given our limited non-targeted damage abilities?
Sindragosa took more finesse. After seeing how weak her aura was, I pulled my rapid rejuvenation glyph out during the first Ice phase. After a few attempts with 2 healers, we went back to 3 for better phase 3 control, and extra coverage during unfortunate Unchained Magic chains. On 1 attempt, I had it every cast but 1. I found a 5 stack of the debuff to be easily manageable, and I would rejuv 1 group, wait for the damage, then rejuv the other. Overall, the damage was very low and manageable, nothing was singularly deadly during the first 2 phases. We got the kill once we worked out a fluid way to keep our buffet stacks low in phase 3.
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02/03/10, 10:16 AM
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#90
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Glass Joe
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I plugged my stats into TreeCalcs. Using Swiftmend, Noursh and RR glyphs, no CF and 2T9, I got the following for HPET with heroism active:
Regrowth: 20612
Rejuv: 16784
Rolling LB: 14236
Swiftmend: 12764
Noursh 3: 11553
HT: 10960
WG(Single): 6540
Nourish 4: 12054
Based on that it looks like (for me) it is still best to maintain Regrowth, Rejuv and a LB3 stack while hitting SW on cooldown and spamming Nourish. HT moved up from non-competitive to somwhere between Noursh1 and Nourish2 with herism active..
Dropping 2T9 bonus, HT moves up to between Nourish2 and marginally less than Nourish3: 10960 vs 11183
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