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Old 02/09/10, 12:12 PM   #166
Nefaruis
Glass Joe
 
Tauren Druid
 
Illidan
Originally Posted by Arentios View Post
'Rejuv would heal anyways on the next tick' and 'Lifesaving Healing Done' are somewhat mutually exclusive. If Rejuvenation alone is keeping people topped off, then yes, the proc is fairly useless, but most gearing choices are pretty moot at that point anyway. It's better to discount the encounters where Trauma is just more overhealing than to discount the encounters where it's adding effective healing, since those are the times where raid damage in has the potential to be higher than raid healing out and thus itemization choices can really matter.

I realize they are contradictory and that is somewhat of the argument I'm trying to make. Is it really doing anything that our rejuv wouldn't do already.

Your argument of it's important when the dmg in is greater than the raid healing out is why I think it is showing so favorably on Sindragosa where you are frequently not healing. But how many fights in content is this the case. While most gearing is moot this mace has a somewhat significant impact in gearing due to our haste constraints and I am trying to maintain a minimal haste gemming and not speccing into CF. I question Trauma's true worth based on the fact it has 0 haste and gearing becomes quite a bit harder w/o the weapon haste.

Right now Royal Scepter seems like its going to win out for me unless I can be convinced on the worth of the Trauma heals.

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Old 02/09/10, 12:54 PM   #167
Kluian
Piston Honda
 
Tauren Druid
 
Korgath
Originally Posted by avanlee View Post
Trauma was 6.8% of my EH on LK attempts last night. Not as nice as the druid that had his legendary mace proc do 17.6% of his EH, but still.
I believe you have to be careful when evaluating Valynr "absorb" as part as a healer's effectively healing. Remember, the shields stack, and the person who puts up the first shield gains the benefit as far as I know in WoL.

We had 4 valynr's in our LK 25 kill. I got some crazy number like ~25% EH from the shield, while the 2 resto shamans were only around ~10%.

World of Logs - Real Time Raid Analysis

I also don't know if disc priests throwing out shields can mess up the valynr EH count either.

I think the heroic LK mace might be worth picking up as a replacement for Valynr, but other than that it looks like you should stick with it. Perhaps taking heroic trauma for fights such as sindragosa. You'll always want to keep Val need your side though for LK considering the Defile doesn't grow on absorbs.

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Old 02/09/10, 1:12 PM   #168
blahism
Glass Joe
 
Blood Elf Druid
 
Kilrogg
Originally Posted by Drane View Post
Here's our Valithria kill, I'm waiting on our tank to email me his complete log, since mine got fucked up from the constant portaling and such, but mine is just cut to the fight length of the kill: World of Logs - Real Time Raid Analysis

Got to 40 stacks at the end, and I used Nourish / Rapid Rejuv / Swiftmend glyphs; does Glyph of Rejuv work on her? I guess I should've tested that.

Also yea, totally forgot about T9 especially for the nourish increase.
I switched to T9 myself and used normal glyph of rejuv. Not sure how glyph of rapid rejuv would work out entirely, but really i only apply rejuv to get the 20% bonus on nourish spam so i'm not sure faster rejuvs would reall help out over the benefit of a slow constant rejuvs + nourish + 20% bonus.. ie you may ended up casting more rejuvs in a fight to keep your nourish bonus up at the expens of having more nourishes. i'll have to do some WOL data mining to see this in fact.

25 man i got only 29 stacks or so.. 10 man, i had a hard time being that i never ended up on the side where the portals spawned

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Old 02/09/10, 1:34 PM   #169
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
At 4200 SP, a no-set-bonus Rejuv heals for about 19200. A Glyphed, Crit, Nourish+3 with Living Seed heals for about 18600.

Casting more Rejuv's "at the expense of having [fewer] Nourishes." is a good thing. With numbers like those, the only way Nourish is a win is if your haste is so low that Nature's Grace isn't wasted or if you are running with 4t7 and have an incredible crit rate.

If Valithria starts at 50% health and it goes up from there, you aren't getting any benefit from [Glyph of Rejuvenation]

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Old 02/09/10, 1:45 PM   #170
avanlee
Glass Joe
 
Tauren Druid
 
Frostwolf
Originally Posted by Kluian View Post
I believe you have to be careful when evaluating Valynr "absorb" as part as a healer's effectively healing. Remember, the shields stack, and the person who puts up the first shield gains the benefit as far as I know in WoL.

We had 4 valynr's in our LK 25 kill. I got some crazy number like ~25% EH from the shield, while the 2 resto shamans were only around ~10%.

World of Logs - Real Time Raid Analysis

I also don't know if disc priests throwing out shields can mess up the valynr EH count either.

I think the heroic LK mace might be worth picking up as a replacement for Valynr, but other than that it looks like you should stick with it. Perhaps taking heroic trauma for fights such as sindragosa. You'll always want to keep Val need your side though for LK considering the Defile doesn't grow on absorbs.
Hmm, I wasn't aware that WoL had that issue with tracking Valynr shields. There were two other maces in our raid and it stands to reason that a resto druid would get a small shield on a target before a couple of holy priests often. All the same, even the two holy priests had a slightly larger chunk of their EH as shields than my trauma proc, but I suppose at least that could be easily seen as shield snipes the heal of a trauma proc.

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Old 02/09/10, 2:32 PM   #171
blahism
Glass Joe
 
Blood Elf Druid
 
Kilrogg
Originally Posted by Erdluf View Post
At 4200 SP, a no-set-bonus Rejuv heals for about 19200. A Glyphed, Crit, Nourish+3 with Living Seed heals for about 18600.

Casting more Rejuv's "at the expense of having [fewer] Nourishes." is a good thing. With numbers like those, the only way Nourish is a win is if your haste is so low that Nature's Grace isn't wasted or if you are running with 4t7 and have an incredible crit rate.

If Valithria starts at 50% health and it goes up from there, you aren't getting any benefit from [Glyph of Rejuvenation]
I know that the glyph of rejuvenation doesn't do anything for this fight, i was curious if the glyph of rapid rejuv was worth it.

I just feel the opportunity for clipping your rejuvs is much higher and costing you more heals than using unglyphed (no rr) rejuv and spamming nourish on a fairly certain cycle (limited by your mobility and having to move to a portal so on and so forth)

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Old 02/09/10, 4:45 PM   #172
Numeno
Glass Joe
 
Tauren Druid
 
Illidan
Originally Posted by blahism View Post
I know that the glyph of rejuvenation doesn't do anything for this fight, i was curious if the glyph of rapid rejuv was worth it.

I just feel the opportunity for clipping your rejuvs is much higher and costing you more heals than using unglyphed (no rr) rejuv and spamming nourish on a fairly certain cycle (limited by your mobility and having to move to a portal so on and so forth)

Yes the RR glyph is worth it. A few people have pointed out that 1 cast of rejuv beats 1 cast of nourish. The only time this isn't true is if you are able to use a significant portion of a Nature's Grace proc on nourish. This would require next to no haste I think on gear though.

Assumeing you don't clip, the more rejuvs you are able to cast the better. It is our largest heal based on cast time. I'm not sure why someone would clip though. While we are going for the most heals possible, you shouldn't be sitting there waiting to cast rejuv exactly when it runs out. You should be casting a nourish. You will certainly lose .5-1 seconds of rejuv time. Not casting for half a second is much worse than makeing sure rejuv is up 100% of the time.



One thing that could screw this up is the rotation that is needed due to portals. If you are able to get only 2 rejuvs in between portals no matter if you have the glyph or not, then it doesn't seem worth it. I think I would have to clip rejuv to cast a second if I didn't have the glpyh though. With the glpyh I can cast 2 easily.

While not a huge reason, RR also benefits from lust while nourish most likely does not.

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Old 02/09/10, 5:20 PM   #173
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
I think HT beats Nourish during lust, even without Naturalist.


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Old 02/09/10, 6:33 PM   #174
ttyl
Piston Honda
 
Night Elf Druid
 
Destromath
Originally Posted by Nefaruis View Post
While most gearing is moot this mace has a somewhat significant impact in gearing due to our haste constraints and I am trying to maintain a minimal haste gemming and not speccing into CF. I question Trauma's true worth based on the fact it has 0 haste and gearing becomes quite a bit harder w/o the weapon haste.
3/3 CF costs 7 talent points. After 53 points in Resto, where can 7 more add 6-10% effective healing? Compare just the stats of 277 Trauma to 284 Royal Scepter: 29 Int, 55 Crit, 154 Sp*. Will that add 6-10% effective healing? And if it does, you should ask:
Originally Posted by Nefaruis View Post
Is it really doing anything that our rejuv wouldn't do already.
Sometimes it might, most of the time it won't, considering we average 70-80% overheal. All we can do is compare raw healing, which is what all healing classes gear for.

*57 + 23 + 5 (socket bonuses guess) + 69 (assuming Scepter has 60 haste which is equal to 3 Runed over 3 20 haste gems you'd have to use w/ Trauma to stay haste capped) So, yes, the haste on Scepter is accounted for.

edit: WoL says Protection of the Ancient Kings was 40% of my healing on our LK attempts. 3 other Vals: Disc Priest had 4%, Shaman had 8%, Paladin had 21%. Definitely something weird in WoL's absorb tracking.

Last edited by ttyl : 02/09/10 at 6:44 PM.

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Old 02/09/10, 7:55 PM   #175
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by ttyl View Post
3/3 CF costs 7 talent points. After 53 points in Resto, where can 7 more add 6-10% effective healing?
Outside of fights where 5x1 is the most optimal (which Trauma will be very good for naturally) Living Seed is not something to be ignored. On Arthas (10 man) I have tended to be more of the hybrid role supporting tanks and the raid equally as Priests are so superior for dealing with the Infest. My Nourish was around 16.3% and Living Seed was 5.5% so when you throw in 3 points on LS and 1 in Emp Touch that would be 4 talent points yielding 6%.

This is going to be one of those subjects where the encounter and the raid setup/role you use will factor in heavily but considering how far away the 284 Scepter is for pretty much everyone I doubt it is something you will really have to decide on.

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Old 02/10/10, 10:52 AM   #176
Delivis
Glass Joe
 
Tauren Druid
 
Sargeras
Another thing - fairly trival, but interesting - that I have noticed is that it will bounce between members of different parties/raids.

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Old 02/11/10, 3:20 AM   #177
Drane
Von Kaiser
 
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Troll Druid
 
Andorhal
Has the live cooldown been discovered on 264 Sliver of Pure Ice? WoWhead obviously still shows the datamined one minute cooldown still, but I can't link it on Emerald Dream yet to see if it is indeed one minute.

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Old 02/11/10, 4:48 AM   #178
Atraiyu
Glass Joe
 
Atraiyu's Avatar
 
Worgen Druid
 
Suramar
I can confirm for you that the cooldown on that item is 2 minutes.

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Old 02/11/10, 4:56 AM   #179
trunkz0r
Glass Joe
 
Night Elf Druid
 
Azshara (EU)
Im currently waring Valanyr and thinking about switching to Trauma.
Does anyone have reliable numbers on how much EH comes from Valanyr?

I mean, assuming 33% uptime (max) and a constant healing output, it would only push our healing by 0,33*0,15 = 5%. And this number doesn't even take expired shields into account, which should often be the case in non-aura fights. So, theoretically, the EH of valanyr should only be better than Trauma if you use the uptime of the buff really efficient (which should be hard as a druid) or if you're not healing during the whole fight (ie Healing Rotation), which is never the case these days. Also, we don't have any BiS trinkets that we could activate on procs to further push the effect.
Am I right there?

And as for shields vs direct healing, the only benefit seems to be that you can push one player's maximum hp (if the player is at max hp and gains a shield), which would only be real valuable for tank healing, while the huge disadvantage is that shields only work if the player takes damage before it expires.

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Old 02/11/10, 5:10 AM   #180
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
The benefits of both Val'anyr and Trauma can be pretty difficult to quantify since in many situations all the shield (and proc) does is make your (or someone else's) next hot tick overheal more. While both procs provide visible numbers on meters, quite often all you are doing is stealing from yourself (then again, in those situations you will often find that it wouldn't really matter anyway).

I'd say in an aura-like situation you'd want to use Trauma (which will give your heals a better spread) while if you are blanketing the raid against bursty damage you'd like Val'anyr (since a chance for a shield will probably be more beneficial than the hot even if both are random).

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