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02/11/10, 8:19 AM
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#181
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<Druid Trainer>
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I don't see why you'd ever give up Val'anyr for Trauma. Healing in the form of a shield will have a far higher effectiveness ratio than healing in the form of a HoT tick. Val'anyr adds 5% to our raw healing, but our raw healing is often anywhere from 50-70% overheal in ordinary situations. The added shields typically account for far more than 5% EH, since they don't "overheal" (expire) at nearly the same rate. A shield heals damage over an 8s window, a HoT tick overheals (typically) unless damage is taken immediately before it.
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02/11/10, 9:01 AM
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#182
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Don Flamenco
Tauren Druid
Chromaggus (EU)
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33% uptime is really optimistic for Val'anyr uptime. Going by one of it's best fights, BQL, shows a more reasonable estimate of 25-28%. This sort of fight also significantly lowers the overheal done. Assuming 40% overheal, this equals a 6-7% boost to throughput. Trauma is certainly rivaling this figure, and we haven't seen the heroic version in action yet.
The nature of Val'anyr will cause it's self cannibalization that was mentioned above to be more pronounced on us then for other healers since it is directly competing with our real hots, since both are poised to heal future damage. A pally that is HL-raid-nuking and leaves shields doesn't suffer from that.
I wouldn't get too fazzed by WoL's evaluation of Val'anyr or any other absorb. Its numbers are way too guestimates for my taste.
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02/11/10, 10:05 AM
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#183
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Von Kaiser
Troll Druid
Sunstrider (EU)
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Originally Posted by Arawethion
I don't see why you'd ever give up Val'anyr for Trauma. Healing in the form of a shield will have a far higher effectiveness ratio than healing in the form of a HoT tick. Val'anyr adds 5% to our raw healing, but our raw healing is often anywhere from 50-70% overheal in ordinary situations. The added shields typically account for far more than 5% EH, since they don't "overheal" (expire) at nearly the same rate. A shield heals damage over an 8s window, a HoT tick overheals (typically) unless damage is taken immediately before it.
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I think this is the main point, regardless of how much healing we gain from the procs, a shield is always going to be more useful for the survivability of a raid than a HoT ticking for ~200.
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02/11/10, 10:13 AM
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#184
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<Druid Trainer>
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Originally Posted by Jezz
I think this is the main point, regardless of how much healing we gain from the procs, a shield is always going to be more useful for the survivability of a raid than a HoT ticking for ~200.
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Well, not quite--Trauma (H) has over 200 more spellpower as well. The point is that the effective healing contributions from the two weapons are comparable, and shields are superior to heals in a number of ways.
As an aside, I never like the whole "small heals don't save lives" trope. Especially in the context of raid-wide blanketing against heavy damage, healing done is healing done. The same logic that's always justified the strength of our HoT's generally also applies to Trauma.
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02/11/10, 11:35 AM
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#185
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Glass Joe
Night Elf Druid
Azshara (EU)
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That's true. I didn't consider the fact, that especially in aura-fights any player at max hp also benefits from a shields, while a direct heal would only overheal.
Anyways, I'd really like to see some reliable numbers. Guess the only way is to log 10 man without any other shielders.
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02/11/10, 4:44 PM
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#186
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Von Kaiser
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Originally Posted by trunkz0r
That's true. I didn't consider the fact, that especially in aura-fights any player at max hp also benefits from a shields, while a direct heal would only overheal.
Anyways, I'd really like to see some reliable numbers. Guess the only way is to log 10 man without any other shielders.
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Even with a disc priest in my 10man, my Val'anyr makes up for 10-15% of my healing on any given fight, sometimes even more in 25man. 25man begins to see some hilarious numbers with blanketing fights, as well. Even with the buff (fix?) to Trauma, I can't begin to consider switching, unless Trauma is buffed even further.
Also thanks, Atraiyu, for the confirmation.
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02/11/10, 8:57 PM
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#187
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Glass Joe
Night Elf Druid
Azshara (EU)
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If those numbers are accurate, sticking with Valanyr is definitely the better choice. But as far as I know, the combat log parsers can only guess from whose shield the absorbs came from. That's why I'm a little skeptical about it.
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02/11/10, 9:08 PM
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#188
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Von Kaiser
Blood Elf Paladin
Dreadmaul
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Originally Posted by Drane
Even with a disc priest in my 10man, my Val'anyr makes up for 10-15% of my healing on any given fight, sometimes even more in 25man. 25man begins to see some hilarious numbers with blanketing fights, as well. Even with the buff (fix?) to Trauma, I can't begin to consider switching, unless Trauma is buffed even further.
Also thanks, Atraiyu, for the confirmation.
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Val'anyr's buff causes your heals to "shield the target absorbing damage equal to 15% of the amount healed.". I find it highly unlikely, given the 25-30% uptime of the buff, that the shields could make up 15% of your healing in any situation where it actually matters. I think it much more likely that you had so little damage coming in on the raid that shield (since they are used up first) are being inflated in value. What was your overhealing % from that parse?
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02/11/10, 10:54 PM
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#189
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Piston Honda
Tauren Druid
Shadowsong (EU)
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Does anyone have any stats on the T10 4-PC bonus with regard to 10-man raiding? I raid primarily 10-man and I'm thinking of giving up the 4-pc bonus so I can get the better itemised haste non-set pieces instead of the three crit pieces from T10. It's harder reaching haste cap in 10-man gear and being able to use [Vestments of Spruce and Fir] over [Lasherweave Robes] would help.
My reasoning is that in fights where I need everyone Rejuve'd, they usually are and the jumps won't be a huge help. In fights where I don't need people RJ'd, it's largely a wasted proc. I could try to leave one or two people RJ free and force the jump, but I can imagine wanting the proc then not seeing it for 10+ seconds. The proc seems more suited for 25-man raiding where there will always be multiple players without your RJ on them. Can anyone relate their experiences of the 4-pc bonus with regard to 10-man raiding specifically?
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02/12/10, 4:39 AM
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#190
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Von Kaiser
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Originally Posted by Eddyqw
What was your overhealing % from that parse?
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Is there actually a method with which to find overhealing in a WoL parse?
Also, here are just a few of my latest parses: ToGC25, Putricide 25, BQL 25, Blood Princes 10, BQL 10, Lich King 10 attempts+kill
All of these show a fairly wide range of shielding amounts, from 8% on BQL25 to up around 21% on LK10. Obviously, it purely comes down to what kind of damage the fight has. But even at the low end, Val'anyr comes out better than Trauma in terms of just pure "effective healing" (unless WoL is extremely wrong in portraying the shielding effect's value)
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02/12/10, 7:19 AM
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#191
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Glass Joe
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When looking at your individual healing breakdown, it will show overhealing % per spell and overall in the final column.
Overall against the LK, you had 73.1% OH. 72.3% on the kill.
When checking my own recent parses, the best "ratio" I could find with a decently high Val'anyr % and lowest OH was Festergut 25N, with 57.1% OH and 13.7% done by Val'anyr. Most of the other fights with a high number from Val'anyr are as Eddyqw said - the shields are just sniping your own heals and inflating the % (in the realm of 70+% OH).
I'm pretty terrible at math, so I'm having a hard time determining what Val'anyr's actual worth is versus the new heroic weapons. I like the numbers it shows, but what everyone's saying about OH makes sense.
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02/12/10, 7:55 AM
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#192
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Piston Honda
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Originally Posted by swills
Does anyone have any stats on the T10 4-PC bonus with regard to 10-man raiding? I raid primarily 10-man and I'm thinking of giving up the 4-pc bonus so I can get the better itemised haste non-set pieces instead of the three crit pieces from T10. It's harder reaching haste cap in 10-man gear and being able to use [Vestments of Spruce and Fir] over [Lasherweave Robes] would help.
My reasoning is that in fights where I need everyone Rejuve'd, they usually are and the jumps won't be a huge help. In fights where I don't need people RJ'd, it's largely a wasted proc. I could try to leave one or two people RJ free and force the jump, but I can imagine wanting the proc then not seeing it for 10+ seconds. The proc seems more suited for 25-man raiding where there will always be multiple players without your RJ on them. Can anyone relate their experiences of the 4-pc bonus with regard to 10-man raiding specifically?
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Unless you're running with RR Glyph it's not very useful in 10mans.
However, in fights where raid damage is light and you don't need to blanket the whole raid it will allow you to focus more time tank healing, with the odd proc or so going to the raid. Then again, if it's a fight where you don't need to blanket the raid the procs probably won't be doing much healing anyways.
So grab the RR glyph in 10mans. If you let a Rejuv drop off of someone (to SM or drop a Nourish or Regrowth a tank or whatever) there's a good chance a proc will pick up your slack.
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Il dolce far niente.
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02/12/10, 2:32 PM
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#193
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Von Kaiser
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Originally Posted by LetheKai
When looking at your individual healing breakdown, it will show overhealing % per spell and overall in the final column.
Overall against the LK, you had 73.1% OH. 72.3% on the kill.
When checking my own recent parses, the best "ratio" I could find with a decently high Val'anyr % and lowest OH was Festergut 25N, with 57.1% OH and 13.7% done by Val'anyr. Most of the other fights with a high number from Val'anyr are as Eddyqw said - the shields are just sniping your own heals and inflating the % (in the realm of 70+% OH).
I'm pretty terrible at math, so I'm having a hard time determining what Val'anyr's actual worth is versus the new heroic weapons. I like the numbers it shows, but what everyone's saying about OH makes sense.
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Yea LK especially is infamous for having the shields just sniping small "heals" with the Infest mechanic; whereas something like BQL or Festergut will show the true value of the shields, as they're getting instantly eaten up every second.
(Thanks for explaining the overheal on WoL, I can't believe I just never looked to the right of the bar ><)
Also, I very much agree with Sekke, and would like to add that more times than not if I'm blanketing (in 10man) and let a few drop off due to focus healing on a tank or something, the 4pc procs it right back onto those members, its a great convenience if anything.
Last edited by Drane : 02/12/10 at 2:40 PM.
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02/12/10, 3:42 PM
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#194
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Glass Joe
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Originally Posted by Drane
Also, I very much agree with Sekke, and would like to add that more times than not if I'm blanketing (in 10man) and let a few drop off due to focus healing on a tank or something, the 4pc procs it right back onto those members, its a great convenience if anything.
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I'm not sure the added convenience merits the T10 4pc in 10m but I also run with a very good holy Paladin who rarely requires my help tank healing so my experience may vary from others. That said, I find that I'm able to juggle Rej blanketing on normal difficulty without issue.
Also, since haste is harder to cap in 10m due to potential group buff limitations I've been looking towards picking up Spruce and Fir, Shoulders of Frost-Tipped Thorns (Searing Kiss if you only run 10ms), and perhaps the Boomkin tier head to swap in instead. This of course, while holding onto 2pc legs/gloves. In my experience, haste is the more tangible benefit.
Last edited by Nyber : 02/12/10 at 8:06 PM.
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02/12/10, 6:18 PM
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#195
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Von Kaiser
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Yea, if you're missing WoA or moonkin/ret aura, I would probably recommend breaking 4pc and picking up the offpieces to cap your haste. I personally have both WoA/ret in my 10man group so that isn't a problem.
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