Originally Posted by Arawethion
I use Swiftmend (which doesn't serve all that much purpose) and not RR (because I'm not sure why you'd want RR at BQL in the first place).
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Because the frequency of the RR ticks more closely matches the frequency of the raid damage pulses - plus the minor bonuses of quickly healing up any baddies who stand on each other for blood bolts, and ticking faster on the tank.
We run with two druids; I usually have Revitalize and the other doesn't, so I focus on working through group 1 melee through to group 3. He focuses on group 5 healers down to group 3. As the fight progresses and more and more vampires are self-healing themselves, we can afford to mostly ignore those with the buff, skipping over them to Rejuv the unbitten players.
If you have two druids without RR, you're covering the raid almost exactly, half each, with steady healing. Without RR, we would be covering 18 each and overlapping on almost half the raid, and the ticks would come in more slowly.
So, say both druids have a Rejuv that ticks for 3000, and with RR on, the ticks are exactly 2 seconds (I know 3000 is incorrect, but I'm using round figures to aid my math-challenged brain):
RR: Half the raid each, no overlap, everyone in the raid is receiving 1500hps in HoT ticks.
Without RR: 18 people each; 7 unique targets each plus 11 overlapping in the middle. 1000hps on 14 people, 2000hps on 11 people in the middle of the raid.
Wouldn't it be better to cover half each, have those ticks topping people up faster, and a steady 1500hps on each person, rather than covering more people but with slower-ticking hots that mean lower hps on some and higher on others, with overlap in the middle that will probably end up as overhealing?
Obviously this is conjecture, not solid math, and I do apologise for that.. but I think people are too quick to dismiss RR in aura fights because "you'll hit fewer targets". Certainly if I was running alone and not with another druid, I would drop RR to be able to cover more people - but if we have two, why not take advantage of Rejuv tick frequency that lines up nicely with the damage tick frequency, helps to top people up faster, and doesn't have any wasted overlap?
Perhaps I'm way off base. I'm very interested to hear reasoning for/against.