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Old 02/23/10, 5:13 PM   #226
Optimize
Glass Joe
 
Tauren Druid
 
Runetotem (EU)
This might be stupid on my behalf, but with

Restoration Itemization

isnt the top box ment to be intellect across the top and spirit down the side?

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Old 02/24/10, 4:50 AM   #227
Kermit
Von Kaiser
 
Tauren Druid
 
Aggramar (EU)
Originally Posted by Xasthur View Post
Confirmed that other druids can also swiftmend the 4-set hot for the same increased effect. I guess it's somewhat useful information to know considering it jumps to the lowest health - and I thought I was just coincidentally swiftmending people that had guardian spirit a lot.
I also noticed increases in swiftmend. Last night (on our first Sindragosa 25 kill, yay ^^), we were waiting for a pull and just to top someone off I threw a rejuv and then an SM just after, and that crit for 19k - waaay more that usual, and I'm sure it was not a procced rejuv I swiftmended. Maybe some bug with swiftmend?

On a related note, while waiting for pulls I tried something else - rejuv on myself, waited for a proc and when the proc happened I canceled my own rejuv. I managed to get the procced rejuv to spawn another proc. I'm sure this was not from the first rejuv, since the second proc appeared about 7-8 seconds after I canceled the original on myself. So, if nobody seen that before, the 4pc T10 can proc from a proc.

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Old 02/24/10, 4:52 AM   #228
slourette
Von Kaiser
 
slourette's Avatar
 
Night Elf Druid
 
Kel'Thuzad
Originally Posted by Optimize View Post
This might be stupid on my behalf, but with

Restoration Itemization

isnt the top box ment to be intellect across the top and spirit down the side?
The post is correct as it stands. Each table shows how much mana regen you gain from one point of either Intellect or Spirit. Mana Regen is proportional to your spirit Spirit times the square root of your Intellect, so the more Intellect you have, the more regen Spirit provides and vice versa. In order for Spirit to provide more Regen than Intellect per point, you would have to have a ridiculous amount of Intellect and very little Spirit.

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Old 02/26/10, 8:22 PM   #229
Greenpower
Banned
 
Tauren Druid
 
Nordrassil
It's been awhile since I visited this forum, and I've just read through everything I missed. As per the t9 vs t10 debate there seems to be too much optimism, and some flawed logic used in its defense. The key flaw, in my opinion, is how everyone is getting all excited over the effective healing numbers.

The proc is a smart heal and will target the lowest hp person. Naturally it will have a high effective healing %, but you all seem to be assuming that person WOULDN'T OTHERWISE get a rejuv. I always prioritize the lowest hp people as well. If both me and the proc prioritize the lowest hp person, it seems to me unavoidable that at times, I would instantly overwrite the proc, thereby wasting it. Or at least be about to cast rejuv, and then have to switch targets. If I overwrite even just 1 in 10, thats a 10% reduction in effectiveness.

A lot of fights I can easily keep everyone who needs a rejuv, rejuv'd, making anyone the proc goes to, overheals. As in say just tanks, or the melee group. That also clearly happens in 10 man. I grant that you can use RR and try and leave 1 person without a rejuv.. but I don't think you can argue that in these cases it dramatically reduces its effectiveness. (even if you leave 1 person not rejuv'd.. they can get the proc, and then you can get a 2nd proc before a rejuv falls off, and it has nowhere to go.

The fact is, in t10's BEST CASE SCENARIO its barely, if any better then t9, in a strictly theoretical numbers sense. In practice, and the majority of fights, T9's CONTROLLABLE bonus>T10's random potentially useless bonus.

So, imo 245 t9>251 t10, and 258>264. I will eventually switch when i have 1-2 pieces of 277, as long as I we don't see new better tier on the ptr coming up by that time... Even in the cases where theoretically t10 wins, (pretty much only aura fights on 25 man it seems to me) It seems in practice, the small reasons I've stated would be enough to bridge the gap. Some would and have argued that the crits go into overheals too, but guess what, I don't gear around encounters where the entire raids stays at 90%+ hp. As healers I believe its our responsibility to gear around worst case scenarios.

I still have my 258 4pc t9, and have haste/crit in most other sockets. (I was going to switch trauma for a good haste/crit weapon but its just too good now I will be the last to say the decision to go to t10 is wrong, as these are relatively minor differences, based on healing style. But a couple words for those who decide to stick with t9 (if you only do 10's I would certainly stick with t9)

Losing all that spirit for crit is a very noticeable loss of regen. It hasn't been a problem for me at all, but you need to get used to watching your mana much more carefully, and make sure you have an idol of awakening to switch to if needed. Use your innervate at 60% mana, and then off cd. Make sure you have mana pots, or better yet, Crazy alchemist pots. (imo Alchemy is the best druid raiding prof) Also, I have a macro that whispers another druid, boomkin or feral and asks for an innervate. I don't use it often, but imo not using a good raid buff like an innervate is a waste. IF he innervates me, and then for instance another healer dies, gets brezed and needs that innervate, then I'll give him mine when its up and just switch to the Idol of Awakening. With this setup, the 2 solaces and or the frost badge trinket will be bis for the regen.

Also if you raid 25's, but your guild can't kill H anub, then yes I would get t10 as the tokens are much easier to get and 245 t9<264 t10.

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Old 02/27/10, 12:20 AM   #230
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
I always have difficulty with that sort of logic: "it will just be overheal anyway." People try to apply to pretty much every new thing--it was said about the 4T9, then the 4T10, people say it all the time about Trauma, it was the main classic argument from the people who used to resist blanket-hotting as a primary strategy. I find it very speculative though, and in the case of 4T10 especially, primarily refuted by the effective healing numbers themselves.

We have high overheal with everything we do. You can't reject things because they have high overheal--you have to ask how the effectiveness ratios of different things compare to each other. In the case of 4T10, there was good reason to believe that its overheal ratio would actually be lower than our manually-cast Rejuvs, or at worst equal, and I think experience has borne that out.


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Old 02/28/10, 3:31 AM   #231
Greenpower
Banned
 
Tauren Druid
 
Nordrassil
Exactly. I believe I made that point, also, like I said I doubt the effetive numbers I'm seeing. I think you would have to accept they aren't completely accurate, because the 15% numbers ppl talk about are assuming that the person wouldn't otherwise have got a hot. When in reality since that person was low hp you probably would have hotted him, but since the proc did it instead, you hot someone else who is taking less damage. I'm not arguing on aura fights its a great bonus, just that I believe the numbers are somewhat skewed, and that it is, a situational bonus.

This is mostly in response to the posts raving about t10 and mentioning how the procs have less overhealing then manual casts.

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Old 02/28/10, 3:44 AM   #232
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Sort of. The thing is, raid members' HP levels jump up and down rapidly all the time whenever anything interesting is going on. And the smart-targeting of the proc has no latency or reaction time in picking the lowest HP target, where as the human player does. So it will pick injured targets for marginally more effective first ticks more successfully than we will. In situations of true blanketing, where damage is coming in mostly randomly, and target selection is mostly based on picking low HP targets as you see them, the proc will outperform manually cast Rejuvs. In situations where debuffs or other factors are used to predictively HoT certain people, it won't.


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Old 02/28/10, 3:50 PM   #233
slourette
Von Kaiser
 
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Night Elf Druid
 
Kel'Thuzad
I'm currently unable to convince myself that [Althor's Abacus] (non-heroic) is a great trinket. My main problem with it, is that it's not uniform healing, but rather a random burst heal every ~50 seconds. I mean if you are lucky, and a heavy damage phase times up with your 50 second proc cycle, it could be very beneficial. I just don't feel like I have a justified reason to replace my [Purified Lunar Dust]. I think that it's not just about raw HPS. Your healing also has to match the incoming damage, and the proc from Althor's Abacus won't do that. Maybe it would perform better in 25-mans, where "free gcd's" are valued higher.

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Old 02/28/10, 7:39 PM   #234
Ogbar
Von Kaiser
 
Tauren Druid
 
Wildhammer
Green I believe you're actually reaching the conclusion that most of us have and what makes the set bonus good. The hot is placed on some one you would have hotted, but no longer need to because of the proc. Essentially it is a free gcd whenever it occurs. The healing and effective healing are nice and are much easier to compare to something like t9, but the most telling number for the proc is the number of casts, because this can be translated into saved GCDs over the course of a fight. Even with smart healing I doubt that is a full 100% conversion, but certainly above even 50%

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Old 02/28/10, 9:03 PM   #235
Keeva
Von Kaiser
 
Tauren Druid
 
Caelestrasz
Originally Posted by slourette View Post
I'm currently unable to convince myself that [Althor's Abacus] (non-heroic) is a great trinket. My main problem with it, is that it's not uniform healing, but rather a random burst heal every ~50 seconds. I mean if you are lucky, and a heavy damage phase times up with your 50 second proc cycle, it could be very beneficial. I just don't feel like I have a justified reason to replace my [Purified Lunar Dust]. I think that it's not just about raw HPS. Your healing also has to match the incoming damage, and the proc from Althor's Abacus won't do that. Maybe it would perform better in 25-mans, where "free gcd's" are valued higher.
Since they both have equal spellpower now, I would take a very simplistic view of both - the Abacus has "free heals", and the Dust has regen. Which is more important to you in 10s?

Perhaps if I was doing a 10 man without a source of replenishment, I might opt for the Dust over the Abacus. If mana is not even close to being a problem, then I would always favour the Abacus.

Even if it is hit-and-miss, it's still additional healing. With spellpower being equal (and mana not an issue), unreliable extra healing > no extra healing.

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Old 03/01/10, 1:38 AM   #236
Lightflower
Von Kaiser
 
Tauren Druid
 
Dath'Remar
The proc will also work if you are stunned, silenced, feared, bone spiked or otherwise unable to actually cast. The proc does not stack debuffs on Sindragosa and, when it does proc, always targets the lowest HP person in range. Unless regen is a huge problem, those advantages seem to me to clearly outweigh some additional MP5.

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Old 03/02/10, 2:52 AM   #237
FrozenHell
Glass Joe
 
Tauren Druid
 
Thaurissan
Originally Posted by Keeva View Post
Since they both have equal spellpower now, I would take a very simplistic view of both - the Abacus has "free heals", and the Dust has regen. Which is more important to you in 10s?
I'd take a step back and ask whether the other trinket slot with a 245 Solace in it is really needed for the regen. The other option is to use both Althor's and Lunar Dust unless you're cutting mana really fine and absolutely need the regen of the Solace. I was using Althor's and Solace (245) until I bought the Lunar Dust, and I don't have an issue with mana in 10s or 25s as long as I'm watching my mana and using Innervate at appropriate intervals.

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Old 03/02/10, 4:30 AM   #238
Stringar
Glass Joe
 
Draenei Priest
 
Gilneas
Is anyone else not using 4pc t10 for several fights in ICC? LK in particular? I find I would rather having the critting rejuvs then the jump, as keeping people blanketed doesnt seem to be an issue.

Anyone else finding that 4pc t10 is somewhat... lackluster? (except for constant aura damage fights)

Looking for thoughts and suggestions, thanks.

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Old 03/02/10, 9:00 AM   #239
Taringe
Glass Joe
 
Troll Druid
 
Llane
The only fight I'm specifically not using 4T10 for is portal healing on Val. To me, neither of the 4T10 or 4T9 bonus are game-changing effects in the way 4T8's original form was. Because of this, I go with the extra stats that T10 gives over T9.

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Old 03/02/10, 2:54 PM   #240
icehacka
Glass Joe
 
Tauren Warrior
 
Tichondrius
The proc is a smart heal and will target the lowest hp person. Naturally it will have a high effective healing %, but you all seem to be assuming that person WOULDN'T OTHERWISE get a rejuv. I always prioritize the lowest hp people as well. If both me and the proc prioritize the lowest hp person, it seems to me unavoidable that at times, I would instantly overwrite the proc, thereby wasting it. Or at least be about to cast rejuv, and then have to switch targets. If I overwrite even just 1 in 10, thats a 10% reduction in effectiveness.
I would like to just point out that currently CANNOT overwrite the proc rejuv. This is the one concern I have with always using the 4pc T10 is that I sometimes waste mana trying to refresh a rejuv that is a proc.

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