Originally Posted by RobotChicken
The main problem I can see with this is that at all other times, the crit is completely wasted unless you're tank healing for some reason. Not only that, but if you're going into a period of intense healing, it may not be wise to spend 2 GCDs on a 30% chance to proc 1072 spellpower. We have very good trinket options as druids, and I'm not convinced this is one of them unless someone very clever finds a way to keep this up to the point that a DPS could.
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Since it's a chance proc, you might not even get it during the first moonfire so that's another 2 gcds to reapply it, which you would need to do to make the spellpower proc worth it over the course of a 5 minute fight. And assuming a 45 second internal cooldown (correct me if I'm wrong), you usually wouldn't be able to time when you wanted it.
Let's assume fight duration in seconds (F)= 300 (5 minutes)
Spellpower of Heroic Phylactery Proc(S)= 1207
Duration (D)= 20
Average spellpower= X
Therefore X= 1207/(F/D)
A 20 second proc is 1/15 of a 5 minute fight, meaning that the total spellpower of the proc is averaged over the course of it. If your phylactery procced once over the course of the fight, it is worth 80.466~ spellpower and 172 crit, if twice then 160.933~ spellpower, making the overall value to a tree relatively inconsequential in comparison to other trinkets we could get from just about anywhere else. Even a Heroic Solace of the fallen is worth 158 constant spellpower and 90 mp5.
So while the idea is clever, it doesn't hold when the cards on are on the table and push comes to shove.