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01/30/10, 6:28 AM
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#121
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Von Kaiser
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I just recently did some range testing on 4pT10, and found out that the limit of the rejuv's "jump" is 40 yards from the caster, not the target of the rejuv. I first tested casting rejuv on myself with a lifetapping warlock (to force a proc on her) standing first at 5, and then up to 40 yards away, increasing by 5 yards each time after a proc occurred; after she passed 40 yards, over 400 rejuv ticks did not proc the set bonus. After this, I tested with her moving the same distances, but with me casting my rejuv on another target, myself standing 10 yards back. When my warlock had passed 30 yards, the procs began to jump to me, instead of her.
Last edited by Carebare : 01/30/10 at 10:01 AM.
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01/30/10, 2:07 PM
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#122
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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So far very nice posts about the 4T10 setbonus. I want to update the first post with some basic info about it. Is the following correct?
- Range is 40 yards from the caster, not the player who has RJ on them
- Will not proc on someone who already has RJ running
- Can proc off the proc
- Cannot proc on application? (some post says it can, some say it doesn't)
- Will pick the target with lowest hp (that does not have RJ on them)
- Can be Swiftmended and does show on Grid
- RJ will overwrite the proc
Any other info I missed?
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01/30/10, 5:11 PM
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#123
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Von Kaiser
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Yea, I tested all those things personally and found all to be true, all except trying to get it to proc on application by just refreshing it before it ticked, which never occurred for me. Maybe whoever was testing was casting on two targets, and right as they cast it on their 2nd target, it ticked on the first and procced at the exact same moment of the second cast?
I'm really glad it shows on grid, I'm pretty excited about the bonus overall.
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01/31/10, 4:55 AM
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#124
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Von Kaiser
Night Elf Druid
Kel'Thuzad
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Originally Posted by Arawethion
On BQL, you'll be perpetually blanketing anyway, probably with RR. It's hard to say how much the proc is worth in that situation; it depends on how easily you can make use of any GCD's freed up by random procs. A lot of 10-man fights are like these--we're not that time-constrained, but there isn't too much terribly important to do once your Rejuvs are up. Princes with two healers might be an example of a busier fight where the procs are nice since you don't have all the time to cast everything you want. Saurfang is of course a terrible place for the 4T10 in any context--maybe I could see using 4T9 there even in 25H, but that's a really extreme example.
In general, I can see good case for dropping 4T10 to reach the haste cap in 10-man situations where you don't have all your buffs, but otherwise I'd use it. In 25-man, of course, everything so far is showing that it's very good.
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I disagree with this statement. If you don't know what to do with your freed GCD from the set bonus, then what will you do with your extra 4-5% haste from swapping your crit tier to haste pieces? On average, the set bonus will save you one GCD for every 7 rejuvs you cast. Assuming that rejuv is at between 50-80% of our GCD's, the set bonus is equivalent to a 7-11% haste buff, which can yield throughput beyond what is possible with just haste due to the cap. The set bonus is worth significantly more than the haste lost in order to achieve the set bonus, and it's a straight upgrade, not a trade off.
The strongest argument I see for not taking the set bonus is that it will save you one GCD every 7 rejuvs on average, which means you can be unlucky. However, I believe that probability that the output of the set bonus will drop below what one would get by simply stacking haste pieces of gear is very small.
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01/31/10, 6:08 AM
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#125
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Piston Honda
Night Elf Druid
Lightbringer
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Originally Posted by Drane
Yea, I tested all those things personally and found all to be true, all except trying to get it to proc on application by just refreshing it before it ticked, which never occurred for me. Maybe whoever was testing was casting on two targets, and right as they cast it on their 2nd target, it ticked on the first and procced at the exact same moment of the second cast?
I'm really glad it shows on grid, I'm pretty excited about the bonus overall.
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At the time I was testing which target the rejuv would jump to, so I was only casting one and letting it run its course. What I experienced was that the instant I cast the rejuv I had two appliations with identical durations, expiring at the same time. It was quite surprising; one of the other people in my group commented on it as well.
It might be unintended behavior, but this is what I observed on Tuesday.
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01/31/10, 7:38 AM
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#126
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Don Flamenco
Tauren Druid
Lightning's Blade (EU)
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Professor's Bloodied Smock has an underbudget socket bonus (5 spell power as opposed to 7 one would expect). While this is pretty much negligible it can be a bit annoying if you are looking for BiS items. Girdle of Ossus will give you 7 spell power you'd expect.
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01/31/10, 7:54 AM
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#127
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by ttyl
Last EDIT: Could not get it to proc off cast. Refreshed Rejuv before 1st tick roughly 400 times (5 mana bars) and saw 0 jumps.
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Originally Posted by Shelendil
At the time I was testing which target the rejuv would jump to, so I was only casting one and letting it run its course. What I experienced was that the instant I cast the rejuv I had two appliations with identical durations, expiring at the same time. It was quite surprising; one of the other people in my group commented on it as well.
It might be unintended behavior, but this is what I observed on Tuesday.
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There is a difference between these two test cases. In the first case (by ttyl), RJ is constantly refreshed before it gets a chance to heal. In the second case, a brand new RJ buff is applied to a target. Maybe there is a difference. As I do not have the 4T10 set bonus yet, can anyone please test if it can proc on application by removing RJ and re-applying it to a target to see if it jumps?
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01/31/10, 2:26 PM
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#128
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Von Kaiser
Night Elf Druid
Kel'Thuzad
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Originally Posted by Anaram
Professor's Bloodied Smock has an underbudget socket bonus (5 spell power as opposed to 7 one would expect). While this is pretty much negligible it can be a bit annoying if you are looking for BiS items. Girdle of Ossus will give you 7 spell power you'd expect.
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I still think the Smock is marginally better, even with the underbudget socket bonus. The Smock has Red/Yellow gem slots instead of Red/Blue.
These days I'm gemming plenty of Reckless, filling in with Runed once I've hit the haste cap with the exception of 1 purified for meta. Picking up the 7 spellpower on Circle of Ossus while maintaining this gemming philosophy would actually cost 2 spellpower, because it would remove the gem from the Vestments of Spruce and Fir which has a better 9sp socket bonus.
If we were to allow 2 purified gems instead, changing belts and changing a reckless gem to a purified gem and then changing a runed gem somewhere else to a reckless gem to maintain haste neutrality trades 11SP[gem] + 5SP[socket] for 10spi[gem] + 7SP[socket]. So, 9SP vs 10spi. I'd take the former.
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01/31/10, 2:47 PM
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#129
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Von Kaiser
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Originally Posted by Norfair
There is a difference between these two test cases. In the first case (by ttyl), RJ is constantly refreshed before it gets a chance to heal. In the second case, a brand new RJ buff is applied to a target. Maybe there is a difference. As I do not have the 4T10 set bonus yet, can anyone please test if it can proc on application by removing RJ and re-applying it to a target to see if it jumps?
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Just casted rejuv on myself with a /cancelaura macro cancelling it right away 200 times, didn't see one proc on my party member.
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01/31/10, 3:33 PM
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#130
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Piston Honda
Night Elf Druid
Destromath
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Originally Posted by Drane
Just casted rejuv on myself with a /cancelaura macro cancelling it right away 200 times, didn't see one proc on my party member.
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I did this too and saw no jumps.
However, while using t10 4p in heroics, I have seen twin Rejuvs like Shelendil observed. I figured it was me casting a Rejuv at the same time a jump happened. It would especially look like the application proc'd it if the last tick of the prior Rejuv was when 4p proc'd. Either that, there's a third variable, or the chance to proc on application is much lower than 2%?
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01/31/10, 3:34 PM
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#131
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Don Flamenco
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Does the new Rejuv from the set bonus appear with a slight time lag (just like the extra tick from the glyph of Rejuvenation)? If so, then the following explanation is possible: if Shelendil refreshed the Rejuv with the same lag that one time, it may have appeared like two Rejuvs appeared simultaneously on his cast, whereas what actually happened is the second Rejuv was due to the last tick of the previous Rejuv that had just run its course.
Someone with 4t10 can use timestamps to figure out the maximum delay from new Rejuv and set up a definitive test by casting single Rejuvenations, while refreshing them with a sufficient time delay to avoid above situation. (I will test this when I get my 4t10 to confirm).
Last edited by Rijndael : 01/31/10 at 3:40 PM.
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01/31/10, 6:20 PM
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#132
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<Druid Trainer>
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Do we have more than one putative report of this happening?
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01/31/10, 6:40 PM
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#133
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Von Kaiser
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Here's three rejuv ticks and subsequent 4pc procs:
1/31 17:21:30.974 SPELL_PERIODIC_HEAL,0x04800000005A8C2B,"Drane",0x511,0x04800000005A8C2B,"Drane",0x511,48441,"Rejuvenation",0x8,2332,2332,0,nil
1/31 17:21:31.426 SPELL_AURA_APPLIED,0x04800000005A8C2B,"Drane",0x511,0x048000000097CE44,"Rokh",0x512,70691,"Rejuvenation",0x8,BUFF
1/31 17:27:15.519 SPELL_PERIODIC_HEAL,0x04800000005A8C2B,"Drane",0x511,0x04800000005A8C2B,"Drane",0x511,48441,"Rejuvenation",0x8,2181,2181,0,nil
1/31 17:27:16.541 SPELL_AURA_APPLIED,0x04800000005A8C2B,"Drane",0x511,0x048000000097CE44,"Rokh",0x512,70691,"Rejuvenation",0x8,BUFF
1/31 17:28:10.361 SPELL_PERIODIC_HEAL,0x04800000005A8C2B,"Drane",0x511,0x04800000005A8C2B,"Drane",0x511,48441,"Rejuvenation",0x8,2332,2332,0,nil
1/31 17:28:11.497 SPELL_AURA_APPLIED,0x04800000005A8C2B,"Drane",0x511,0x048000000097CE44,"Rokh",0x512,70691,"Rejuvenation",0x8,BUFF
This was logged at my usual ~150ms latency, but there's a ~500-1100ms difference between the tick and application of the rejuv. We can at least assume its not instant.
Also, just some lagniappe mechanics about the proc: It doesn't add a stack to either Solaces or Illustration, but the ticks from a proc'd rejuv do add to Idol of the Black Widow.
Last edited by Drane : 01/31/10 at 6:47 PM.
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02/01/10, 4:17 AM
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#134
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Von Kaiser
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So, anyone have a log with 4t10 using Glyph of Rejuvenation/RR on Blood Queen/festergut 25?
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02/01/10, 7:51 AM
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#135
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Glass Joe
Night Elf Druid
Steamwheedle Cartel (EU)
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WoW Meters Online - Combatlog Replay
This is a log of mine on the queen with either RR and Rej Gliph
It happears to me about a 7.5% heals from the 4T10 Bonus.
Not yet tried on 25 so far with the 4t10 taken on saturday (might be tonight )
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