Originally Posted by kalbear
The uptime for NES is really not that bad; while it does proc on crits it does so very frequently..
|
I think on a relative basis to other trinkets it is. Take the MRS for example, both have a 45 ICD, MRS is a 15% chance on any swing, NES is a 10% on crit. Assuming a 65% crit rate and a .8 sec swing, ignoring yellows, and assuming you swing right when the ICD ends you have average down times of 4.5 seconds for the MRS and 17.43 seconds for the NES. Those assumptions are at a pretty high gear level and the gap between the two of them will increase as gear quality goes down, due to NES's dependence on crit. Also adding in yellows and trying to line up the swing time would just hurt NES more as MRS benefits more from each swing since it can proc on all swings vs. only crits.
Despite a 6 iLevel difference the and a 13 ArP difference in proc value, the proc on the MRS is worth:
53 more ArP, over a 2 minute fight
35 more ArP, over a 3 minute fight
26 more ArP, over a 4 minute fight
20 more ArP, over a 5 minute fight
16 more ArP, over a 6 minute fight
30 more ArP, over a 7 minute fight
26 more ArP, over a 8 minute fight
23 more ArP, over a 9 minute fight
21 more ArP, over a 10 minute fight
31 more ArP, over a 10:10 minute fight where you eek out a little dps past enrage
So the up time cost for most fights is leaving 1 gem slot open or 1 open and putting a Puissant Dreadstone in another gem slot, which in my mind if you are min/maxing is a relatively big deal.