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Old 04/25/10, 7:12 PM   #211
Draugir
Glass Joe
 
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Night Elf Druid
 
Lightninghoof
Originally Posted by spiritryu View Post
Did you mean the 271 version of the Terenas since that's the one the majority of players will have access to?
No, that's with the ilvl 284 version.

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Old 04/26/10, 8:08 PM   #212
Hyperion
Glass Joe
 
Night Elf Druid
 
Thrall
Heroic Nibelung = 525 dps
Although this may be a good average, there is substantial evidence that the Nibelung proc can be much better than spreadsheets show. Take into account as well the fact that the Valkyr attack even when you are forced to move... it makes them slightly better in many situations.

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Old 04/26/10, 10:41 PM   #213
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Hyperion View Post
Although this may be a good average, there is substantial evidence that the Nibelung proc can be much better than spreadsheets show.
What are you referring to?

This also reminds me, I should add an ICC buff option to the spreadsheet.


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Old 04/27/10, 9:31 AM   #214
Zifrelm
Von Kaiser
 
Night Elf Druid
 
Burning Blade
Originally Posted by Hyperion View Post
Although this may be a good average, there is substantial evidence that the Nibelung proc can be much better than spreadsheets show. Take into account as well the fact that the Valkyr attack even when you are forced to move... it makes them slightly better in many situations.
I was rolling with Nibelung prior to the last fix (when we had a 3% proc chance on SF), but stopped when they made it 2% for all. I would say that there is potential in any given fight to do better than the spreadsheets would suggest, but there's also equal potential to do substantially worse. Thus the spreadsheet's average.

Anecdote: I've had a fight where Valks did 12% of my damage on Putricide, and another where they did 2%.

We have enough random elements in our DPS, I don't need another.

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Old 04/27/10, 4:58 PM   #215
Yijiao
Von Kaiser
 
Human Priest
 
Thunderlord
In previous trinket discussions, it was determined that, post caps, Heroic DFO > Reign > Phylactery.

Now, the newest rawr shows that Heroic Phylactery > Heroic Reign by about 40 DPS post both caps.

My question is, is rawr overstating the value of Phylactery, or is it mostly because the change to starfall that the phylactery has pulled ahead? I realize that the value of the reign proc changed none with the change whereas the value of phylactery may have changed.

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Old 04/27/10, 5:41 PM   #216
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
Starfall and 4T10 bonus. Languish provides a DPS increase during solar eclipse and whenever outside of any eclipse, where crit is the strongest non-spellpower stat available even above soft cap. My guess is on a pure tank and spank fight where you never have to move, the improved proc now allows it to scale past reign once you exceed a level of haste where you hit reign's internal cooldown on successive starfires. So spreadsheets and artificial modelling tools will rank it very slightly higher.

I'm not the biggest fan of Phylactery (proc is wasted if you have to move / you get iceblocked / etc) but on paper it comes out ahead. If I had to choose though, I'd still use heroic reign as it is the least affected by movement/phase change throughout a fight, and there's rather few fights in icecrown where you get to stand still and be a DPS turret for the entire duration.

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Old 04/27/10, 7:18 PM   #217
Najtrok
Von Kaiser
 
Tauren Druid
 
Taerar (EU)
If you are referring to my previous view on trinkets (Moonkin PvE Discussion, 3.3.3) then I may repeat:

I used the spreadsheet with 3.3.3 (SF Buff)
I calculated with an increased cooldown on the Phyl as this was fact on the PTR (100 sec + 3 sec Time To Proc), and I think this is still true.
I included the buff to the Phyl Spellpower

Finally this was all done with the stats I had back then, though they didnt change that much until now. Both soft caps were reached the value of stats varied only by +/- 0.03 dps or so.

So if I didn't make any error, then I don't see why the values should have changed much. But consider this is post crit cap, with significantly hurts the Phyl.

This didnt take any consideration to movement or the pain/joy of "on-use-trinkets"

/Edit: All data was based on spreadsheet since I consider it the most accurate. No Rawr usage so I can't comment on the error one of both may have made (though I'd blame rawr)

/2nd Edit:

Considering Nibelung:
My Analysis of own logs showed me a much less value of Nibelung in pratice (I only have NH version though, but our other owl is much less lucky with procs and has hero).
On our 25 Man ICC HM almost clear + TOGC25 clear my valks made 235.2 dps
On our 10 Man LK HM attempts it averaged to 195 dps
Since my focus lies on LK now it is not half the value of the sheet and that doesn't even consider that dmg gets wasted on ghouls
25 Man Log: World of Logs - Real Time Raid Analysis
10 Man LK HM: World of Logs - Real Time Raid Analysis
Finally it was already said that they don't scale with the damage buff (now 15%). Adding that as a 1.15 multiplicator to the sum of either FB(H)+SSS(H) or Halion(H) it comes out they are both significantly stronger than any Nibelung version. So though I really like my valks as they are kinda stylish, they just don't add enough damage to be of any relevance now.

Last edited by Najtrok : 04/27/10 at 7:26 PM.

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Old 04/28/10, 11:26 AM   #218
Royalite
Von Kaiser
 
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Night Elf Druid
 
Aggramar
Originally Posted by Zifrelm View Post
We have enough random elements in our DPS, I don't need another.
My thoughts exactly.

Not only is there the random proc but also random in their survivability. I was more of a fan on the Nibelung during normal mode progression with the Valk healing buff. With HM and all the increase raid damage (D&D, coldflames, etc), I cringe when hearing the all too familiar Valk death cry. My experience is limited to the normal version Nibelung so perhaps the heroic version have better healing capabilities in HMs.

All that being said if our spec had more consistency in dps the randomness of the proc/survivability might be worth the gamble for times the Valk could provide the claimed 12% of damage. But since moonkin dps has so many variables with procs, movement, and how many lunars during a hero/bloodlust adding another random-hard-to-model element just seems to go in the opposite direction of what moonkins try to do in order to max our dps, which is to limit the random not make it more so. I think the Nibelung should not be labeled a BiS but rather a situational weapon.

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Old 04/28/10, 8:07 PM   #219
Gunner52
Glass Joe
 
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Night Elf Druid
 
Deathwing
Insect Swarm

So I've been reading about the "rotation" if you could call it that, and it seems there are mixed ideas about keeping insect swarm up or not, besides first application. I want to min max but I'm not crazy about it, I read somewhere it's only a 1% dps increase but wouldn't that be worth it? 1% dps increase with 1 cast?

I'm just looking for a definite answer about it, because both here and on Ensidia.com I cannot find a for sure answer.

Thanks

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Old 04/28/10, 11:49 PM   #220
aceofsween
Don Flamenco
 
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Troll Druid
 
Lightning's Blade
The answers are scattered about, which is the only real reason I'm responding to the question, but the information you're looking for is there, just not in one specific thread.

Insect Swarm alone is not worth casting (even glyphed, it's damage is pretty paltry). The reason you cast Insect Swarm is to boost the damage of Wrath through Improved Insect Swarm. That is the only thing that makes IS worth casting: the added damage from IIS plus the damage from the DoT itself more than make up for the damage lost when casting it. That being said, the best time to use it is still up for a little debate. Sometime between Lunar-to-Solar, ideally right before you proc Solar Eclipse.

This assumes you aren't using the Insect Swarm Glyph (both Moonfire/Starfire still seems to do a little better). If you are, refresh Insect Swarm any time you are not in Eclipse, basically between Solar and Lunar phases.

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Old 04/29/10, 6:30 AM   #221
Ranghar
Von Kaiser
 
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Night Elf Druid
 
Shadowsong (EU)
Unglyphed IS provides 3% hit debuff, don't forget. In case of hard hitting bosses, I try keeping it up all the time. My dps goes down a wee bit, but tank gets hit ~5% less often (assuming 40% avoidance). Reasonable trade-off, I think. Apart from this, you always refresh it on the run, as you have nothing else to do.

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Old 04/29/10, 12:16 PM   #222
Wuzzle
Glass Joe
 
Tauren Druid
 
Ner'zhul
I used Normal Nibelung forever. When they up'd the procrate, it was pretty much on par with Heroid Abracadaver (I tested on Raid Dummy, though) I picked up Heroic Nibelung last night and after gemming/enchanting, equipped it over my Abracadaver. I didn't notice an increase in DPS or damage. One thing I did notice though was the sheer difference in amount of valks I was proccing compared to when I used Normal Nibelung a couple months ago. Throughout the raid night, I did not have 2 valks up simultaneously once. I did not proc more than 3 valks on a boss, not once. I am now reading that they nerfed the proc-rate down again?

I was lucky to pick up Heroic Dying Light in the same night, and swapped out my Nibelung. I'm just not that impressed with it anymore. I'd rather have the 130 Haste from DL, then I can swap out some of my other gear for more SP or Int.

I'll keep Nibelung for pvp, but yea, the nerf to the valk procrate is harsh.

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Old 05/03/10, 5:24 PM   #223
Bockbear
Glass Joe
 
Night Elf Druid
 
Cenarius
We're currently working on Lich King normal, haven't gotten to phase 3 yet (sad, yes I know). I have read on tankspot that night-elf moonkin druids are the only class/spec combo that have an issue with the spirit wardens. I am assuming that unglyphed typhoon does not interrupt this spell cast for some reason, can anyone confirm this? How do others handle the fight inside Frostmourne as Moonkin? I can't see changing over to bear and bashing as being particularly effective way of taking care of the spirit warden, but it's the only other possibility I can find other than healing Terenas.

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Old 05/03/10, 6:26 PM   #224
qae
Piston Honda
 
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Night Elf Druid
 
Kirin Tor (EU)
Didn't try Typhoon, but the spirit is immun to cyclone.
So yes, you have to bear+stun and you better be quick about it (you can also cat+rake+maim but it's longer).

I usually full hot Terenas, switch to bear and wait for the cast, stun, then start pewpewing. Found it quite safer.

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Old 05/03/10, 6:30 PM   #225
Mediq
Glass Joe
 
Night Elf Druid
 
Illidan
Originally Posted by Bockbear View Post
We're currently working on Lich King normal, haven't gotten to phase 3 yet (sad, yes I know). I have read on tankspot that night-elf moonkin druids are the only class/spec combo that have an issue with the spirit wardens. I am assuming that unglyphed typhoon does not interrupt this spell cast for some reason, can anyone confirm this? How do others handle the fight inside Frostmourne as Moonkin? I can't see changing over to bear and bashing as being particularly effective way of taking care of the spirit warden, but it's the only other possibility I can find other than healing Terenas.
Typhoon's knock-back does indeed cancel the channeled spell, just be careful not to cast it any earlier than you need to

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