Originally Posted by Happyakuu
Quoted to show the perspective vs enchanting stat wise:
-46 spell power from rings
-23 haste from cloak
+27 spell power on cloak
+24 critical on boots
So we actually get 23 haste traded for crit (which could be considered a tie) and -19 spell power.
I think 19 spell power (less than a gem) is a really low price to pay for:
+Eclipse haste
+Movement boost
+A better "on the move spell" (saronite bombs)
Just my .02
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You forgot that engineering enchant overwrite regular enchant, so the trade off is (enchanting->engineering):
Cloak: -23 haste, +27 SP
Boots: -12 crit, -12 hit, +24 crit
Gloves: -28 SP, 340 haste for 12s every minute
Rings: -43 SP
SP: -44
Haste: -23 static and +340 "on demand"
Crit: +12
Hit: -12
Question: is 340 haste during one lunar eclipse on 2 better than a static [44SP - 12 crit + 12 hit] combo ?
Using WC, I tried to estimate the potential gain (see Arawethion link).
I estimated that "340 for 12s during 1 lunar eclipse on 2" is equal to 136 "Extra haste during Lunar Eclipse".
With my (not so good) gear, it leads to a ~100 DPS gain.
[44SP - 12 crit + 12 hit] on the other hand is a ~65 DPS gain (assuming hit capped, +12 hit = 0 DPS).
First (rough) conclusion: Engineering >> "Professions that provide static 46/48 SP" (Alchemy, Blacksmithing, Enchanting, Inscription, Jewelcrafting, Leatherworking)
BUT!!!
In case we have to move during the "Hyperspeed Lunar Eclipse", we loose ALL (or a part of) the benefit of one cooldown.
I also wondering how the "Extra haste during Lunar Eclipse" is computing in WC ?
I have the gut-feeling that it is not obvious to take into account the haste threshold (= the point where you can have 1 additional Lunar Eclipsed Starfire). So DPS gain are non linear...
With that in mind, I feel that an average "136 haste" for the Hyperspeed accelerator is probably a bad estimation.
Any better ideas?