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05/07/10, 5:04 AM
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#251
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Bald Bull
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Originally Posted by aceofsween
I figured it was similar to some of the talents Disc priests have. They get some very deadly ones which is part of the reason they're so dangerous in PvP. I know that I can't even touch one as a Moonkin because they can not only out heal my damage, but they have the mana to kill me while they're at it.
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Most of the damage modifiers that Disc Priests get are actually from 17 points of Holy. Disc tree only has a few +% modifers, haste boosts and PI.
The updated healer trees look like they're really trying to give healers more Disc Priest-like offense, which rules since playing a decently geared Disc Priest in BGs is amazingly fun. They need to be careful that they don't make healers too powerful though. Just off the top of my head, a hybrid 26/0/50 spec would just be insane.
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05/07/10, 8:35 AM
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#252
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Von Kaiser
Tauren Druid
Argent Dawn (EU)
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Originally Posted by The Inevitable
Without knowing what Regrowth's mana costs will be yet, its hard to judge how much of % reduction in mana costs it would be. However, Regrowth today costs 719 mana per cast, so 262 mana returned on average would be a 36.44% of the cost returned. Even if the mana costs of Regrowth are doubled in Cata, it'd still be a return of 18.22% of the mana cost, which I would say makes Revitalize a really nice talent that might even make the choice between using Regrowth or another heal much more blurry.
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It also makes clipping a regrowth mana-inefficient in two directions: less healing done, and less mana returned.
On the other hand, the choice of making regrowth less efficient might take the place of the mana trade-off in rolling Lifebloom, since that is, as far as I can see, mostly going away with nourish refreshing LB.
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05/07/10, 9:33 AM
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#253
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Don Flamenco
Troll Druid
Lightning's Blade
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Originally Posted by panny
Most of the damage modifiers that Disc Priests get are actually from 17 points of Holy. Disc tree only has a few +% modifers, haste boosts and PI.
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Yes, but it's with Disc priests that those talents really seem deadly. To be fair, there are plenty of Balance talents that will come into play for Resto Druids I'm sure. It only takes (at this point) 11 points to pick up Solar Beam. 21 pts to pick up Starsurge. Speaking of Starsurge, it's a 2 second cast time and has a base damage very similar to Rank 10 Starfire. I wonder just how much this spell will be capable of doing. Unlike Starfire, there are no talents that prop up it's damage, but it's still hard to argue that it seems, more or less, to be a Starfire on cooldown with a 2 sec. cast time (Lava Blast anyone?).
Also, I forget who it was, but someone mentioned that Moonkin Form has been stripped down. Yes, that's true it has. I'm a little annoyed that the mana on crit was taken from Moonkin Form (it just made sense). However, consider this: Int is the new spellpower and Furor still (as of right now) grants 10% Int from Moonkin Form. That is almost a 10% boost to your spellpower while in Moonkin form (excluding the raw Spellpower on weapons). Shapeshift mastery is still there too, granting 4% damage. Now both of those could change, but that's a pretty large incentive to stay in Moonkin Form.
It still leaves me wondering just what they're going to do with Moonkin Form...
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05/08/10, 4:56 AM
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#254
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Glass Joe
Night Elf Druid
Bronzebeard (EU)
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Some other changes found on db.mmo-champion.com spell list, mainly mana cost tweaks.
Feral:
Trash - Deals 1211 damage, and causes all targets to bleed for 211 every 2.0 sec for 6 sec. | 25 Rage, 5 sec CD
Stampending Roar: Bear / Cat - 15 Rage/60 energy; 2 min CD
Maul - An attack that instantly deals 8+AP*0.2 physical damage and consumes up to [20] additional rage to deal up to AP*0.4-1 additional damage. Effects which increase Bleed damage also increase Maul damage. | 10 Rage, no CD
Ferocious Bite - Finishing move that causes damage per combo point and consumes up to [35] additional energy to increase damage by up to 100%. Damage is increased by your attack power.
Demoralizing Roar - 10% physical damage reduction (like Demo Shout / Curse of Weakness / Vindication)
Glyph of Maul - Your Maul ability now hits [1] additional target for [50%] damage.
Balance:
Wild Mushroom / Wild Mushroom Detonate | 11% base mana
Moonfire - 18% base mana, down from 21%
Typhoon - 32% base mana, up from 25%
Resto:
Remove Corruption - Nullifies corrupting effects on the friendly target, removing [1] magical effect, [1] curse, and [1] poison. | 17% base mana
Rebirth - 30 min CD
Regrowth - 23% base mana, down from 29%; 1.5s cast
Nourish - 14% base mana, down from 18%; 3s cast
Healing Touch - 35% base mana, up from 32%
Lifebloom - 13% base mana, down from 28%
Rejuvenation - 11% base mana, down from 18%
Tranquility - 65% base mana, down from 70%
Wild Growth - 37% base mana, up from 23% ; 10 sec CD
Swiftmend - Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for [X]. | 12% base mana, down from 16%
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05/09/10, 11:57 AM
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#255
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Also someone on the BB mentioned that one of the rogue talents now applied the Mangle debuff, I think it was haemorrhage.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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05/09/10, 12:44 PM
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#256
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Piston Honda
Night Elf Druid
Blackrock
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Another thing I noticed from the new spells on MMO is that the new version of Faerie Fire, normal and feral, has the same wording as Sunder Armor now. 3 stacks for 3-4% each.
Faerie Fire
Sunder Armor
Faerie Fire (Feral)
Faerie Fire (Feral)
30 yd range
6 sec cooldown
Instant cast
Requires Dire Bear Form, Bear Form, Cat Form
Decrease the armor of the target by 3 to 4% for 5 min.
While affected, the target cannot stealth or turn invisible.
Stacks up to 3 times. Deals AP*0.15+1 damage and
additional threat when used in Bear Form or Dire Bear Form.
Last edited by Nathariel : 05/10/10 at 6:33 AM.
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05/10/10, 11:15 AM
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#257
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Great Tiger
Night Elf Druid
Echo Isles
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There is a screenshot of a balance talent tab at Relevart's.
Balance masteries for the character show as 8% spell damage, 8% haste, and 12% Eclipse. That is with a 60/0/16 build. I have no idea of his gear (all leather? does leather matter yet?).
It also shows the new Eclipse meter. As anticipated it resembles an EotS capture meter. There is some text discussing the new Eclipse, but to me it looks as if it may be speculative (as if the author hasn't actually used the new mechanism).
The talent tree seems to match the one at MMO (although MMO is missing the prerequisite arrows for OF and IMkF).
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05/10/10, 12:21 PM
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#258
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Banned
Tauren Druid
Argent Dawn (EU)
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Originally Posted by Erdluf
I have no idea of his gear (all leather? does leather matter yet?).
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No gear, still alpha and stuff nyi, oh and:
Mastery Bonuses per Talent Point in Balance:
0.157 Spell Damage %
0.157 Spell Haste %
0.236 Eclipse
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05/10/10, 6:33 PM
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#259
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Von Kaiser
Night Elf Druid
Dragonblight
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Originally Posted by Erdluf
There is a screenshot of a balance talent tab at Relevart's.
Balance masteries for the character show as 8% spell damage, 8% haste, and 12% Eclipse. That is with a 60/0/16 build. I have no idea of his gear (all leather? does leather matter yet?).
It also shows the new Eclipse meter. As anticipated it resembles an EotS capture meter. There is some text discussing the new Eclipse, but to me it looks as if it may be speculative (as if the author hasn't actually used the new mechanism).
The talent tree seems to match the one at MMO (although MMO is missing the prerequisite arrows for OF and IMkF).
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I do not have any experience with the mechanic. I am simply reading the dataminded information about masteries which states the mechanic only activates when 100 Solar or Lunar power is achieved, indicating that it is both proc based and binary. If I had real alpha face time, I'd be bound by the NDA. As it is, I'm free to foam at the mouth over the slightest things I read.
I would definitely advise that anything read at my blog be taken with a grain of salt as it has almost no verifiable authenticity outside of mmo.
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05/11/10, 3:15 AM
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#260
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Von Kaiser
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New Revitalize
Revitalize Maths
Will be updating it, especially since I can see someone has looked at the new mana costs.
And before you say it, yes I know these are numbers based on Wrath but everything that will change come Cata can be easily edited.
Last edited by cuddlekin : 05/13/10 at 5:19 AM.
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05/11/10, 2:15 PM
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#261
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Don Flamenco
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Does anyone know if the eclipse number in the mastery is supposed to be the % the buff is increased by or how much power starfire and wrath give you with each cast?
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05/11/10, 2:36 PM
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#262
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Von Kaiser
Night Elf Druid
Dragonblight
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Originally Posted by Latas
Does anyone know if the eclipse number in the mastery is supposed to be the % the buff is increased by or how much power starfire and wrath give you with each cast?
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I have not heard or seen anything about what that number indicates. I would find it hard to believe that Wrath and Starfire would generate the same level of power. This would allow Wrath to generate around twice the power per second of Starfire, which would clearly favor one type of Eclipse and swinging the bar towards one extreme only. I realize this isn't the place to speculate on the mechanic, but it seems to me that the number would be logical if looked at as the multiplier that the Eclipse proc will provide to the affected spells damage.
As of now, I don't think we know what the number represents, making everything speculative at best.
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05/11/10, 3:19 PM
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#263
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Latas
Does anyone know if the eclipse number in the mastery is supposed to be the % the buff is increased by or how much power starfire and wrath give you with each cast?
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I believe the preview stated that the mastery (both the stat and the bonus given by talents in the Balance tree) affected the damage increase given by Eclipse. So it doesn't make sense to look at it as a straight percentage necessarily, as there's at least another component to the equation, but it may be, say, the percentage increase provided by Eclipse at 0 Mastery Rating, or something similar (the numbers listed above are within rounding error for a 12% buff at 51 points).
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05/11/10, 4:08 PM
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#264
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Piston Honda
Night Elf Druid
Destromath
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Mastery increases the damage done by your Wrath and Starfire when you gain Eclipse: http://db.mmo-champion.com/s/77492/m...nce-masteries/
Originally Posted by iamrelevart
I have not heard or seen anything about what that number indicates.
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EDIT: Now I'm confused... The screenshot on your blog explains it in the tooltip? What number are you guys talking about?
Last edited by ttyl : 05/11/10 at 4:19 PM.
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05/12/10, 6:55 AM
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#265
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Von Kaiser
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The last mastery bonus (so 12% in the screenshot) represents the added damage in an eclipse phase.
For now we know that an eclipse will increase wrath or starfire damage by x %. We don't know x yet. Let's say x is 40%. Then with 0 mastery you do 40% more damage during an eclipse. With enough mastery to reach the 12% we see in the screenshot, you now do 40+12=52% more damage during an eclipse.
As it was said during the preview, the third mastery bonus will increase the effectiveness of the eclipses.
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05/12/10, 8:07 PM
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#266
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Von Kaiser
Night Elf Druid
Dragonblight
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Originally Posted by Ektoplasme
The last mastery bonus (so 12% in the screenshot) represents the added damage in an eclipse phase.
For now we know that an eclipse will increase wrath or starfire damage by x %. We don't know x yet. Let's say x is 40%. Then with 0 mastery you do 40% more damage during an eclipse. With enough mastery to reach the 12% we see in the screenshot, you now do 40+12=52% more damage during an eclipse.
As it was said during the preview, the third mastery bonus will increase the effectiveness of the eclipses.
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I find two flaws with this. First, the other two masteries contained a percent sign. This did not. Secondly, you don't know that it will be additive. It could very well be multiplicative (as this would offer more controlled scaling).
Perhaps I phrased it poorly. We know WHAT that mastery does. We don't know how it does it. At least not with any certainty.
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05/18/10, 9:00 PM
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#267
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Piston Honda
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I do have one question about EJ's stance on unannounced changes in the Alpha? I've come across Feral changes that took place in the Alpha release that was released yesterday, and I was not sure if I was allowed to post those changes or not.
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05/19/10, 5:18 AM
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#268
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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You're not.
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05/19/10, 5:23 AM
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#269
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Wait, are we not allowed to post stuff about Alpha? Not seen an announcement anywhere.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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05/19/10, 1:17 PM
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#270
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Vaccine
Wait, are we not allowed to post stuff about Alpha? Not seen an announcement anywhere.
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The official line is that you're only allowed to talk about things that have been widely published. Since MMOChamp got asked to take down everything, I assume there won't be much else to talk about until Beta opens up and/or the NDA is lifted.
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05/19/10, 1:38 PM
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#271
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<Druid Trainer> Emeritus
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I was kind of wondering about that--I've been to get a Moonkin Cataclysm info thread up (like CB said in the sticky), but I'm not actually sure what can go in it. If we don't yet have the leaked talent trees and stuff that people saw earlier on MMO, then there's really very little to post about until beta.
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05/19/10, 1:54 PM
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#272
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Piston Honda
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Originally Posted by Adoriele
The official line is that you're only allowed to talk about things that have been widely published. Since MMOChamp got asked to take down everything, I assume there won't be much else to talk about until Beta opens up and/or the NDA is lifted.
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But I take it if a reparable site such as say WoW.com posts any info that has not been officially been released, then we can talk about it?
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05/19/10, 1:57 PM
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#273
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Hinalover
But I take it if a reparable site such as say WoW.com posts any info that has not been officially been released, then we can talk about it?
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Perhaps, but I'd give it a couple days first to see if Blizzard cracks down like they did on MMO. The moderators here just don't want a flood of people coming here to learn new info about the Alpha - it's a lot harder to clean up here if Blizzard asks them to than it is to take down a couple news posts on MMO/WoW.com
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05/19/10, 9:23 PM
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#274
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::stare::
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I think it probably makes sense to delay spec specific stuff until the NDA is lifted. There really isn't enough meat otherwise for us to formally chop up this thread. In the meantime it's a fine place for reviewing blue posts. When there is a bit more information out there we'll make the transition. Sorry, but you'll have to share for a bit longer. 
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<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.
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05/20/10, 7:45 AM
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#275
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Well for those with SA forum access the current feral tree was posted there a few days back. Don't see much point in pretending its not out there. There are about 5 new talents, lots of nice stuff for Cat DPS and more standard stuff for bears.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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