Originally Posted by Vaccine
^
Thats a lot of points you're using to buff an ability you're only using above 90%.
|
I assume you are referring to allocating points into both Improved Feral Charge and Predatory strikes? (4 points total)
I think we need to separate out our Ravage talents here. I'm going to walk this back slightly and say that the increased crit rate when attacking a mob over 90% is nice? But if our current raidbuffed crit levels remain comparable to how they currently are in WotLK, Ravage will certainly have a healthy crit chance to start, Predatory Strikes will just likely make the crit guaranteed when the target's HP is high enough. So let's ignore Predatory Strikes for a bit.
There is nothing stopping us from using Feral Charge (as many of us currently do) to get back into position after running away from a mob for whatever raid mechanic. I see being able to re-Ravage a mob again as a bonus. (I'm especially of the opinion that we will see MANY "run away/in!" mechanics, given the Time Warp and Stampeding Charge abilities from the preview, but I will confine further inanity in that regard to a blog post.)
As far as talent point allocation, The way the preview trees are currently set up now, once you allocate points into Ferocity, Sharpened Claws, Feral Instinct Feral Swiftness and Feral Charge, you need to put two points somewhere in order to advance further down the tree, whether you are Cat, or Hybrid. As a Hybrid, you can put off allocating those points until after you get Thick Hide and Primal Fury, but you still run into the same problem of needing to put two points *somewhere*. As a Cat, after getting Shredding Attacks and Primal Fury, I find myself needing to allocate three points. Putting them into IFC makes as much sense as anything in either situation, and is probably a better use of those two points than putting them into, say, Predatory Instincts. As far as Predatory Strikes is concerned.... yes, I suppose Predatory Strikes becomes optional now that it is a Cat-only talent, but I feel that it does help to address the "long cat windup" problem.
I acknowledge that you could dedicate those two or three talent points to Fury Swipes? But doing some quick napkin math here, Bear attack speed is 2.5 without any haste, which translates to about 24 attacks per minute, which (12% proc chance) translates to about two or three extra attacks per minute, which sounds like it should just enough to smooth out our rage gain as our gear scales higher as a direct function of Haste, but not an impressive amount. Cats, this is likely to be a much more complicated calculation of value, but at face value, more auto-attacks = More procs for OoC = more Clearcasting procs for Shred = More DPS. Never mind the added white damage output.