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Old 10/12/10, 5:53 AM   #16
Jorily
Glass Joe
 
Night Elf Hunter
 
Hakkar (EU)
quick question (got some problem in accessing some web pages from my office ): what will be available as features of FS by tomorrow?

Thanks

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Old 10/12/10, 6:07 AM   #17
Midnight
Don Flamenco
 
Midnight's Avatar
 
Night Elf Hunter
 
Ysera (EU)
Originally Posted by Jorily View Post
quick question (got some problem in accessing some web pages from my office ): what will be available as features of FS by tomorrow?

Thanks
Right now all FS does is recommending the next shot (and optionally up to the 4 following shots) to cast. All the other features the old FS had like frames for targets TTL, SpS damage modifier, Sniper Training and - for obvious reasons - AotV are gone. I don´t have the rotating display style included yet either, but as this seemed to be one of the things a lot of people enjoyed about FS it´ll most definatly have a return in a later version too. I´ll try to make those other features available as modules if possible so you only have to burn CPU cycles and memory on the things you really use.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

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Old 10/12/10, 6:35 PM   #18
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Okay, I stepped through the rotations for the Termination sequence with seperating the KSs by 6s like some folks have suggested. I did it two ways again, one trying to use focus up the best with not maintaining 100% ISS uptime, and the other maintaining 100% uptime. The 60s sequence for each was done using the same assumptions from the previous sequences with back to back KSs. Since they take up a lot of room, I am not copying the full sequences into this reply.

Between these two sequences, it is definitely beneficial to maintain the ISS buff for the following reasons:

1) You always have a 1.5s SS cast time, resulting in a tight rotation with no gaps. Without maintaining ISS, some SS casts were 1.67s resulting in gaps of up to 0.33s to wait to cast a KS/CS and having to push back KS/CS casts by the same amount in other situations.

2) You autoshot is always fully hasted resulting in more autoshots and benefits from it like WQ and pet focus

3) Because of the tighter rotation, you are able to cast 3 extra SSs at the cost of only 1 AS.

So maintaining the ISS buff during the Termination phase results in more DPS for the delayed KS sequence.

Now comparing the back to back KS sequence to the delayed KS sequence (both with maintaining the ISS buff), I would have to say that the back to back sequence wins for the following reasons:

1) You gain 2 KS and a 1.3 SS versus losing 4 ArS. The 2 KSs every 11s versus 2 KSs every 12 adds up. It it true though that the next shot in the delayed rotation was going to be a KS while the back to back was going to have an ArS. So the difference after 61s in is 1 KS and 1.3 SS versus 3 ArS, which is a little more even.

2) You don't need points in Termination for the back to back case, but you do for the delayed KS case. However, factoring in focus savings when replacing ArS casts with MMM procs and RiFs procs, the delayed KS case probably does not need Termination either.

3) The back to back KS case has a repeatable rotation when not under dynamic haste effects and is easily modifiable into a new repeatable rotation under dynamic haste effects. The delayed KS rotation is not repeatable. It requires a lot more monitoring (or the use of an aid like Faceshooter) to perform well.

Thus, my belief is that the back-to-back KS sequence while maintaining ISS is the best method over the Termination phase.

I still need to look at CS glyph versus non-CS glyph rotations.

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Old 10/12/10, 8:21 PM   #19
Xvatbot
Glass Joe
 
Night Elf Hunter
 
Frostwolf
Unfortunately, the CS Glyph now only reduces the c/d by 1 second (down from 2? as i recall?) instead of 2 which would make the "rotation" perfect.

And, depending on damage coefficients on ArS and SS, and the impact of their respective glyphs (6% damage and 10%) will be very important in determining wihch glyph one would replace with CS glyph if we were to - I apologize for not having done any math on the matter - but its not even assured to be a damage increase.


I think that instead of having a bread and butter roto, the "new" raiding MM hunter should concentrate more on having ISS up as much as possible.

In regards to trap launcher w/ explosive vs immolation trap (glyphed), there should be a space for it, as well as TL only using 25 focus (glyphed)

Also, out of ignorance, where is a place for MS? (not sure how it works with cooldowns any more)

But overall, i think it may be a good idea to modify to always (if not mostly) cast two SS's together, possibly making it so hunters will be stringing together ArS, CS and possibly TL, MMM's AimS, or Multi? (or any other shot) in 3's or 2's, requiring a two steady roto to get back up to ~60-70

Im not at all standing by my ruminations as if they are 100% true, however the impact of ISS is too much to ignore.. if anything, our only 'rotation' should be keeping SS always together..

Something like
SrS, CS, ArS, SS, SS, ArS (Another Shot/Trap Launcher), SS, SS -->

I know that's a terrible list but it's off the top of the head, with the crit where it is at this patch release, we wont be seeing hunters lacking on focus as of right now.

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Old 10/13/10, 6:41 AM   #20
inyu
Glass Joe
 
Night Elf Hunter
 
Tyrande (EU)
Unfortunately, the CS Glyph now only reduces the c/d by 1 second (down from 2? as i recall?) instead of 2 which would make the "rotation" perfect.
Nope, it has been always 1 second.

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Old 10/13/10, 12:55 PM   #21
Quinessa
Glass Joe
 
Draenei Hunter
 
Windrunner
Midnight, are you able to add Bestial Wrath to the shot rotation? It would make it easier for me to keep my focus on FS rather than dividing it between FS and watching for BW to come off cd.

Also, when BW is active I have been spamming arcane shot (and kill command and serpent sting when they are ready) since focus regen goes up quite a bit. But FS does not reflect it (a couple of times it did suggest 2 arcane shots back to back but I was able to get 3 or 4 arcanes off between KC and SrS)

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Old 10/13/10, 3:15 PM   #22
Midnight
Don Flamenco
 
Midnight's Avatar
 
Night Elf Hunter
 
Ysera (EU)
Originally Posted by Quinessa View Post
Midnight, are you able to add Bestial Wrath to the shot rotation? It would make it easier for me to keep my focus on FS rather than dividing it between FS and watching for BW to come off cd.

Also, when BW is active I have been spamming arcane shot (and kill command and serpent sting when they are ready) since focus regen goes up quite a bit. But FS does not reflect it (a couple of times it did suggest 2 arcane shots back to back but I was able to get 3 or 4 arcanes off between KC and SrS)
I can add a BW reminder frame or something as a module later, but it doesn´t really belong into the rotation itself. But you´re right, I forgot accounting for the 50% focus discount when under the effect of TBW. I´ll fix that in the next version.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

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Old 10/14/10, 5:52 AM   #23
Deepfriedegg
Glass Joe
 
Night Elf Hunter
 
Aszune (EU)
Guys, thanks for all those KS glyph calculations.
However, if I haven't failed at reading, nobody of you has mentioned the travel time of KS. It means, that the glyph is not triggered when you cast KS but after the KS landed - which is how it should be given the fact that the glyph effect is triggered based on target health (death). As a result, you cant fire back to back KS anyway. When standing 30-40 yards from the boss, it always procced approximately 1.5 seconds after the cast, so I squeezed Chimera/Arcane/Aimed proc in and then fired the "glyph" kill shot.

Hasn't this flawed your calculations a bit?

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Old 10/14/10, 2:00 PM   #24
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Midnight View Post
BM:
if HM is not on target or running out in less than a set time and there´s no MfD on target and focus/cooldowns/target heath don´t allow for KS or KC
--> cast HM
if KS is off CD and target health is at or below 20%
--> cast KS
if KC is off CD and enough focus
--> cast KC
if SpS is not on target and enough focus
--> cast SpS
if focus over or at 75 (modified by Efficiency)
--> cast AS
none of the above
--> cast CoS
The highlighted line in the algorithm should be corrected to:

if focus over or at 65 (modified by Efficiency and Glyph of Kill Command)

This is because KC costs 40 focus by default instead of 50 like the other abilities, and the glyph reduces the cost by 3 focus.

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Old 10/14/10, 3:36 PM   #25
Thrabuco
Von Kaiser
 
Troll Hunter
 
Warsong
Originally Posted by Deepfriedegg View Post
Guys, thanks for all those KS glyph calculations.
However, if I haven't failed at reading, nobody of you has mentioned the travel time of KS. It means, that the glyph is not triggered when you cast KS but after the KS landed - which is how it should be given the fact that the glyph effect is triggered based on target health (death). As a result, you cant fire back to back KS anyway. When standing 30-40 yards from the boss, it always procced approximately 1.5 seconds after the cast, so I squeezed Chimera/Arcane/Aimed proc in and then fired the "glyph" kill shot.

Hasn't this flawed your calculations a bit?
I lack info/calculation about travel time on max range to support this, but yes when i put up those times i wasn't taking into consideration the travel time, altough I don't think this travel would take more than the GCD (1 second), at least on non-max-range, to activate the glyph allowing you to squeeze the second KS right away.

I'll find a way to test it when I get home.

The opposite i can say on MMM proc. I'm getting a problem to fire AiS right away after the proc, since for the MMM charge, the SS need to hit the target, and with a cast time above the GCD when i see the proc i already fired another shot (AS/CS). The new ability queue also comes into consideration here, few more days and i'll be used to it.

Another thing to look at: as Whitefyst an others are pointing out at the MM 4.0.1 thread is that maybe is better to delay CS and only fire it to renew the SrS. The exact rotation takes into consideration haste, floating from 11~13 seconds until CS be fired again. *but not yet confirmed

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Old 10/14/10, 5:31 PM   #26
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
Regarding CS delaying or not. AS may be better dpfc (at 80) than CS, but CS is better dps, so its only an increase in dps to delay CS if you loose more damage from doing a SS instead of an AS than you gain from CS over AS. This is very RAP dependant and cannot be tested on dummies since CS scales with 23% RAP and AS only scales with 4.2% RAP.

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Old 10/15/10, 10:52 AM   #27
Duw
Glass Joe
 
Orc Hunter
 
Defias Brotherhood (EU)
Can I ask why you don't consider serpent sting in your first condition:
"if HM is not on target or running out in less than a set time and there´s no MfD on target and focus/cooldowns/target heath don´t allow for KS, ES or BA"

There is discussion of even delaying explosive shot for the sake of applying serpent sting, and so I thought it would be an argument in the above condition.

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Old 10/15/10, 11:10 AM   #28
R00k!3
Von Kaiser
 
Night Elf Hunter
 
Gilneas (EU)
Considering some trinkets do not proc instantly, wouldn't it be worthwhile to do something like HM SerS SS SS RF CS Readiness CS AS AS ... as an opening?

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Old 10/15/10, 1:35 PM   #29
Midnight
Don Flamenco
 
Midnight's Avatar
 
Night Elf Hunter
 
Ysera (EU)
Originally Posted by Duw View Post
Can I ask why you don't consider serpent sting in your first condition:
"if HM is not on target or running out in less than a set time and there´s no MfD on target and focus/cooldowns/target heath don´t allow for KS, ES or BA"

There is discussion of even delaying explosive shot for the sake of applying serpent sting, and so I thought it would be an argument in the above condition.
My reasoning for including those shots on my initial version was that they´re on CD so I assumed they´re meant to be stronger. I reckon there is some theorycrafting in order though as we don´t really have a lot of information about shots dps, dpf and dpct to base our priorities on so far. After all that is the main reason for this thread - finding and improving the shot rotations/priorities for the different specs. I´m more than willing to revise the prioritylist if there´re sound improvements to it.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

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Old 10/15/10, 4:56 PM   #30
kyxap
Glass Joe
 
Night Elf Hunter
 
Гордунни (EU)
How about Focus Fire in BM?
Is this talent useless?

Last edited by kyxap : 10/17/10 at 3:58 PM.

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