I just released version 0.1.5. I´m still not completely happy with it but between LnL handling, RiF, CoS and SS adding focus only after the spell has been cast successfully, spell interrupt detection etc and the inevitable server/client lag. FS has become pretty complex and challanging to bugfix once again. Until I´m completely satisfied with overall stability I´ll refrain from adding new features even though I´m itching to include them myself.
Originally Posted by jimmyolsen
The change to Black Arrow seems to have been VERY significant. The epic-geared pre-made Hunter with 11764 AP, and 17.16 Mastery does 20990 with Black Arrow but only 1187 + 10230 with Explosive Trap. Considering the initial damage on Explosive Trap is still only doing about 200 damage, I think it'll be hard to compensate.
I'm not sure that the increased proc chance can compensate for the nearly double damage that Black Arrow does now. Furthermore, the 4/5 tier gear bonus makes Black Arrow give a tick on application increasing it's damage by essentially 20%.
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Ya I realized that too. I even got values around 30k dmg per BA application on cata raid dummies which makes it roughly on par with Explosive Trap considering (glyphed) dpf and 3 times the dps on a single target. ET becomes as good dps with much better dpf at 3+ targets assuming you´re the only hunter using the trap and those targets stay within the area of effect. Unfortunatly this change hasn´t reached the live servers yet where my BA does a bit more than half the damage of ET (on a single target!) for 3.5 times the focus cost (glyphed) with half as much ticks to proc LnL.
I included an option to opt for TL + Trap over BA in 0.1.5. Also seeing as BA is much more powerful and SpS only has to be applied once at lvl 85 I included another option to not save focus for your signature shot over usage of SpS and BA so it´s basically used as soon as the CD is up/focus allows even if it pushes back your signature shot due to focus shortage.
Originally Posted by Asys85
Just gotta give you a big thanks for this addon. It have helped alot to understand that the damage output from hunters are comparible to other classes. Have been having some problems with keeping up enough focus etc for my shots and this have helped me on how to press the buttons in order to be efficient.
One thing tho, is it possible to turn off the notify about Hunters mark? Cause on some shorter fights I don't wanna spend that extra second to cast HM instead of some damage ability, and aswell when switching targets alot to.
Like only advice about hunters mark when out of combat or something.
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I also included 6 options for HM handling.
- always recommend it
- never recommend it
- only if target has bosslevel
- only if you´re ooc
- only if either target has bosslevel or you´re ooc and
- only if both target has bosslevel and you´re ooc
I hope there´s the fitting option for everyone. I also plan on including some time to life calculations again as one of the future features and use that for smarter HM/SpS/BA recommendations (meaning: don´t use them when your target is about to die)
In addition to the above mentioned changes I also implemented Rivkahs "use SS if ISS runs out in <= 4s" condition for MM which seems to work pretty fine in keeping ISS up at cost of some CS usage. Please let me know what you think about it.
edit: Another change I´d like some feedback about is I removed KC recommendation for SV while LnL is up and SS will lead to overcapping completely because at least according to Rivkahs calculator it was a dps loss with my live toon to do so.