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Old 11/03/10, 8:06 PM   #46
Lokrick
Piston Honda
 
Orc Hunter
 
Steamwheedle Cartel
Originally Posted by Midnight View Post
I can add a BW reminder frame or something as a module later, but it doesn´t really belong into the rotation itself. But you´re right, I forgot accounting for the 50% focus discount when under the effect of TBW. I´ll fix that in the next version.
Both BW and Focus Fire seem to relevant for the BM rotation because they affect the various shots differently: the 50% focus cost reduction is one of the precious resources for BM, and any time not spent burning focus during BW should be a DPS loss. Thus, they should go into BW with 85+ focus (approximately assuming 20% haste) if using KC during BW and 70+ if just spamming AS/SrS. That changes the shot priority before BW comes off CD. Similarly, the +15% haste from Focus Fire benefits Auto Shot and Steady Shot (but not AS), so it is likely to be worth more outside of BW, and would prioritize SS over AS until focus is near maximum.

I have anecdotally verified this for myself, but actually analyzing numbers for the above is difficult, since it requires different shot priority depending on Frenzy stacks and BW timing. I'll post on the 4.0.1 thread when I have real numbers.

Last edited by Lokrick : 11/03/10 at 8:11 PM.

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Old 11/04/10, 7:33 AM   #47
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Originally Posted by Lokrick View Post
Both BW and Focus Fire seem to relevant for the BM rotation because they affect the various shots differently: the 50% focus cost reduction is one of the precious resources for BM, and any time not spent burning focus during BW should be a DPS loss. Thus, they should go into BW with 85+ focus (approximately assuming 20% haste) if using KC during BW and 70+ if just spamming AS/SrS. That changes the shot priority before BW comes off CD. Similarly, the +15% haste from Focus Fire benefits Auto Shot and Steady Shot (but not AS), so it is likely to be worth more outside of BW, and would prioritize SS over AS until focus is near maximum.

I have anecdotally verified this for myself, but actually analyzing numbers for the above is difficult, since it requires different shot priority depending on Frenzy stacks and BW timing. I'll post on the 4.0.1 thread when I have real numbers.
Ok agreed, both TBW and Focus Fire do have an impact on our rotation. Also it matters when to cast TBW of course. I still wouldn´t call it strictly part of the rotation because it doesn´t really take up a timeslice of the rotation beeing off GCD and as such it shouldn´t be shown at the main recommendation frame.

What I could do besides adding said reminder frame is making FS trying to save focus in anticipation of TBW and recommend using it only when over a certain threshold - kind of like the Berserk frames with some of the feral druid recommendation AddOns work.

Concerning Focus Fire - as the algorithm already tries to keep just above whatever focus is needed to be able to cast KC as soon as it comes off CD again so there´s not much I can do in preparation for it. It´s the nature of that kind of implementation that this threshold will be lowest right after a KC is cast but I´m not convinced it´s a net dps gain to wait until that happens and potentially trading precious uptime for it. However I could change the behavior to a upper threshold during Focus Fire duration to maximize the amount of steady shots cast while having the buff without overcapping.

I´ll put it on my ToDo list.

FaceShooter - a hunter shot recommendation AddOn
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Old 11/05/10, 8:00 AM   #48
jimmyolsen
Von Kaiser
 
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Draenei Shaman
 
Uldum
The change to Black Arrow seems to have been VERY significant. The epic-geared pre-made Hunter with 11764 AP, and 17.16 Mastery does 20990 with Black Arrow but only 1187 + 10230 with Explosive Trap. Considering the initial damage on Explosive Trap is still only doing about 200 damage, I think it'll be hard to compensate.

I'm not sure that the increased proc chance can compensate for the nearly double damage that Black Arrow does now. Furthermore, the 4/5 tier gear bonus makes Black Arrow give a tick on application increasing it's damage by essentially 20%.

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Old 11/05/10, 9:10 PM   #49
Asys85
Glass Joe
 
Tauren Warrior
 
Thunderhorn (EU)
Just gotta give you a big thanks for this addon. It have helped alot to understand that the damage output from hunters are comparible to other classes. Have been having some problems with keeping up enough focus etc for my shots and this have helped me on how to press the buttons in order to be efficient.

One thing tho, is it possible to turn off the notify about Hunters mark? Cause on some shorter fights I don't wanna spend that extra second to cast HM instead of some damage ability, and aswell when switching targets alot to.
Like only advice about hunters mark when out of combat or something.

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Old 11/08/10, 4:49 AM   #50
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
I just released version 0.1.5. I´m still not completely happy with it but between LnL handling, RiF, CoS and SS adding focus only after the spell has been cast successfully, spell interrupt detection etc and the inevitable server/client lag. FS has become pretty complex and challanging to bugfix once again. Until I´m completely satisfied with overall stability I´ll refrain from adding new features even though I´m itching to include them myself.

Originally Posted by jimmyolsen View Post
The change to Black Arrow seems to have been VERY significant. The epic-geared pre-made Hunter with 11764 AP, and 17.16 Mastery does 20990 with Black Arrow but only 1187 + 10230 with Explosive Trap. Considering the initial damage on Explosive Trap is still only doing about 200 damage, I think it'll be hard to compensate.

I'm not sure that the increased proc chance can compensate for the nearly double damage that Black Arrow does now. Furthermore, the 4/5 tier gear bonus makes Black Arrow give a tick on application increasing it's damage by essentially 20%.
Ya I realized that too. I even got values around 30k dmg per BA application on cata raid dummies which makes it roughly on par with Explosive Trap considering (glyphed) dpf and 3 times the dps on a single target. ET becomes as good dps with much better dpf at 3+ targets assuming you´re the only hunter using the trap and those targets stay within the area of effect. Unfortunatly this change hasn´t reached the live servers yet where my BA does a bit more than half the damage of ET (on a single target!) for 3.5 times the focus cost (glyphed) with half as much ticks to proc LnL.

I included an option to opt for TL + Trap over BA in 0.1.5. Also seeing as BA is much more powerful and SpS only has to be applied once at lvl 85 I included another option to not save focus for your signature shot over usage of SpS and BA so it´s basically used as soon as the CD is up/focus allows even if it pushes back your signature shot due to focus shortage.

Originally Posted by Asys85 View Post
Just gotta give you a big thanks for this addon. It have helped alot to understand that the damage output from hunters are comparible to other classes. Have been having some problems with keeping up enough focus etc for my shots and this have helped me on how to press the buttons in order to be efficient.

One thing tho, is it possible to turn off the notify about Hunters mark? Cause on some shorter fights I don't wanna spend that extra second to cast HM instead of some damage ability, and aswell when switching targets alot to.
Like only advice about hunters mark when out of combat or something.
I also included 6 options for HM handling.

- always recommend it
- never recommend it
- only if target has bosslevel
- only if you´re ooc
- only if either target has bosslevel or you´re ooc and
- only if both target has bosslevel and you´re ooc

I hope there´s the fitting option for everyone. I also plan on including some time to life calculations again as one of the future features and use that for smarter HM/SpS/BA recommendations (meaning: don´t use them when your target is about to die)

In addition to the above mentioned changes I also implemented Rivkahs "use SS if ISS runs out in <= 4s" condition for MM which seems to work pretty fine in keeping ISS up at cost of some CS usage. Please let me know what you think about it.

edit: Another change I´d like some feedback about is I removed KC recommendation for SV while LnL is up and SS will lead to overcapping completely because at least according to Rivkahs calculator it was a dps loss with my live toon to do so.

Last edited by Midnight : 11/08/10 at 5:00 AM.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
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Old 11/08/10, 5:20 AM   #51
vifardente
Glass Joe
 
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Night Elf Hunter
 
Дракономор (EU)
Need of HM/SpS can be determined by target HP, i.e. "recommend HM/SpS if targetHP < [an user specified value with some default (say 30k)]"

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Old 11/08/10, 5:34 AM   #52
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Originally Posted by vifardente View Post
Need of HM/SpS can be determined by target HP, i.e. "recommend HM/SpS if targetHP < [an user specified value with some default (say 30k)]"
Target HP alone is a very bad criteria for debuff requirements as it makes a big difference wether you have to burn those 30k alone or with 24 other people in the raid. That´s why I´d rather do it the time-to-life way again.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

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Old 11/08/10, 8:56 AM   #53
vifardente
Glass Joe
 
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Night Elf Hunter
 
Дракономор (EU)
This criteria can be useful on non-bosslevel targets (trash etc).

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Old 12/03/10, 12:12 PM   #54
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by vifardente View Post
This criteria can be useful on non-bosslevel targets (trash etc).
That is only because you would be using target health as a proxy for time to die -- i.e., "These 30k health targets will die fast in my group, so I don't have time to use [insert ability]." The point is that a health threshold is meaningless without the context of how much damage the target is taking, at which point using time-to-die is more useful.

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Old 12/05/10, 10:33 AM   #55
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
I finished the TTL module yesterday and will release a new version as soon as Im confident it´s working as intended (which propably means having done a few heroics and/or raids). I also included options that don´t require the TTL module and make FS either don´t suggest SpS/BA/Traps at all or on bosslevel mobs only.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

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Old 12/06/10, 10:19 PM   #56
• Narcosleepy
It's not you. Really. I hate everyone.
 
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Goblin Hunter
 
Mal'Ganis
Thread closed in the interest of Cataclysm cleanup. Look for a new thread from Midnight when the testing mentioned in the last post is completed.

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