Originally Posted by Arafeek
I'm thinkin bout a bit of an unconventional spec, and rotation as a MM. MM Spec 0/31/5
Pretty much I dropped the 2 points in OwN (only 36ap), and picked up Imp SrS in the Survival Tree.
Notice the 3 Prime Glyphs I have, are also the only shots I plan on using in my rotation.
[Glyph of Arcane Shot]
[Glyph of Steady Shot]
[Glyph of Serpent Sting]
The Rotation:
SrS > Arcane Dump > SSx2 > Arcane Dump
You pretty much go on like that, making sure that ISS is always up, usuaing ur instant AiS, and as soon as SrS drops u put it back up.
Projected Stats for test
Mastery: 20%
Haste: 20%
Crit: 55%
AP: 6200
I'll be gone this weekend so I will not be able to test it in a raid situation, but by all means if someone else get's a chance have at it.
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Considering the change to ISrS to also provide 10% more critical strike chance to the ticks, ISrS is now probably better at two points spent currently than the 36 AP from OwN. So I can agree with the suggested spec change.
However, I do not agree with the addition suggested changes in glyph and rotation.
Before evaluating the benefit of the SrS glyph, let's look at the pros and cons between using CS to refresh SrS or recasting it. I am using Geoph's log that was posted to get numbers from since I do not have any of my own logs.
Focus Cost: CS 44 vs. SrS 25 - this is a difference of 19 focus every say 13s or 1.46 fps
Damage: CS 15156 vs SrS instant of 2756 (3850)
-- Note CS average damage includes the PS and is (33% * 7396) + (66% * 14642 * 1.3)
-- SrS average tick damage includes the 10% extra crit and is (23% * 1837) + (76% * 2822) = 2567. This is the same for both CS and SrS refreshes.
-- Now I do not know whether the 30% on the total periodic effect includes crits or just the normal ticks. I assume its just the normal ticks and is not dynamically calculated until I learn otherwise. Hence, the 30% is 0.3 * 1837 * 5 = 2756. If it includes the crits dynamically somehow then its .3 * 2567 * 5 = 3850.
Thus, the trade off is 12400 (11306) damage versus 19 focus.
To compare, we need to convert that 19 focus to damage. Since the cost to replace a SS with a ArS is 31 focus, this is roughly 61.3% of the damage difference between an ArS and a SS (normalized to a 1s cast). With not easily being able to determine is average SS cast time, I will assume 1.3. Hence, the damage difference due to 19 focus is (with including PS effect on SS):
0.613 * (11179 - (7893/1.3)) = 3131 DPS
The 12400 (11306) > 3131. Hence, using CS to refresh SrS is better than recasting.
Now let's look at the situation when using the SrS glyph. The difference here is another 6% crit. Hence, it increases to 2756 (3940). Making the direct damage difference being now only 12400 (11216). If only the flat tick rate is used to determine the instant damage, then the glyph has no impacts on the choice of whether to refresh by CS or recast. If the crits are used, then the glyph only adds on 90 more damage to the instant cast. In addition, it only adds about 60 more damage to the average tick, for a total of of a whopping 390 more damage per SrS cycle per the glyph. This makes it pretty clear that the CS refresh wins.
Furthermore, and this is the killer, taking the SrS glyph means not taking the KS glyph, which is a huge increase in DPS. With assuming being able to do 2 KS in 12s with factoring in different usages and inefficiency, the glyph still increases your KS rate and damage by 40% and KS costs no focus. I will not crunch the numbers here since I believe that we can all agree that it is not even close.
Additionally, using CS to refresh SrS provides the additional benefit of healign 5% of your health. This may not matter that much now, although it is beneficial, but it should matter more in Cata.
Thus:
1) If you are going to use SrS and refresh it, it is best refresh it with CS instead of recasting
2) The SrS glyph is not one of our best 3 options since it does not provide much benefit and has great costs in regards to what other glyph you have to replace
Edited for Ufthak reminding me that the SrS glyph changed to 6% more crit. That is a much easier comparison than with the 6s extension.