 |
10/12/10, 3:35 PM
|
#31
|
|
Glass Joe
Tauren Druid
Burning Blade
|
Originally Posted by Arafeek
Now you can argue whats more beneficial 64ap or 33 haste.. But like i said, with the extra haste buffs I have, I feel like opting for the ap may be in my best interest.
|
Speaking purely from an itemization points Point of View, 20 agility = 20 attack power (held true on the PTR, despite the announcement.. waiting to check on live). With 10% being an increase of 64 AP, it's worth a little more than 3 gem slots, versus 1% haste being worth one and 2/3rds. Assuming my notes are wrong and it is, indeed, 20 agility = 40 attack power, it's 1.6 gems vs 1.65 gems.
Edit: My notes are wrong or it was updated after the ptr: 1agi = 2ap.
Last edited by sunsmoon : 10/13/10 at 5:39 AM.
|
|
|
|
|
10/12/10, 3:36 PM
|
#32
|
|
Von Kaiser
Night Elf Hunter
Gorgonnash (EU)
|
I calculated that 246 hit rating will be cap.
1 hit rating = 0,0325174825174825 %
so
246 hit rating = 7,999300699300695 % = 8% rounded to 2nd position after comma, like wow does
or (for draenei)
216 hit rating = 7,02377622377622 % + 1% racial = 8,02 % rounded
Calculated the percentage value for 1 hit rating from my charactersheet on the ptr yesterday.
|
|
|
|
|
10/12/10, 3:57 PM
|
#33
|
|
Glass Joe
|
Originally Posted by Jaffi
I calculated that 246 hit rating will be cap.
1 hit rating = 0,0325174825174825 %
so
246 hit rating = 7,999300699300695 % = 8% rounded to 2nd position after comma, like wow does
or (for draenei)
216 hit rating = 7,02377622377622 % + 1% racial = 8,02 % rounded
Calculated the percentage value for 1 hit rating from my charactersheet on the ptr yesterday.
|
I've seen the number 247 thrown out quite a bit.
|
|
|
|
|
10/12/10, 4:10 PM
|
#34
|
|
Piston Honda
|
Originally Posted by Jaffi
I calculated that 246 hit rating will be cap.
1 hit rating = 0,0325174825174825 %
so
246 hit rating = 7,999300699300695 % = 8% rounded to 2nd position after comma, like wow does
or (for draenei)
216 hit rating = 7,02377622377622 % + 1% racial = 8,02 % rounded
Calculated the percentage value for 1 hit rating from my charactersheet on the ptr yesterday.
|
You would want to round up the hit rating part instead of the hit % part. Up until now, pet's hit rating will get rounded down to the nearest integer, meaning that even if the hunter has 7.999% repeating hit chance, the pet will only inherit 7% hit. Now whether they have fixed this issue or not for the patch I am not sure but 247 rating instead of 246 (for non-draenei) seems like a safer bet.
|
|
|
|
|
10/12/10, 6:22 PM
|
#35
|
|
Von Kaiser
Dwarf Hunter
Blackhand (EU)
|
Originally Posted by KergeKacsa
Resistance is Futile:
Ok, maybe here I got a little confused.
a.) After proccing it gives you a buff, which gives you back the KC focus cost, OR
b.) You cast a KC, and IF it procced, you get back your focus cost?
If b.) then nevermind, it just junk. 
|
On beta it worked like this; you put hunters mark on a mob and when it moves it could proc RiF. Now you have 8 sec to gather enough focus to cast KC - this KC does not cost focus, but in order to cast it you need to have it's 40 (?) focus available. So it's a).
And for hit you may want to read my post here: Cataclysm Hunter Changes
|
|
|
|
|
10/12/10, 6:27 PM
|
#36
|
|
Glass Joe
Troll Hunter
Burning Legion
|
How does Mared for Death works ? I dont understand it, if its just like a hunters mark why do they mention that you can still stealth, and what is that supposed to mean ? does it mean that you can still see them when they stealth or does it mean that its worse than Hunters Mark, and if thats the case, what is the point of that talent ? when you can Hunter`s Mark a boss even before you pull it, sounds to me like a complete waste of 2 talent points.
|
|
|
|
|
10/12/10, 6:45 PM
|
#37
|
|
Glass Joe
|
Originally Posted by Reuk
How does Mared for Death works ? I dont understand it, if its just like a hunters mark why do they mention that you can still stealth, and what is that supposed to mean ? does it mean that you can still see them when they stealth or does it mean that its worse than Hunters Mark, and if thats the case, what is the point of that talent ? when you can Hunter`s Mark a boss even before you pull it, sounds to me like a complete waste of 2 talent points.
|
You no longer need to cast Hunter's mark. Say you are doing HLK and killing raging spirits, frost spheres or single targeting the last valk you get the extra dps boost without spending a GCD.
|
|
|
|
|
10/12/10, 6:49 PM
|
#38
|
|
Glass Joe
Troll Hunter
Burning Legion
|
Originally Posted by danshot
You no longer need to cast Hunter's mark. Say you are doing HLK and killing raging spirits, frost spheres or single targeting the last valk you get the extra dps boost without spending a GCD.
|
You would get a bigger DPS boost from Resistance is Futile on that situation though, or You would get a free snare on the Valks from Concussive Barrage, A free hunters mark does not sound better than the other 2 bad options, and thats the sad part about it.
Edit: Also, How big of a damage boost is it ? were talking about adds, that usually dont live long enough to be Debuffed/Doted, So if you dont Hunter`s Mark first you`re already losing damage on your first chimera, if the adds doesnt last long enough for a second one, whats the point ?
Last edited by Reuk : 10/12/10 at 6:55 PM.
|
|
|
|
|
10/12/10, 6:55 PM
|
#39
|
|
Glass Joe
|
Originally Posted by Reuk
You would get a bigger DPS boost from Resistance is Futile on that situation though, or You would get a free snare on the Valks from Concussive Barrage, A free hunters mark does not sound better than the other 2 bad options, and thats the sad part about it.
|
how would RiF be better against frost spheres or raging spirits? I imagine someone else will have the valk slowed too.
|
|
|
|
|
10/12/10, 6:59 PM
|
#40
|
|
Glass Joe
Troll Hunter
Burning Legion
|
Originally Posted by danshot
how would RiF be better against frost spheres or raging spirits? I imagine someone else will have the valk slowed too.
|
Well, Resistance is Futile is kinda meh, but if you look at it, even Rapid Killing is better, Specially for AoE Packs, since most likely you`ll be getting last hits on some of them, thats free Focus + extra dmg on your next Aimed/SS.
My point actually is, come on, thats a Tier 6 talent, are you serious ? thats not even good for a boss fight w/o adds. and its a tier 6 talent, branched off of something that has nothing to do with it!
|
|
|
|
|
10/12/10, 7:33 PM
|
#41
|
|
Glass Joe
|
Saw this at WHU by Frostheim. Seen a few posts about pet scaling so figure its worth posting this.
Hunter Stat Conversion at Level 85:
Ratings
120.109 Hit Rating = 1% Hit
179.29 Crit Rating = 1% Crit
128.057 Haste Rating = 1% Haste
179.28 Mastery Rating = 1 Mastery
Attack Power
14 AP (attack power) = 1 dps (auto-shot)
Agility
1 Agility = 2 AP
324.85 Agility = 1% crit
1 Agil = .55 Crit Rating
Global Cooldown
1 second
Hunter Stat Conversion to Pet
Pets Gain:
42.5% of hunter AP
100% of hunter hit as both hit and expertise (so if you are hit capped, your pet is hit and exp capped)
100% of hunter haste
100% of hunter crit
Ferocity
67% of hunter stamina
50% of hunter armor
Cunning
72.5% of hunter stamina
60% of hunter armor
Tenacity
78% of hunter stamina
70% of hunter armor
|
|
|
|
|
10/12/10, 7:40 PM
|
#42
|
|
Glass Joe
|
Originally Posted by Reuk
Well, Resistance is Futile is kinda meh, but if you look at it, even Rapid Killing is better, Specially for AoE Packs, since most likely you`ll be getting last hits on some of them, thats free Focus + extra dmg on your next Aimed/SS.
My point actually is, come on, thats a Tier 6 talent, are you serious ? thats not even good for a boss fight w/o adds. and its a tier 6 talent, branched off of something that has nothing to do with it!
|
What AoE packs are there for bosses? I just don't see Rapid Killing useful for ICC 25. While it's an awful Tier 6 talent, it's still the best option available.
Marrowgar-Maybe a bone spike?
Deathwhisper-Hunters in my guild stick on LDW in final phase.
Gunship-Who cares?
Saurfang-On boss whole fight
Plague-I guess I could get lucky on a slime/ooze kill on PP?
Princes-I doubt the keleseth tank would appreciate me killing orbs to get more deeps.
BQ-Nope
Sindragosa-Tombs only
LK-Ice spheres are the only thing we could reliably get a kill on.
|
|
|
|
|
10/12/10, 10:38 PM
|
#43
|
|
Glass Joe
Undead Rogue
Shattered Hand
|
Is anyone clear on where Steady shot's cast time should be sitting in town unbuffed?
Also, can anyone provide a Pet tree . preferably for wolf? ( i also think this should be in OP)
|
|
|
|
|
10/13/10, 12:03 AM
|
#44
|
|
Glass Joe
Troll Death Knight
The Venture Co
|
So, been messing around on a target dummy for the hell of it. I think you can kind of cobble together a simple rotation that seems to work most of the time.
What I've been doing is basically this: Following your initial unload, spam Steady Shot until Chimera comes back up, then dump all remaining focus into Arcane Shot, then repeat. Toss in Master Marksman procs where ever they fall, unless that happens to be at the same time as Chimera.
I think with CS glyphed and something like 13% Haste, the only time I can focus-cap myself is during Rapid Fire or sub-20%. I'll get close from time to time when I try to really cut down the fat (hitting SS when I've got 20 focus instead of waiting half a second for ArcS), but I won't actually cap under normal circumstances.
It all falls together very nicely, I think. Keeps ISS up most of the time (I'm having trouble monitoring it, but I think it's up most of the time), never delays your CS and I think you'll get just as many ArcS's as if you tried to use them as soon as you had the focus.
As for Rapid Fire/Termination time, I'd guess your best bet would be to drop...every third SS for an ArcS. Still keeps ISS up and lets you use that extra focus. If they both come at once, it's going to get very very weird. At that point I'd be generating about 23-24 Focus per second with SS, 8-9 without; so in just keeping ISS up you'd generate enough Focus for two ArcSs with a third on the way in another quarter second. It's a little nuts.
Last edited by Kulasti : 10/13/10 at 12:39 AM.
|
|
|
|
|
10/13/10, 2:02 AM
|
#45
|
|
Great Tiger
|
Okay, I finally had the time to analysis the CS glyph while waiting for WoW to update.
For the sake of this illustration, I made the following assumptions:
- 20% haste from gear and Pathing
- ISS maintained by 2 SS pairs for another 15% attack speed buff (35% hasted attacks)
- 3/3 Efficiency
- Started analysis arbitrarily at 100 focus
- Factoring in MM procs by having it occur after every 8 SSs - so after every 2 rotations
- Not accounting for latency or human reaction time since that varies from case to case. This can be countered by additional haste.
With the following being true:
- 5 focus per second regen approximately
- 1.5s SS cast with ISS buff
- Net CS focus use is 39
- Net ArS focus use is 17
- 1.5 SS cast focus gain 16.5 (9 + 7.5 focus regen)
With the CS glyph and the 1.5s SS cast time, you get a consistent and tight 9s rotation of:
CS-ArS-SSx2-ArS-SSx2
This cycle loses 7 focus per cycle; however, every other cycle has an MMM proc, which saves 17 focus since cast a free AiS instead of ArS. Thus, you end up wasting about 10 focus every 2 cycles. Although wasting focus is not ideal, its not bad in this case since:
1) You are able to do everything you want in the standard cycle
2) To use that extra focus with another ArS would not only cause the rotation to become focus negative but also would lose ISS uptime, which is a DPS loss
In 90s, the CS glyph rotation does the following 70 shots:
CS 10
AI 4
AS 16
SS 40
When under RF with RR, I believe that with the reports I have previously seen of the RF haste providing focus regen that you can use all of the extra GCDs in ArS. Even f we end up only getting the 4 focus per second from RR, then that is still an extra 36 focus per cycle meaning that we can still support using all extra GCDs on ArS. The same is true when using a Potion of Speed.
When under the effects of Bloodlust, then every other extra GCD will need to alternate between a ArS and a SS.
I then worked out 2 versions of non-CS glyph rotations.
Since the "optimal" non-CS glyph rotation of
CS-ArS-SSx2-ArSx2-SSx2
is focus negative, you cannot repeat that rotation every cycle. Instead, you have to do a focus regain cycle periodically that replaces the 3rd ArS with an SS, like
CS-ArS-SSx2-ArS-SSx3
The problem though with the extra SS in the focus regain cycle is that its cast time is 0.5s greater than the GCD and pushes back your CS casts by 0.5s every time you do a focus regain cycle.
The first non-CS glyph cycle I tried alternated the "optimal" rotation and focus regain rotation every other cycle. Some notes on this cycle are:
- CS slipped 0.5s every 2 cycles (about 20s)
- We are now doing 9 SSs every 2 cycles instead of 8, but I still used the MMM proc in the same consistent place since I need to do that 9th SS for focus regen. Thus, 1 SS cast is wasted every 2 cycles towards an MMM proc.
- This scheme wastes a little bit of focus but less than the CS rotation
This rotation did the following 71 shots in 90s (change from CS glyph rotation):
CS 9 (-1)
AI 4
AS 19 (3)
SS 39 (-1)
Thus, this rotation did one extra shot over 90s with giving up a CS and an SS for 3 ArS. Hence, I believe that this rotation would win out of the CS glyph rotation since this rotation is probably more DPS just on the shot differences, but then when you add in the fact that you can use a different glyph (like either the SS or ArS one depending on which is currently not being used), I would think that this one would definitely win out.
The only benefits compared to this rotation that I see with the CS rotation are that the CS rotation is more consistent and provides a little more healing from CS.
The second non-CS glyph rotation I evaluated was one that did over a 3 cycles did two optimal rotations then one focus regen rotation. The benefit of this rotation is that your CS cast only slips 0.5s about every 30s instead of 20s.
This rotation did the following 71 shots in 90s (change from CS glyph rotation):
CS 9 (-1)
AI 4
AS 20 (4)
SS 38 (-2)
This is a little more DPS than the previous rotation since it trades off 1 SS for a ArS, but the benefit is minor in that it occurs over 90s. I prefer the previous rotation since this one sinks very low in focus (close to zero) before the the focus regen cycle. Furthermore, with this schema, it is still a slightly focus negative cycle and looks that it would end up scrapping 0 focus in the next couple cycles after 60s. Periodically casting a Widow Venom instead of ArS every 30s may be enough to make up for it though.
In summary, the CS glyph rotation is a pretty decent choice, but I do not think that it is optimal. I believe that using a different glyphs (I prefer KS, SS, and ArS) and rotating the optimal and focus regain 10s CS cycles is better DPS-wise.
|
|
|
|
|
|