Should i be spamming cobra shot? it hits harder then steady shot. im survival spec. or should i be using cobra shot when i need the 6 extra seconds to SrS? does CoS increase the serpent sting damage even if its like 19 seconds left?
I was thinking about possible situations where I might use it, however so far the only thing that it seems to be great for are gathering quests.
Any ideas?
There are a couple of uses for it. It's not a huge skill tho.
Limiting to PvE there are 2 solid uses for it, both working of the fact you reduce aggro radius enormously:
1. Positioning. You can get around easy, get in a good position. This can be nice for some boss fights, or when you need to trap some trash.
2. Questing. Go do the dailies at Tol Barad for example, you can use camouflage to just run past most of the fast respawning mobs to the places you want to go.
For example yesterday I had to steal some fish from the docks. I just popped camo, ran through the town to the docks and started fighting there, skipping roughly 5 minutes worth of clearing trash.
As for mob detection: It might be specific to individual mobs, but I found that camouflage gives you nearly the same low detection range as stealth. Most 85 mobs only detect me when I truely stand right in front or right on top of them.
Originally Posted by homer115
Should i be spamming cobra shot? it hits harder then steady shot. im survival spec. or should i be using cobra shot when i need the 6 extra seconds to SrS? does CoS increase the serpent sting damage even if its like 19 seconds left?
You should be spamming Cobra Shot. For survival (and BM for that matter) it is much better than steady shot in virtually every way. (Same focus gain, same cast time, extends serpent sting so you don't have to reapply it, does more damage because it ignores armor, and it works with SV mastery).
MM is the only one that currently uses steady shot as they have talents to improve that.
Cobra Shot adds 6 seconds every time it lands, up to a maximum of 21 seconds i believe. In practice it comes down to the fact your serpent sting will never need a refresh, as you fire your cobra more than once per 6 seconds.
There are a couple of uses for it. It's not a huge skill tho.
Limiting to PvE there are 2 solid uses for it, both working of the fact you reduce aggro radius enormously:
1. Positioning. You can get around easy, get in a good position. This can be nice for some boss fights, or when you need to trap some trash.
2. Questing. Go do the dailies at Tol Barad for example, you can use camouflage to just run past most of the fast respawning mobs to the places you want to go.
For example yesterday I had to steal some fish from the docks. I just popped camo, ran through the town to the docks and started fighting there, skipping roughly 5 minutes worth of clearing trash.
As for mob detection: It might be specific to individual mobs, but I found that camouflage gives you nearly the same low detection range as stealth. Most 85 mobs only detect me when I truely stand right in front or right on top of them.
You should be spamming Cobra Shot. For survival (and BM for that matter) it is much better than steady shot in virtually every way. (Same focus gain, same cast time, extends serpent sting so you don't have to reapply it, does more damage because it ignores armor, and it works with SV mastery).
MM is the only one that currently uses steady shot as they have talents to improve that.
Cobra Shot adds 6 seconds every time it lands, up to a maximum of 21 seconds i believe. In practice it comes down to the fact your serpent sting will never need a refresh, as you fire your cobra more than once per 6 seconds.
In fact, it would be possible to spam cobra shot during the first 20% of the fight (Due to Careful Aim) ignoring Arcane shot at all, at a certain level of mastery and haste or while under the effect of a haste CD (Berserking, Rapid Fire, BL/Heroism), as it actually hits harder (At least on the few heroic dungeons I ran, need to confirm this via Femaledwarf or live raid testing, but some early logs show Cobra hitting harder than Arcane) and has a higher Crit chance due to Careful aim. Even it would be worth ignoring arcane shot during Rapid Fire/Bloodlust, despite being at 100 focus. At this point I´m wondering.. Does Kill command trigger Global CD? if not it would be a the focus dump during those phases.
Does the talent Point of No Escape (6% crit in frost trap) actually work on bosses or mobs that are immune to slowing effects? (assuming you can get the trap to deploy)
Does the talent Point of No Escape (6% crit in frost trap) actually work on bosses or mobs that are immune to slowing effects? (assuming you can get the trap to deploy)
Point of No Escape
Increases the ranged critical strike chance of all of your attacks on targets affected by your Ice Trap and Freezing Trap by 3/6%.
I am uncertain as to whether we have specific data yet, but reading the talent as quoted above, the answer seems to be no. The operative word here is that it increases th chance on targets that are affected - if a mob is immune, it isn't affected by the effect it is immune to.
Last edited by Nooska : 12/11/10 at 6:24 AM.
Reason: Forgot to title the PoNE quote
is there a pet that gives the buff to increase exp,srs and cos? thinking about wind serpent here or is elemental and magical 2 very different types of dmg?
Hopefully a simple question about reforging - What is the stat priority for BM Hunters when it comes to reforging? I understand that Mastery is our worst stat, but if there's no mastery I can reforge, what next?
Since kill command is now on GCD. Should i be using acrane shot as focus dump ?
Arcane is indeed your focus dump. The idea is to fill the room between your "main abilities" (Kill Command for BM) with cobra shots, and if your focus gets too high you use arcane shot to dump some. It usually comes down to a judgemental call from the hunter when he uses what shot.
Originally Posted by Bruzera
anyone know waht is gonna be the top spec at 85?im guessing MM
Survival is currently top contender at 85. The other specs actually hardly come close.
Originally Posted by Parmesan Jenkins
Is there any knowledge on Serpent Spread? I was wondering mostly if having 2/2 would boost ISrS, or if I should drop the point for 3/3 One with Nature
It doesn't. Improved Serpent Sting will always take 30% of the full 15 second duration, despite how many ranks you have in Serpent Spread.
That is the reason why quite frankly any more than 1 point in Serpent Spread is borderline useless.
At the moment my shot priority for survival looks a little like this:
Black Arrow > Serpent Sting (Only Once per target) > Explosive > Cobra > Arcane (When getting close to 100 focus)
Is there anything people have found works better? and also when you get TNT Procs, Do you have for explosive shot to tick before firing it again, or do you break it up with a free arcane? ES - AS - ES?
At the moment my shot priority for survival looks a little like this:
Black Arrow > Serpent Sting (Only Once per target) > Explosive > Cobra > Arcane (When getting close to 100 focus)
Is there anything people have found works better? and also when you get TNT Procs, Do you have for explosive shot to tick before firing it again, or do you break it up with a free arcane? ES - AS - ES?
Thanks for the help
You should always SS your target first, 2/2 Noxious Sting increases your damage on said target by 10% whilst active.
I've been using this spec with some success Talent Calculator - World of Warcraft and generally my rotation goes something like this - Serpent Sting > BA > ES > Steady Shot > Steady Shot> Cobra Shot. Usually by that point a single target is almost dead at least on heroic by which point Kill Shot takes priority. In the case of TNT procs I continue my normal rotation to some degree by at least keeping up the Steady Shot talent haste buff and throwing in the Explosive shots before the first and after the last Steady Shots using AS to dump focus.
It's a judgement call mostly depending on thrill of the hunt procs and how much focus your sitting on but even using Arcane Shot as a dump can still net you a reduced shot cost but that doesn't happen too often, just stick with the rotation and keep an eye on your focus and don't mash ES on TNT proc's. Takes some practice but you get into a groove after a while.
Last edited by Desaan : 12/12/10 at 10:52 PM.
Reason: Typo
I've been using this spec with some success Talent Calculator - World of Warcraft and generally my rotation goes something like this - Serpent Sting > BA > ES > Steady Shot > Steady Shot> Cobra Shot. Usually by that point a single target is almost dead at least on heroic by which point Kill Shot takes priority. In the case of TNT procs I continue my normal rotation to some degree by at least keeping up the Steady Shot talent haste buff and throwing in the Explosive shots before the first and after the last Steady Shots using AS to dump focus.
As with most of the current spec's I'm finding auto shot to be one of my top 3 damage sources and what's not to like about an extra 15% haste for 8 seconds with the Steady Shot talent? I usually roll with a warrior in my group for heroics so I'm seeing very little difference between my Steady and Cobra shot damage.
Well actually Explosive Shot should be your top damage shot and since it scales exclusively with attackpower, why would you pass on 30% of your attackpower.
ps. Does anybody know if the WL dot buff works with SV. I know the proc itself works but is our damage actually influenced by it?
Well actually Explosive Shot should be your top damage shot and since it scales exclusively with attackpower, why would you pass on 30% of your attackpower.
ps. Does anybody know if the WL dot buff works with SV. I know the proc itself works but is our damage actually influenced by it?
I said that auto shot was one of my top three damage sources but not THE top, obviously that spot goes to ES followed by a glyphed Steady Shot and then auto. Obviously this is just on a single target, AOE changes things to some degree.
As with most of the current spec's I'm finding auto shot to be one of my top 3 damage sources and what's not to like about an extra 15% haste for 8 seconds with the Steady Shot talent? I usually roll with a warrior in my group for heroics so I'm seeing very little difference between my Steady and Cobra shot damage.
At least for Survival, the gap between steady and cobra shots will widen as you obtain gear. Cobra benefits from mastery, Steady doesn't. Steady doesn't add duration to serpent sting, cobra does.
If you talent into improved steady shot, you either miss out on one with nature (free attack power) or sick 'em, both of which seem fairly important. Plus, survival doesn't have the focus to be wasting it on recasting serpent sting. I haven't played BM enough to determine if it's viable to use steady, but losing the serpent sting "refresh" would make the spec rather frustrating to play.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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12/13 [25] Heroic - Recruiting exceptional players.
For those of you who are suggesting a BA>SrS>ES or SrS>BA>ES opener/rotation
The 10% damage buff doesn't outweigh the loss you get from delaying your highest DPS shot by 34% (2 GCDs)
ALWAYS, always, fire ES first.
Also, arcane would not ALWAYS be your focus dump though it mostly is. There would be scenarios where you would have to use Kill Command as Survival.
When you get lucky Thrill of the Hunt procs and your LnL also procs, there would be situations where you have 2 free Explosive shots at your disposal while sitting at > 80 focus and BA is on CD. This is when you should use Kill Command
I've found that if I'm firing my highest damage shot available at any given moment, I never come close to focus capping, even during a LnL proc. ES>BA>SrS>CoS>AS is my standard opener, and I always monitor to make sure I'm hitting the highest damage shot. My focus bar is usually fluctuating between 0 and 44, so when I get an LnL proc, I instinctively fire ES>CoS>ES>AS>ES. The first Cobra Shot usually puts me at enough focus for the AS>ES at the end, and if it doesn't, I replace the Arcane with a Cobra and delay the Arcane until after the Explosive. I have had nothing but excellent luck this way.
I didn't think I'd like it, but Trap Launcher has become my best friend. Forcing LnL procs simply by maintaining my CC? Hell yes! My trap may last 1.3 minutes, but I'm refreshing it every 24 seconds.