With the 4.1 Multi-Shot change is SV AoE still better than MM AoE?
My question boils down to if the lower cost MultiShots (hence more in less time) of MM are better than the old SV Noxious Sting Damage + the extra damage from 4.1 multishot
Yes, SV AoE is still better than MM AoE since the change benefits both tremendously. The change to Multishot does help MM close the gap a little since we can do more multishots, but SV still leads. MM's MS AoE is better than SV's, but only because we can do more; however, MM's total multitarget damage from ET, MS, and the WQ procs from MS is still less than that from SV's buffed (damage and duration) from talents and mastery ET and their MSs with Serpetn Spread and Improved SrS procs.
Here is data using my character as an example for a 1 min AoE fight. The MM rotation is ET off CD, MS when have focus, SS in pairs for ISS and focus regen, and MMM AI Procs. The SV rotation includes ET off CD, MS when have focus, ES on LnL procs, and CoS to regen focus and extend SrS on primary target. Both used KS and pet DPS.
Some items not included in this data that favor MM are:
- Didn't use RFs, which MM has more of and which would allow even more MS between the extra haste and the bonus regen from RR
- Doesn't include the bonus focus from killing blows from RK to fuel more MSs.
- Also shorter duration AoEs even things out a bit since ET uptimes are similar
One item to note about the MS damage buff, it is now beneficial for SV to use the AoE rotation when there are 2 targets, and it is beneficial for MM at 3 targets (and close enough with 2 targets that with the factors listed about that AoE may be better - still going wait for 3 targets though).
Edit: As clarification, the Single-target DPS listed is not how much each spec does as normal single-target DPS. It is instead the portion of DPS while AoEing that is done on a single target inbetween our multi-target attacks.
Has anyone else noticed that the focus cost of shots isn't always consistent?
If I have 100 focus, I should always be able to cast 2 50 focus Aimed Shots, right? There's times when I can't, because I will cast 1 AI, and it will drop me to a focus value in the 40's after the first shot, and I will have to either wait or cast a Steady to bring me above 50 focus to cast my second shot. This seems to happen quite regularly when I am under a haste buff (RF / EotR)
Additionally, tonight I was noticing that at 40 focus I couldn't get two AS off during certain pulls of Sinestra. It's fairly common for me to take my focus right to 40, and hit two AS to take me to zero and build back with SS. During two of our 5 attempts tonight I couldn't get two AS in at 40 focus. The other 3 were fine. Anyone else noticing this behavior?
Has anyone noticed odd pet focus regeneration since 4.1?
Sitting my Wolf on a training dummy for ~10 minutes I was noticing that his focus at times would instantly regenerate to full. I was using this talent spec with my wolf specced as such. I then tested with Shark Bite and then swapped the points to Wild Hunt and gained ~600 DPS. I was not attacking at all during the time.
Perhaps I am missing something but it seems like Wild Hunt is the way to go for Ferocity pets even without Sic 'Em! if this bug persists.
Something odd occurred on H-Magmaw last week and curious if anyone else had noticed it. Another hunter and I were having extreme difficulty getting traps down to help the parasite kiter. We could drop the targeting circle in front of us with enough focus etc and when we try and activate the launcher, the trap wouldn't fire off. It happened when trying to place both in the crevice in the middle and even on the flat surface around it. Has anyone noticed this or found a good way of dealing with it (ie a reliable spot)?
Since 4.1, it seems I am having some haste problems.
Before, I was at ~757 haste rating with 3/3 Pathing and Hunting party and could get 3 CS shots between my EX. After 4.1, I am about 3/4 of the way through my 3rd CS when EX comes off of cooldown. Currently I'm at 867 haste rating but I still could use a bit more to get the 3rd CS done as EX comes off cooldown.
I have tried disabling all of my addons, and messing around with the new options for having a cast go off with the downpress of a key, but it is much more difficult to maintain a concise rotation. I am finding it very difficult to maintain a CS-ASx2-SSx5 rotation without clipping CS far more than I am used to. Everything feels a lot more clunky. Is anyone else noticing this?
Here's a better way to describe what's going on, I cast a spell and it works correctly in my case for example Steady Shot, the shot/cast itself works normal but the icon that usually spins aka Global cooldowns stops sometimes and I can not spell queue correctly, it doesn't happen every global but quite randomly.
It can completely throw off ones rotation and I have noticed a huge dps loss in raid and on target dummies.
Some hunter's on the ArenaJunkies forums the other week were half joking about instead of using pet dismiss, using /script PetAbandon(); in order to get an instant pet dismiss of sorts. The point of it from an arena perspective is that you reset the pets cooldowns when you call a new one and can chain together your pet's special ability (Web or Bad Manner or whatever) and also Roar of Sacrifice. You can of course do a normal Pet Dismiss to achieve this, but even the modest cast time could be too slow in arena situations.
The downside to this is you would have a park near a source of several pets to tame between arena matches. At AJ they mentioned heroic deadmines for monkey taming, but now that pets tame straight to level 85 i guess it could be any number of places.
What occurred to me is: is this same /script PetAbandon(); feasible in raids in order to have a Call of the Wild on demand?
You'd obviously need a bag full of pets you intend to ditch, and also use it sparingly. I doubt your raid will think it's too cool to be waiting for you to tame pets every wipe. Also you'd choose a location close to a Hearth then Summon back to the raid to refresh your stack of disposable pets.
The macro I tried to use was:
/cast Call Pet 1
but it wasn't spammable because it abandoned the pet immediately after summoning it.
2 separate macros worked but ideally it would be a spammable button to hit while casting. Does anyone know how to get this macro to work?