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Old 12/13/10, 5:32 PM   #31
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
Simply put, Mastery increases survival's damage from every magic-damage attack that you deal. That means explosive shot, arcane shot, black arrow, serpent sting, cobra shot and explosive trap all benefit.

Kill shot, Auto shot, steady shot and your pet do not gain benefits.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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Old 12/13/10, 5:50 PM   #32
taaveti
Glass Joe
 
Taaveti
Blood Elf Rogue
 
暗影之月
(As SV) Should we be using multishot to apply the poison instead of serpent sting?
Since we may have to use it quite a lot depending on amounts of adds.

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Old 12/14/10, 7:35 AM   #33
Duw
Glass Joe
 
Orc Hunter
 
Defias Brotherhood (EU)
Originally Posted by taaveti View Post
(As SV) Should we be using multishot to apply the poison instead of serpent sting?
Since we may have to use it quite a lot depending on amounts of adds.
Single Target still use serpent sting due to the cheaper focus cost compared to multishot. However, is there are multiple adds which aren't needed to be cc'd then multishot definitely has its uses. Situational I guess, depends on your amount of focus, whether there's an urgency to nuke down a specific add rather than aoe, and cc.

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Old 12/14/10, 11:10 AM   #34
Juurikkala
Glass Joe
 
Dwarf Hunter
 
Terokkar (EU)
I'd like to know what abilities do snakes from snake trap have? If I haven't seen dreams, I've read ages ago that some of them are slowing enemies and some are interrupting. Is there something else usefull and am I correct on those ones?

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Old 12/14/10, 6:23 PM   #35
Fafiq
Glass Joe
 
Tauren Death Knight
 
Burning Legion (EU)
Wowwiki quote
" The snakes have 3 rogue-style poisons:
Crippling Poison: Enemy movement speed is reduced by 50%.
Mind-Numbing Poison: Enemy spell-casting speed is decreased by 50%.
Deadly Poison: Enemy gets 15 nature damage over 12 seconds. Stacks up to 5 times.
[...]
Snakes at level 80 have 107 hp and 9729 armor.
The Vipers hit for 38-53. 4 of these appear.
The Venomous Snakes hit for 16-24. 4 of these appear.
Both types of snakes use all 3 of the different poisons (Crippling, Mind-Numbing, and Deadly)."

Link can be found here Snake trap

Also, I've read somewhere (wowinsider?) that SV dmg is also boosted by pet's 8% spell dmg boost (Wind Serpent?). Is it true, because I couldn't find any information about this. In this case considering let's say our personal dps will be better with 8% spell or physical dmg debuff?

Last edited by Fafiq : 12/14/10 at 6:27 PM. Reason: Link + question

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Old 12/14/10, 10:09 PM   #36
26thraider
Von Kaiser
 
Tauren Warrior
 
Runetotem (EU)
The 8% spelldamage debuff does in fact improve Survival's damage rather handedly. It affects all hte abilities that don't do physical damage. This outweighs the Sunder effect and the 4% physical damage effect. However the best pet provided buff is the Strength of Earth effect from Cats for instance.

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Old 12/15/10, 2:54 AM   #37
Deghuran
Glass Joe
 
Blood Elf Hunter
 
Forscherliga (EU)
What about the meta for SV? As far as I knows the Chaotic Aurora Diamond still has the requirement to have more blues than reds, hasn't it? So should we use as SV the thundering one to increase our haste? I saw at severell sides that probably for SV Haste > Crit > Mastery is assumed (hard to prove, I know). Does anybody know when Blizz will fix the Meta issue?

Second question: Agi outweights the secondary stats by approx. 4:1 (I saw similar numbers all around). So an old enchant (e.g. on back) with 22 Agi should be better than the new one with e.g. 65 crit, right? But does that also mean that old wrist enchants with 50AP is better than the new ones with 65 crit or haste? can I just assume 2 AP can be converted in 1 agi?

Last edited by Deghuran : 12/15/10 at 8:50 AM.

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Old 12/16/10, 6:02 AM   #38
Duw
Glass Joe
 
Orc Hunter
 
Defias Brotherhood (EU)
I'm looking for a reminder on the lock and load mechanics, specifically regarding the internal cooldown associated with it. I don't think the tooltip specifies the cooldown duration anymore. I guess if the mechanics are well understood, we could use an addon to track when LNL is able to proc. This would help us time frost or ice traps to ideally increase LnL uptime.

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Old 12/16/10, 6:12 AM   #39
Duw
Glass Joe
 
Orc Hunter
 
Defias Brotherhood (EU)
Originally Posted by Deghuran View Post
Second question: Agi outweights the secondary stats by approx. 4:1 (I saw similar numbers all around). So an old enchant (e.g. on back) with 22 Agi should be better than the new one with e.g. 65 crit, right? But does that also mean that old wrist enchants with 50AP is better than the new ones with 65 crit or haste? can I just assume 2 AP can be converted in 1 agi?
No, 2AP doesn't equal 1 agility. Agility gives 2AP and crit chance remember.

The point of the old Agility enchant, perhaps so - though remember that the secondary stat weightings do fluctuate a lot.

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Old 12/16/10, 1:34 PM   #40
McGarnicle
Glass Joe
 
McGarnicle's Avatar
 
Worgen Hunter
 
Draka
I'm not sure this is the correct spot to ask, but does anyone have any tips or suggestions, macros etc, to help with this auto-targeting/auto-shot issue? I've had my fill of pulling non aggressive trash in Lost City or breaking CC after my targeted mob dies mid cast of a cobra shot or a auto shot (for example) fires off. I do try to watch the health of the mob, and also try to make a conscious effort to combat this problem, but it's (and I'm) not perfect. I've twice now been booted from randoms due to this and it's quite frustrating.

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Old 12/16/10, 1:41 PM   #41
Excalin
Glass Joe
 
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Draenei Hunter
 
Proudmoore
Originally Posted by McGarnicle View Post
I'm not sure this is the correct spot to ask, but does anyone have any tips or suggestions, macros etc, to help with this auto-targeting/auto-shot issue? I've had my fill of pulling non aggressive trash in Lost City or breaking CC after my targeted mob dies mid cast of a cobra shot or a auto shot (for example) fires off. I do try to watch the health of the mob, and also try to make a conscious effort to combat this problem, but it's (and I'm) not perfect. I've twice now been booted from randoms due to this and it's quite frustrating.
There is a setting that stops the auto attack when you select a new mob under combat I believe that would help to reduce this issue a bit

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Old 12/16/10, 2:15 PM   #42
McGarnicle
Glass Joe
 
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Worgen Hunter
 
Draka
Originally Posted by Excalin View Post
There is a setting that stops the auto attack when you select a new mob under combat I believe that would help to reduce this issue a bit

I should have mentioned that I do have the "Stop Auto Attack" option checked. The problem is, that if the targeted mob dies mid cast you auto target the next closest mob and your cast continues, or an auto shot fires off. I can for the most part control a cobra shot when a mob dies mid cast, but many times an auto shot still fires off. This is very troublesome when it breaks CC.

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Old 12/16/10, 5:18 PM   #43
proxx
Glass Joe
 
Orc Hunter
 
Blackrock
The problem seems to be that for a lot of hunter shots, if you press it right as the mob dies, instead of going "no target selected" like pretty much every other class, it automatically targets the nearest available mob (in much the same manner as tab targeting), and hits them.
The simple answer is to just stop using abilities when the mob is about to die if theres another pack within range. Its possible you'll get one less shot per mob every now and then, but its not actually effecting group sucess negatively. The other option is to be ready to mash the hell out of FD the second you realise its happened. I can usually feign and reset the pack before aggro chains onto the group in this situation.

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Old 12/16/10, 6:45 PM   #44
Xaraphyne
Von Kaiser
 
Xaraphyne's Avatar
 
Troll Hunter
 
Twisting Nether
If you have your options set to stop auto attack when switching targets, and you only hit the ability once after the mob you were attacking dies, it does do the "no target selected" error and you don't attack. It'll select a new target, but won't use the ability or be auto attacking. If you're mid-cast when a mob dies, it doesn't just switch to another target either, it'll give you an error and stop. However, if you hit an ability more than once after a mob dies, and most of us are spamming whatever we want to hit next, it will go off, and if it doesn't have a cast time, your Auto Shot will be triggered instantly as well.

I believe this change came around sometime in BC... Before that, I don't believe it would just find a target for you if you were spamming an ability without a target selected. I've resorted to stopping spamming when a mob's about to die, and being quick to feign as well (but what hunter isn't!).

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Old 12/16/10, 10:42 PM   #45
Sahg
Glass Joe
 
Draenei Hunter
 
Balnazzar (EU)
I have run into an issue where aspect changing "munches" GCDs or parts of GCDs when used in macros. The macro /cast !AotH /cast ES (which you should use on all fights where you might go into fox so it's one keypress when casting ES on the move (try doing elemental council without one)) seems to produce this bug when mashed when ES is off cooldown rather than closing in on getting off CD. Naturally it occurs most often when LnL procs and you use ES -> cobra -> ES. I have caught it on fraps and I can reproduce it consistently when mashing the button, it does however not happen when not mashing aka single pressing.

Can anyone please try this out and see if they can reproduce it? I know not mashing buttons is an easy fix but it's a hard habit to shake...

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