Originally Posted by CrenVerdis
But furthermore:
Why do you force yourself to a 4xCoS ES? What if you COULD sustain 3xCoS ES 3xCoS AS ES? It's a similar pattern we use right now with BA but on a bigger timeframe.
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I don't think 3xCoS ES 3xCoS AS ES would ever be a valid rotation to shootfor, though I could be wrong. I'm assuming for that rotation you are sticking with a 1.66s cast time on CoS. In this case, you are delaying every other ES by 1s ... although at that haste rating I can guarantee that you will not be able to sustain that rotation consistently -- you will run out of focus.
However, bringing Goldengiff's comments to light, I have designed my rotation on the assumption that TotH never procs. This is the only way to sustain your rotation even in the presence of horrible luck. The key then is to have meaningful mechanics to dump focus without interrupting your rotation. By meaningful, I mean that you maintain the important parts of your rotation (casting ES as often as possible or close to it, keeping BA applied as often as possible, keeping Serpent Sting up) and that you also maintain good ratio between dps and spent focus. I am not a proponent of KC for focus dumping. I prefer instead to prevent focus capping, and in the event of focus capping, not crying inside about it. Focus capping is not an immediate dps loss.
Consider an untimely LnL proc. The best way to spend an LnL is ES>>CoS>>ES>>AS>>ES. I see no reason to deviate from that just because I'm at focus cap. Consider that if I was doing my job correctly, I wasn't in immediate danger of focus capping prior to the LnL proc. So the amount of focus over the cap will be:
FPS * (2+CoS_cast_time) + 9 - (100 - current focus) = (-63 + current focus) focus (estimate for my current haste)
Or anywhere from 0-27 focus over cap. Why blow 44 focus on a KC? Why waste ES ticks on a less efficient LnL rotation? Focus capping isn't inherent dps loss...it just makes us feel bad. If you had 100 fps regeneration, you wouldn't worry about how much your dps sucked since you were focus capped all the time.
So, back to the point. I believe that a solid rotation will be sustainable without counting on TotH, but have good ways to dump the focus that you will inevitably gain from them. So for instance, I am running a CoS cast time of 1.64-1.66s depending on my gear at the time.
My rotation: CoS>>CoS>>CoS>>ES
Variations commonly used for dumping extra focus:
CoS>>CoS>>AS>>AS>>ES :: delays my next ES by .34s but executes 2 AS for a dps gain
CoS>>CoS>>AS>>BA>>ES :: delays my next ES by .34s but executes AS and BA for a dps gain
CoS>>CoS>>BA>>ES :: causes a .66s delay before I can begin casting again. I try to avoid this by using the above rotation and find it preferable to CoS>>CoS>>CoS>>BA>>ES which delays ES by 1 full second.
Using this scheme, I focus cap only on LnL procs and only on occasion.
Now, going back to the original purpose of this post...rotations.
My reasoning for picking the rotations that I did was because they are logical steps for sustainable rotations. AS will always be a faster cast than CoS because the amount of haste it takes to get to a 1s cast time is too high. Therefore, if the current rotation is 3xCoS, the next smallest rotation would squeeze in AS, and the next smallest following that would be 4xCoS.
My goal in dps is long fights, so I have been running on the assumption that a sustainable rotation is the best way to go. It is possible that I'm wrong though, and that we could get better dps by counting on TotH procs? I should mention, however, that really my rotation DOES count on TotH and LnL procs to gain focus because without them, I will not gain excess focus fast enough to cast BA on each CD.