Originally Posted by Grimmarg
I don't understand this mentality. For me it's a clear dps increase to Multi-Shot on 2 targets, compared to regular rotation+SS on second.
Basically explosive trap, multi-shot, and 2xExplosive Shot on your main target when you proc LnL.
|
I was also curious what exactly SV hunters should do when there is only 2 targets
I know it's kind of a crude way to test it but this is what I did:
-Used my default SV profile and removed Rapid Fire from shot priority and disabled Bloodlust.
-Set fight length to 30 seconds and 1 minute for each scenario (to more accurately simulate when this will useful).
Scenario 1
-Used my default shot priority and recorded new DPS at shorter fight length (to simulate ignoring secondary target).
=> 55418.28 DPS @ 30 second length / 48494.00 DPS @ 1 minute length
Scenario 2
-Recorded normal DPS, then doubled Serpent Sting damage contribution (to simulate a scenario of just using normal rotation and just refreshing Serpent Sting on an secondary target).
=> 57858.05 DPS @ 30 second length / 50861.74 DPS @ 1 minute length
Scenario 3
-Substituted Black Arrow for Explosive Trap in shot priority.
-Recorded new DPS then doubled Serpent Sting and Explosive Trap damage contribution (to simulate both mobs staying in Explosive Trap the whole time while primarily single targeting a mob and just refreshing Serpent Sting on a second).
=> 58634.58 DPS @ 30 second length / 51572.33 DPS @ 1 minute length
Scenario 4
-Substituted Black Arrow for Explosive Trap , Arcane Shot for Mulit-Shot, and removed initial Serpent Sting in comparison to default profile.
-Recorded new DPS after factoring in doubling DPS gain from Explosive Trap, Serpent Sting, and Improved Steady Shot.
=> 55829.06 DPS @ 30 second length / 51011.96 DPS @ 1 minute length
- From this, I've concluded that it's clearly a DPS increase to use the standard SV shot priority while also maintaining rolling Serpent Sting on a secondary target and refreshing it with Cobra Shots for a shorter duration, but as the combat length extends to 1 minute, the advantage greatly diminishes to barely beating out the Multi-Shot focus dump. While it is a slight DPS increase to use Explosive Trap instead of Black Arrow, it should only be used if both mobs will definitely be within the area of effect for the entire duration.
It definitely isn't exact math, as the switch to from Black Arrow to Explosive Trap would increase the probably of Lock and Load procs, and I didn't accommodate for the shot replacement of a Cobra Shot and replacement of one Serpent Sting with Improved Serpent Sting (or alternatively a Multi-Shot) for the cases that started with rolling Serpent Sting on the secondary target, nor the focus impact of the initial rotation from doing such, as well as I'm sure various other impacts which couldn't be simulated at FemaleDwarf.
This made me curious about optimal play with 3 mobs where I assumed Scenario 4 would be best, but I figured I'd repeat the procedure just to see the approximate gains in each case.
Scenario 1B
-Again, used my default shot priority and recorded new DPS at shorter fight length (to simulate ignoring second and third targets).
=> 55418.28 DPS @ 30 second length / 48494.00 DPS @ 1 minute length
Scenario 2B
-Recorded normal DPS, then tripled Serpent Sting damage contribution (to simulate a scenario of just using normal rotation and just refreshing Serpent Sting on an second and third target).
=> 60297.82 DPS @ 30 second length / 53229.48 DPS @ 1 minute length
Scenario 3B
-Substituted Black Arrow for Explosive Trap in shot priority.
-Recorded new DPS then tripled Serpent Sting and Explosive Trap damage contribution (to simulate all mobs staying in Explosive Trap the whole time while primarily single targeting a mob and just refreshing Serpent Sting on a second and third).
=> 63546.20 DPS @ 30 second length / 55746.59 DPS @ 1 minute length
Scenario 4B
-Substituted Black Arrow for Explosive Trap , Arcane Shot for Mulit-Shot, and removed initial Serpent Sting in comparison to default profile.
-Recorded new DPS after factoring in tripling DPS gain from Explosive Trap, Serpent Sting, and Improved Steady Shot.
=> 62780.14 DPS @ 30 second length / 57790.99 DPS @ 1 minute length
- From this, I have to reiterate the crude math here, as Scenario 3B at 30 seconds comes out the highest, but also suffers the most from artificially adjusting shots without considering the casting of the second and third Serpent Stings (or starting with a Multi-Shot) and the awkwardness, and in some cases, impossibility during Lock and Load procs and during Kill Shot range without overflowing focus, of actually keeping three Serpent Stings rolling on separate targets.
With that said, it is clearly most practical as well as the highest DPS to use Multi-Shot and Explosive Trap on three or more targets, which is as expected. This holds true at both the shorter 30 second and longer 1 minute combat lengths.