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Old 04/02/12, 7:01 AM   #616
grishaan
Von Kaiser
 
Goblin Shaman
 
Gul'dan (EU)
Just simply multi-shot and use explosive trap as he should do in any aoe-situation. The Multi-shot, the serpent sting spread with it and the explo-trap all proc spellweave.

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Old 04/02/12, 7:29 AM   #617
Hamsda
Piston Honda
 
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Goblin Priest
 
Mannoroth (EU)
Simply put he has 2 choices:
a) Launch an Explosive Trap and then use multishot
or b) just multishot
In our kills (especially the last ones with the ongoing %nerf) the bloods do not live long enough and are not static enough to make use of an explosive trap, therefore simply multishotting is the best solution. Even though it requires only a few ticks on so many targets from the explosive trap to out dps a black arrow, the lost chances for lock and load should make it a net dps loss in comparison to just using multishot.
Pooling some focus might help to fire several multishots in the short burn period of the bloods without having to use cobra shot to regain focus.
Survival hunters with serpent spread are great for aoeing the bloods because there are multiple possibilitiers per blood to trigger spellweave. Our SV hunter is most of the times on of the top dps on the bloods.

There are only 10 types of people... those who understand binary and those who don't.

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Old 04/02/12, 9:51 AM   #618
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
I've read in a number of places that snakes from the trap are able to proc spellweave (possibly from their attacks or their deadly poison dot), but I'm not sure how to confirm it as snakes are never credited with spellweave damage on world of logs. Is there a way to check the logs more carefully to be sure? Or has someone been able to drop a snake trap during the fight with a controlled environment to test it?

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Old 04/18/12, 4:56 PM   #619
Panalius
Glass Joe
 
Pandaren Hunter
 
Alterac Mountains
While the bloods going down quickly will lessen the damage of Explosive Trap, keep in mind that each tick still triggers Spellweave on each target, so it may still be more damage to lay down an explosive trap as opposed to just keeping BA on another target.

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Old 04/30/12, 4:37 PM   #620
Venekathas
Glass Joe
 
Worgen Hunter
 
Blade's Edge
I'll be more specific with what I meant before. Some of the things in this post is wrong or out dated, in my opinion. One example of out of date is someone was theory crafting still with Arcane Shots between Explosive Shots. They now work as magical dots and won't be clipped if you re-apply after the 2nd to last tick. An example of "Wrong" is the idea of Lich King enchants being better than Cata ones because of the agility. 22 agility is 44 AP and I believe .07% crit. More AP with different specs, but with survival, it's 24 agility for 48 AP, plus 10% AP = 53 AP? Roughly.

I don't recall what the 65 crit added as far as crit percentage, but it obviously applies more crit than the 22 agility does, even though crit doesn't scale multiplicative...ly. Reasoning behind the choice, I believe, is "per point, agility is worth more than crit. So go with an agility enchantment." But even a simulator says the difference is -34 DPS. Real world conditions would favor crit.

This isn't to say crit is better than agility, but we deprive ourselves of crit options with gems. Yellow slot +10 agility bonus? Break it for more agility. So having a crit enchant on cloak balances that out. As far as the 20 Agility to glove vs. 50 haste. That's a different story. Haste stacks mutliplicatively. (apparently not a word) The 50 rating stretches farther. Another point is a secret I'd rather not share.

But I got an infraction from my previous post being to vague. Now I've given some examples. New to the forums, so yeah. Sue me. :[

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Old 04/30/12, 5:19 PM   #621
Tphirey
Order 66 Survivor
 
Tphirey's Avatar
 
Goblin Hunter
 
Mal'Ganis
Originally Posted by Venekathas View Post
I'll be more specific with what I meant before. Some of the things in this post is wrong or out dated, in my opinion. One example of out of date is someone was theory crafting still with Arcane Shots between Explosive Shots. They now work as magical dots and won't be clipped if you re-apply after the 2nd to last tick. An example of "Wrong" is the idea of Lich King enchants being better than Cata ones because of the agility. 22 agility is 44 AP and I believe .07% crit. More AP with different specs, but with survival, it's 24 agility for 48 AP, plus 10% AP = 53 AP? Roughly.
According to femaledwarf.com with my current mix of T14 and T14 heroic gear the 65 mastery enchant adds 12 dps over the Cata one. The 65 crit to cloak enchant adds a whopping 16.1 dps over the Cataclysm enchant. I consider both of those to be small enough to be statistically insignificant.

Edit: One thing you may be forgetting is that Survival (and BM) have talents that increase the agility enchants in addition to the raid buffs which increase them.

Originally Posted by Esoth View Post

[top]Lock and Load



With damage over time abilities now refreshing without wasting a dot, "interleaving" a cobra shot between procs is less viable. Instead we can more quickly use our explosive shots without wasting charges. Simply spamming Explosive Shot will result in 8 ticks, with 1 lost. Before 4.2 this would have been 7 ticks. If you wait a small fraction of a second after the 1 second GCD, it should be sufficient to get all 9 ticks quickly. This would be 9 explosive shot ticks in about 3.3 seconds assuming you wait 0.1 between each. This is almost always the best usage on single target, although there may be times when filling in an instant cast ability such as kill shot is worthwhile.
I'm not sure what you find wrong here. If you spam 3 straight explosive shots, the second will not clip the first but the third will cause clipping. If you read the last several pages you'll find a discussion on the subject.

Last edited by Tphirey : 04/30/12 at 5:49 PM.

I don't need luck. I have ammo. - Grunt

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Old 05/04/12, 8:35 AM   #622
Repins
Killed Dumbledore
 
Repins's Avatar
 
Pandaren Priest
 
Mal'Ganis
Originally Posted by Venekathas View Post
I'll be more specific with what I meant before. Some of the things in this post is wrong or out dated, in my opinion. One example of out of date is someone was theory crafting still with Arcane Shots between Explosive Shots. They now work as magical dots and won't be clipped if you re-apply after the 2nd to last tick.
Do you have any data showing how you're correct and everyone here on the last few pages is wrong? If you want to come and say everyone that has been discussing this with data is wrong 24 weeks into the tier that's fine, but please bring a lot of data to back yourself up if that's the case.

Originally Posted by Venekathas View Post
This isn't to say crit is better than agility, but we deprive ourselves of crit options with gems. Yellow slot +10 agility bonus? Break it for more agility. So having a crit enchant on cloak balances that out. As far as the 20 Agility to glove vs. 50 haste. That's a different story. Haste stacks mutliplicatively. (apparently not a word) The 50 rating stretches farther. Another point is a secret I'd rather not share.
What are you "balancing out"? Crit is linear. Haste rating also isn't multiplicative but additive. Haste percentages (Berskering, Rapid Fire, Bloodlust, total haste rating pool all added together) are multiplicative. I'm two pieces off of full best in slot and 65 mastery is a 9.62 dps loss on FD over 20 agility and 50 haste is a 40 dps loss while the cloak is a 20 dps difference (65 crit vs. 22 agi). They are so close it's rather insignificant.

Originally Posted by Venekathas View Post
I don't recall what the 65 crit added as far as crit percentage, but it obviously applies more crit than the 22 agility does, even though crit doesn't scale multiplicative...ly. Reasoning behind the choice, I believe, is "per point, agility is worth more than crit. So go with an agility enchantment." But even a simulator says the difference is -34 DPS. Real world conditions would favor crit.
Do you have reasoning why real world conditions would favor crit? The agility bonus is less subjective to bad RNG because you have a static gain from AP unlike crit. Is it merely your personal reasoning that real world conditions favor crit or do you have anything at all to back it up?

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Old 05/18/12, 8:28 PM   #623
limewire512
Glass Joe
 
Blood Elf Hunter
 
Jaedenar
I'm sorry if this question has probably been asked a million times, but here i go

on heroic madness of deathwing, i keep hearing about spellweaving. the way i've heard about it is that I should tab over to the blood ( when next to the tentacles/claw/wing/whatever) and sting it, and just refresh sting with a cobra shot on it every now and then, and that the sting will proc spellweaves to attack the tentacle for max dps.

am i doing this right?

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Old 06/17/12, 2:08 PM   #624
Suleika
Glass Joe
 
Human Warlock
 
Runetotem (EU)
Just a quick one for the enchants section:

Shoulders: [Greater Inscription of Shattered Crystal] (Therazane Revered) or Swiftsteel Inscription (Scribes only)

This should be (Therazane Exalted)

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Old 07/27/12, 8:22 AM   #625
Physiq
Glass Joe
 
Pandaren Hunter
 
Twisting Nether (EU)
Hi fellow hunters
I was wondering what you guys use for the tendon burn on HC Spine? On the dummies I have a hard time getting over 750k dmg within 18 sec. And since I am on the grips it is hard to have explosive shot up for the start of the tendon burn.
I hope you guys can help me out a bit.
Here is a link to my armory

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Old 07/27/12, 12:30 PM   #626
pichuca
Piston Honda
 
Pandaren Hunter
 
Dun Modr (EU)
I´m usually on grip duty 2 and have no problem with that. I just kill the corruption while the amalgamation is exploding, so there will be no grip during tendon phase. You can easily manage to have BA and ES out of CD for the tendon. I have a macro for SrS with /tar Burning Tendon at start, so I can actually spam it and make it sure there´s no time loss. I do not apply mark. (though there is no strong theorycrafting about if its better or not to use it, it has been pointed somewhere in the hunter forums that it might not be worth the GCD unless there are 2 hunters).

You can also save the 4pc procc untill the tendon, but that may be difficult if you are on grip duty. For the first plate I use all CDs but pot, for the second pot+ blood fury, for the third everything again plus BL. Agi on use trinket in every plate. You should do fine if you can manage 1KK damage for every exposure, for example I can do anything between 1kk and 1.5kk in 404 ilvl. If you need a more steady output, you can try BM, it`s on par with SV if not superior for tendons, but worse for grip duty.

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Old 07/31/12, 9:58 PM   #627
Ardeaf
Von Kaiser
 
Orc Hunter
 
Kil'Jaeden
For more spine damage, don't forget you can:

Use CotW on four different pets for every tendon that comes up. Tendon 1, use pet 1 CotW, then dismiss pet 1. Tendon 1 part 2 use pet 2 CotW, then dismiss pet 2, etc.

Reequip your Kiril during each phase so that you'll proc right when the tendon spawns. I re-equip right when the amalg we are killing spawns.

Put an explosive trap down where the bloods are being tanked. I usually get 2 LnL procs on every lift thanks to this.

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