Originally Posted by Venekathas
I'll be more specific with what I meant before. Some of the things in this post is wrong or out dated, in my opinion. One example of out of date is someone was theory crafting still with Arcane Shots between Explosive Shots. They now work as magical dots and won't be clipped if you re-apply after the 2nd to last tick.
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Do you have any data showing how you're correct and everyone here on the last few pages is wrong? If you want to come and say everyone that has been discussing this with data is wrong 24 weeks into the tier that's fine, but please bring a lot of data to back yourself up if that's the case.
Originally Posted by Venekathas
This isn't to say crit is better than agility, but we deprive ourselves of crit options with gems. Yellow slot +10 agility bonus? Break it for more agility. So having a crit enchant on cloak balances that out. As far as the 20 Agility to glove vs. 50 haste. That's a different story. Haste stacks mutliplicatively. (apparently not a word) The 50 rating stretches farther. Another point is a secret I'd rather not share.
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What are you "balancing out"? Crit is linear. Haste rating also isn't multiplicative but additive. Haste percentages (Berskering, Rapid Fire, Bloodlust, total haste rating pool all added together) are multiplicative. I'm two pieces off of full best in slot and 65 mastery is a 9.62 dps loss on FD over 20 agility and 50 haste is a 40 dps loss while the cloak is a 20 dps difference (65 crit vs. 22 agi). They are so close it's rather insignificant.
Originally Posted by Venekathas
I don't recall what the 65 crit added as far as crit percentage, but it obviously applies more crit than the 22 agility does, even though crit doesn't scale multiplicative...ly. Reasoning behind the choice, I believe, is "per point, agility is worth more than crit. So go with an agility enchantment." But even a simulator says the difference is -34 DPS. Real world conditions would favor crit.
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Do you have reasoning why real world conditions would favor crit? The agility bonus is less subjective to bad RNG because you have a static gain from AP unlike crit. Is it merely your personal reasoning that real world conditions favor crit or do you have anything at all to back it up?