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02/25/11, 12:35 PM
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#241
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Great Tiger
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Originally Posted by SerenityNOW
Wouldn't it be appropriate to include piercing shots into the equation?
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It is included in the shot numbers already, along with the 30% bleed debuff effect on it as well.
Originally Posted by Kaiten
I've been trying to compare these two rotations in actual fights, so far it's pretty consistent with your analysis. That said, there're additional factors to be considered when choosing what rotation to go. With AS dump one gains benefits of GftT proc on otherwise lost autos as well as an additional SicEm per AiS<>AS switch. AiS does benefit greatly from PS, though, putting it ahead for a stationary fight.
There're few more points to consider. First is if one has 4/5 T11 or not - with bonus absent one's risking SrS falling off when running 2xAiS/1xCS ratio rotation, while with AS dump one's pretty much building rotation around CS cooldown. Second point is that since mastery is more valuable for an AS dump rotation, one is more likely to have somewhat better AoE potential.
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Good points. I did forget to account for the additional GftT and Sic'Em procs, which will help increase the WH uptime even better with the reduction of a point in BD. Another factor that benefits AS is MfD. If you switch targets and CS is on GCD, you previously had to decide whether to wait for CS to mark the target, spend a GCD on to use HM, or use an AS to mark the target. With AS as your focus dump, this decision is greatly reduced or eliminated.
Concerning the T11 4-set, I understand the difficulty of refreshing SrS on time with the high haste case, that is why I have proposed the CS glyph case with 1CS and 1 AI when not under dynamic haste effects as an option.
Anyway, I will be updating the OP as soon as I have the time. With already needing different analysis for with and without the T11 4-set in all phases, I would prefer not to have to do analysis for with AI or AS as the focus in each of those case. As such, I am going to pick one focus dump to use in various situations, the cases I am thinking are:
CA Phase: AI hardcast is the focus dump always - the 60% crit bonus makes it too good to pass up especially since hasted during a lot of this phase.
Standard, Termination, and KS Phase:
- AS as the focus dump when not under large dynamic haste effects (RF or BL)
- AI when under large dynamic haste effects (the faster cast times make AI higher DPS and closes the gap some on Sic'Em procs)
Thus, most of the time you are hardcasting AI will be under dynamioc haste effects when the cast time is shorter. Obviously, you want to try to use RF during periods where you are not moving much so that you can utilize it with AI better.
Any thoughts?
Originally Posted by Noleafclover
Regarding the Termination value, why is it that everyone seems to be willing to drop Silencing/Trueshot to get it, and no one seems to mention Marked for Death?
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Dropping MfD is an option as well depending on your personal preferrence and how much of a benefit Term is for your situation.
Personally, I prefer to have it. Even before the AI nerf, if we switch targets and CS is on CD, I would prefer to spend a GCD (and the extra focus) to mark the target with an AS instead of applying HM (especially if it removes the HM from the primary target). Not only does the AS do damage, but it has a chance for additional effects like Sic'Em and WQ procs that applying HM does not.
Now with the AI nerf and more use of AS, the value of MfD is increased since you are already going to use AS. Plus, on targets that are going to live too short of a time to make it worth casting HM and/or casting an AI hardcast, MfD still allows you to get the benefit of MfD. An example are the tentacles in the final phase of Cho'gall. They live too short for marking HM to be worth it (plus it would require having to remark Cho'gall when on him) and may be below 80% health by the time your AI cast completes (depending on 10- or 25-man). if you have MfD and start with AS or CS to apply it, then not only do you get the benefit of MfD to help you DPS the tentacles down faster but also keep your HM on Cho'gall.
Last edited by Whitefyst : 02/25/11 at 1:03 PM.
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02/25/11, 1:58 PM
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#242
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Glass Joe
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Just for clarification, you're saying that we should continue hard casting Aimed Shot even outside of dynamic haste effects while still in the CA phase, but switch to an Arcane Shot focus dump after the 80% and only use Aimed Shot during Rapid Fire or Bloodlust. We're also firing CS on CD (or as close as possible to CD).
If that's the case then I'm assuming we are now using Arcane Shot glyph, CS glyph and...Rapid Fire or Steady Shot? I'm hesitant to replace Steady Shot glyph with Rapid Fire glyph considering the sheer number of Steady Shots we fire throughout an encounter. There's also the concern that we may be forced to move while Rapid Fire is up (obviously you do your best to pop it at a time when movement is minimal) but that seems like it would devalue the Rapid Fire glyph on fights where you can't afford to remain stationary for 30 seconds at a time. Are you still advocating Rapid Fire glyph?
I saw you posted that Steady Shot was a must have in the original post, but you mentioned that Rapid Fire was better than KS in another post before you started talking about Arcane Shot focus dump, so I guess I'd just like some clarification here.
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02/25/11, 1:58 PM
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#243
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Von Kaiser
Night Elf Hunter
Shattered Hand
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Originally Posted by Whitefyst
CA Phase: AI hardcast is the focus dump always - the 60% crit bonus makes it too good to pass up especially since hasted during a lot of this phase.
Standard, Termination, and KS Phase:
- AS as the focus dump when not under large dynamic haste effects (RF or BL)
- AI when under large dynamic haste effects (the faster cast times make AI higher DPS and closes the gap some on Sic'Em procs)
Thus, most of the time you are hardcasting AI will be under dynamioc haste effects when the cast time is shorter. Obviously, you want to try to use RF during periods where you are not moving much so that you can utilize it with AI better.
Any thoughts?
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I agree with those conclusions.
Probably also worth noting in the OP that this slightly lowers the value of haste and raises the value of mastery such that they are within 5% of each other in the 372 Simcraft results ( Simulationcraft Results. For a 10000 iteration run that's likely within the margin of error of the sim so it's probably not worth reforging between haste and mastery. I'd also suggest that this will reduce the value of aiming for specific haste values to reach theoretical plateaus since the rotation will change significantly throughout the course of each fight.
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02/25/11, 3:37 PM
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#244
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Great Tiger
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Originally Posted by aijlad
Just for clarification, you're saying that we should continue hard casting Aimed Shot even outside of dynamic haste effects while still in the CA phase, but switch to an Arcane Shot focus dump after the 80% and only use Aimed Shot during Rapid Fire or Bloodlust. We're also firing CS on CD (or as close as possible to CD).
If that's the case then I'm assuming we are now using Arcane Shot glyph, CS glyph and...Rapid Fire or Steady Shot? I'm hesitant to replace Steady Shot glyph with Rapid Fire glyph considering the sheer number of Steady Shots we fire throughout an encounter. There's also the concern that we may be forced to move while Rapid Fire is up (obviously you do your best to pop it at a time when movement is minimal) but that seems like it would devalue the Rapid Fire glyph on fights where you can't afford to remain stationary for 30 seconds at a time. Are you still advocating Rapid Fire glyph?
I saw you posted that Steady Shot was a must have in the original post, but you mentioned that Rapid Fire was better than KS in another post before you started talking about Arcane Shot focus dump, so I guess I'd just like some clarification here.
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In response to your first paragraph, yes.
Glyphs choice #1 is still SS. That does not change. AS is the second since it helps make the AS focus dump rotation better just like pre-4.0.6, except that now you don't ideally use AS during dynamic haste situations. The third should be either CS, RF, or KS depending on your situation and preference. I still need to analyze which of those three I prefer generally. The choice probably depends on whether you have the T11 4-set or not. Previous analysis indicated that having the 4-set favored using the CS glyph since CS-AI-SSx5 fit decently within depending on your haste. A CS-ASx2-SSx5 rotation should not be much different, although the focus savings needs to be analyzed. KS is mostly for those concerned with progression and the last percentages of boss health.
Anyway, the process of determining the optimal DPS setup post-AI nerf is still ongoing.
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02/25/11, 3:43 PM
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#245
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Glass Joe
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Originally Posted by Whitefyst
In response to your first paragraph, yes.
Glyphs choice #1 is still SS. That does not change. AS is the second since it helps make the AS focus dump rotation better just like pre-4.0.6, except that now you don't ideally use AS during dynamic haste situations. The third should be either CS, RF, or KS depending on your situation and preference. I still need to analyze which of those three I prefer generally. The choice probably depends on whether you have the T11 4-set or not. Previous analysis indicated that having the 4-set favored using the CS glyph since CS-AI-SSx5 fit decently within depending on your haste. A CS-ASx2-SSx5 rotation should not be much different, although the focus savings needs to be analyzed. KS is mostly for those concerned with progression and the last percentages of boss health.
Anyway, the process of determining the optimal DPS setup post-AI nerf is still ongoing.
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Does the AiS dump priority system output more dps on low movement fights? Making the AS dump priority system the winner on movement fights only?
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02/25/11, 4:32 PM
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#246
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Glass Joe
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I am seeing a dramatic (>10%) reduction in DPS at FD when I add Arcane Shot into the rotation, disable Aimed Shot outside of the Careful Aim portion of the simulation, disable Arcane Shot during Careful Aim, and change my Aimed Shot glyph into an Arcane Shot glyph (the others are Steady Shot and Rapid Fire). What am I missing about this claim that using Arcane Shot instead of Aimed Shot during the final 80% is an improvement to DPS? Is there a flaw in simulating this type of rotation at FD?
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02/25/11, 4:53 PM
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#247
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Glass Joe
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Originally Posted by Scrith
I am seeing a dramatic (>10%) reduction in DPS at FD when I add Arcane Shot into the rotation, disable Aimed Shot outside of the Careful Aim portion of the simulation, disable Arcane Shot during Careful Aim, and change my Aimed Shot glyph into an Arcane Shot glyph (the others are Steady Shot and Rapid Fire). What am I missing about this claim that using Arcane Shot instead of Aimed Shot during the final 80% is an improvement to DPS? Is there a flaw in simulating this type of rotation at FD?
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The loss could be that you disbaled Aimed Shot after Careful Aim phase is over. You still will be casting AiS during dynamic haste effect after Careful Aim with the AS Rotation. I'm not sure that would be a 10 percent difference though.
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02/25/11, 5:10 PM
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#248
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Bald Bull
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Originally Posted by Darklumiya
The loss could be that you disbaled Aimed Shot after Careful Aim phase is over. You still will be casting AiS during dynamic haste effect after Careful Aim with the AS Rotation. I'm not sure that would be a 10 percent difference though.
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FD has a setting for "manual cast during Careful Aim and instant", which should keep you using hardcast aimedshots during CA, and only instants outside it. Looking at the debug output, choosing that as well as the "disable arcane during CA" option, and adding arcane shot back into the priority list produces a rotation similar to what we'd expect (no arcanes during CA, but hardcast and instant aimeds instead, then after CA just instant aimed and arcane shots), however it shows as a 1300 dps loss for me as well. What this setting doesn't produce is hardcast aimeds during a late-fight heroism and the 2nd set of rapid fires, which may account for the loss (I believe Whytefist has already asked in the FD thread that an option be added hardcasting AI during RF/hero).
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02/25/11, 5:18 PM
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#249
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Von Kaiser
Troll Hunter
Jaedenar (EU)
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Originally Posted by Darklumiya
Does the AiS dump priority system output more dps on low movement fights? Making the AS dump priority system the winner on movement fights only?
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It technically does, although it would be more accurate to say that it has higher DPS potential in stationary case. From the looks of it, FD also overvalues AiS glyph somewhat, so damage difference might be less than what you'd see(even less if you account for no AiS during RF phases setting in FD so far). And then you actually have to move on every fight, even Argaloth.. If you're strictly after maximum DPS then you'd be HCing AiS during non-movement phases of otherwise non-static bosses, but then you're gambling on that you won't lose enough AiS' to matter.
I did get higher DPS with AS/AiS during CA+haste effects than with HC-AiS rotation even on Argaloth, but your mileage may vary
Originally Posted by alienangel
...however it shows as a 1300 dps loss for me as well.
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I did plug your profile and got 514 DPS loss(@max buff/debuffs, that is). You sure you're not missing something?
1) Aimed shot rotation, AiS glyph. Arcane out of shot queue, AiS on manual and instant cast. ISS prio when <=4s.
2) AS rotation, AS glyph. Arcane below AiS in queue, AiS on CA and instant cast. Disable AS during CA. ISS prio when <=4s.
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Fide, sed qui, vide
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02/25/11, 6:43 PM
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#250
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Bald Bull
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Originally Posted by Kaiten
I did plug your profile and got 514 DPS loss(@max buff/debuffs, that is). You sure you're not missing something?
1) Aimed shot rotation, AiS glyph. Arcane out of shot queue, AiS on manual and instant cast. ISS prio when <=4s.
2) AS rotation, AS glyph. Arcane below AiS in queue, AiS on CA and instant cast. Disable AS during CA. ISS prio when <=4s.
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Were you leaving the "% of time into the fight use Heroism" at the default 0%? Having that at 0 means you get hero during CA and FDwarf is only failing to HC AI during your 2nd RF pair. I have that set to 70% since we typically hero late, meaning the current FD is not HCing AI during the last 30% when it should, leading to a large loss in the benefit of hero. Changing this to 0% gives me results more in line with yours (only 700 dps loss; I also used AS glyph instead of AI, and have slightly suboptimal pet/buffs due to being 10m, so there will be other small differences).
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02/25/11, 7:22 PM
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#251
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Great Tiger
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There are three factors in FD of which I am aware that are affecting the AI rotations to come out higher than the AS/AI rotations I suggest. These are:
- There is currently no option to hardcast AI during RFs and BL when not using it as the focus dump outside the CA phase. Using it instead of AS during dynamic haste effects is a large DPS increase.
- FD is currently over calculating focus regen during RFs. For instance, for my character, my base regen when under no dynamic haste effects is 5.149 fps. This is a correct number as calculated from 4 * 1.15 * 1.03 * 1.0867 = 5.149. It also correctly calculates regen during BL at 6.694 fps, which agrees with hand calcs of 4 *1.15 * 1.03 * 1.0867 * 1.3 = 6.694. However, it shows the regen during glyphed RF as a very high 16.22 fps, when it should be 4 *1.15 * 1.03 * 1.0867 * 1.5 = 7.723 + 4 fps from RR = 11.723. FD's number is about 4.5 fps too high, resulting in more AIs being performed than should be. There is no way focus-wise that we should be able to cast 3 AIs in a 12s CS cycle as is occurring. So for the RFs outside the CA range, using that extra focus for more AIs instead of more ASs (as is the current case in the AS focus dump case until the option to hardcast AIs during RFs is added) results in FD's number for the AI focus dump case is coming out higher than it should relatively. This bug has previously been reported and is being investigated.
- I am sure some of you started with characters with haste amounts tuned for the AI hardcast case and then just switched options and glyphs without retuning the character to optimal rotations and stats for this setup. Part of the problem is that the new ideal haste ranges have not been provided yet. But if you made the comparison this way, it probably skews the results in favor of the AI hardcast case.
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02/25/11, 11:12 PM
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#252
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Glass Joe
Blood Elf Hunter
Dunemaul
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After running some tests it appears that you need 950-1k haste from gear + 3/3 pathing+ 4pc t11 to support the glyphed CS rotation of CS-ASx2-SSx5[subbing AiS on proc for 5th SS] in a raiding environment with the 10% haste buff.
Obviously maybe a tad more to account for latency.
If youre not glyphing for CS you can drop this down to arround 850 ish[rough estimate may be off some]
Definitely alot better than hitting the 1383+ needed before lol
Either way its a tight rotation...maybe aim to be closer to 1k or slightly over to make it more manageable.
Focus didnt seem to be an issue in this rotation unless youre lucky with MMM procs which lead to about a half second delays in having enough focus to pop Chim or a second AS in some cases..but it was easily made up for and still supports using the Chim glyph so far.
Im running these tests with a 55 latency.
Edit
Damnit I put the wrong cast time #s in this then and had wow error out on me...and lost my player supplying the 10% buff.
The haste# range is correct though after abit more testing. A quick trip to FD shows the cast time#s on SS goal to be 1.3s or less with all buffs accounted for when not under any dynamic haste effects. Just from gear and with no buffs a target # on cast time would be 1.63 or less.
Last edited by Mikael116 : 02/25/11 at 11:56 PM.
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02/26/11, 2:23 AM
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#253
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Glass Joe
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Whitefyst, I am just not getting the results you are regarding AiS vs AS using female dwarf even accounting for dynamic haste effects.
Disabling bloodlust, berserking, rapid fire, setting CA % to 0, swapping my prestor's for heroic essence of the cyclone and reforging appropriately still results in an AS dump being ~500 dps behind an AiS dump in a stand up fight.
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02/26/11, 11:18 AM
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#254
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Great Tiger
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Originally Posted by D3thray
Whitefyst, I am just not getting the results you are regarding AiS vs AS using female dwarf even accounting for dynamic haste effects.
Disabling bloodlust, berserking, rapid fire, setting CA % to 0, swapping my prestor's for heroic essence of the cyclone and reforging appropriately still results in an AS dump being ~500 dps behind an AiS dump in a stand up fight.
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I did a similar setup to what you did and got a 15 DPS difference in favor of hardcasting AI. Note that with the loss of point in BD and the FD fix for Sic'Em procs focus savings, that if you did the test with a Ferocity pet that 1 SA and 1 WH is now better. When doing FD with a CA phase, the frequent Sic'Em procs during that phase skews the WH uptime some.
I took a closer look at the FD data to see why its results did not mesh with my napkin math and SimulationCraft's results that have been reported. The most glaring thing that I observe is the autoshot modeling for losses from AI interruptions. In FD between the two cases, 27 AI were lost and only 37 autoshots gained. Thus, there was an average of 1.37 autoshots lost per AI cast. I had approximated that it would be on average 1.5 autoshots lost per AI cast with the actual value experienced in a fight depending on timing. With the 1.5 ratio, then 41 autoshots should have been lost. The DPS of 4 more autoshots is about 102 DPS. What needs to be added to that is the 1 to 2 more WQ procs and the 1-2 more GftT procs. This all works out to being a small DPS gain for my character.
Maybe my 1.5 autoshots lost per AI cast estimate is too high. If it is, then that will skew the results in favor of hardcasting AI. What do you all think?
One thing to take into account though is that this is ideal modeling. In reality you will have times where your AI casts experience some pushback, in which case more autos (and WQ and GftT procs) will be lost.
Now I will readily point out that a lot of us are around the inflexion point where the two choices are roughly equal and depending your setup and gear, one may work out slightly better than the other when doing the ideal simulation. However, with all of the movement required in combat, even brief ones to move out of fires, and all the interrupting effects, if the two cases are roughly equal in an ideal simulation, I believe that you will find the AS case better in practice.
A final factor is that using AS applies the MfD effect. This will not always provide a benefit depending on the situation, but it can in some.
Anyway, when I get to that part of the guide to update, I will make sure to point out that in general we are at the tipping point and that one case may be a little better than the other for some folks and that it is up to the individual to decide for their setup and playstyle which focus dump (AI or AS) is best for them. However, my first pass through the rotation section will only be for using AS as a focus dump outside the CA phase and when under no dynamic haste so that I can get what I think is the generally recommended case out first. Then I may go back and support the AI hardcast case during those situations.
Last edited by Whitefyst : 02/26/11 at 11:25 AM.
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02/26/11, 11:47 AM
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#255
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Von Kaiser
Night Elf Hunter
Shattered Hand
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Originally Posted by Whitefyst
I took a closer look at the FD data to see why its results did not mesh with my napkin math and SimulationCraft's results that have been reported. The most glaring thing that I observe is the autoshot modeling for losses from AI interruptions. In FD between the two cases, 27 AI were lost and only 37 autoshots gained. Thus, there was an average of 1.37 autoshots lost per AI cast. I had approximated that it would be on average 1.5 autoshots lost per AI cast with the actual value experienced in a fight depending on timing. With the 1.5 ratio, then 41 autoshots should have been lost. The DPS of 4 more autoshots is about 102 DPS. What needs to be added to that is the 1 to 2 more WQ procs and the 1-2 more GftT procs. This all works out to being a small DPS gain for my character.
Maybe my 1.5 autoshots lost per AI cast estimate is too high. If it is, then that will skew the results in favor of hardcasting AI. What do you all think?
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1.5 autoshots seems to be a pretty good estimate based on the Simcraft results, maybe even a little low. The all Aimed Shot rotation got off an auto-shot every 3.49s while the AS outside CA rotation got one off every 2.42s, so 44% more autoshots for the AS rotation. Note that this is for the entire fight duration including periods under dynamic haste effects when you would lose less than 1.5 autos per Aimed Shot so the actual number of auto-shots lost during the "normal" portion of the rotation is likely 1.5-1.6.
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